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Das Ziel dieser Arbeit war die Umsetzung eines Wahrnehmungsensors für Softwareagenten, die über ein virtuelles Menschmodell in einer dreidimensionalen Umgebung agieren. Hierbei sollen die Agenten über den Sensor in der Lage sein, semantische Informationen zu geometrischen Objekten in der Umgebung zu erhalten. Hierfür wurden zwei Verfahren umgesetzt, die das menschliche Sehen simulieren, indem Objekte erkannt werden, wenn diese innerhalb eines Sichtfelds liegen. Ein Problem, das dabei gelöst werden muss, ist die Identifizierung möglicher Verdeckungen der Objekte. Ein Ansatz, dieses Problem zu lösen, ist der Ray-Tracing Ansatz, welcher für das erste Verfahren umgesetzt wurde. Das zweite Verfahren verwendet den Occlusion-Culling Ansatz. Auswertungen beider Verfahren haben gezeigt, dass der Ray-Tracing Ansatz eine schnellere Laufzeit aufweist, der Occlusion-Culling Ansatz jedoch mehr unverdeckte Objekte im Sichtfeld erkennt.
Model-guided Therapy and Surgical Workflow Systems are two interrelated research fields, which have been developed separately in the last years. To make full use of both technologies, it is necessary to integrate them and connect them to Hospital Information Systems. We propose a framework for integration of Model-guided Therapy in Hospital Information Systems based on the Electronic Medical Record, and a taskbased Workflow Management System, which is suitable for clinical end users. Two prototypes - one based on Business Process Modeling Language, one based on the serum-board - are presented. From the experience with these prototypes, we developed a novel personalized visualization system for Surgical Workflows and Model-guided Therapy. Key challenges for further development are automated situation detection and a common communication infrastructure.
A configuration-management-database driven approach for fabric-process specification and automation
(2014)
In this paper we describe an approach that integrates a Configuration- Management-Database into fabric-process specification and automation in order to consider different conditions regarding to cloud-services. By implementing our approach, the complexity of fabric processes gets reduced. We developed a prototype by using formal prototyping principles as research methods and integrated the Configuration-Management-Database Command into the Workflow- Management-System Activiti. We used this prototype to evaluate our approach. We implemented three different fabric-processes and show that by using our approach the complexity of these three fabric-processes gets reduced.
In this work, a web-based software architecture and framework for management and diagnosis of large amounts of medical data in an ophthalmologic reading center is proposed. Data management for multi-center studies requires merging of standing data and repeatedly gathered clinical evidence such as vital signs and raw data. If ophthalmologic questions are involved the data acquisition is often provided by non-medical staff at the point of care or a study center, whereas the medical finding is mostly provided by an ophthalmologist in a specialized reading center. The study data such as participants, cohorts and measured values are administrated at a single data center for the entire study. Since a specialized reading center maintains several studies, the medical staff must learn the different data administration for the different data center. With respect to the increasing number and sizes of clinical studies, two aspects must be considered. At first, an efficient software framework is required to support the data management, processing and diagnosis by medical experts at the reading center. In the second place, this software needs a standardized user-interface that has not to be trained/taylore /adapted for each new study. Furthermore different aspects of quality and security controls have to be included. Therefore, the objective of this work is to establish a multi purpose ophthalmologic reading center, which can be connected to different data centers via configurable data interfaces in order to treat various topics simultaneously.
The impact of stress of every human being has become a serious problem. Reported impact on persons are a higher rate or health disorders like heart problems, obesity, asthma, diabetes, depressions and many others. An individual in a stressful situation has to deal with altered cognition as well as an affected decision making skill and problem solving. This could lead to a higher risk for accidents in dynamic environments such as automotive. Different papers faced the estimation as well as prediction of drivers’ stress level during driving. Another important question is not only the stress level of the driver himself, but also the influence on and of a group of other drivers in the near area. This paper proposes a system, which determines a group of drivers in a near area as clusters and it derives or computes the individual stress level. This information will be analyzed to generate a stress map, which represents a graphical view about road section with a higher stress influence. Aggregated data can be used to generate navigation routes with a lower stress influence as well as recommend driving behavior to decrease stress influenced driving as well as improve road safety.
