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Design of an adaptable serious game for multiple stakeholder perspectives

  • The world is becoming increasingly digital. People have become used to learning and interacting with the world around them through technology, accelerated even further by the Covid-19 pandemic. This is especially relevant to the generation currently entering education systems and the workforce. Considering digital aids and methods of learning are important for future learning. The increasing online learning needs open the case for integrating digital learning aspects such as serious gaming within education and training systems. Learning factories fall amongst the education and training systems that can benefit from integration with digital learning extensions. Digital capabilities such as digital twins and models further enable the exploration of integrating digital serious games as an extension of learning factories. Since learning factories are meant for a range of different learning, training, and research purposes, such serious games need to be adaptable across stakeholder perspectives to maximize the value gained from the time and cost invested into such design and development. Research into the development of adaptive serious games for multiple stakeholder perspectives must first determine whether such development can be developed that reaches the objectives set for different included stakeholder perspectives. The purpose of this research is to investigate this at the hand of the practical development of a digital adaptive serious game for stakeholder perspectives.

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Author of HS ReutlingenHummel, Vera; Krüger, Monique
Erschienen in:Proceedings of the 13th Conference on Learning Factories (CLF 2023), 9-11 May 2023, Reutlingen
Place of publication:Rochester, NY
Document Type:Conference proceeding
Publication year:2023
Tag:adaptable serious games; education; efficient game design; game-based learning; training
Page Number:6
First Page:1
Last Page:6
DDC classes:004 Informatik
Open access?:Ja
Licence (German):License Logo  Open Access