TY - CHAP U1 - Konferenzveröffentlichung A1 - Praetorius, Anna A1 - Krautmacher, Lara A1 - Tullius, Gabriela A1 - Curio, Cristóbal T1 - User-avatar relationships in various contexts : Does context influence a user's perception and choice of an avatar? T2 - MuC '21 : Mensch Und Computer 2021, 5-8 September 2021, Ingolstadt, Germany, proceedings N2 - Avatars are in use when interacting in virtual environments in different contexts, in collaborative work, as well as in gaming and also in virtual meetings with friends. Therefore it is important to understand how the relationship between user and avatar works. In this study, an online survey is used to determine how the perception of an avatar changes in different contexts by relating it to existing avatar relationship typologies. Additionally, it is determined whether in each context a realistic, abstract or comic-like representation is preferred by the participants. One result was a preference of low poly representations in the work context, which are associated with the perception of the avatar as a tool. In the context of meeting friends, a realistic representation is perceived as more appropriate, which is perceived as an accurate self-representation. In the gaming context, the results are less clear, which can be attributed to different gaming preferences. Here, unlike in the other contexts, a comic-like representation is also perceived as appropriate, which is associated with the perception of the avatar as a friend. A symbiotic user-avatar relationship is not directly related to any form of representation, but always lies in the midfield, which is attributed to the fact that it represents a whole spectrum between other categories. KW - user-avatar relationship KW - cve KW - virtual environments Y1 - 2021 U6 - https://doi.org/10.1145/3473856.3474007 DO - https://doi.org/10.1145/3473856.3474007 SP - 275 EP - 280 S1 - 6 PB - Association for Computing Machinery CY - New York ER -