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The increasing heterogenecity of students at German Universities of Applied Sciences and the growing importance of digitization call for a rethinking of teaching and learning within higher education. In the next years, changing the learning ecosystem by developing and reflecting upon new teaching and learning techniques using methods of digitalization will be both - most relevant and very challenging. The following article introduces two different learning scenarios, which exemplify the implementation of new educational models that allow discontinuity of time and place, technology and process in teaching and learning. Within a blended learning apporach, the first learning scenario aims at adapting and individualizing the knowledge transfer in the course Foundations of Computer Science by providing knowledge individually and situation-specifically. The second learning scenario proposes a web-based tool to facilitate digital learning environments and thus digital learning communities and the possibility of computer-supported learning. The overall aim of both learning scenarios is to enhance learning for diverse groups by providing a different smart learning ecosystem in stepping away from a teacher-based to a student-centered approach. Both learning scenarios exemplarily represent the educational vision of Reutlingen University - its development into an interactive university.
Information technology (IT) plays an essential role in organizational innovation adoption. As such, IT governance (ITG) is paramount in accompanying IT to allow innovation. However, the traditional concept of ITG to control the formulation and implementation of IT strategy is not fully equipped to deal with the current changes occurring in the digital age. Today’s ITG needs an agile approach that can respond to changing dynamics. Consequently, companies are relying heavily on agile strategies to secure better company performance. This paper aims to clarify how organizations can implement agile ITG. To do so, this study conducted 56 qualitative interviews with professionals from the banking industry to identify agile dimensions within the governance construct. The qualitative evaluation uncovered 46 agile governance dimensions. Moreover, these dimensions were rated by 29 experts to identify the most effective ones. This led to the identification of six structure elements, eight processes, and eight relational mechanisms.
Many start-ups are in search of cooperation partners to develop their innovative business models. In response, incumbent firms are introducing increasingly more cooperation systems to engage with start-ups. However, many of these cooperations end in failure. Although qualitative studies on cooperation models have tried to improve the effectiveness of incumbent start-up strategies, only a few have empirically examined start-up cooperation behavior. Considering the lack of adequate measurement models in current research, this paper focuses on developing a multi-item scale on cooperation behavior of start-ups, drawing from a series of qualitative and quantitative studies. The resultant scale contributes to recent research on start-up cooperation and provides a framework to add an empirical perspective to current research.
Virtual Reality (VR) technology has the potential to support knowledge communication in several sectors. Still, when educators make use of immersive VR technology in favor of presenting their knowledge, their audience within the same room may not be able to see them anymore due to wearing head-mounted displays (HMDs). In this paper, we propose the Avatar2Avatar system and design, which augments the visual aspect during such a knowledge presentation. Avatar2Avatar enables users to see both a realistic representation of their respective counterpart and the virtual environment at the same time. We point out several design aspects of such a system and address design challenges and possibilities that arose during implementation. We specifically explore opportunities of a system design for integrating 2D video-avatars in existing roomscale VR setups. An additional user study indicates a positive impact concerning spatial presence when using Avatar2Avatar.
Representing users within an immersive virtual environment is an essential functionality of a multi-person virtual reality system. Especially when communicative or collaborative tasks must be performed, there exist challenges about realistic embodying and integrating such avatar representations. A shared comprehension of local space and non-verbal communication (like gesture, posture or self-expressive cues) can support these tasks. In this paper, we introduce a novel approach to create realistic, video-texture based avatars of colocated users in real-time and integrate them in an immersive virtual environment. We show a straight forward and low-cost hard- and software solution to do so. We discuss technical design problems that arose during implementation and present a qualitative analysis on the usability of the concept from a user study, applying it to a training scenario in the automotive sector.
Enterprises are presently transforming their strategy, culture, processes, and their information systems to become more digital. The digital transformation deeply disrupts existing enterprises and economies. Digitization fosters the development of IT systems with many rather small and distributed structures, like Internet of Things or mobile systems. Since years a lot of new business opportunities appeared using the potential of the Internet and related digital technologies, like Internet of Things, services computing, cloud computing, big data with analytics, mobile systems, collaboration networks, and cyber physical systems. This has a strong impact for architecting digital services and products. The change from a closed-world modeling perspective to more flexible open-world composition and evolution of system architectures defines the moving context for adaptable systems, which are essential to enable the digital transformation. In this paper, we are focusing on a decision-oriented architectural composition approach to support the transformation for digital services and products.
Revenue management information systems are very important in the hospitality sector. Revenue decisions can be better prepared based on different information from different information systems and decision strategies. There is a lack of research about the usage of such systems in small and medium-sized hotels and architectural configurations. Our paper empirically shows the current development of revenue information systems. Furthermore, we define future developments and requirements to improve such systems and the architectural base.
