TY - CHAP U1 - Teil eines Buches A1 - Rooney-Varga, Juliette A1 - Fracassi, Eduardo A1 - Franck, Travis A1 - Kapmeier, Florian A1 - McCarthy, Carolyn A1 - McNeal, Karen A1 - Norfles, Nicole A1 - Rath, Kenneth A1 - Sterman, John ED - Dash, Jan T1 - A simulation game that motivates people to act on climate T2 - World scientific encyclopedia of climate change : case studies of climate risk, action, and opportunity N2 - Many scientific reports have warned about the catastrophic consequences of unchecked climate change, with the latest international report calling for emissions of climate pollutants to reach net zero by around 2050 (IPCC, 2018). Limiting warming to 1.5°C could save more than 100 million people from water shortages, as many as 2 billion people from dangerous heatwaves, and the majority of species from climate change extinction risks (IPCC, 2018; Warren et al., 2018). The actions taken to achieve these climate outcomes would generate benefits of more than $20 trillion while easing global economic inequality (Burke et al., 2018). Scientists make it clear that it is physically possible to meet these goals using today’s technologies (Holz et al., 2018). Yet emissions of climate pollutants continue to grow, reaching a new record high in 2018 (Jackson et al., 2018). Clearly, scientific evidence has failed to spark needed climate action. The question now is: what can? KW - experiential learning KW - active learning KW - systems thinking KW - climate change communication KW - decision-support KW - simulations Y1 - 2021 SN - 978-981-120-929-1 SB - 978-981-120-929-1 U6 - https://doi.org/10.1142/9789811213960_0029 DO - https://doi.org/10.1142/9789811213960_0029 VL - 3 SP - 231 EP - 243 S1 - 14 PB - World Scientific Publishing CY - Singapore ER -