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In modern times markets are very dynamic. This situation requires agile enterprises to have the ability to react fast on market influences. Thereby an enterprise’ IT is especially affected, because new or changed business models have to be realized. However, enterprise architectures (EA) are complex structures consisting of many artifacts and relationships between them. Thus analyzing an EA becomes to a complex task for stakeholders. In addition, many stakeholders are involved in decision-making processes, because Enterprise Architecture Management (EAM) targets providing a holistic view of the enterprise. In this article we use concepts of Adaptive Case Management (ACM) to design a decision-making case consisting of a combination of different analysis techniques to support stakeholders in decision-making. We exemplify the case with a scenario of a fictive enterprise.
The acquisition of data for reality mining applications is a critical factor, since many mobile devices, e.g. smartphones, must be capable of capturing the required data. Otherwise, only a small target group would be able to use the reality mining application. In the course of a survey, we have identified smartphone features which might be relevant for various reality mining applications. The survey classifies these features and shows how the support of each feature has changed over the years by analyzing 143 smartphones released between 2004 and 2015. All analyzed devices can be ranked by their number of provided features. Furthermore, this paper deals with quality issues which have occurred during carrying out the survey.
Many organizations identified the opportunities of big data analytics to support the business with problem-specific insights through the exploitation of generated data. Socio-technical solutions are developed in big data projects to reach competitive advantage. Although these projects are aligned to specific business needs, common architectural challenges are not addressed in a comprehensive manner. Enterprise architecture management is a holistic approach to tackle the complex business and IT architecture. The transformation of an organization's EA is influenced by big data projects and their data-driven approach on all layers. To enable strategy oriented development of the EA it is essential to synchronize these projects supported by EA management. In
this paper, we conduct a systematic review of big data literature to analyze which requirements for the EA management discipline are proposed. Thereby, a broad overview about existing research is presented to facilitate a more detailed exploration and to foster the evolution o the EA management discipline.
Big Data und Cloud Systeme werden zunehmend von mobilen, benutzerzentrierten und agil veränderbaren Informationssystemen im Kontext von digitalen sozialen Netzwerken genutzt. Metaphern aus der Biologie für lebendige und selbstheilende Systeme und Umgebungen liefern die Basis für intelligente adaptive Informationssysteme und für zugehörige serviceorientierte digitale Unternehmensarchitekturen. Wir berichten über unsere Forschungsarbeiten über Strukturen und Mechanismen adaptiver digitaler Unternehmensarchitekturen für die Entwicklung und Evolution von serviceorientierten Ökosystemen und deren Technologien wie Big Data, Services & Cloud Computing, Web Services und Semantikunterstützung. Für unsere aktuellen Forschungsarbeiten nutzen wir praxisrelevante SmartLife Szenarien für die Entwicklung, Wartung und Evolution zukunftsgerechter serviceorientierter Informationssysteme. Diese Systeme nutzen eine stark wachsende Zahl externer und interner Services und fokussieren auf die Besonderheiten der Weiterentwicklung der Informationssysteme für integrierte Big Data und Cloud Kontexte. Unser Forschungsansatz beschäftigt sich mit der systematischen und ganzheitlichen Modellbildung adaptiver digitaler Unternehmensarchitekturen - gemäß standardisierter Referenzmodelle und auf Standards aufsetzenden Referenzarchitekturen, die für besondere Einsatzszenarien auch bei kleineren Anwendungskontexten oder an neue Kontexte einfacher adaptiert werden können. Um Semantik-gestützte Analysen zur Entscheidungsunterstützung von System- und Unternehmensarchitekten zu ermöglichen, erweitern wir unser bisheriges Referenzmodell für ITUnternehmensarchitekturen ESARC – Enterprise Services Architecture Reference Cube – um agile Mechanismen der Adaption und Konsistenzbehandlung sowie die zugehörigen Metamodelle und Ontologien für Digitale Enterprise Architekturen um neue Aspekte wie Big Data und Cloud Kontexte.
