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Traditional communication of research on climate change fails to encourage individual, corporate, and political leaders to take appropriate action. We argue that this problem is based on an overly simplistic unidirectional model of science communication. Conversely, theory shows that active learning processes are better suited to initiate and mobilize engagement among all stakeholders. Here, we integrate theoretical insights on active learning with empirical evidence from serious gaming: communication should be understood as an integral design feature that relates active learning on climate change to tangible action.
Background. We describe and provide an initial evaluation of the Climate Action Simulation, a simulation-based role playing game that enables participants to learn for themselves about the response of the climate-energy system to potential policies and actions. Participants gain an understanding of the scale and urgency of climate action, the impact of different policies and actions, and the dynamics and interactions of different policy choices.
Intervention. The Climate Action Simulation combines an interactive computer model, En-ROADS, with a role play in which participants make decisions about energy and climate policy. They learn about the dynamics of the climate and energy systems as they discover how En-ROADS responds to their own climate-energy decisions.
Methods. We evaluated learning outcomes from the Climate Action Simulation using pre- and post-simulation surveys as well as a focus group.
Results. Analysis of survey results showed that the Climate Action Simulation increases participants’ knowledge about the scale of emissions reductions and policies and actions needed to address climate change. Their personal and emotional engagement with climate change also grew. Focus group participants were overwhelmingly positive about the Climate Action Simulation, saying it left them feeling empowered to make a positive difference in addressing the climate challenge.
Das Pariser Klimaschutzabkommen von 2015 fordert die Begrenzung der globalen Erwärmung auf "deutlich unter" 2 Grad Celsius gegenüber der vorindustriellen Zeit. Zwar wurde es von der internationalen Staatengemeinschaft anerkannt, jedoch reichen die national festgelegten Beiträge (NDCs) bisher nicht aus, um das Ziel zu erreichen. Neben der "Emissionslücke" besteht eine große Kluft zwischen naturwissenschaftlichem und öffentlichem Verständnis über den Klimawandel. Während die Besorgnis über den Klimawandel steigt, sehen die meisten Menschen den Klimawandel nicht als ernsthafte Bedrohung für sich selbst und Ansichten über den Klimawandel sind politisch polarisiert. Konventionelle Kommunikationsansätze haben die Lücke zwischen dem wissenschaftlichen und öffentlichen Verständnis über die durch den Klimawandel entstehenden Bedrohungen nicht geschlossen. Hier wird mit dem simulationsbasierten Rollenspiel World Climate ein innovativer Ansatz für die Klimakommunikation vorgestellt: ein soziales, einnehmendes Rollenspiel bei der Entscheidungsfindung im Klimaschutz ist mit einem interaktiven Computermodell kombiniert, das eine sofortige Rückmeldung über die erwarteten Ergebnisse von Entscheidungen liefert. Die Teilnehmenden erfahren mehr über den Klimawandel und erleben sogleich die soziale Dynamik der Verhandlungen. In diesem Beitrag werden die Ergebnisse einer Studie über Auswirkungen von World Climate präsentiert.
Many scientific reports have warned about the catastrophic consequences of unchecked climate change, with the latest international report calling for emissions of climate pollutants to reach net zero by around 2050 (IPCC, 2018). Limiting warming to 1.5°C could save more than 100 million people from water shortages, as many as 2 billion people from dangerous heatwaves, and the majority of species from climate change extinction risks (IPCC, 2018; Warren et al., 2018). The actions taken to achieve these climate outcomes would generate benefits of more than $20 trillion while easing global economic inequality (Burke et al., 2018). Scientists make it clear that it is physically possible to meet these goals using today’s technologies (Holz et al., 2018). Yet emissions of climate pollutants continue to grow, reaching a new record high in 2018 (Jackson et al., 2018). Clearly, scientific evidence has failed to spark needed climate action. The question now is: what can?
