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Purpose – This paper explores, which employer attractiveness attributes Generation Z (Gen Z) talents prioritize. Comparing the findings for female and male participants, this study examines whether gender-specific work value orientations prevail among Gen Z talents and impact their expectations toward employers.
Design/methodology/approach – A survey was conducted among 308 students of business, economics and management in Germany. Data were collected using the employer attractiveness scale of Berthon and colleagues (2005) complemented by an additional dimension focusing on work–life balance.
Findings – Findings indicate that Gen Z talents primarily expect a fun work environment, a positive team atmosphere and supportive relations with colleagues and superiors. Application aspects and work–life balance enabling services are expected the least. Expectations of four of the six attributes measured differ significantly among women and men, indicating that traditional gender assumptions continue to be reflected in the work value orientations of Gen Z talents.
Research limitations/implications – The sample was limited to business, economics and management students in Germany. Additional research should include a wider variety of respondents of different disciplines and countries.
Practical implications – Practical implications refer to emphasizing the social value of employment in the employee value proposition and customizing employer branding activities by gender.
Originality/value – This study contributes to the literature by empirically determining which employer attractiveness attributes Gen Z talents expect and whether and how these expectations vary by gender.
Im E-Sport-Ökosystem gibt es eine Vielzahl an Akteuren, die auf verschiedene Art und Weisen vom Erfolg des elektronischen Sports profitieren: Sponsoren präsentieren sich einer attraktiven Zielgruppe, Publisher fördern eine intensivere Nutzung ihres Videospiels und Übertragungsplattformen erhalten professionell organisierte Inhalte zum Vertrieb an eine wachsende Zuschauerschaft. Lediglich die Team-Organisationen und Veranstalter konzentrierten sich bisher allein auf die Erzielung von Erträgen durch die Ausübung oder Organisation von E-Sport-Wettkämpfen. Getrieben von Profitabilitätsschwächen versuchen sie jedoch, ihre Abhängigkeit von Sponsoring zu reduzieren und neue Ertragsquellen zu erschließen. Insbesondere Team-Organisationen sehen die Möglichkeiten hierfür eher außerhalb des originären E-Sport-Geschäfts und entwickeln sich dadurch immer mehr zu Marketing- und Unterhaltungsunternehmen.
Führungskräfte sind stets mit dem Phänomen Macht konfrontiert, sind sich dessen aber nicht immer ausreichend bewusst. Mit Macht reflektiert umzugehen, ist allerdings hochrelevant – denn Organisationen im Kontext von Digitalisierung, Nachhaltigkeit und New Work zu transformieren, verändert Machtdynamiken. Der vorliegende Text führt in den Zusammenhang von Führung und Macht ein und ermöglicht Führungskräften, das Phänomen Macht handlungsorientiert zu reflektieren.
Es fällt in Unternehmen immer schwerer, in komplexen Zeiten zukünftige Entwicklungen zu antizipieren. Ein Umstand, der auch das Change Management prägen sollte. Dennoch ist ein methodisch fundierter Umgang mit Nicht-Wissen in der Change-Praxis kaum verbreitet. Erst seit Kurzem wird darüber nachgedacht, wie man beispielsweise das Experiment als zukunftsfähige Methode nutzbar machen kann. Ein Ansatz sind Experimentierräume als ein besonders kennzeichnendes Format einer experimentellen Organisationsentwicklung.
«Wir möchten in unserem Führungsteam agiler und selbstorganisierter zusammenarbeiten. Aber was, wenn das alles nicht klappt? Oder wenn das eigentlich doch keine*r will?» So ein Bereichsleiter, mit dem wir über neue Arbeitswelten sprachen. Nachdem wir den Veränderungsprozess als zeitlich begrenztes Experiment eingeführt hatten, schwanden die Bedenken spürbar. Wissenschaftliche Experimente sind zentral für unseren gesellschaftlichen und technologischen Fortschritt. Sie ermöglichen es, durch einen gezielten Versuchsaufbau (das eigentliche Experiment) Hypothesen zu überprüfen und damit neues Wissen hervorzubringen. Aber kann man diese mächtige Methode der Wissenschaft auch für die Organisationsentwicklung nutzbar machen und wenn ja, wie? Die zunehmende Verbreitung von allerlei «Labs», Reallaboren und Experimentierräumen in Organisationen und Gesellschaft legen das nahe. Inzwischen blickt das Forschungsteam der ESB Business School auf eine mehrjährige Erfahrung mit der Experimentellen Organisationsentwicklung zurück. Unter anderem in Kooperation mit dem Fraunhofer IAO sowie der Hochschule Harz wurden mehrere Experimentierräume in Organisationen begleitet und evaluiert. Dabei entstand ein ausgefeiltes Interventionsdesign. Denn auch wenn Experimente allgegenwärtig und einfach umsetzbar scheinen, brauchte es in der praktischen Umsetzung unserer Erfahrung nach ein differenziertes Vorgehensmodell, um etliche Fallstricke zu umgehen.
