Refine
Document Type
- Conference proceeding (849) (remove)
Language
- English (849) (remove)
Is part of the Bibliography
- yes (849)
Institute
- Informatik (461)
- Technik (220)
- ESB Business School (137)
- Texoversum (21)
- Life Sciences (11)
- Zentrale Einrichtungen (2)
Publisher
- IEEE (222)
- Springer (137)
- Gesellschaft für Informatik (42)
- ACM (38)
- Hochschule Reutlingen (31)
- Association for Information Systems (AIS) (30)
- IARIA (19)
- SSRN (18)
- SCITEPRESS (14)
- VDE Verlag GmbH (14)
Going forward with the requirements of missions to the Moon and further into deep space, the European Space Agency is investigating new methods of astronaut training that can help accelerate learning, increase availability and reduce complexity and cost in comparison to currently used methods. To achieve this, technologies such as virtual reality may be utilized. In this paper, an investigation into the benefits of using virtual reality as a means for extravehicular activity training in comparison to conventional training methods, such as neutral buoyancy pools is given. To help determine the requirements and current uses of virtual reality for extravehicular activity training first hand tests of currently available software as well as expert interviews are utilized. With this knowledge a concept is developed that may be used to further advance training methods in virtual reality. The resulting concept is used as a basis for development of a prototype to showcase user interactions and locomotion in microgravity simulations.