@inproceedings{LeipzigLeipzigHummel2016, author = {Leipzig, Tanja von and Leipzig, Konrad von and Hummel, Vera}, title = {Gamification : teaching within learning factories}, booktitle = {Resource efficiency for global competitiveness : International Conference on Competitive Manufacturing COMA '16, 27 January - 29 January 2016, Stellenbosch, South Africa ; proceedings}, editor = {Dimitrov, Dimiter and Oosthuizen, Gert Adriaan}, isbn = {978-0-7972-1602-0}, url = {http://scholar.sun.ac.za/handle/10019.1/98229}, institution = {ESB Business School}, pages = {467 -- 474}, year = {2016}, abstract = {Gamification, the use of game elements for non-gaming purposes, may just make a huge impact on education, a contribution the world in general and South Africa in particular, desperately needs. In today's fast-paced work environment, there is not only a severe skills shortage, but also a great need for graduates with practical knowledge - students that are not purely "book smart". Didactic teaching habits have created an education realm in which reciting facts is more often than not what gets students to pass. Learning factories are physical, operational factories that serve as exemplary and realistic hands-on learning environments and provide an important step towards more industry-prepared graduates. Top universities around the world are establishing such environments and are showing superb results. This paper explores the potential benefit of applying gamification in such a setting to enhance the learning environment even further, and provide opportunities for training otherwise difficult to teach topics, such as shop floor management.}, language = {en} }