Because of a high product and technology complexity, companies involve external partners in their research and development (R&D) processes. Interorganizational projects result, which represent temporary organizations. In these projects heterogenous organizations work closely together. Since project work is always teamwork, these projects face due to their characteristic’s major challenges on an organizational, relational, and content-related collaboration level. Thus, this paper raises the following research question: “How can a project team be supported on an organizational, relational, and content-related level in an interorganizational new product development setting?” To answer this research question, an explorative expert study was set up with two digital workshops using the interactive presentation tool Mentimeter. The results show that a cooperative innovation culture could support project teams on an organizational and relational level in the future in minimizing predominant problems. Moreover, it supports project teams for example in a functional communication. Furthermore, 18 values of a cooperative innovation culture result which are for example openness and transparency, risk and failure tolerance or respect. On a content-related level the results show that an adaptable tool which promotes creativity and collaboration method as well as content-related input support could be beneficial for problem-solving in an interorganizational new product development setting in the future. Because the tool can guide product developers through the process with suitable creativity and collaboration methods, can give content-related input and can enable interactive interchange on a table-top. Future research could mainly focus on the connection of the cooperative innovation culture and the tool since these potentially influence each other.
In diesem Kapitel werden die Grundlagen zum Verständnis eines nachhaltigen Supply Chain Management gelegt. Aufbauend auf einer Definition nachhaltiger Lieferketten wird erläutert, warum robuste Lieferketten die Basis für nachhaltige Supply Chains sind. Die anschließend diskutierten Modelle zum Supply Chain Management werden handlungsorientiert aufbereitet. Im Fokus steht die Definition der Rolle von Beschaffung auf der einen und des Absatzes auf der anderen Seite zur erfolgreichen Umsetzung von nachhaltigen Supply Chains. An ausgewählten Stellen werden konkrete Beispiele aus dem Sport- und Kulturbereich vorgestellt.
Kein anderes Mega-Sport-Event war je so umstritten wie die FIFA Fußball-Weltmeisterschaft 2022 in Katar. Im vorliegenden Kapitel wird nicht darauf eingegangen, wie die Vergabe der WM an Katar zustande kam und welche Rolle dabei Korruption und die Macht des Geldes gespielt haben. Vielmehr wird die Nachhaltigkeit des Events unter die Lupe genommen. Konnte gehalten werden, was die FIFA und der Staat Katar im Vorfeld versprochen haben? Inwieweit stimmen das Selbstbild der FIFA und das Fremdbild in der öffentlichen Wahrnehmung überein? Im Rahmen der Analyse wird auf die Methode des Dialektischen Dreischritts zurückgegriffen.
Fazit und Ausblick
(2023)
In diesem abschließenden Kapitel erfolgt zunächst eine zusammenfassende Diskussion der verschiedenen Teile des vorliegenden Bandes sowie der einzelnen Kapitel. Dabei wird auf die Hauptaussagen der jeweiligen Kapitel eingegangen und ein Fazit zu jedem Teil gezogen. Daran anknüpfend setzen sich die Herausgeber des Bandes mit der Zukunft des Nachhaltigkeitsmanagements im Allgemeinen sowie der Zukunft eines nachhaltigen Sport- und Kulturmanagements im Besonderen auseinander. Abschließend wird ein maßgeschneidertes Weiterbildungsangebot als Baustein zur Bewältigung dieser Herausforderungen vorgestellt.
Gender Marketing gewinnt sowohl in der Marketing-Theorie als auch in der Unternehmenspraxis zunehmend an Bedeutung. Der Unterschied zwischen den Geschlechtern zeigt sich nicht nur in unterschiedlichen Fähigkeiten und Einstellungen, sondern auch in verschiedenen Bedürfnissen und im Kaufverhalten. Viele Produkte werden von Männern für Männer entwickelt. Produkte, die sich speziell an Frauen richten, werden häufig gemäß dem Motto „pink it and shrink it“ auf den Markt gebracht. Eine erfolgreiche Umsetzung von Gender-Aspekten ist für Unternehmen eine wichtige Marketing-Herausforderung für die Zukunft.
In recent years, both fields, AI and VRE, have received increasing attention in scientific research. Thus, this article’s purpose is to investigate the potential of DL-based applications on VRE and as such provide an introduction to and structured overview of the field. First, we conduct a systematic literature review of the application of Artificial Intelligence (AI), especially Deep Learning (DL), on the integration of Variable Renewable Energy (VRE). Subsequently, we provide a comprehensive overview of specific DL-based solution approaches and evaluate their applicability, including a survey of the most applied and best suited DL architectures. We identify ten DL-based approaches to support the integration of VRE in modern power systems. We find (I) solar PV and wind power generation forecasting, (II) system scheduling and grid management, and (III) intelligent condition monitoring as three high potential application areas.
