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Avatar2Avatar: augmenting the mutual visual communication between co-located real and virtual environments

  • Virtual Reality (VR) technology has the potential to support knowledge communication in several sectors. Still, when educators make use of immersive VR technology in favor of presenting their knowledge, their audience within the same room may not be able to see them anymore due to wearing head-mounted displays (HMDs). In this paper, we propose the Avatar2Avatar system and design, which augments the visual aspect during such a knowledge presentation. Avatar2Avatar enables users to see both a realistic representation of their respective counterpart and the virtual environment at the same time. We point out several design aspects of such a system and address design challenges and possibilities that arose during implementation. We specifically explore opportunities of a system design for integrating 2D video-avatars in existing roomscale VR setups. An additional user study indicates a positive impact concerning spatial presence when using Avatar2Avatar.

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Metadaten
Name:Kloos, Uwe
DOI:https://doi.org/10.5220/0007311800890096
ISBN:978-989-758-354-4
Erschienen in:VISIGRAPP 2019 : proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications : Prague, Czech Republic, February 25-27, 2019 - Vol 2. HUCAPP
Publisher:SCITEPRESS
Place of publication:Setúbal, Portugal
Editor:Manuela Chessa
Document Type:Conference Proceeding
Language:English
Year of Publication:2019
Tag:knowledge communication; low-cost; mixed reality; multi-user environments; video avatar
Pagenumber:8
Dewey Decimal Classification:004 Informatik
Open Access:Nein