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In der zunehmenden Individualisierung von Produkten zeigt sich, dass Kundennähe und digital vernetzte Zusammenarbeit aller Partner wertvolle Erfolgspotenziale darstellen. Für komplexe Kundenauftragsprozesse gilt es, zu vernetzen und die Prozesse und Systeme in Form eines ganzheitlichen Ansatzes zukunftsfähig zu gestalten. Dabei wird der Herausforderung begegnet, Daten und Dokumente zu digitalisieren und den manuellen Aufwand zu reduzieren. Der Untersuchungsgegenstand ist der Abwicklungsprozess, ausgehend von einer Online-Konfiguration durch den Kunden bis zur Bestellabwicklung. In diesem Beitrag wird ein Vorgehensmodell aufgezeigt, das Unternehmen in die Lage versetzt, ihren Kundenauftragsprozess durch ein digitales Geschäftsmodell zukunftsfähig auszugestalten. Nutzenpotenziale sind eine verstärkte Kundenbindung durch eng verzahnte digitale Kollaboration, verstärkte Wirtschaftlichkeit durch Reduktion der Prozesskosten sowie eine Optimierung der Customer Experience durch effiziente Abläufe.
The 21st century: an era where emojis and hashtags find their way into every sentence, where taking selfies, live tweeting and mining bitcoin are the norm, and where Insta-culture dictates what we say and do. This is the era into which the digital native was born. With so many changes in every aspect of our lives, how is it that one of the most influential aspects, our education, has remained unchanged? Our education system not only fails to appeal to today’s students, but more importantly, it fails to equip them with the skills required in the 21st Century. It is thus of no surprise that industries feel graduates entering the workplace lack skills in critical thinking, problem solving and self-directed learning. AI, machine learning and big data: Tools and mechanisms we so eagerly incorporate to create smart factories yet are hesitant to use elsewhere. Gamification and games have shown great results in education and training; with most research suggesting a stronger focus on personalization and adaptation. When combined with analytics and machine learning, the potential of games is yet to be realized. A real-time adaptive game would not only always present an appropriate degree of challenge for the individual but would allow for a shift in focus from the recitation of facts, to the application of information filtered to solve the particular problem at hand. South Africa, a country faced with a severe skills gap, could benefit greatly from games. If used correctly, they may just offer a desperately needed contribution toward equipping both current and future employees with the skills needed to survive in the 21st century. This paper explores the feasibility of using such games for enhanced knowledge dissemination and the upskilling of the workforce.
The global demand for individualized products leading to decreasing production batch sizes requires innovative approaches how to organize production and logistics systems in a dynamic manner. Current material flow systems mainly rely on predefined system structures and processes, which result in a huge increase of complexity and effort for system and process changes to realize an optimized production and material provision of individualized products. Autonomous production and logistics entities in combination with intelligent products or logistic load carriers following the vision of the “Internet of Things” offer a promising solution for mastering this complexity based on autonomous, decentralized and target size-optimized decision making and structure formation without the need for predefined processes and central decision-making bodies. Customer orders are going to prioritize themselves and communicate directly with the required production and logistics resources. Bins containing the required materials are going to communicate with the conveyors or workers of the respective intralogistics system organizing and controlling the material flow to the autonomously selected workstation. A current research project is the development of a collaborative tugger train combing the potential of automation and human-robot collaboration in intralogistics. This tugger train is going to be integrated into a self organized intralogistics scenario involving individualized customer orders (low to high batch sizes). To classify the application of self-organization within intralogistics systems, a criteria catalogue has been developed. The application of this criteria catalogue will be demonstrated on the example of a self-organization scenario involving the collaborative tugger train and an intelligent bin system.
Changing requirements and qualification profiles of employees, increasingly complex digital systems up to artificial intelligence, missing standards for the seamless embedding of existing resources and unpredictable return on investments are just a few examples of the challenges of an SME in the age of digitalisation. In most cases there is a lack of suitable tools and methods to support companies in the digital transformation process in the value creation processes, but also of training and learning materials. A European research project (BITTMAS - Business Transformation towards Digitalisation and Smart systems, ERASMUS+, 2016-1 DE02-KA202-003437) with international partners from science, associations and industry has addressed this issue and developed various methods and instruments to support SMEs. Within the scope of a literature search, 16 suitable digitalisation concepts for production and logistics were identified. In the following, a learning platform with a literature database with multivariable sorting options according to branches and keywords of digitalisation, a video gallery with basic and advanced knowledge and a glossary were created in order to provide the user with consolidated and structured specialist knowledge. The 16 identifying concepts for transforming value-added processes in the context of digitalisation were transferred to a learning platform using developed learning paths in coaching and training to online course modules including test questions. A maturity model was developed and implemented in a self assessment tool for the analysis to identify the potential of digitalisation in production and logistics in relation to the current technological digitalisation level of the company. As a result, the user receives one or more of the 16 potential digitalisation concepts suggested or the delta for the necessary, not yet available enabler technologies is presented as a spider diagram. For a successful implementation of the identified suitable digitalisation concepts in production and logistics, a further tool was developed to identify supplementary requirements for all company divisions and stakeholders in relation to the "digital transformation" in the form of a self-evaluation. This paper presents the methods and tools developed, the accompanying learning materials and the learning platform.