Urban platforms are essential for smart and sustainable city planning and operation. Today they are mostly designed to handle and connect large urban data sets from very different domains. Modelling and optimisation functionalities are usually not part of the cities software infrastructure. However, they are considered crucial for transformation scenario development and optimised smart city operation. The work discusses software architecture concepts for such urban platforms and presents case study results on the building sector modelling, including urban data analysis and visualisation. Results from a case study in New York are presented to demonstrate the implementation status.
While the recently emerged microservices architectural style is widely discussed in literature, it is difficult to find clear guidance on the process of refactoring legacy applications. The importance of the topic is underpinned by high costs and effort of a refactoring process which has several other implications, e.g. overall processes (DevOps) and team structure. Software architects facing this challenge are in need of selecting an appropriate strategy and refactoring technique. One of the most discussed aspects in this context is finding the right service granularity to fully leverage the advantages of a microservices architecture. This study first discusses the notion of architectural refactoring and subsequently compares 10 existing refactoring approaches recently proposed in academic literature. The approaches are classified by the underlying decomposition technique and visually presented in the form of a decision guide for quick reference. The review yielded a variety of strategies to break down a monolithic application into independent services. With one exception, most approaches are only applicable under certain conditions. Further concerns are the significant amount of input data some approaches require as well as limited or prototypical tool support.
The promise of immutable documents to make it easier and less expensive for consumers and producers to collaborate in a verifiable way would represent an enormous progress, especially as companies strive for establish service contracts which are based on the flow of many small transactions using machine-to-machine communication. The blockchain technology logs these data, verifies the authenticity and make them available for service offers. This work deals with an architecture enabling to setup order processing between consumers and produceers using blockchain. In this way, the technical feasibility is shown and the special characteristics of blockchain production networks will be discussed.
Sowohl bei den industriellen als auch wissenschaftlichen Institutionen nimmt die Anwendung der additiven Fertigung stetig zu und ist insbesondere in den Bereichen der Prototypenentwicklung nicht mehr wegzudenken. Die werkzeuglose Herstellung von Teilen ermöglicht eine dynamische Nutzung der Produktionsressourcen bis unmittelbar zum Fertigungsstart. Dies erlaubt, einerseits in den Bereichen der Feinterminierung und Ablaufplanung, agil auf Veränderungen zu reagieren und andererseits Modelle unterschiedlicher Fertigungsaufträge miteinander zu kombinieren, um somit eine hohe Effizienz der Fertigungsanlagen zu erreichen. Bei der Nutzung von multiplen Anlagen in einem Unternehmen oder im Partnerverbund stellt die vorhandene Intransparenz Unternehmen und Unternehmensnetzwerke vor viele Herausforderungen. Die Blockchain Technologie ermöglicht eine gemeinsame Datenbasis zwischen den Teilnehmern. Die Einträge werden protokolliert und die Authentizität der Teilnehmer wird gewährleistet. Dies führt, im Falle der Beziehung zwischen Kunden und Produzenten, zu einer nachprüfbaren Zusammenarbeit, da Unternehmen Dienstleistungsverträge abschließen, die auf dem Fluss vieler kleiner Transaktionen basieren. In diesem Beitrag wird dargestellt, wie verfügbare additive Fertigungsressourcen erkannt werden, sowie, unter der Verwendung der Blockchain-Technologie, in einem dezentralen Produktionsnetzwerk angeboten und von unterschiedlichen Akteuren genutzt werden können.
Due to frequently changing requirements, the internal structure of cloud services is highly dynamic. To ensure flexibility, adaptability, and maintainability for dynamically evolving services, modular software development has become the dominating paradigm. By following this approach, services can be rapidly constructed by composing existing, newly developed and publicly available third-party modules. However, newly added modules might be unstable, resource-intensive, or untrustworthy. Thus, satisfying non-functional requirements such as reliability, efficiency, and security while ensuring rapid release cycles is a challenging task. In this paper, we discuss how to tackle these issues by employing container virtualization to isolate modules from each other according to a specification of isolation constraints. We satisfy non-functional requirements for cloud services by automatically transforming the modules comprised into a container-based system. To deal with the increased overhead that is caused by isolating modules from each other, we calculate the minimum set of containers required to satisfy the isolation constraints specified. Moreover, we present and report on a prototypical transformation pipeline that automatically transforms cloud services developed based on the Java Platform Module System into container-based systems.
With on-demand access to compute resources, pay-per-use, and elasticity, the cloud evolved into an attractive execution environment for High Performance Computing (HPC). Whereas elasticity, which is often referred to as the most beneficial cloud-specific property, has been heavily used in the context of interactive (multi-tier) applications, elasticity-related research in the HPC domain is still in its infancy. Existing parallel computing theory as well as traditional metrics to analytically evaluate parallel systems do not comprehensively consider elasticity, i.e., the ability to control the number of processing units at runtime. To address these issues, we introduce a conceptual framework to understand elasticity in the context of parallel systems, define the term elastic parallel system, and discuss novel metrics for both elasticity control at runtime as well as the ex post performance evaluation of elastic parallel systems. Based on the conceptual framework, we provide an in depth analysis of existing research in the field to describe the state-of-the art and compile our findings into a research agenda for future research on elastic parallel systems.