Strategy to test mobile apps
(2014)
Nowadays the development of a mobile app implies challenges and difficulties, which have to be faced by mobile app developers. Innovations lead to a rapidly evolving mobile app market, therefore apps should be developed faster and offered in short release cycles to the market. Testing is a decisive activity within the development process that helps to improve the quality of the app. This research paper describes a strategy to test mobile apps that overcomes the challenges that mobile apps confront and permits to test the app in a structural test environment.
Prominent theories of action recognition suggest that during the recognition of actions the physical patterns of the action is associated with only one action interpretation (e.g., a person waving his arm is recognized as waving). In contrast to this view, studies examining the visual categorization of objects show that objects are recognized in multiple ways (e.g., a VW Beetle can be recognized as a car or a beetle) and that categorization performance is based on the visual and motor movement similarity between objects. Here, we studied whether we find evidence for multiple levels of categorization for social interactions (physical interactions with another person, e.g., handshakes). To do so, we compared visual categorization of objects and social interactions (Experiments 1 and 2) in a grouping task and assessed the usefulness of motor and visual cues (Experiments 3, 4, and 5) for object and social interaction categorization. Additionally, we measured recognition performance associated with recognizing objects and social interactions at different categorization levels (Experiment 6). We found that basic level object categories were associated with a clear recognition advantage compared to subordinate recognition but basic level social interaction categories provided only a little recognition advantage. Moreover, basic level object categories were more strongly associated with similar visual and motor cues than basic level social interaction categories. The results suggest that cognitive categories underlying the recognition of objects and social interactions are associated with different performances. These results are in line with the idea that the same action can be associated with several action interpretations (e.g., a person waving his arm can be recognized as waving or greeting).
Putting actions in context: visual action adaptation aftereffects are modulated by social contexts
(2014)
The social context in which an action is embedded provides important information for the interpretation of an action. Is this social context integrated during the visual recognition of an action? We used a behavioural visual adaptation paradigm to address this question and measured participants’ perceptual bias of a test action after they were adapted to one of two adaptors (adaptation after-effect). The action adaptation after effect was measured for the same set of adaptors in two different social contexts. Our results indicate that the size of the adaptation effect varied with social context (social context modulation) although the physical appearance of the adaptors remained unchanged. Three additional experiments provided evidence that the observed social context modulation of the adaptation effect are owed to the adaptation of visual action recognition processes. We found that adaptation is critical for the social context modulation (experiment 2). Moreover, the effect is not mediated by emotional content of the action alone (experiment 3) and visual information about the action seems to be critical for the emergence of action adaptation effects (experiment 4). Taken together these results suggest that processes underlying visual action recognition are sensitive to the social context of an action.
Services Oriented Architectures (SOA) have emerged as a useful framework for developing interoperable, large-scale systems, typically implemented using the Web Services (WS) standards. However, the maintenance and evolution of SOA systems present many challenges. SmartLife applications are intelligent user-centered systems and a special class of SOA systems that present even greater challenges for a software maintainer. Ontologies and ontological modeling can be used to support the evolution of SOA systems. This paper describes the development of a SOA evolution ontology and its use to develop an ontological model of a SOA system. The ontology is based on a standard SOA ontology. The ontological model can be used to provide semantic and visual support for software maintainers during routine maintenance tasks. We discuss a case study to illustrate this approach, as well as the strengths and limitations.
Many future Services Oriented Architecture (SOA) systems may be pervasive SmartLife applications that provide real-time support for users in everyday tasks and situations. Development of such applications will be challenging, but in this position paper we argue that their ongoing maintenance may be even more so. Ontological modelling of the application may help to ease this burden, but maintainers need to understand a system at many levels, from a broad architectural perspective down to the internals of deployed components. Thus we will need consistent models that span the range of views, from business processes through system architecture to maintainable code. We provide an initial example of such a modelling approach and illustrate its application in a semantic browser to aid in software maintenance tasks.
