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An interactive clothing design and a personalized virtual display with user’s own face are presented in this paper to meet the requirement of personalized clothing customization. A customer interactive clothing design approach based on genetic engineering ideas is analyzed by taking suit as an example. Thus, customers could rearrange the clothing style elements, chose available color, fabric and come up with their own personalized suit style. A web 3D customization prototype system of personalized clothing is developed based on the Unity3D and VR technology. The layout of the structure and functions combined with the flow of the system are given. Practical issues such as 3D face scanning, suit style design, fabric selection, and accessory choices are addressed also. Tests to the prototype system indicate that it could show realistic clothing and fabric effect and offer effective visual and customization experience to users.
This paper presents a permanent magnet tubular linear generator system for powering passive sensors using vertical vibration harvesting energy. The system consists of a permanent magnet tubular linear vibration generator and electric circuits. By using the design of mechanical resonant movers, the generator is capable of converting low frequencies small amplitude vertical vibration energy into more regular sinusoidal electrical energy. The distribution of the magnetic field and electromotive force are calculated by Finite Element Analysis. The characteristics of the linear vibration generator system are observed. The experimental results show the generator can produce about 0.4W~1.6W electrical power when the vibration source's amplitude is fixed on 2mm and the frequencies are between 13Hz and 22Hz.
In this paper, it aims to model wind speed time series at multiple sites. The five-parameter Johnson distribution is deployed to relate the wind speed at each site to a Gaussian time series, and the resultant m-dimensional Gaussian stochastic vector process Z(t) is employed to model the temporal-spatial correlation of wind speeds at m different sites. In general, it is computationally tedious to obtain the autocorrelation functions (ACFs) and cross-correlation functions (CCFs) of Z(t), which are different to those of wind speed times series. In order to circumvent this correlation distortion problem, the rank ACF and rank CCF are introduced to characterize the temporal-spatial correlation of wind speeds, whereby the ACFs and CCFs of Z(t) can be analytically obtained. Then, Fourier transformation is implemented to establish the cross-spectral density matrix of Z(t), and an analytical approach is proposed to generate samples of wind speeds at m different sites. Finally, simulation experiments are performed to check the proposed methods, and the results verify that the five-parameter Johnson distribution can accurately match distribution functions of wind speeds, and the spectral representation method can well reproduce the temporal-spatial correlation of wind speeds.
Aimed at the problem that the accuracy of face image classification in complex environment is not high, a network model F-Net suitable for aesthetic classification of face images is proposed. Based on LeNet-5, the model uses convolutional layers to extract facial image features in complex backgrounds, optimized parameters in the network model, and changes the number of convolutional layers and fully connected layer feature elements in the model. The experimental results show that the F-Net network model proposed in this paper has a face image classifation accuracy of 73% in complex environment background, which is better than other classical convolutional neural network classification models.
Socially interactive robots with human-like speech synthesis and recognition, coupled with humanoid appearance, are an important subject of robotics and artificial intelligence research. Modern solutions have matured enough to provide simple services to human users. To make the interaction with them as fast and intuitive as possible, researchers strive to create transparent interfaces close to human-human interaction. Because facial expressions play a central role in human-human communication, robot faces were implemented with varying degrees of human-likeness and expressiveness. We propose a way to implement a program that believably animates changing facial expressions and allows to influence them via inter-process communication based on an emotion model. This will can be used to create a screen based virtual face for a robotic system with an inviting appearance to stimulate users to seek interaction with the robot.
In recent years robotic systems have matured enough to perform simple home or office tasks, guide visitors in environments such as museums or stores and aid people in their daily life. To make the interaction with service and even industrial robots as fast and intuitive as possible, researchers strive to create transparent interfaces close to human-human interaction. As facial expressions play a central role in human-human communication, robot faces were implemented with varying degrees of human-likeness and expressiveness. We propose an emotion model to parameterize a screen based facial animation via inter-process communication. A software will animate transitions and add additional animations to make a digital face appear “alive” and equip a robotic system with a virtual face. The result will be an inviting appearance to motivate potential users to seek interaction with the robot.
Efficient and robust 3D object reconstruction based on monocular SLAM and CNN semantic segmentation
(2019)
Various applications implement slam technology, especially in the field of robot navigation. We show the advantage of slam technology for independent 3d object reconstruction. To receive a point cloud of every object of interest void of its environment, we leverage deep learning. We utilize recent cnn deep learning research for accurate semantic segmentation of objects. In this work, we propose two fusion methods for cnn-based semantic segmentation and slam for the 3d reconstruction of objects of interest in order to obtain a more robustness and efficiency. As a major novelty, we introduce a cnn-based masking to focus slam only on feature points belonging to every single object. Noisy, complex or even non-rigid features in the background are filtered out, improving the estimation of the camera pose and the 3d point cloud of each object. Our experiments are constrained to the reconstruction of industrial objects. We present an analysis of the accuracy and performance of each method and compare the two methods describing their pros and cons.
In the last 20 years there have been major advances in autonomous robotics. In IoT (Industry 4.0), mobile robots require more intuitive interaction possibilities with humans in order to expand its field of applications. This paper describes a user-friendly setup, which enables a person to lead the robot in an unknown environment. The environment has to be perceived by means of sensory input. For realizing a cost and resource efficient Follow Me application we use a single monocular camera as low-cost sensor. For efficient scaling of our Simultaneous Localization and Mapping (SLAM) algorithm, we integrate an inertial measurement unit (IMU) sensor. With the camera input we detect and track a person. We propose combining state of the art deep learning with Convolutional Neural Network (CNN) and SLAM algorithms functionality on the same input camera image. Based on the output robot navigation is possible. This work presents the specification, workflow for an efficient development of the Follow Me application. Our application’s delivered point clouds are also used for surface construction. For demonstration, we use our platform SCITOS G5 equipped with the afore mentioned sensors. Preliminary tests show the system works robustly in the wild.
For collision and obstacle avoidance as well as trajectory planning, robots usually generate and use a simple 2D costmap without any semantic information about the detected obstacles. Thus a robot’s path planning will simply adhere to an arbitrarily large safety margin around obstacles. A more optimal approach is to adjust this safety margin according to the class of an obstacle. For class prediction, an image processing convolutional neural network can be trained. One of the problems in the development and training of any neural network is the creation of a training dataset. The first part of this work describes methods and free open source software, allowing a fast generation of annotated datasets. Our pipeline can be applied to various objects and environment settings and is extremely easy to use to anyone for synthesising training data from 3D source data. We create a fully synthetic industrial environment dataset with 10 k physically-based rendered images and annotations. Our da taset and sources are publicly available at https://github.com/LJMP/synthetic-industrial-dataset. Subsequently, we train a convolutional neural network with our dataset for costmap safety class prediction. We analyse different class combinations and show that learning the safety classes end-to-end directly with a small dataset, instead of using a class lookup table, improves the quantity and precision of the predictions.
SLAM systems are mainly applied for robot navigation while research on feasibility for motion planning with SLAM for tasks like bin-picking, is scarce. Accurate 3D reconstruction of objects and environments is important for planning motion and computing optimal gripper pose to grasp objects. In this work, we propose the methods to analyze the accuracy of a 3D environment reconstructed using a LSD-SLAM system with a monocular camera mounted onto the gripper of a collaborative robot. We discuss and propose a solution to the pose space conversion problem. Finally, we present several criteria to analyze the 3D reconstruction accuracy. These could be used as guidelines to improve the accuracy of 3D reconstructions with monocular LSD-SLAM and other SLAM based solutions.