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Gamification system to improve the personal health of bedridden patients in long-term care

  • Gamification is one of the recognized methods of motivating people in various life processes, and it has spread to many spheres of life, including healthcare. This article proposes a system design for long-term care patients using the method mentioned. The proposed system aims to increase patient engagement in the treatment and rehabilitation process via gamification. Literature research on available and earlier proposed systems was conducted to develop a suited system design. The primary target group includes bedridden patients and a sedentary lifestyle (predominantly lying in bed). One of the main criteria for selecting a suitable option was its contactless realization for the mentioned target groups in long-term care cases. As a result, we developed the system design for hardware and software that could prevent bedsores and other health problems from occurring because of low activity. The proposed design can be tested in hospitals, nursing homes, and rehabilitation centers.

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Author of HS ReutlingenMartínez Madrid, Natividad
DOI:https://doi.org/10.1007/978-3-031-16855-0_13
ISBN:978-3-031-16854-3
ISBN:978-3-031-16855-0
Erschienen in:Social innovation in long-term care through digitalization : proceedings of the German-Italian Workshop LTC-2021, Ancona, Italy, 2-4 November 2021 (Lecture notes in bioengineering)
Publisher:Springer
Place of publication:Cham
Editor:Massimo Conti, Simone Orcioni
Document Type:Conference proceeding
Language:English
Publication year:2022
Tag:bedridden patients; bedsores; gamification; long-term care; patient engagement
Page Number:13
First Page:127
Last Page:139
DDC classes:610 Medizin, Gesundheit
Open access?:Nein
Licence (German):License Logo  In Copyright - Urheberrechtlich geschützt