In diesem Kapitel werden die zentralen Herausforderungen für die Nachhaltigkeit bei der Organisation und Durchführung von Veranstaltungen im Sport- und Kulturbereich sowie den Sport- und Kulturorganisationen selbst diskutiert. Dazu werden relevante Lösungsansätze zur nachhaltigen Durchführung von Veranstaltungen vorgestellt und bewertet. Dabei ist es wichtig zu verstehen, dass Sport- und Kulturveranstaltungen nicht nur unmittelbar selbst mit Herausforderungen zur Nachhaltigkeit konfrontiert sind und entsprechende Lösungen benötigen. Sie haben darüber hinaus auch eine Vorbildwirkung auf die Besucher der jeweiligen Veranstaltung und können diese zu nachhaltigen Verhaltensänderungen motivieren. Damit können Sport- und Kulturveranstaltungen ein wichtiger Multiplikator und Treiber des Wandels und der erforderlichen Veränderung zu einer nachhaltig handelnden Gesellschaft werden. Die Vermittlung von nachhaltigen Handlungs- und Wirkprinzipien an Besucher von Sport- und Kulturveranstaltungen kann als Hebel zu erforderlichen Verhaltensänderungen innerhalb der Gesellschaft genutzt werden.
Entrepreneurship plays a role both for the development of African countries and for foreign companies with market entry plans. The infrastructural and institutional conditions for entrepreneurship are still difficult, but the advancing digitization leads to an increasingly active start-up scene in many African countries. There is still a mismatch between the areas where start-ups are created and the areas where foreign companies are looking for partners for market entry. Thus, despite positive developments in entrepreneurship, it remains difficult to find suitable partners in the foreseeable future.
In diesem Kapitel werden die Grundlagen und Instrumente des Nachhaltigkeitsmanagements erläutert. Nach einer kurzen Einführung in die Thematik werden in einem allgemeinen Teil zunächst die Grundlagen des Nachhaltigkeitsmanagements beschrieben. Anschließend wird näher auf unterschiedliche Instrumente und Ansätze eingegangen.
Artificial Intelligence (AI) in der Markenführung: Künstliche Neuronale Netze zur Markenimagemessung
(2023)
Da Künstliche Neuronale Netze die Modellierung nichtlinearer und vielschichtiger Beziehungen ermöglichen, befasst sich dieser Beitrag mit deren Einsatzmöglichkeiten für die methodisch anspruchsvolle Analyse und Messung des Markenimages. Zur Veranschaulichung des konzeptionellen Ansatzes wird am empirischen Beispiel des Sportartikelherstellers adidas ein mehrschichtiges Künstliches Neuronales Netz zwischen den Bewertungen spezifischer Markenattribute und der Gesamtbewertung der Marke erzeugt. Auf der Grundlage einer Analyse der Verbindungsgewichte des Künstliches Neuronales Netzes wird die Bedeutung verschiedener Markenattribute für die Markenbewertung gemessen, wodurch sich konkrete Implikationen für die Praxis der Markenführung ableiten lassen.
Obwohl die Wirkungsbeziehungen im Marketing oft einen nichtlinearen und interdependenten Charakter aufweisen, beschränkt sich die Modellbildung überwiegend auf einfache mathematische Funktionen. Daher wird in diesem Anwendungskontext der Einsatz des Machine Learning ausführlicher beleuchtet, das mit Verfahren wie Künstlichen Neuronalen Netzen die Modellierung sehr komplexer Zusammenhänge ermöglicht und dadurch relevante Einsatzpotenziale für aktuelle Fragestellungen der Marketingpraxis eröffnet.
Development of an indoor positioning system to create a digital shadow of production plant layouts
(2023)
The objective of this dissertation is to develop an indoor positioning system that allows the creation of a digital shadow of the plant layout in order to continuously represent the actual state of the physical layout in the virtual space. In order to define the requirements for such a system, potential stakeholders who could benefit from a digital shadow in the context of the plant layout were analysed. In order to generate added value for their work, the requirements were derived from their perspective. As the core of an indoor positioning system is the sensory aspect to capture the physical layout parameters, different potential technologies were compared and evaluated in terms of their suitability for this particular application. Derived from this analysis, the selected concept is based on the use of a pan-tilt-zoom (PTZ) camera in combination with fiducial markers. In order to determine specific camera parameters, a series of experiments were conducted which were necessary to develop the measurement method as well as the mathematical calculation method and coordinate transformation for the determination of poses (positions and angular orientations) of the respective facilities in the plant. In addition, an experimental validation was performed to ensure that the limit values for individual parameters determined in the requirements analysis can be met.
The Circular Economy aims to reintroduce the value of products back into the economic cycle at the same value chain level. While the activities of the Circular Economy are already well-defined, there exists a gap in how returned products are treated by the industry. This study aims to examine how a process should be designed to handle returned products in the context of the Circular Economy. To achieve this, a machine learning-based algorithm is used to classify data and extract relevant information throughout the product life cycle. The focus of this research is limited to land transportation systems within the Sharing Economy sector.
In diesem Beitrag wird der Einfluss von Zuschauern nach den pandemiebedingten Geisterspielen auf den Heimvorteil in der ersten Fußball-Bundesliga analysiert. Für die empirische Untersuchung werden die fünf Spielzeiten 2017/18 bis 2021/22 betrachtet. Während in der Geisterspielphase in der Saison 2019/20 der Heimvorteil vollständig verschwindet, steigt der Heimvorteil in der zweiten Geisterspielphase in der Saison 2020/21 mit der Zeit wieder auf vorpandemisches Niveau an. In der Saison 2021/22 ist nach einer kurzen Phase mit eingeschränkten Zuschauerkapazitäten ein signifikant größerer Heimvorteil als in der Zeit vor der Pandemie zu beobachten. Der überdurchschnittlich positive Effekt der Zuschauer in dieser letzten Phase verschwindet mit der Zeit trotz steigender Zuschauerzahlen. Der Einfluss von Fans auf den Heimvorteil ist insgesamt insbesondere auf psychologische Effekte auf die Spieler der Heimmannschaften zurückzuführen.