An index in a Multi-Version DBMS (MV-DBMS) has to reflect different tuple versions of a single data item. Existing approaches follow the paradigm of logically separating the tuple version data from the data item, e.g. an index is only allowed to return at most one version of a single data item (while it may return multiple data items that match a search criteria). Hence to determine the valid (and therefore visible) tuple version of a data item, the MV-DBMS first fetches all tuple versions that match the search criteria and subsequently filters visible versions using visibility checks. This involves I/O storage accesses to tuple versions that do not have to be fetched. In this vision paper we present the Multi Version Index (MV-IDX) approach that allows index-only visibility checks which significantly reduce the amount of I/O storage accesses as well as the index maintenance overhead. The MV-IDX achieves significantly lower response times and higher transactional throughput on OLTP workloads.
In mehreren Untersuchungen hat sich gezeigt, dass sich die Wahrnehmung des eigenen Körpers in einer virtuellen Umgebung positiv auf die Wahrnehmung der gesamten Umgebung auswirkt. Für diese Untersuchungen wurden der Körper einer Person, oder Teile davon, als animierter Avatar aus der Ego-Perspektive dargestellt. Im Kontext der Informatikkonferenz Informatics Inside 2014 an der Hochschule Reutlingen soll in dieser Arbeit eine andere Möglichkeit der Darstellung untersucht werden. In einer prototypischen Augmented Virtuality Anwendung soll die virtuelle Umgebung um reale Inhalte erweitert werden. Es soll einer Person ermöglicht werden, Teile ihres eigenen Körpers nicht als Avatar, sondern auf Basis einer Kameraaufnahme als realistische Repräsentation wahrzunehmen. Die Arbeit beschreibt hierbei die gesetzten Ziele, sowie Aufbau und Funktionsweise der prototypischen Anwendung und deren derzeitigen Stand.
This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates.
Mit dem starken Wachstum des CarSharing- Angebots und der großen Menge an Flottenfahrzeugen in Unternehmen nimmt auch die Anzahl der Fahrtenbuch-Apps zu. Bei den meisten mobilen Fahrtenbuch- Anwendungen muss der Benutzer den Kilometerstand manuell eintragen. Dies wirkt sich negativ auf die Usability und die User Experience aus. Hinzu kommt, dass jede Minute kostbar ist, die der Fahrer im ausgeliehenen Auto verbringt. Aus diesen Gründen wird hier eine Lösung vorgestellt, bei der der Kilometerstand aus einer Mercedes Benz A-Klasse über den OBD-Anschluss mit Hilfe des CAN Interfaces „ISI b2air“ automatisch ausgelesen und per Bluetooth an die Fahrtenbuch-App der Berger Elektronik GmbH gesendet wird. Hierfür wird mittels der Software „ISI b2app“ die Kommunikation des Diagnosetesters mit dem Fahrzeug aufgezeichnet. Anschließend werden die CAN-Botschaften analysiert und in Bezug auf den Kilometerstand gefiltert. Die entsprechende Anfrage zum Erhalt des Kilometerstandes wird in den Programmcode des Berger Fahrtenbuches implementiert, so dass die App selbstständig den Kilometerstand auslesen kann.
Enterprise Architectures (EA) consists of many architecture elements, which stand in manifold relationships to each other. Therefore Architecture Analysis is important and very difficult for stakeholders. Due changing an architecture element has impacts on other elements different stakeholders are involved. In practice EAs are often analyzed using visualizations. This article aims at contributing to the field of visual analytics in EAM by analyzing how state of-the-art software platforms in EAM support stakeholders with respect to providing and visualizing the “right” information for decision-making tasks. We investigate the collaborative decision-making process in an experiment with master students using professional EAM tools by developing a research study and accomplishing them in a master’s level class with students.
Analysis and planning of Enterprise Architectures (EA) is a complex task for stakeholders. The change of one architecture element has impact on multiple other elements because of manifold relationships and interactions between them. The interactive cockpit approach presented in this paper supports stakeholders planning and analyzing EAs and to tackle the intrinsic complexity. This approach supplies a cockpit with multiple viewpoints to put relevant information side-by-side without losing the context combined with interaction functionality. In this paper, we develop such cockpit starting with relevant use cases, describing a potential design based on well-established foundations in EA modeling, and outline an exemplary usage scenario.
