An architecture for bidirectional learning games
- Dynamic personalization of learning trajectories that integrate different perspectives and variable scenarios is a viable way to improve the effectiveness and efficiency of training and education. Serious games offer a designated platform for this by aggregating learner interactions and using these to dynamically configure, adjust, and tailor the game to individuals and contexts. An architecture is presented to support the creation of serious games for specific scenarios in a faster, more effective, and efficient manner. Following a research-by-design approach, the architecture is simultaneously developed and applied in case studies, with the experiences infused as enhancements for subsequent design iterations.
| Author of HS Reutlingen | Hummel, Vera |
|---|---|
| URN: | urn:nbn:de:bsz:rt2-opus4-51617 |
| DOI: | https://doi.org/10.4018/IJGBL.294009 |
| ISSN: | 2155-6849 |
| eISSN: | 2155-6857 |
| Published in: | International journal of game-based learning |
| Publisher: | IGI Global |
| Place of publication: | Hershey, Pa. |
| Document Type: | Journal article |
| Language: | English |
| Publication year: | 2022 |
| Tag: | adaptive serious games; architecture; bidirectional learning; effective game design; efficient game design; game-based learning; research-by-design; stakeholder co-design |
| Volume: | 12 |
| Issue: | 1 |
| Page Number: | 22 |
| First Page: | 1 |
| Last Page: | 22 |
| DDC classes: | 370 Erziehung, Schul- und Bildungswesen |
| Open access?: | Ja |
| Licence (German): | Creative Commons - CC BY - Namensnennung 4.0 International |