Um sich in einem schnelllebigen und globalen Markt nachhaltig wettbewerbsfähig aufzustellen, bedarf es innovativer Ansätze, Produkte sichtbar zu machen. Vorreiter wie Apple oder Microsoft stehen mit ihren Marketingstrategien und der Präsentation ihrer Produkte für eine neue Denkweise. Doch wie kann ein klein- oder mittelständiges Unternehmen (KMU) mit solchen Strategien konkurrieren und sich und die eigenen Produkte am Markt erfolgreich platzieren? Der vorliegende Beitrag zeigt auf, wie ein Markteinführungskonzept mithilfe des Design-Thinking-Ansatzes auf Basis der Kundenbedürfnisse modular und skalierbar ausgestaltet werden kann, um auf die jeweiligen Anforderungen des einzuführenden Produktes adaptierbar zu sein.
The members of the European TRIZ Campus (ETC) have been learning from and working together with many honorable members of MATRIZ Official for many years and feel very connected to the official International TRIZ Association.
To further spread the TRIZ methodology and TRIZ teaching in the European area in the past 12 months the ETC has put a lot of thought in how making TRIZ accessible to a broader audi-ence and getting more professionals in touch with the methodology was one of the focal points.
To this end, we have developed new formats such as the "Trainer Day" to support trainers on their way into practice. We have drawn up detailed quality guidelines for the teaching of the TRIZ methodology, which are intended to provide orientation for the design of training classes and docu-mentation. We strive for exchange with representatives of "neighbouring" methods such as Six sigma, Lean, DFMA and Design Thinking to indicate synergies and added value among methods and approaches of different kinds. We are testing formats for community building, in order to connect users of all places more strongly with the TRIZ methodology through communication and information of-fers. If TRIZ users feel alone in their organizations, the exchange outside their organi-zation helps them to keep up with the TRIZ methodology. Moreover, the ETC strives to increase the ability to communicate the benefits of TRIZ-usage inside organizations. We discuss, how to reach teachers and students of all age, to make them the unique way of inventive thinking accessible.
In our paper we want to give other MATRIZ Official members insights and share our experi-ences and best practices with our fellow MO members.
Vertragsstrafen und Schadenspauschalen wegen verspäteter Lieferung in CISG-Einkaufsbedingungen
(2023)
Der Käufer will in seinen Einkaufsbedingungen die Folgen verspäteter Lieferungen regeln. Er will sicherstellen, dass der Verkäufer die Nachteile, die durch die Verspätung entstehen, voll ausgleichen muss. Das deutsche AGB-Recht setzt hier dem Käufer rechtliche Grenzen. Sie gelten grundsätzlich auch, wenn UN-Kaufrecht Anwendung findet und Rechtswahl oder Kollisionsrecht des Forumstaates auf deutsches Recht verweisen. Die Wirksamkeit der Klauseln hängt dann von den Wertungen ab, die dem UN-Kaufrecht zugrunde liegen. Bei der Gestaltung von Einkaufsbedingungen hat das Vorteile: Das UN-Kaufrecht schafft Freiräume, die man nicht hat, wenn nur das BGB gilt.
Einkaufsbedingungen weichen mitunter von der gesetzlichen Regelung der Folgen der verspäteten Lieferung ab: Hier finden sich oft Klauseln, die fixe Summen vorsehen. Mit ihnen will der Käufer sicherstellen, mindestens diese Summe vom Verkäufer bei verspäteter Lieferung zu erhalten. Das ist aber nicht das einzige Ziel, das der Käufer mit den fixen Summen verfolgt. Auch will er, dass der Verkäufer ihm Schäden ersetzt, die über diese fixe Summe hinausgehen. Darüber hinaus will der Käufer sich und sein Unternehmen nicht mit zusätzlichen Formalien belasten, etwa mit einer Pflicht, sich bei Annahme verspäteter Lieferungen weitergehende Rechte vorbehalten zu müssen. Beiden fixen Summen, die der Käufer wählen kann, ist zwischen Schadenspauschale und Vertragsstrafe zu unterscheiden. Die Vertragsstrafe soll als „Druckmittel“ die rechtzeitige Belieferung des Käufers sicherstellen, die Schadenspauschale soll dem Käufer helfen, seinen Schaden einfacher gerichtlich durchsetzen zu können. Gilt UN-Kaufrecht, ist die Vereinbarung von Vertragsstrafe oder Schadenspauschale zulässig. Das kann auch durch Einkaufsbedingungen geschehen.
Geopolitische Risiken sind nicht erst seit Ausbruch des Ukraine-Kriegs für den Erfolg und die Überlebensfähigkeit von Unternehmen von großer Relevanz. Nur durch den Aufbau von Methodenkompetenz, diese besonderen Risiken zu identifizieren, schaffen Unternehmen die notwendigen Voraussetzungen für ein erfolgreiches Management von geopolitischen Ereignissen.