Due to Industry 4.0, the full value creation has the chance to undergo a fundamental technological transformation, the realisation of which, however, requires the commitment of every company for its own benefit. The new approaches of Industry 4.0 are often hardly evaluated, let alone proven, so that SMEs in particular often cannot properly estimate the potentials and risks, and often waiting too long with the migration towards Industry 4.0. In addition, they often do not pursue an integrated concept in order to identify possible potentials through changes in their business models. . As part of the research project "GEN-I 4.0 – Geschäftsmodell-Entwicklung für die Industrie 4.0” ", the ESB Business School at Reutlingen University of Applied Sciences and the Fraunhofer Institute for Industrial Engineering and Organization FHG IAO were engaged by the Baden-Württemberg Foundation from 2016 to 2018 to develop tools and an approach how the local economy can develop digital business models for itself in a methodical, beneficial and targeted manner. Through international analyses and interviews GEN-I 4.0 gained and concretized the knowledge required for the evaluation and selection of solutions and approaches for the transfer to develop digital business models. Together with the know-how of the project partners on Industry 4.0 and business model development, the findings were incorporated into the development of two software tools with which SMEs are shown the potentials of Industry 4.0 for their individual business model, online and in selfassessment, and given a comprehensive structured, concrete approach to development, as well as their individual risk. Users of the tools are supported by the selected platform for the networking of different players to implement innovative business models accompanied by coaching concepts for the companies in the follow-up and implementation of the assessment results.
Increasing flexibility, greater transparency and faster adaptability play a key role in the development of future intralogistics. Ever-changing environmental conditions require easy extensibility and modifiability of existing bin systems. This research project explores approaches to transfer the Internet of Things (IoT) paradigm to intralogistics. This allows a synchronization of the material and information flow. The bin is enabled by the implementation of adequate hardware and software components to capture, store, process and forward data to selected system subscribers. Monitoring the processes in the intralogistics by means of the smart bin system ensures the implementation of appropriate actions in case of defined deviations. By using explorative expert interviews with representatives from the automotive and pharmaceutical industries, seven practical application scenarios were defined. On this basis, the requirements of smart bin systems were examined. For each individual case of application, a system model was created in order to obtain an overview of the system components and thus reveal similarities and differences. Based on the similarities of the system models, a general requirement profile was derived. After the hardware components of the bin system had been determined, a utility analysis was carried out to find the adequate IoT software. The utility analysis was conducted with a focus on data acquisition and data transfer, data storage, data analysis, data presentation as well as authorization management and data security. The results show that there is great interest in easily expandable and modifiable bin systems, as in all cases, the necessary information flow in the existing bin system has to be improved by means of new IoT hardware and software components.
Because of saturated markets and of the low profit margins in the sales of cars, car manufacturers focus more and more on profitable product related services. This paper deals with the question how to classify product related services in the automotive industry and which characteristic product related services are offered to the end-users (consumers) in a standardized format. Two research studies on the provided product related services in 2010 und 2017 by 15 car manufacturers and 20 exemplary automotive brands in Germany revealed that the application degree by the OEM (original equipment manufacturers) in these years increased considerably. While in 2010, the average range of services only amounted to 33%, the value in the automotive industry increased until 2017 to 57%.
Die meisten Manager-Jobs im Bundesliga-Fußball gehen an ehemalige Spieler. Also an Männer, die ihr Leben früh dem Fußball gewidmet und auf eine spezifische Sportmanagement-Ausbildung verzichtet haben. Bei den Vereinen findet heute ein Umdenken statt - ein erster Club bietet durch ein Konzept ganz neue Möglichkeiten: Der VFB Stuttgart hat mit der "VfB Stuttgart Akademie" ein regionales Netzwerk für Bildung geschaffen, das in Deutschland einzigartig ist.
Das Flaggschiff der VfB Stuttgart Akademie ist der sogenannte "VfB-Master", ein berufsbegleitendes Masterstudium namens "MBA Leadership and Sports Management", das eigens für die VfB Stuttgart Akademie von der HfWU Nürtingen-Geislingen und dem Deutschen Institut für Sportmarketing in enger Abstimmung mit dem VfB Stuttgart maßgeschneidert entwickelt wurde und das die beiden Themen Sport und Wirtschaft auf außergewöhnliche Art und Weise miteinander verknüpft.
Eine hohe Werbewirkung erreichen, die sich durch Kreativität von Wettbewerbern absetzt und das mit geringen finanziellen Mitteln - das ist eine Wunschvorstellung für viele Start-Ups. Doch offen bleibt die Frage nach dem Wie. Eine Möglichkeit, dieses Ziel zu erreichen, bildet das Low Budget Guerilla Marketing.
Die vorliegende Arbeit beschäftigt sich damit, wie Guerilla Marketing mit einem überschaubaren Budget erfolgreich umgesetzt werden kann. Den Rahmen für die Analyse bildet die Erfolgsfaktorenforschung. Erarbeitet werden entscheidend Erfolgs- und Misserfolgsfaktoren des Low Budget Guerilla Marketing.
Der Halo-Effekt im Fußball
(2019)
Der Halo-Effekt ist eine aus der Sozialpsychologie bekannte kognitive Verzerrung. Er tritt dann auf, wenn ein globaler Eindruck oder eine Information über ein hervorstechendes Merkmal die Beurteilung anderer Eigenschaften prägt. Im vorliegenden Beitrag soll der Frage nachgegangen werden: Gibt es einen Halo-Effekt im Fußball? Überstrahlt der sportliche Erfolg bzw. Misserfolg eines Vereins andere sportliche Aspekte? Verzerrt der sportliche Erfolg bzw. Misserfolg die Wahrnehmung der Fans hinsichtlich nicht-sportlicher Aspekte?