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A video self-avatar influences the perception of heights in an augmented reality oculus rift

  • This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates.

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Metadaten
Author of HS ReutlingenKloos, Uwe; Gutekunst, Matthias; Rauhoeft, Greg
URN:urn:nbn:de:bsz:rt2-opus4-1783
DOI:https://doi.org/10.2312/ve.20141358
ISBN:978-3-905674-65-1
Erschienen in:24th International Conference on Artificial Reality and Telexistence : 19th Eurographics Symposium on Virtual Environments ; Bremen, Germany, December 8th - 10th, 2014
Publisher:Eurographics Association
Place of publication:Goslar
Editor:Takuya Nojima, Dirk Reiners, Oliver Staadt
Document Type:Conference proceeding
Language:English
Publication year:2014
Page Number:4
First Page:9
Last Page:12
DDC classes:004 Informatik
Open access?:Ja
Licence (German):License Logo  Open Access