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Die meisten der aktuell im Allag vorfindlichen Touch-Flächen wurden unter Anwendung komplexer und kostenintensiver Technologien realisiert. Gerade für das Anwendungsszenario eines Touchfloors, bei welchem meist eine überdurchschnittlich große Touch-Fläche erwünscht ist, werden kostengünstigere Umsetzungsmöglichkeiten angestrebt. Dieses Paper dient als Ausgangsbasis für die Umsetzung eines Low-cost Touchfloors, der die kollaborative Arbeit eines Projektteams unterstützen soll. Mithilfe einer Analyse des State of the Arts der Touch-Technologien und einer anschließenden Evaluation, wird die Touch-Technologie abgeleitet, die sich am besten zur Realisierung dieses low-cost Touchfloors eignet. Aus der Evaluation geht hervor, dass vor allem optische Touch-Technologien, insbesondere visionsbasierte, für die Umsetzung von kostengünstigen großen Touch-Flächen geeignet sind.
Die für Deutschland verfügbaren Studien zur Digitalen Transformation in klein- und mittelständischen Unternehmen (KMU) sind sich weitgehend einig. KMU tun sich mit dem Thema Digitalisierung schwer. Der vorliegende Beitrag diskutiert, weshalb KMU an der Digitalen Transformation scheitern und was dagegen getan werden kann.
Nowadays almost every major company has a monitoring system and produces log data to analyse their systems. To perform analysation on the log data and to extract experience for future decisions it is important to transform and synchronize different time series. For synchronizing multiple time series several methods are provided so that they are leading to a synchronized uniform time series. This is achieved by using discretisation and approximation methodics. Furthermore the discretisation through ticks is demonstrated, as well as the respectivly illustrated results.
Maintainability assurance techniques are used to control this quality attribute and limit the accumulation of potentially unknown technical debt. Since the industry state of practice and especially the handling of service- and microservice-based systems in this regard are not well covered in scientific literature, we created a survey to gather evidence for a) used processes, tools, and metrics in the industry, b) maintainability-related treatment of systems based on service orientation, and c) influences on developer satisfaction w.r.t. maintainability. 60 software professionals responded to our online questionnaire. The results indicate that using explicit and systematic techniques has benefits for maintainability. The more sophisticated the applied methods the more satisfied participants were with the maintainability of their software while no link to a hindrance in productivity could be established. Other important findings were the absence of architecture-level evolvability control mechanisms as well as a significant neglect of service-oriented particularities for quality assurance. The results suggest that industry has to improve its quality control in these regards to avoid problems with long living service-based software systems.
Digital companies need information systems to implement their business processes end-to-end. BPM systems are promising candidates for that, because they are highly adaptable due to their business process model-driven operation mode. End-to-end processes contain different types of sub-processes that are either procedural, data-driven or business rule-based. Modern BPM systems support modeling notations for all these types of sub-processes. Moreover, end-to-end processes contain parts of shadow processing, so consequently, they must be supported in a performant way, too. BPMN seems to be the adequate notation for modeling these parts due to its procedural nature. Further, BPMN provides several elements that enable the modeling of parallel executions which are very interesting for accelerating shadow processing parts of the process. The present paper will observe the limitations and potentials of BPM systems for a high-performance execution of BPMN models representing shadow processing parts of a business process.
Transforming our food system is important to achieving global climate neutrality and food security. Germany has set a national target of reaching a 30% share in organic farming to support the goal. When looking at the transformation process from conventional to organic farming, it becomes apparent that measures need to be taken to reach this anticipated goal. A particular emphasis of this work is placed on finding a digital solution and process improvements to ensure longevity and efficiency. Interviews with actors along the farm-to-fork value chain were conducted to identify central barriers and drivers of organic transformation. The results of the interviews show firstly, that three subsystems need to be distinguished when talking about the farm-to-fork value chain: (1) farmers, (2) intermediaries, and (3) the canteen system. Although all three subsystems can be combined to form a coherent value chain, they rarely act and communicate beyond the boundaries of their subsystem. Secondly, we were able to allocate primary barriers and drivers to each of the subsystems, highlighting the need to include all three in the transformation process and aim for a comprehensive digital solution. This work explores the potential of a network-based platform to improve the current practice of rigid and strictly hierarchical value chains. We focus on deriving user requirements from the interviews to describe the necessary functionality of the platform to address the identified barriers and exploit existing drivers.
