TY - CPAPER U1 - Konferenzveröffentlichung A1 - Leipzig, Tanja von A1 - Leipzig, Konrad von A1 - Hummel, Vera ED - Dimitrov, Dimiter ED - Oosthuizen, Gert Adriaan T1 - Gamification : teaching within learning factories T2 - Resource efficiency for global competitiveness : International Conference on Competitive Manufacturing COMA '16, 27 January - 29 January 2016, Stellenbosch, South Africa ; proceedings N2 - Gamification, the use of game elements for non-gaming purposes, may just make a huge impact on education, a contribution the world in general and South Africa in particular, desperately needs. In today’s fast-paced work environment, there is not only a severe skills shortage, but also a great need for graduates with practical knowledge - students that are not purely “book smart”. Didactic teaching habits have created an education realm in which reciting facts is more often than not what gets students to pass. Learning factories are physical, operational factories that serve as exemplary and realistic hands-on learning environments and provide an important step towards more industry-prepared graduates. Top universities around the world are establishing such environments and are showing superb results. This paper explores the potential benefit of applying gamification in such a setting to enhance the learning environment even further, and provide opportunities for training otherwise difficult to teach topics, such as shop floor management. KW - gamification KW - learning factory KW - shop floor management Y1 - 2016 U6 - https://nbn-resolving.org/urn:nbn:de:bsz:rt2-opus4-13304 UN - https://nbn-resolving.org/urn:nbn:de:bsz:rt2-opus4-13304 UR - http://scholar.sun.ac.za/handle/10019.1/98229 SN - 978-0-7972-1602-0 SB - 978-0-7972-1602-0 SP - 467 EP - 474 S1 - 6 PB - Stellenbosch University CY - Stellenbosch ER -