A video self-avatar influences the perception of heights in an augmented reality oculus rift
- This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates.
Author of HS Reutlingen | Kloos, Uwe; Gutekunst, Matthias; Rauhoeft, Greg |
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URN: | urn:nbn:de:bsz:rt2-opus4-1783 |
DOI: | https://doi.org/10.2312/ve.20141358 |
ISBN: | 978-3-905674-65-1 |
Erschienen in: | 24th International Conference on Artificial Reality and Telexistence : 19th Eurographics Symposium on Virtual Environments ; Bremen, Germany, December 8th - 10th, 2014 |
Publisher: | Eurographics Association |
Place of publication: | Goslar |
Editor: | Takuya Nojima, Dirk Reiners, Oliver Staadt |
Document Type: | Conference proceeding |
Language: | English |
Publication year: | 2014 |
Page Number: | 4 |
First Page: | 9 |
Last Page: | 12 |
DDC classes: | 004 Informatik |
Open access?: | Ja |
Licence (German): | Open Access |