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Gamification : teaching within learning factories

  • Gamification, the use of game elements for non-gaming purposes, may just make a huge impact on education, a contribution the world in general and South Africa in particular, desperately needs. In today’s fast-paced work environment, there is not only a severe skills shortage, but also a great need for graduates with practical knowledge - students that are not purely “book smart”. Didactic teaching habits have created an education realm in which reciting facts is more often than not what gets students to pass. Learning factories are physical, operational factories that serve as exemplary and realistic hands-on learning environments and provide an important step towards more industry-prepared graduates. Top universities around the world are establishing such environments and are showing superb results. This paper explores the potential benefit of applying gamification in such a setting to enhance the learning environment even further, and provide opportunities for training otherwise difficult to teach topics, such as shop floor management.

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Metadaten
Author of HS ReutlingenHummel, Vera
URN:urn:nbn:de:bsz:rt2-opus4-13304
URL:http://scholar.sun.ac.za/handle/10019.1/98229
ISBN:978-0-7972-1602-0
Erschienen in:Resource efficiency for global competitiveness : International Conference on Competitive Manufacturing COMA '16, 27 January - 29 January 2016, Stellenbosch, South Africa ; proceedings
Publisher:Stellenbosch University
Place of publication:Stellenbosch
Editor:Dimiter Dimitrov, Gert Adriaan Oosthuizen
Document Type:Conference proceeding
Language:English
Publication year:2016
Tag:gamification; learning factory; shop floor management
Page Number:6
First Page:467
Last Page:474
DDC classes:670 Industrielle und handwerkliche Fertigung
Open access?:Ja
Licence (German):License Logo  Open Access