TY - CPAPER U1 - Konferenzveröffentlichung A1 - Speth, Sandro A1 - Hofmeister, Leon A1 - Becker, Steffen A1 - Breitenbücher, Uwe T1 - Gamify-IT – a web-based gaming platform for software engineering education T2 - 2023 IEEE/ACM 5th International Workshop on Software Engineering Education for the Next Generation (SEENG 2023), Melbourne, Australia, 16 May 2023, proceedings N2 - Gamification has been increasingly applied to software engineering education in the past. The approaches vary from applying game elements on a conceptual phase in the course to using specific tools to engage the students more and support their learning goals. However, existing tools usually have game elements, such as quizzes or challenges, but do not provide a more computer game-like experience. Therefore, we try to raise the level of gamified learning experience to another level by proposing Gamify-IT. Gamify-IT is a Unity- and web-based game platform intended to help students learn software engineering. It follows an immersive role-play game characteristic where the students explore a world, find and solve minigames and clear dungeons with SE tasks. Lecturers can configure the worlds, e.g., to add content hints. Furthermore, they can add and configure minigames and dungeons to include exercises in a fully gamified way. Thereby, they customize their course in Gamify-IT to adapt the world very precisely to other materials such as lectures or exercises. Results of an evaluation of our initial prototype show that (i) students like to engage with the platform, (ii) students are motivated to learn when using Gamify-IT, and (iii) the minigames support students in understanding the learning objectives. KW - SE didactics KW - digital education KW - gamification Y1 - 2023 SN - 979-8-3503-0187-8 SB - 979-8-3503-0187-8 U6 - https://doi.org/10.1109/SEENG59157.2023.00009 DO - https://doi.org/10.1109/SEENG59157.2023.00009 SP - 25 EP - 28 S1 - 4 PB - IEEE CY - Piscataway ER -