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User interaction and motion dynamics simulations for microgravity — development of a concept and prototype for astronaut training with virtual reality

  • Going forward with the requirements of missions to the Moon and further into deep space, the European Space Agency is investigating new methods of astronaut training that can help accelerate learning, increase availability and reduce complexity and cost in comparison to currently used methods. To achieve this, technologies such as virtual reality may be utilized. In this paper, an investigation into the benefits of using virtual reality as a means for extravehicular activity training in comparison to conventional training methods, such as neutral buoyancy pools is given. To help determine the requirements and current uses of virtual reality for extravehicular activity training first hand tests of currently available software as well as expert interviews are utilized. With this knowledge a concept is developed that may be used to further advance training methods in virtual reality. The resulting concept is used as a basis for development of a prototype to showcase user interactions and locomotion in microgravity simulations.

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Metadaten
Name:Sadri, Wafa
URN:urn:nbn:de:bsz:rt2-opus4-27548
URL:https://infoinside.reutlingen-university.de/?page_id=31
ISBN:978-3-00-065431-2
Erschienen in:Informatics inside: connect(IT) : Informatik-Konferenz der Hochschule Reutlingen ; 20. Mai 2020 : Tagungsband. - (Informatics inside ; 20)
Publisher:Hochschule Reutlingen
Place of publication:Reutlingen
Editor:Uwe Kloos
Document Type:Conference Proceeding
Language:English
Year of Publication:2020
Tag:astronaut training; educational software; human spaceflight; learning; virtual reality
Pagenumber:12
First Page:118
Last Page:129
Catalogue entry:Im Katalog der Hochschule Reutlingen ansehen
Dewey Decimal Classification:004 Informatik
Open Access:Ja
Licence (German):License Logo  Creative Commons - CC BY - Namensnennung 4.0 International