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Using pico projectors with spatial contextual awareness to create augmented knowledge spaces for interdisciplinary engineering teams

  • Engineers of the research project “Digital Product Life-Cycle” are using a graph-based design language to model all aspects of the product they are working on. This abstract model is the base for all further investigations, developments and implementations. In particular at early stages of development, collaborative decision making is very important. We propose a semantic augmented knowledge space by means of mixed reality technology, to support engineering teams. Therefore we present an interaction prototype consisting of a pico projector and a camera. In our usage scenario engineers are augmenting different artefacts in a virtual working environment. The concept of our prototype contains both an interaction and a technical concept. To realise implicit and natural interactions, we conducted two prototype tests: (1) A test with a low-fidelity prototype and (2) a test by using the method Wizard of Oz. As a result, we present a prototype with interaction selection using augmentation spotlighting and an interaction zoom as a semantic zoom.

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Metadaten
Name:Leber, Isabel; Merk, Matthias; Tullius, Gabriela; Hertkorn, Peter
DOI:https://doi.org/10.1109/VR.2018.8446184
ISBN:978-1-5386-3365-6
Erschienen in:25th IEEE Conference on Virtual Reality and 3D User Interfaces : Reutlingen, Germany, 18-22 March 2018 : proceedings
Publisher:IEEE
Place of publication:Piscataway, NJ
Editor:Kiyoshi Kiyokawa
Document Type:Conference Proceeding
Language:English
Year of Publication:2018
Pagenumber:2
Dewey Decimal Classification:004 Informatik
Access Rights:Nein
Licence (German):License Logo  Lizenzbedingungen IEEE