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Evaluation of the accuracy of soft tissue computational model in Blender on basis of comparison to FEM simulation and experimental data

  • When wearing compressive garments, the tissue of the human body is altered in relation to its natural shape by the properties of the applied material and by the pattern construction used. To check the fit of garments, both construction and selected materials can be virtually simulated in 3D on avatars in corresponding CAD programs before fabrication. The software Blender allows the modelling of an avatar and to generate in respective to the different tissue zones with their specific properties to adjust them with soft body physics according to the testing of real soft tissue but the models in Blender are mainly using linear springs.

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Metadaten
URN:urn:nbn:de:bsz:rt2-opus4-37738
DOI:https://doi.org/10.34645/opus-3773
Publisher:Hochschule Reutlingen
Place of publication:Reutlingen
Document Type:Conference proceeding
Language:English
Publication year:2022
Contributing Corporation:11th European Solid Mechanics Conference, 04.-08.07.2022, Galway, Ireland
Page Number:1
DDC classes:620 Ingenieurwissenschaften und Maschinenbau
Open access?:Ja
Licence (German):License Logo  Creative Commons - CC BY - Namensnennung 4.0 International