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Quest 3C : an integrative simulation game used to encourage cross-disciplinary thinking and action
(2014)
Interdisciplinary, complex problem-solving and the necessity to communicate effectively in global Teams characterise today’s rapidly changing Business environment. Employers consistently stress the need for business engineering graduates to demonstrate technical expertise, methodological competences and diverse soft skills. The "silo effect" in higher education has partially created a gap between what industry wants and what academia provides. Here we examine how interdisciplinary team teaching and shared ICT might be more effective in bringing higher education teaching in sync with industry and its demands.
Ein wichtiges Qualifikationsziel von heutigen Wirtschaftsingenieurstudien-programmen ist, Studierende dazu zu befähigen, vernetzt, ganzheitlich, interkulturell und interdisziplinär zu denken und zu handeln. Die Lehr- und Lerninnovation Quest 3C fördert durch ein integratives Blended-Learning Format sowohl die Vermittlung von grundlegendem Fachwissen als auch von berufsqualifizierenden Schlüsselkompetenzen.