3D garment fit on solid and soft digital avatars - preliminary results
- For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches.
Author of HS Reutlingen | Brake, Elena; Rose, Katerina |
---|---|
URN: | urn:nbn:de:bsz:rt2-opus4-37726 |
DOI: | https://doi.org/10.25367/cdatp.2022.3.p97-103 |
ISSN: | 2701-939X |
Erschienen in: | Communications in development and assembling of textile products |
Publisher: | Technische Universität Dresden |
Place of publication: | Dresden |
Document Type: | Journal article |
Language: | English |
Publication year: | 2022 |
Tag: | 3D simulation; garment fit; soft body physics; soft digital avatar |
Volume: | 3 |
Issue: | 2 |
Page Number: | 7 |
First Page: | 97 |
Last Page: | 103 |
DDC classes: | 620 Ingenieurwissenschaften und Maschinenbau |
Open access?: | Ja |
Licence (German): | Creative Commons - CC BY-NC-ND - Namensnennung - Nicht kommerziell - Keine Bearbeitungen 4.0 International |