Leveraging textual information for improving decision making in the business process lifecycle
(2015)
Business process implementations fail, because requirements are elicited incompletely. At the same time, a huge amount of unstructured data is not used for decision-making during the business process lifecycle. Data from questionnaires and interviews is collected but not exploited because the effort doing so is too high. Therefore, this paper shows how to leverage textual information for improving decision making in the business process lifecycle. To do so, text mining is used for analyzing questionnaires and interviews.
Purpose
As a response to the increased frequency of disruptive events and intense competition, organizational agility has become a key concept in organizational research. Fostering organizational agility requires leveraging knowledge that exists both outside (exploration) and inside (exploitation) the organization. This research tests the so-called ambidexterity hypothesis, which claims that a balance between exploration and exploitation leads to increased organizational outcomes, including the development of organizational agility. Complementing previously established measurement models on ambidexterity, this research proposes an alternative measurement model to analyze how ambidexterity can enhance organizational agility and, indirectly, performance, taking into consideration the moderating effect of environmental competitiveness.
Design/methodology/approach
A review of existing measurement models for ambidexterity shows that tension, a crucial aspect of ambidexterity, is often neglected. The authors, therefore, develop a new measurement model of ambidexterity to incorporate ambidexterity-induced tension. Using this measurement model, they examine the effect of ambidexterity on the development of entrepreneurial and adaptive agility as well as performance.
Findings
Ambidexterity positively influences both entrepreneurial and adaptive agility, indicating that a balance between exploration and exploitation has superior organizational effects. This finding confirms the ambidexterity hypothesis with respect to organizational agility. Furthermore, both entrepreneurial and adaptive agility drive organizational performance. These two indirect effects via agility fully mediate the impact of ambidexterity on organizational performance. Finally, environmental competitiveness positively moderates the relationship between ambidexterity and adaptive agility.
Originality/value
The findings extend research on ambidexterity by showing its positive effects on organizational agility. Furthermore, the study proposes an alternative operationalization to capture the ambidexterity construct that may lay the groundwork for further applications of the ambidexterity concept.
The digital transformation of our society changes the way we live, work, learn, communicate, and collaborate. The digitization of software-intensive products and services is enabled basically by four megatrends: Cloud computing, big data mobile systems, and social technologies. This disruptive change interacts with all information processes and systems that are important business enablers for the current digital transformation. The internet of things, social collaboration systems for adaptive case management, mobility systems and services for big data in cloud services environments are emerging to support intelligent user-centered and social community systems. Modern enterprises see themselves confronted with an ever growing design space to engineer business models of the future as well as their IT support, respectively. The decision analytics in this field becomes increasingly complex and decision support, particularly for the development and evolution of sustainable enterprise architectures (EA), is duly needed. With the advent of intelligent user-centered and social community systems, the challenging decision processes can be supported in more flexible and intuitive ways. Tapping into these systems and techniques, the engineers and managers of the enterprise architecture become part of a viable enterprise, i.e. a resilient and continuously evolving system that develops innovative business models.
Bei der Bayer AG wird als Lösung für das Enterprise Social Network IBM Connections eingesetzt. Bayer verfolgt das Ziel, die Mitarbeiter/innen weltweit zu vernetzen, die Kommunikation über Bereichsgrenzen hinweg zu unterstützen und um einen Wissens- und Expertenpool bereitzustellen. Im Rahmen eines Relaunches wurde 2012 Connections@Bayer, das vorher nur in Teilkonzernen verfügbar war, auf das gesamte Unternehmen ausgerollt. In einem weiteren Relaunch 2014 führte das Unternehmen ein Update auf die Version 4.5 und eine umfangreiche Kommunikationskampagne durch, die unter den Mitarbeiter/innen Aufmerksamkeit für die Kommunikationsplattform schuf und Neugier weckte. Darin wurde eine Analyse der Schlüsselvorteile der Nutzung von Connections durchgeführt, acht Kernnachrichten erarbeitet und diese auf diversen Kommunikationskanälen im Unternehmen verbreitet. Zudem ließen sich durch die Verwendung von Testimonials die Vorteile für alle Mitarbeitergruppen darstellen. Dieser Relaunch war erfolgreich: Die Nutzerzahlen konnten erweitert werden, die Mitarbeiterzufriedenheit stieg an. Die vorliegende Fallstudie stellt anschaulich dar, dass ein von einer effektiven Kommunikationskampagne begleiteter Relaunch eines Enterprise Social Networks einen nachhaltigen Erfolg herbeiführen kann.