With the capability of employing virtually unlimited compute resources, the cloud evolved into an attractive execution environment for applications from the High Performance Computing (HPC) domain. By means of elastic scaling, compute resources can be provisioned and decommissioned at runtime. This gives rise to a new concept in HPC: Elasticity of parallel computations. However, it is still an open research question to which extent HPC applications can benefit from elastic scaling and how to leverage elasticity of parallel computations. In this paper, we discuss how to address these challenges for HPC applications with dynamic task parallelism and present TASKWORK, a cloud-aware runtime system based on our findings. TASKWORK enables the implementation of elastic HPC applications by means of higher level development frameworks and solves corresponding coordination problems based on Apache ZooKeeper. For evaluation purposes, we discuss a development framework for parallel branch-and-bound based on TASKWORK, show how to implement an elastic HPC application, and report on measurements with respect to parallel efficiency and elastic scaling.
Database Management Systems (DBMS) need to handle large updatable datasets in on-line transaction processing (OLTP) workloads. Most modern DBMS provide snapshots of data in multi-version concurrency control (MVCC) transaction management scheme. Each transaction operates on a snapshot of the database, which is calculated from a set of tuple versions. High parallelism and resource-efficient append-only data placement on secondary storage is enabled. One major issue in indexing tuple versions on modern hardware technologies is the high write amplification for tree-indexes.
Partitioned B-Trees (PBT) [5] is based on the structure of the ubiquitous B+ Tree [8]. They achieve a near optimal write amplification and beneficial sequential writes on secondary storage. Yet they have not been implemented in a MVCC enabled DBMS to date.
In this paper we present the implementation of PBTs in PostgreSQL extended with SIAS. Compared to PostgreSQL’s B+–Trees PBTs have 50% better transaction throughput under TPC-C and a 30% improvement to standard PostgreSQL with Heap-Only Tuples.
In the present tutorial we perform a cross-cut analysis of database storage management from the perspective of modern storage technologies. We argue that neither the design of modern DBMS, nor the architecture of modern storage technologies are aligned with each other. Moreover, the majority of the systems rely on a complex multi-layer and compatibility oriented storage stack. The result is needlessly suboptimal DBMS performance, inefficient utilization, or significant write amplification due to outdated abstractions and interfaces. In the present tutorial we focus on the concept of native storage, which is storage operated without intermediate abstraction layers over an open native storage interface and is directly controlled by the DBMS.
An important shift in software delivery is the definition of a cloud service as an independently deployable unit by following the microservices architectural style. Container virtualization facilitates development and deployment by ensuring independence from the runtime environment. Thus, cloud services are built as container based systems - a set of containers that control the lifecycle of software and middleware components. However, using containers leads to a new paradigm for service development and operation: Self service environments enable software developers to deploy and operate container based systems on their own - you build it, you run it. Following this approach, more and more operational aspects are transferred towards the responsibility of software developers. In this work, we propose a concept for self-adaptive cloud services based on container virtualization in line with the microservices architectural style and present a model-based approach that assists software developers in building these services. Based on operational models specified by developers, the mechanisms required for self-adaptation are automatically generated. As a result, each container automatically adapts itself in a reactive, decentralized manner. We evaluate a prototype which leverages the emerging TOSCA standard to specify operational behavior in a portable manner.
In this paper we describe an interactive web-based visual analysis tool for Formula one races. It first provides an overview about all races on a yearly basis in a calendar-like representation. From this starting point, races can be selected and visually inspected in detail. We support a dynamic race position diagram as well as a more detailed lap times line plot for showing the drivers’ lap times in comparison. Many interaction techniques are supported like selections, filtering, highlighting, color coding, or details-on demand. We illustrate the usefulness of our visualization tool by applying it to a Formula one dataset while we describe the different dynamic visual racing patterns for a number of selected races and drivers.
In recent years, the parallel computing community has shown increasing interest in leveraging cloud resources for executing parallel applications. Clouds exhibit several fundamental features of economic value, like on-demand resource provisioning and a pay-per-use model. Additionally, several cloud providers offer their resources with significant discounts; however, possessing limited availability. Such volatile resources are an auspicious opportunity to reduce the costs arising from computations, thus achieving higher cost efficiency. In this paper, we propose a cost model for quantifying the monetary costs of executing parallel applications in cloud environments, leveraging volatile resources. Using this cost model, one is able to determine a configuration of a cloud-based parallel system that minimizes the total costs of executing an application.