TY - CHAP U1 - Konferenzveröffentlichung A1 - Horst, Robin A1 - Alberternst, Sebastian A1 - Sutter, Jan A1 - Slusallek, Philipp A1 - Kloos, Uwe A1 - Dörner, Ralf ED - Cláudio, Ana Paula T1 - A video-texture based approach for realistic avatars of co-located users in immersive virtual environments using low-cost hardware T2 - VISIGRAPP 2019 : proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications : Prague, Czech Republic, February 25-27, 2019 - Vol 1. GRAPP N2 - Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system. Especially when communicative or collaborative tasks must be performed, there exist challenges about realistic embodying and integrating such avatar representations. A shared comprehension of local space and non-verbal communication (like gesture, posture or self-expressive cues) can support these tasks. In this paper, we introduce a novel approach to create realistic, video-texture based avatars of colocated users in real-time and integrate them in an immersive virtual environment. We show a straight forward and low-cost hard- and software solution to do so. We discuss technical design problems that arose during implementation and present a qualitative analysis on the usability of the concept from a user study, applying it to a training scenario in the automotive sector. KW - mixed reality KW - video avatar KW - multi-user environments KW - low-cost KW - computer-supported cooperative work KW - image segmentation Y1 - 2019 SN - 978-989-758-354-4 SB - 978-989-758-354-4 U6 - https://doi.org/10.5220/0007311602090216 DO - https://doi.org/10.5220/0007311602090216 SP - 8 S1 - 8 PB - SCITEPRESS CY - Setúbal, Portugal ER -