A video-texture based approach for realistic avatars of co-located users in immersive virtual environments using low-cost hardware
- Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system. Especially when communicative or collaborative tasks must be performed, there exist challenges about realistic embodying and integrating such avatar representations. A shared comprehension of local space and non-verbal communication (like gesture, posture or self-expressive cues) can support these tasks. In this paper, we introduce a novel approach to create realistic, video-texture based avatars of colocated users in real-time and integrate them in an immersive virtual environment. We show a straight forward and low-cost hard- and software solution to do so. We discuss technical design problems that arose during implementation and present a qualitative analysis on the usability of the concept from a user study, applying it to a training scenario in the automotive sector.
Author of HS Reutlingen | Kloos, Uwe |
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DOI: | https://doi.org/10.5220/0007311602090216 |
ISBN: | 978-989-758-354-4 |
Erschienen in: | VISIGRAPP 2019 : proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications : Prague, Czech Republic, February 25-27, 2019 - Vol 1. GRAPP |
Publisher: | SCITEPRESS |
Place of publication: | Setúbal, Portugal |
Editor: | Ana Paula Cláudio |
Document Type: | Conference Proceeding |
Language: | English |
Year of Publication: | 2019 |
Tag: | computer-supported cooperative work; image segmentation; low-cost; mixed reality; multi-user environments; video avatar |
Page Number: | 8 |
DDC classes: | 004 Informatik |
Open Access?: | Nein |