Ein Ansatz des Dienstleistungsmarketings, mit dessen Hilfe Gesundheitsleistungen ganz aus Perspektive der behandelten Person und ihrer Customer Journey durch den Leistungsprozess analysiert werden kann, ist das sogenannte Service Blueprinting. Die vorliegende Fallstudie beginnt mit einer kurzen Einführung zur Begründung und zum Vorgehen dieses Ansatzes. Im Anschluss wird der Ansatz anhand der holprigen Customer Journey des imaginären Patienten Torben Schulz im Rahmen einer Bandscheiben-Operation kritisch diskutiert und auf einen Teilaspekt dieser Dienstleistung angewendet.
In diesem Kapitel werden die Grundlagen eines nachhaltigen Human Resource Management (HRM) erläutert und auf den Sport- und Kultursektor übertragen. Nach einer kurzen Einführung in die Thematik und deren Relevanz werden zunächst verschiedene Ansätze des nachhaltigen HRM beschrieben. Anschließend wird sowohl auf die personalrelevanten Besonderheiten in Sport und Kultur als auch auf die Herausforderungen in beiden Sektoren eingegangen. Es wird zum einen beschrieben, wie Nachhaltigkeit in der HR-Strategie verankert werden kann, um geeignete Humanressourcen zu gewinnen. Hierbei werden insbesondere die Personalplanung, die Personalbeschaffung, der Rekrutierungs- und Auswahlprozess sowie das anschließende Onboarding beleuchtet. Zum anderen werden Anregungen für nachhaltige Mitarbeiterbindungsmaßnahmen in den Bereichen Training, Entwicklung und Leistungsmanagement gegeben. Zum Abschluss bietet dieses Kapitel einen Ausblick in die Zukunft.
Military organizations have special features like following different organizational laws in times of peace and war and their specific embeddedness in society and politics. Especially the latter aspect has made the military an important object of study since the beginnings of modern sociology. In the wake of establishing specific sociological accounts, military sociology has been developed, dedicated to the different facets of the military. This research is based on different theoretical perspectives, but has hardly embraced the frameworks from economics and sociology of conventions (EC/SC) so far. The aim of the chapter is to explore and demonstrate the potentials of this approach. In a first step, the state of the art of military sociology research is outlined, and potential avenues for analyzing military forces based on EC/SC are identified. It is argued that especially the connection to organizational theory (military as organization) and civil-military relations, including leadership and professionalism, offer starting points. After introducing existing studies addressing military-related topics with reference to EC/SC, relevant concepts and approaches of convention theory that prove to be particularly enriching for military research are discussed. An outlook on possible further fields and topics of research is given to concretize how an inclusion of the perspective of EC/SC could look like.
Traditionelle Organisationen wandeln sich in komplexe Wertschöpfungssysteme mit zunehmend dezentralisierten und digitalisierten Formen der Arbeitsorganisation. Indem sich die Vorstellungen von Mitgliedschaft verändern und sich Arbeit in digitalisierte Räume verschiebt, lösen sich die Grenzen von Organisationen auf. Im Beitrag wird argumentiert, dass sich in solch grenzaufgelösten Organisationen die Machtdynamiken verändern. Im Beitrag werden zwei Dynamiken exemplarisch betrachtet: erstens diejenigen, die sich aus der abnehmenden Wirkung bürokratischer Strukturen als Machtressourcen ergeben, wenn sich die Formen der organisationalen Mitgliedschaft und Zugehörigkeit verändern (z. B. Freelancer, hybride Arbeit). Zweitens werden die Schnittstellen zwischen Menschen und intelligenten Technologien in digitalen Arbeitsräumen und die sich dadurch verschiebenden Machtverhältnisse betrachtet. Der Beitrag zielt darauf ab, die veränderten Machtdynamiken sichtbarer zu machen und damit einen reflektierten Umgang mit Macht in digital transformierten Organisationen zu ermöglichen.
Governments and public institutions increasingly embrace digital opportunities to involve citizens in public issues and decision making. While public participation is generally seen as an important and promising venture, the design of the participation processes and the utilized digital infrastructure poses challenges, especially to the public sector. Instead of limiting conceptual guidance and exchange to one domain, we therefore develop a taxonomy for digital involvement projects that unites the domains of e-participation, citizen science and crowd-X. Embedded in a design science research approach, we follow an iterative design process to elaborate the key characteristics of a digital involvement project based on the participation process, its individuals and digital infrastructure. Through evaluating the artifact in a focus group with domain practitioners, we find support for the usefulness of our taxonomy and its ability to provide guidance and a basis for discussion of digital involvement projects across domains.
The proliferation of smart technologies transforms the way individual consumers perform tasks. Considerable research alludes that smart technologies are often related to domestic energy consumption. However, it remains unclear how such technologies transform tasks and thereby impact our planet. We explore the role of technological smartness in personal day-to-day tasks that help create a more sustainable future. In the absence of theory, but facing extensive changes in everyday life enabled by smart technologies, we draw on phenomenon-based theorizing (PBT) guidelines. As anchor, we refer to task endogeneity related to task-technology fit theory (TTF). As infusion, we employ theory on public goods. Our model proposes novel relations between the concepts of smart autonomy and -transparency with sustainable task outcomes, mediated by task convenience and task significance. We discuss some implications, limitations, and future research opportunities.