Intra-operative fluoroscopy-guided assistance system for transcatheter aortic valve implantation
(2014)
A new surgical assistance system has been developed to assist the correct positioning of the AVP during transapical TAVI. The developed assistance system automatically defines the target area for implanting the AVP under live 2-D fluoroscopy guidance. Moreover, this surgical assistance system works with low levels of contrast agent for the final deployment of AVP, reducing therefore long-term negative effects, such as renal failure in the elderly and high-risk patients.
This thesis studies concurrency control and composition of transactions in computing environments with long living transactions where local data autonomy of transactions is indispensable. This kind of computing architecture is referred to as a Disconnected System where reads are segregated -disconnected- from writes enabling local data autonomy. Disconnecting reads from writes is inspired by Bertrand Meyer's "Command Query Separation" pattern. This thesis provides a simple yet precise definition for a Disconnected System with a focus on transaction management. Concerning concurrency control, transaction management frameworks implement a'one concurrency control mechanism fits all needs strategy'. This strategy, however, does not consider specific characteristics of data access. The thesis shows the limitations of this strategy if transaction load increases, transactions are long lived, local data autonomy is required, and serializability is aimed at isolation level. For example, in optimistic mechanisms the number of aborts suddenly increases if load increases. In pessimistic mechanisms locking causes long blocking times and is prone to deadlocks. These findings are not new and a common solution used by database vendors is to reduce the isolation. This thesis proposes the usage of a novel approach. It suggests choosing the concurrency control mechanism according to the semantics of data access of a certain data item. As a result a transaction may execute under several concurrency control mechanisms. The idea is to introduce lanes similar to a motorway where each lane is dedicated to a certain class of vehicle with the same characteristics. Whereas disconnecting reads and writes sets the traffic's direction, the semantics of data access defines the lanes. This thesis introduces four concurrency control classes capturing the semantics of data access and each of them has an associated tailored concurrency control mechanism. Class O (the optimistic class) implements a first-committer-wins strategy, class R (the reconciliation class) implements a first-n-committers-win strategy, class P (the pessimistic class) implements a first-reader-wins strategy, and class E (the escrow class) implements a first-n-readers-win strategy. In contrast to solutions that adapt the concurrency control mechanism during runtime, the idea is to classify data during the design phase of the application and adapt the classification only in certain cases at runtime. The result of the thesis is a transaction management framework called O|R|P|E. A performance study based on the TPC-C benchmark shows that O|R|P|E has a better performance and a considerably higher commit rate than other solutions. Moreover, the thesis shows that in O|R|P|E aborts are due to application specific limitations, i.e., constraint violations and not due to serialization conflicts. This is a result of considering the semantics.
Im präventiven Krisenmanagement geht es um die frühzeitige Erkennung von möglichen, unvorhersehbaren Ereignissen. Hierzu zählen beispielhaft Busunfälle, einstürzende Gebäude und ähnliche Großschadensereignisse. Krisen treten meist unerwartet auf und neigen oftmals aufgrund der knapp bemessenen Handlungszeit zu Fehlentscheidungen. Um dies zu verhindern, dient das präventive Krisenmanagement dazu, sämtliche auftretende Ereignisse mittels einer Simulation zuvor durchzuspielen, um im Falle einer reellen Krise die notwendigen Schritte bestmöglich einzuleiten. Um Simulationen für das Krisenmanagement zu präzisieren und die Ergebnisse effektiv und vereinfacht zu veranschaulichen, ist es notwendig, eine Vorauswahl an vorhandenen Szenarien für Vergleiche heraussuchen zu können. Diese Arbeit entstand im Rahmen des FP-7 EU Projekts CRISMA (Crisis Management) [1] und dient zur Evaluation eines Konzepts zur Vorauswahl geeigneter Szenarien, welche in früheren Simulationen entstanden.