There is a growing consensus in research and practice that value-creating networks and ecosystems are supplementing the traditional distinction between the internal firm and market perspectives. To achieve joint value in ecosystems, it is crucial to align the various interests of independently acting ecosystem actors and create a common vision. In this paper, we argue that the ecosystem-wide use of product roadmaps may help with this. To get a better understanding of how roadmapping is conducted in the dynamic ecosystem environment, we systematize the main characteristics of product roadmaps and perform a conceptual comparison with the known challenges of ecosystem management. Comparing the two concepts of ecosystems and product roadmaps, we highlight the fit between the characteristics and objectives of the roadmaps and the challenges of ecosystem management. Hence, we propose to experiment with the ecosystem-wide use of product roadmaps as well as the empirical study of the challenges emerging in the process and the associated redesign of the roadmaps.
Intelligent Tutoring Systems (ITSs) are increasingly used in modern education to automatically give students individual feedback on their performance. The advantage for students is fast individual feedback on their answers to asked questions, while lecturers benefit from considerable time savings and easy delivery of educational material. Of course, it is important that the provided feedback is as effective as direct feedback from the lecturer. However, in digital teaching, lecturers cannot assess the student’s knowledge precisely but can only provide information on which questions were answered correctly and incorrectly. Therefore, this paper presents a concept for integrating ITS elements into the gamified e-learning platform IT-REX so that the feedback quality can be improved to support students in the best possible way.
The character of knowledge-intense processes is that participants decide the next process activities on base of the present information and their expert knowledge. The decisions of these knowledge workers are in general non-deterministic. It is not possible to model these processes in advance and to automate them using a process engine of a BPM system. Hence, in this context a process instance is called a case, because there is no predefined model that could be instantiated. Domain-specific or general case management systems are used to support the knowledge workers. These systems provide all case information and enable users to define the next activities, but they have no or only limited activity recommendation capabilities. In the following paper, we present a general concept for a self-learning system based on process mining that suggests the next best activity on quantitative and qualitative data for a given case. As a proof of concept, it was applied to the area of insurance claims settlement.
Das Provisioning Tool automaIT wurde prototypisch um die Möglichkeit eines Data Discovery erweitert, mit dem Ziel, nicht durch automaIT verwaltete Systeme anbinden und steuern zu können. Daten aus dem Data Discovery werden mittels dem Tool Facter gesammelt und können dynamisch in ausführbare Modelle von automaIT integriert und ausgewertet werden. Dadurch kann der Verlauf weiterer Provisionierungsschritte gesteuert werden, ohne dass es eines manuellen Eingriffs bedarf.
Enterprise Architecture (EA) management is an activity that seeks to foster the alignment of business and IT, and pursues various goals further operationalizing this alignment. Key to effective EA management is a framework that defines the roles, activities, and viewpoints used for EA management in accordance to the concerns that the stakeholders aim to address. Consensus holds that such frameworks are organization-specific and hence they are designed in governance activities for EA management. As of today, top-down approaches for governance are used to derive organization-specific frameworks. These usually lack systematic mechanisms for improving the framework based on the feedback of the responsible stakeholders. We outline a bottom-up approach for EA management governance that systematically observes the behavior of the actors to learn user concerns and recommend appropriate viewpoints. With this approach, we complement traditional top-down governance activities.
This paper investigates the impact of dynamic capabilities (DC) on brand love. From a resource-based view, there is little clarity vis-à-vis the specific capabilities that drive the ability to create brand love. This paper focuses on three research questions: Firstly, which dynamic capabilities are relevant for brand love? Secondly, how strong is the impact of certain dynamic capabilities on brand love? Thirdly, which conditions mediate and moderate the impact of specific dynamic capabilities on brand love? Data from a multi-method research approach have been used to itentify the specific capabilities that corporations need, to enhance brand love. Furthermore, a standardized online survey was conducted on marketing executives and evaluated by structural equation modeling. The results indicate, that customer expertise plays a major role in the relationship between dynamic capabilities and brand love. Furthermore, this relationship is more important in markets that have a low competitive differentiation in products and services.