Most digital innovations fail when they transition from the exploring to the scaling stage. We describe how freeyou, the digital innovation spinoff of a major German insurer, successfully scaled online-only car insurance, focusing particularly on how it managed the IT-related challenges. The stark differences between the stages required very different approaches to application development, IT organization and data analytics. Based on freeyou’s experience, we provide recommendations for successful transitioning from exploring to scaling.
Das Interview geht der Frage nach: Verändern neue Geschäftsmodelle die Unternehmenssteuerung? Dazu machen die Diskussionspartner am Beispiel der Automobilbranche auf vielfältige Veränderungen und Entwicklungen aufmerksam. Zentral ist die Herausbildung neuer Geschäftsmodelle, die die Funktionsweise und den Marktauftritt der Unternehmen zeitgerecht und wirtschaftlich erfolgreich gestalten sollen. Ebenso wichtig ist die Zusammenfassung der vielfältigen Steuerungsaktivitäten in einem Steuerungsmodell und deren fortlaufende Abstimmung mit den sich aus dem Geschäftsmodell jeweils ergebenden Steuerungsanforderungen.
Global trade is plagued by slow and inefficient manual processes associated with physical documents. Firms are constantly looking for new ways to improve transparency and increase the resilience of their supply chains. This can be solved by the digitalisation of supply chains and the automation of document- and information-sharing processes. Blockchain is touted as a solution to these issues due to its unique combination of features, such as immutability, decentralisation and transparency. A lack of business cases that quantify the costs and benefits causes uncertainty regarding the truth of these claims. This paper explores how the costs and benefits of a blockchain-based solution for digitalising and automating documentation flows in cross-border supply chains compare to a conventional centralised relational database solution. The research described in this paper uses primary data collected through semi-structured interviews with industry experts, as well as secondary data from literature. Two models based on existing services were developed and the costs and benefits compared and then analysed using the Architecture Trade-off Analysis Method (ATAM) and the Analytic Network Process (ANP). Findings from the analysis show that a consortium blockchain solution like TradeLens is the favourable solution for digitalising and automating information flows in cross-border supply chains.
Supply chains have evolved into dynamic, interconnected supply networks, which increases the complexity of achieving end-to-end traceability of object flows and their experienced events. With its capability to ensure a secure, transparent, and immutable environment without relying on a trusted third party, the emerging blockchain technology shows strong potential to enable end-to-end traceability in such complex multitiered supply networks. However, as the dissertation’s systematic literature review reveals, the currently available blockchain-based traceability solutions lack the ability to map object-related supply chain events holistically, which involves mapping objects’ creation and deletion, aggregation and disaggregation, transformation, and transaction. Therefore, this dissertation proposes a novel blockchain-based traceability architecture that integrates governance and token concepts to overcome the limitations of existing architectures. While the governance concept manages the supply chain structure on an application level, the token concept includes all functions to conduct object-related supply chain events. For this to be possible, this dissertation’s token concept introduces token ‘blueprints’, which allow clients to group tokens into different types, where tokens of the same type are non-fungible. Furthermore, blueprints can include minting conditions, which are, for example, necessary when mapping assembly or delivery processes. In addition, the token concept contains logic for reflecting all conducted object-related events in an integrated token history. This ultimately leads to end-to-end traceability of tokens and their physical or abstract representatives on the blockchain. For validation purposes, this dissertation implements the architecture’s components and their update and request relationships in code and proves its applicability based on the Ethereum blockchain. Finally, this dissertation provides a scenario-based evaluation based on two industrial case studies from a manufacturing and logistics perspective to validate the architecture’s capabilities when applied in real-world industrial settings. The proposed blockchain-based traceability architecture thus covers all object-related supply chain events derived from the two industrial case studies and therefore proves its general-purpose end-to-end traceability capabilities of object flows.
Die vorliegende Studie untersucht, wie Unternehmen die Generation Z für den Vertrieb rekrutieren können. Die Ergebnisse zeigen, dass Flexibilität, Weiterentwicklungsmöglichkeiten, ein attraktives Grundgehalt und eine angenehme Arbeitsatmosphäre für die Generation Z entscheidende Faktoren bei der beruflichen Entscheidungsfindung sind. Darüber hinaus wird die Bedeutung der Sinnhaftigkeit der Arbeit hervorgehoben.
The world is becoming increasingly digital. People have become used to learning and interacting with the world around them through technology, accelerated even further by the Covid-19 pandemic. This is especially relevant to the generation currently entering education systems and the workforce. Considering digital aids and methods of learning are important for future learning. The increasing online learning needs open the case for integrating digital learning aspects such as serious gaming within education and training systems. Learning factories fall amongst the education and training systems that can benefit from integration with digital learning extensions. Digital capabilities such as digital twins and models further enable the exploration of integrating digital serious games as an extension of learning factories. Since learning factories are meant for a range of different learning, training, and research purposes, such serious games need to be adaptable across stakeholder perspectives to maximize the value gained from the time and cost invested into such design and development. Research into the development of adaptive serious games for multiple stakeholder perspectives must first determine whether such development can be developed that reaches the objectives set for different included stakeholder perspectives. The purpose of this research is to investigate this at the hand of the practical development of a digital adaptive serious game for stakeholder perspectives.
