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3D garment fit on solid and soft digital avatars - preliminary results

  • For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches.

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Metadaten
Author of HS ReutlingenBrake, Elena; Rose, Katerina
URN:urn:nbn:de:bsz:rt2-opus4-37726
DOI:https://doi.org/10.25367/cdatp.2022.3.p97-103
ISSN:2701-939X
Erschienen in:Communications in development and assembling of textile products
Publisher:Technische Universität Dresden
Place of publication:Dresden
Document Type:Article
Language:English
Year of Publication:2022
Tag:3D simulation; garment fit; soft body physics; soft digital avatar
Volume:3
Issue:2
Page Number:7
First Page:97
Last Page:103
DDC classes:620 Ingenieurwissenschaften und Maschinenbau
Open Access?:Ja
Licence (German):License Logo  Creative Commons - CC BY-NC-ND - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International