Coopetitive endeavors offer valuable strategic options for firms. Yet, many of them are failure-prone as partners must balance collective and private interest. While interpartner trust is considered central for alliance success, paradoxically, the role and dynamics of trust is still not understood. We synthesize a computational model, capturing relational dynamics of an alliance, encompassing coevolution of trust, partner contributions, and (relative) alliance interactions. Analyzing alliance dynamics using simulation we find and explore a tipping boundary, separating a regime of alliance failure and success. We identify implications for collaborative (aspirations) and private strategies (openness). Our analyses reveal that strategies informed by a static mental model of partner trust, contributions, and openness tend to yield subpar alliance results and hidden failure-risk. We discuss implications for management theory.
Im Februar 2011 wurden die Autoren von der Metropolitan School Frankfurt eingeladen, in einer vierstündigen Unterrichtseinheit die Grundlagen von systemischem Denken und System Dynamics einer vierten Klasse mit Kindern im Alter von 9 und 10 Jahren zu vermitteln. Inhaltlicher Themenschwerpunkt sollten Ökosysteme sein, die im Curriculum eine mehrwöchige Fokuslehreinheit bilden. Als Ergebnis eines Austauschs mit dem Klassenlehrer wurde der Fokus auf zwei Handlungsstränge gelegt: Räuber-Beute-Systeme sind für Viertklässler inhaltlich interessant und fügen sich passsend in die Unterrichtseinheit der Jahrgangstufe ein. Als weiteres, komplexeres Themengebiet wurd der Klimawandel gewählt. Beide Themen haben den gewünschten inhaltlichen Bezug zum Schwerpunkt "Ökosysteme".
In this paper we claim that a competitive analysis with new players entering a market requires a specific and systems-based analysis. System dynamics provides such an approach. We infer from our study that established premium automobile manufacturers could have identified a possible threat by a newcomer like Tesla earlier with using system dynamics. In particular, we postulate that a feedback view supports decision makers to better understand the significance of competitive information and perceive information faster and more reliably.
Climate change communication efforts grounded in the information deficit model have largely failed to close the gap between scientific and public understanding of the risks posed by climate change. In response, simulations have been proposed to enable people to learn for themselves about this complex and politically charged topic. Here we assess the impact of a widely-used simulation, World Climate, which combines a socially and emotionally engaging role-play with interactive exploration of climate change science through the CROADS climate simulation model. Participants take on the roles of delegates to the UN climate negotiations and are challenged to create an agreement that meets international climate goals. Their decisions are entered into C-ROADS, which provides immediate feedback about expected global climate impacts, enabling them to learn about climate change while experiencing the social dynamics of negotiations. We assess the impact of World Climate by analyzing pre- and post-survey results from >2,000 participants in 39 sessions in eight nations. We find statistically significant gains in three areas: (i) knowledge of climate change causes, dynamics and impacts; (ii) affective engagement including greater feelings of urgency and hope; and (iii) a desire to learn and do more about climate change. Contrary to the deficit model, gains in urgency were associated with gains in participants' desire to learn more and intent to act, while gains in climate knowledge were not. Gains were just as strong among American participants who oppose government regulation of free
markets - a political ideology that has been linked to climate change denial in the US - suggesting the simulation's potential to reach across political divides. The results indicate that World Climate offers a climate change communication tool that enables people to learn and feel for themselves, which together have the potential to motivate action informed by science.
It is assumed that more education leads to better understanding of complex systems. Some researchers, however, find indications that simple mechanisms like stocks and flows are not well understood even by people who have passed higher education. In this paper, we test people’s understanding of complex systems with the widely studied stock-and-flow (SF) tasks. SF tasks assess people’s understanding of the interplay between stocks and flows. We investigate SF failure of domain experts and novices in different knowledge domains. In particular, we compare performance on the original study’s bathtub task with the square wave pattern with two alternative cover stories from the engineering and business domains on different groups of business and engineering students from different semesters. Further, we show that, while engineering students perform better than business students, with progressing in higher education, students may lose the capability of dealing with simple SF tasks. We thus find hints on déformation professionelle in higher education.