Product engineering and subsequent phases of product lifecycles are predominantly managed in isolation. Companies therefore do not fully exploit potentials through using data from smart factories and product usage. The novel intelligent and integrated Product Lifecycle Management (i²PLM) describes an approach that uses these data for product engineering. This paper describes the i²PLM, shows the cause-and-effect relationships in this context and presents in detail the validation of the approach. The i²PLM is applied and validated on a smart product in an industrial research environment. Here, the subsequent generation of a smart lunchbox is developed based on production and sensor data. The results of the validation give indications for further improvements of the i²PLM. This paper describes how to integrate the i²PLM into a learning factory.
Development of an IoT-based inventory management solution and training module using smart bins
(2023)
Flexibility, transparency and changeability of warehouse environments are playing an increasingly important role to achieve a cost-efficient production of small batch sizes. This results in increasing requirements for warehouses in terms of flexibility, scalability, reconfigurability and transparency of material and information flows to deal with large number of different components and variable material and information flows due to small batch sizes. Therefore, an IoT-based inventory management solution and training module has been developed, implemented and validated at Werk150 – the Factory on campus of the ESB Business School. Key elements of the developed solution are smart bins using weight mats to track the bin’s content and additional sensors and buttons which are connected to an IoT – Hub to collect data of material consumption and manual handling operations. The use of weight mats for the smart bins offers the possibility to measure the container content independent of the specific component geometry and thus for a variety of components based on the specific component weights. The developed solution enables focusing on key for success elements of the system to provide synchronization of the flow of materials and information resulting an increase of flexibility and significantly higher transparency of the material flow. AIbased algorithms are applied to analyse the gathered data and to initiate process optimizations by providing the logistics decision makers a profound and transparent basis for decision making. In order to provide students and industry visitors of the learning factory with the necessary competences and to support the transfer into practice, a training module on IoT-based inventory management was developed and implemented.
In increasingly complex production environments, tremendous efforts are being made to optimize the efficiency of a production system. An important efficiency factor is industrial maintenance, both influencing the cost and securing the technical availability of machines and components. Maintenance managers are required to deliver the necessary availability of the production system while minimizing the resources needed to do so. To make this possible, a method to evaluate the dependency between the technical availability of an entire production system and maintenance resources is necessary. This paper presents a systematic literature review of such methods is presented. In order to assess the methods proposed in the literature, first, requirements are developed, including a necessary focus on maintenance strategies within these methods. Including maintenance strategies is necessary since they provide the foundation for both the availability of a component and the maintenance resources needed. In total, 13 requirements are developed, and 21 different methods are evaluated. Only one of the proposed methods addresses all requirements, with others lacking possible combinations of maintenance strategies and the resulting influences on the production system.
Managerial accountants spend a large part of their working time on more operational activities in cost accounting, reporting, and operational planning and budgeting. In all these areas, there has been increasing discussion in recent years, both in theory and practice, about using more digital technologies. For reporting, this means not only an intensified discussion of technologies such as RPA and AI but also more intensive changes to existing reporting systems. In particular, management information systems (MIS), which are maintained by managerial accountants and used by managers for corporate management, should be mentioned here. Based on an empirical survey in a large German company, this article discusses the requirements and assessments of users when switching from a regular MIS to a cloud-based system.
The Covid-19 virus has triggered a worldwide pandemic and therefore many employees were required to work from home which caused numerous challenges. With the Covid-19 pandemic now in its third year, there are already several studies available on the subject of home offices. To investigate the impact of remote work on employee satisfaction and trust, this quantitative study aims to review existing results and formulate hypotheses based on a conceptual model created through a qualitative study and extensive literature review. The research question is as follows: Does home office during Covid-19 affect employee satisfaction and trust? To test the hypotheses, a structural equation model was constructed and analyzed. The culture of trust and flexibility are identified as the biggest influencing factors in this study.
The increase in product variance and shorter product lifecycles result in higher production ramp-up frequencies and promote the usage of mixed-model lines. The ramp-up is considered a critical step in the product life cycle and in the automotive industry phases of the ramp-up are often executed on separated production lines (pilot lines) or factories (pilot plants) to verify processes and to qualify employees without affecting the production of other products in the mixed-model line. The required financial funds for planning and maintaining dedicated pilot lines prevent small and medium-sized enterprises (SMEs) from the application. Hence, SMEs require different tools for piloting and training during the production ramp-up. Learning islands on which employees can be trained through induced and autonomous learning propose a solution. In this work, a concept for the development and application which contains the required organization, activities, and materials is developed through expert interviews. The results of a case study application with a medium-sized automotive manufacturer show that learning islands are a viable tool for employee qualification and process verification during the ramp-up of mixed-model lines.
