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In this paper, research projects with 30 meter balanced cabling and data rates up to 25 Gbps over one single pair are described. The project aim is to achieve 100 Gbps via a four pair balanced cabling channel. In the following, spectral characteristics of the used prototype twisted pair are presented. Therefore, the insertion loss of the single cable in comparison to the insertion loss of the cable in combination with an equalizing amplifier, as well as the group delay of the cable and the cable connected to the equalizing amplifier is shown. Furthermore, a carrierless Pulse Amplitude Modulation with 32 different levels (PAM-32) as an approach for a possible line encoding is presented. Finally, research measurements of the data transmission with a data rate up to 25 Gbps via shielded twisted pair is shown.
Quest 3C : an integrative simulation game used to encourage cross-disciplinary thinking and action
(2014)
Interdisciplinary, complex problem-solving and the necessity to communicate effectively in global Teams characterise today’s rapidly changing Business environment. Employers consistently stress the need for business engineering graduates to demonstrate technical expertise, methodological competences and diverse soft skills. The "silo effect" in higher education has partially created a gap between what industry wants and what academia provides. Here we examine how interdisciplinary team teaching and shared ICT might be more effective in bringing higher education teaching in sync with industry and its demands.
Prior studies ascribed people’s poor performance in dealing with basic systems concepts to different causes. While results indicate that, among other things, domain specific experience and familiarity with the problem context play a role in this stock-flow-(SF-)performance, this has not yet been fully clarified. In this article, we present an experiment that examines the role of educational background in SF-performance. We hypothesize that SF-performance increases when the problem context is embedded in the problem solver’s knowledge domain, indicated by educational background. Using the square wave pattern and the sawtooth pattern tasks from the initial study by Booth Sweeney and Sterman (2000), we design two additional cover stories for the former, the Vehicle story from the engineering domain and the Application story from the business domain, next to the original Bathtub story. We then test the three sets of questions on business students. Results mainly support our hypothesis. Interestingly, participants even do better on a more complex behavioral pattern from their knowledge domain than on a simpler pattern from more distant domains. Although these findings have to be confirmed by further studies, they contribute both to the methodology of future surveys and the context familiarity discussion.
At Reutlingen University in Germany students from different countries and disciplines can learn business English within the framework of a theatre production. In the "Business English Theatre" they work in an international project team staging a play with a business focus and thus improve both their language, social and professional skills.
As "the most international company on earth", DHL Express promised to deliver packages between almost any pair of countries within a defined time-frame. To fulfill this promise, the company had introduced a set of global business and technology standards. While standardization had many advantages (improving service for multinational customers, faster response to changes in import/export regulations, sharing of best practices etc.), it created impediments to local innovation and responsiveness in DHL Express' network of 220 countries/territories. Reconciling standardization-innovation tradeoffs is a critical management issue for global companies in the digital economy.
This case describes one large, successful company's approach to the tradeoff of standardization versus innovation.
Started as a mono-line focused purely on savings, in late 2012 ING Direct Spain was becoming a full-service bank. To this end, the bank had substantially increased its product- and channel-portfolio. ING Direct Spain originally provided "simple", "good value for money" products in an "easy to deal with" way at low cost supported by a direct model. But with the growth in its product portfolio during the previous decade and the ambitious goal of becoming a full-service bank, an increase in complexity seemed inevitable. Like many businesses in the global, digital economy, ING Direct Spain found it needed to decide which complexity created value for its customers and which one not. It also learned that IT can contribute to complexity and/or help manage complexity.
This case offers a close look at challenges of growing a company by increasing product complexity to provide comprehensive yet simple services.
Executive education in IS is under the scrutiny of many institution for the potential to bring in financial revenues. However teaching executives can be a very challenging task because of the previous experiences, variation in their previous education, and multiplicity of motivations for pursuing a continuous education. The panel aims at sharing successful experiences and highlighting challenges of dealing with executive audiences. The panel will present the results of a large survey among executive students and identify the three most significant elements emerged from the survey: the importance of theory that is actionable, the importance of varied pedagogical tools and practices, and the importance of relevance beyond practical tools. Based on a survey that will be distributed to the audience at the beginning of the panel, the audience will be actively engaged in sharing their experiences on the three topics aiming at capitalize and sum up the collective knowledge of the room.
