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3D assisted 2D face recognition involves the process of reconstructing 3D faces from 2D images and solving the problem of face recognition in 3D. To facilitate the use of deep neural networks, a 3D face, normally represented as a 3D mesh of vertices and its corresponding surface texture, is remapped to image-like square isomaps by a conformal mapping. Based on previous work, we assume that face recognition benefits more from texture. In this work, we focus on the surface texture and its discriminatory information content for recognition purposes. Our approach is to prepare a 3D mesh, the corresponding surface texture and the original 2D image as triple input for the recognition network, to show that 3D data is useful for face recognition. Texture enhancement methods to control the texture fusion process are introduced and we adapt data augmentation methods. Our results show that texture-map-based face recognition can not only compete with state-of-the-art systems under the same precon ditions but also outperforms standard 2D methods from recent years.
Scenario-based analysis is a comprehensive technique to evaluate software quality and can provide more detailed insights than e.g. maintainability metrics. Since such methods typically require significant manual effort, we designed a lightweight scenario-based evolvability evaluation method. To increase efficiency and to limit assumptions, the method exclusively targets service- and microservice-based systems. Additionally, we implemented web-based tool support for each step. Method and tool were also evaluated with a survey (N=40) that focused on change effort estimation techniques and hands-on interviews (N=7) that focused on usability. Based on the evaluation results, we improved method and tool support further. To increase reuse and transparency, the web-based application as well as all survey and interview artifacts are publicly available on GitHub. In its current state, the tool-supported method is ready for first industry case studies.
Enterprises are transforming their strategy, culture, processes, and their information systems to enlarge their digitalization efforts or to approach for digital leadership. The digital transformation profoundly disrupts existing enterprises and economies. In current times, a lot of new business opportunities appeared using the potential of the Internet and related digital technologies: The Internet of Things, services computing, cloud computing, artificial intelligence, big data with analytics, mobile systems, collaboration networks, and cyber physical systems. Digitization fosters the development of IT environments with many rather small and distributed structures, like the Internet of Things, microservices, or other micro-granular elements. Architecting micro-granular structures have a substantial impact on architecting digital services and products. The change from a closed-world modeling perspective to more flexible Open World of living software and system architectures defines the context for flexible and evolutionary software approaches, which are essential to enable the digital transformation. In this paper, we are revealing multiple perspectives of digital enterprise architecture and decisions to effectively support value and service oriented software systems for intelligent digital services and products.
Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system. Especially when communicative or collaborative tasks must be performed, there exist challenges about realistic embodying and integrating such avatar representations. A shared comprehension of local space and non-verbal communication (like gesture, posture or self-expressive cues) can support these tasks. In this paper, we introduce a novel approach to create realistic, video-texture based avatars of colocated users in real-time and integrate them in an immersive virtual environment. We show a straight forward and low-cost hard- and software solution to do so. We discuss technical design problems that arose during implementation and present a qualitative analysis on the usability of the concept from a user study, applying it to a training scenario in the automotive sector.
Virtual Reality (VR) technology has the potential to support knowledge communication in several sectors. Still, when educators make use of immersive VR technology in favor of presenting their knowledge, their audience within the same room may not be able to see them anymore due to wearing head-mounted displays (HMDs). In this paper, we propose the Avatar2Avatar system and design, which augments the visual aspect during such a knowledge presentation. Avatar2Avatar enables users to see both a realistic representation of their respective counterpart and the virtual environment at the same time. We point out several design aspects of such a system and address design challenges and possibilities that arose during implementation. We specifically explore opportunities of a system design for integrating 2D video-avatars in existing roomscale VR setups. An additional user study indicates a positive impact concerning spatial presence when using Avatar2Avatar.
In current times, a lot of new business opportunities appeared using the potential of the Internet and related digital technologies, like Internet of Things, services computing, cloud computing, big data with analytics, mobile systems, collaboration networks, and cyber physical systems. Enterprises are presently transforming their strategy, culture, processes, and their information systems to become more digital. The digital transformation deeply disrupts existing enterprises and economies. Digitization fosters the development of IT environments with many rather small and distributed structures, like Internet of Things. This has a strong impact for architecting digital services and products. The change from a closed-world modeling perspective to more flexible open-world and living software and system architectures defines the moving context for adaptable and evolutionary software approaches, which are essential to enable the digital transformation. In this paper, we are putting a spotlight to service oriented software evolution to support the digital transformation with micro granular digital architectures for digital services and products.
The state of the art proposes the microservices architectural style to build applications. Additionally, container virtualization and container management systems evolved into the perfect fit for developing, deploying, and operating microservices in line with the DevOps paradigm. Container virtualization facilitates deployment by ensuring independence from the runtime environment. However, microservices store their configuration in the environment. Therefore, software developers have to wire their microservice implementation with technologies provided by the target runtime environment such as configuration stores and service registries. These technological dependencies counteract the portability benefit of using container virtualization. In this paper, we present AUTOGENIC - a model-based approach to assist software developers in building microservices as self configuring containers without being bound to operational technologies. We provide developers with a simple configuration model to specify configuration operations of containers and automatically generate a self-configuring microservice tailored for the targeted runtime environment. Our approach is supported by a method, which describes the steps to automate the generation of self-configuring microservices. Additionally, we present and evaluate a prototype, which leverages the emerging TOSCA standard.
Many future Services Oriented Architecture (SOA) systems may be pervasive SmartLife applications that provide real-time support for users in everyday tasks and situations. Development of such applications will be challenging, but in this position paper we argue that their ongoing maintenance may be even more so. Ontological modelling of the application may help to ease this burden, but maintainers need to understand a system at many levels, from a broad architectural perspective down to the internals of deployed components. Thus we will need consistent models that span the range of views, from business processes through system architecture to maintainable code. We provide an initial example of such a modelling approach and illustrate its application in a semantic browser to aid in software maintenance tasks.