Gamification : teaching within learning factories
- Gamification, the use of game elements for non-gaming purposes, may just make a huge impact on education, a contribution the world in general and South Africa in particular, desperately needs. In today’s fast-paced work environment, there is not only a severe skills shortage, but also a great need for graduates with practical knowledge - students that are not purely “book smart”. Didactic teaching habits have created an education realm in which reciting facts is more often than not what gets students to pass. Learning factories are physical, operational factories that serve as exemplary and realistic hands-on learning environments and provide an important step towards more industry-prepared graduates. Top universities around the world are establishing such environments and are showing superb results. This paper explores the potential benefit of applying gamification in such a setting to enhance the learning environment even further, and provide opportunities for training otherwise difficult to teach topics, such as shop floor management.
Author of HS Reutlingen | Hummel, Vera |
---|---|
URN: | urn:nbn:de:bsz:rt2-opus4-13304 |
URL: | http://scholar.sun.ac.za/handle/10019.1/98229 |
ISBN: | 978-0-7972-1602-0 |
Erschienen in: | Resource efficiency for global competitiveness : International Conference on Competitive Manufacturing COMA '16, 27 January - 29 January 2016, Stellenbosch, South Africa ; proceedings |
Publisher: | Stellenbosch University |
Place of publication: | Stellenbosch |
Editor: | Dimiter Dimitrov, Gert Adriaan Oosthuizen |
Document Type: | Conference proceeding |
Language: | English |
Publication year: | 2016 |
Tag: | gamification; learning factory; shop floor management |
Page Number: | 6 |
First Page: | 467 |
Last Page: | 474 |
DDC classes: | 670 Industrielle und handwerkliche Fertigung |
Open access?: | Ja |
Licence (German): | Open Access |