Mobile assistance systems (MAS) promise to overcome personnel shortages in operating theatres worldwide. A literature review inspired by the PRISMA 2020 method determines the state of the art of MAS, and identifies a lack of application areas for MAS in the operating theatre. Interviews with subject-matter experts aim to investigate application areas for MAS. The results show that most operational tasks refer to material management and patient management. MAS, with their potential to reduce the time needed for material and patient management, and the physical and mental strain of patient management, have great potential in the operating theatre.
The fierce market competition environment makes employees feel insecure at work. While it is difficult for enterprises to provide employees with a sense of security, they have to rely on employees’ innovative behavior to seek competitive advantage. Therefore, this study focuses on how employees engage in innovative behavior when they face job insecurity.MethodsUsing a variable-centered approach, this study aims to examine the mediating effects of intrinsic and impression management motivation in the relationship between quantitative and qualitative job insecurity and innovative behavior, including proactive and reactive innovative behavior. In addition, a person-centered approach is used to investigate whether it is possible to distinguish different combinations of quantitative and qualitative job insecurity, and examine the effect of these job insecurity profiles on motivation and innovative behavior. We used 503 data sets collected via the Credamo platform in China into the data analysis.ResultsThe study found that quantitative job insecurity affects proactive and reactive innovative behavior through impression management motivation and that qualitative job insecurity affects proactive and reactive innovative behavior through intrinsic and impression management motivation. In addition, three job insecurity profiles were identified: balanced high job insecurity, balanced low job insecurity, and a profile dominated by high quantitative job insecurity, all of which have significantly different effects on motivation and innovative behavior.DiscussionThis study contributes to provide new insights into the relationship between job insecurity and innovative behavior and compensate for the limitation of the traditional variable-centered approach that cannot capture heterogeneity within the workforce.
The fifth mobile communications generation (5G) can lead to a substantial change in companies enabling the full capability of wireless industrial communication. 5G with its key features of providing Enhanced Mobile Broadband, Ultra-Reliable and Low-Latency Communication, and Massive Machine Type Communication will support the implementation of Industry 4.0 applications. In particular, the possibility to set-up Non-Public Networks provides the opportunity of 5G communication in factories and ensures sole access to the 5G infrastructure offering new opportunities for companies to implement innovative mobile applications. Currently there exist various concepts, ideas, and projects for 5G applications in an industrial environment. However, the global rollout of 5G systems is a continuous process based on various stages defined by the global initiative 3rd Generation Partnership Project that develops and specifies the 5G telecommunication standard. Accordingly, some services are currently still far from their final performance capability or not yet implemented. Additionally, research lacks in clarifying the general suitability of 5G regarding frequently mentioned 5G use cases. This paper aims to identify relevant 5G use cases for intralogistics and evaluates their technical requirements regarding their practical feasibility throughout the upcoming 5G specifications.
The market for indoor positioning systems for a variety of applications has grown strongly in recent years. A wide range of systems is available, varying considerably in terms of accuracy, price and technology used. The suitability of the systems is highly dependent on the intended application. This paper presents a concept to use a single low-cost PTZ camera in combination with fiducial markers for indoor position and orientation determination. The intended use case is to capture a plant layout consisting of position, orientation and unique identity of individual facilities. Important factors to consider for the selection of a camera have been identified and the transformation of the marker pose in camera coordinates into a selectable plant coordinate system is described. The concept is illustrated by an exemplary practical implementation and its results.
Circular economy aims to support reuse and extends the product life cycles through repair, remanufacturing, upgrades and retrofits, as well as closing material cycles through recycling. To successfully manage the necessary transformation processes to circular economy, manufacturing enterprises rely on the competency of their employees. The definition of competency requirements for circular economy-oriented production networks will contribute to the operationalization of circular economy. The International Association of Learning Factories (IALF) statesin its mission the development of learning systems addressing these challenges for training of students and further education of industry employees. To identify the required competencies for circular economy, the major changes of the product life cycle phases have been investigated based on the state of the science and compared to the socio-technical infrastructure and thematic fields of the learning factories considered in this paper. To operationalize the circular economy approach in the product design and production phase in learning factories, an approach for a cross learning factory network (so called "Cross Learning Factory Product Production System (CLFPPS)") has been developed. The proposed CLFPPS represents a network on the design dimensions of learning factories. This approach contributes to the promotion of circular economy in learning factories as it makes use of and combines the focus areas of different learning factories. This enables the CLFPPS to offer a holistic view on the product life cycle in production networks.
The fifth generation of mobile communication (5G) is a wireless technology developed to provide reliable, fast data transmission for industrial applications, such as autonomous mobile robots and connect cyber-physical systems using Internet of Things (IoT) sensors. In this context, private 5G networks enable the full performance of industrial applications built on dedicated 5G infrastructures. However, emerging wireless communication technologies such as 5G are a complex and challenging topic for training in learning factories, often lacking physical or visual interaction. Therefore, this paper aims to develop a real-time performance monitoring system of private 5G networks and different industrial 5G devices to visualise the performance and impact factors influencing 5G for students and future connectivity experts. Additionally, this paper presents the first long-term measurements of private 5G networks and shows the performance gap between the actual and targeted performance of private 5G networks.