TY - JOUR U1 - Zeitschriftenartikel, wissenschaftlich - begutachtet (reviewed) A1 - Rauschnabel, Philipp A1 - Rossmann, Alexander A1 - tom Dieck, M. Claudia T1 - An adoption framework for mobile augmented reality games: the case of Pokémon Go JF - Computers in human behavior N2 - Pokémon Go was the first mobile augmented reality (AR) game to reach the top of the download charts of mobile applications. However, little is known about this new generation of mobile online AR games. Existing theories provide limited applicability for user understanding. Against this background, this research provides a comprehensive framework based on uses and gratification theory, technology risk research, and flow theory. The proposed framework aims to explain the drivers of attitudinal and intentional reactions, such as continuance in gaming or willingness to invest money in in-app purchases. A survey among 642 Pokémon Go players provides insights into the psychological drivers of mobile AR games. The results show that hedonic, emotional, and social benefits and social norms drive consumer reactions while physical risks (but not data privacy risks) hinder consumer reactions. However, the importance of these drivers differs depending on the form of user behavior. KW - mobile gaming KW - augmented reality KW - Pokémon Go KW - gratification KW - risk KW - flow Y1 - 2017 SN - 0747-5632 SS - 0747-5632 U6 - https://doi.org/10.1016/j.chb.2017.07.030 DO - https://doi.org/10.1016/j.chb.2017.07.030 VL - 76 SP - 276 EP - 286 S1 - 11 PB - Elsevier CY - Amsterdam ER -