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A video-texture based approach for realistic avatars of co-located users in immersive virtual environments using low-cost hardware

  • Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system. Especially when communicative or collaborative tasks must be performed, there exist challenges about realistic embodying and integrating such avatar representations. A shared comprehension of local space and non-verbal communication (like gesture, posture or self-expressive cues) can support these tasks. In this paper, we introduce a novel approach to create realistic, video-texture based avatars of colocated users in real-time and integrate them in an immersive virtual environment. We show a straight forward and low-cost hard- and software solution to do so. We discuss technical design problems that arose during implementation and present a qualitative analysis on the usability of the concept from a user study, applying it to a training scenario in the automotive sector.

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Metadaten
Name:Kloos, Uwe
DOI:https://doi.org/10.5220/0007311602090216
ISBN:978-989-758-354-4
Erschienen in:VISIGRAPP 2019 : proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications : Prague, Czech Republic, February 25-27, 2019 - Vol 1. GRAPP
Publisher:SCITEPRESS
Place of publication:Setúbal, Portugal
Editor:Ana Paula Cláudio
Document Type:Conference Proceeding
Language:English
Year of Publication:2019
Tag:computer-supported cooperative work; image segmentation; low-cost; mixed reality; multi-user environments; video avatar
Pagenumber:8
Dewey Decimal Classification:004 Informatik
Open Access:Nein