Today 40 Gbps is in development at IEEE 802.3bq over four pair balanced cabling. In this paper, we describe a transmission experiment of 25 Gbps enabling either a single pair transmission of 25 Gbps over a 30 meter balanced cabling channel, or a 100 Gbps transmission via a four-pair balanced channel. A scalable matrix modeling tool is introduced which allows the prediction of transmission characteristics of a channel taking mode conversion into account . We applied this tool to characterize PCB-channels including the magnetics and PCB for a four-pair 100 Gbps transmission. We evaluated prototype cables and connecting hardware for frequencies up to 2 GHz and beyond. Finally we investigated possible line encoding schemes and provide measurement results of a transmission over 30 m with a data rate of 25 Gbps per twisted pair.
Industry 4.0 predicts that industrial processes, technological infrastructure and all corresponding Business processes, with the help of information and communication technology (ICT), will advance to integrated, ad-hoc interconnected and decentralized Cyber-Physical Production Systems (CPPS) with real-time capabilities of selfoptimization and adaptability. Considering this change, the human being will remain in a dominant role, because it is not expected that the human factor with its characteristics and capabilities will be substituted entirely by autonomously acting technology in the foreseeable future. The mechanical intelligence, for instance, is limited to the selection of predefined options, while human creativity, flexibility, the ability to learn and to improve are required to design and configure systems, processes and products. Humans have the expertise and experience to analyze, assess and solve - even in exceptional situations. However, the amount of purely manual tasks for shop floor workers will decrease. Their role will change from a manually executing to a proactive preconceiving worker with increased responsibility. Due to the growing degree of digitalization and interconnectedness, also the tasks and responsibilities for planning and design personnel will continuously expand and become more complex. The work in versatile ad-hoc networks with advanced ICT-Tools and assistance systems will lead to increased requirements regarding the knowledge, capability and capacity of the respective employees. The on-going pervasion of IT and emergence of systems with unprecedented complexity specifically require significantly improved capabilities in analysis, abstraction, problem solving and decision making from future labour. Accordingly, the industry is asking for graduates that are educated interdisciplinary and practice-oriented. Some universities already meet these expectations, using learning factories for realistic, action-oriented classes and trainings. Lecturers are confronted with the challenge to identify future job profiles and correlated qualification requirements, especially regarding the conceptualization and implementation of CPPS, and to adapt and enhance their education concepts and methods adequately and consequently. For the new, virtual world of manufacturing a proper understanding of engineering as well as Computer sciences is essential. Industry 4.0 implies this interdisciplinary split. Integrated competencies for product and process planning and design, methodological competencies for systematical idea and innovation management as well as a holistic system and Interface competence will be crucial to achieve interconnection of physical and digital processes and machines. The Vienna University of Technology and the ESB Reutlingen committed to integrate key aspects of Industry 4.0 into their respective learning factories successively. Thus, the students will act as the coordinators of the CPPS and thereby remain in the center of all learning and implementation activities.
The automotive industry faces three major challenges – shortage of fossil fuels, politics of global warming and rising competition from new markets. In order to remain competitive companies have to develop more efficient and alternative fuel vehicles that meet the individual requirements of the customers. Functional Integration combined with new Technologies and materials are the key to stable success in this industry. The sustaining upward trend to system innovations within the last ten years confirms this. The development of complex products like automobiles claim skills of various disciplines e.g. engineering, chemistry. Furthermore, these skills are spread all over the supply chain. Hence the only way to stay successful in the automotive industry is cooperation and collaborative innovation. Interdisciplinary and interorganizational development has high demands on cooperation models especially in the automotive industry. In this case study cooperation models are analyzed and evaluated according to their applicability to interdisciplinary, interorganizational development projects in the automotive industry. Following, the research campus ARENA2036 is analyzed. ARENA2036 is an interdisciplinary, interorganizational development project housing automobile manufacturers, suppliers, research establishments and university institutes. Finally, based on interviews with the partners and the precede analyses of cooperation models, suggestions for implementation are given to ARENA2036.