The livestock sector is growing steadily and is responsible for around 18% of global greenhouse‐gas‐emissions, which is more than the global transport sec-tor (Steinfeld et al. 2006). This paper examines the potential of social marketing to reduce meat consumption. The aim is to understand consumers’ motivation in diet choices and to learn what opportunities social marketing can provide to counteract negative environmental and health trends. The authors believe that research to answer this question should start in metropolitan areas, be-cause measures should be especially effective there. Based on the Theory of Planned Behaviour (TPB, Ajzen 1991) and the Technology‐Acceptance‐Model by Huijts et al. (2012), an online‐study with participants from the metropolitan region (n = 708) was conducted in which central socio‐psychological constructs for a meat consumption reduction were examined. It was shown that attitude, personal norm and habit have a critical influence on the intention to reduce meat consumption. A segmentation of consumers based on these factors led to three consumer clusters: vegetarians/flexitarians, potential flexitarians and convinced meat eaters. Potential flexitarians are an especially relevant target group for the development of social‐marketing‐measures to reduce meat consumption. In co‐creation‐workshops with potential flexitarians from the metropolitan region, barriers and benefits of reducing meat consumption were identified. The factors of environmental protection, animal welfare and desire for variety turn out to be the most relevant motivational factors. Based on these factors, consumers proposed a variety of social marketing measures, such as applications and labels to inform about the environmental impact of meat products.
This research evaluates current measurement scales for ambidexterity and proposes a new approach for the measurement of this important construct. We argue that current measurement approaches may be unsuitable to capture the concept of ambidexterity. Through a systematic scale development process, we derive a measurement scale with dual items that simultaneously refer to both dimensions, exploitation and exploration, thus reflecting the true nature of ambidexterity. An extensive pre-test with 39 executives suggests that our scale is suitable for capturing ambidexterity. Our measurement model enhances conceptual clarity of ambidexterity and can serve as a base for future investigations of the concept.
Learning to translate between real world and simulated 3D sensors while transferring task models
(2019)
Learning-based vision tasks are usually specialized on the sensor technology for which data has been labeled. The knowledge of a learned model is simply useless when it comes to data which differs from the data on which the model has been initially trained or if the model should be applied to a totally different imaging or sensor source. New labeled data has to be acquired on which a new model can be trained. Depending on the sensor, this can even get more complicated when the sensor data becomes more abstract and hard to be interpreted and labeled by humans. To enable reuse of models trained for a specific task across different sensors minimizes the data acquisition effort. Therefore, this work focuses on learning sensor models and translating between them, thus aiming for sensor interoperability. We show that even for the complex task of human pose estimation from 3D depth data recorded with different sensors, i.e. a simulated and a Kinect 2TM depth sensor, human pose estimation can greatly improve by translating between sensor models without modifying the original task model. This process especially benefits sensors and applications for which labels and models are difficult if at all possible to retrieve from raw sensor data.
Beim Language Oriented Programming (LOP) erstellt der Entwickler eine Programmiersprache, um ein Problem oder eine Aufgabe in einer bestimmten Domäne zu lösen. Dabei wird die Sprache so entwickelt, dass sie das konzeptuelle Modell des Entwicklers ohne Umdenken umsetzen kann. Diese Sprachen nennt man domänenspezifische Sprachen (DSL). Zur Entwicklung dieser Sprachen werden sogenannte Language Workbenches (LWB) verwendet. Diese Arbeit befasst sich mit der Entwicklung von DSLs als ein Mittel zur Umsetzung von LOP. Durch die Nutzung der LWBs kann man DSLs mit relativ kleinem Aufwand erstellen und einsetzen. Im Fokus dieser Arbeit steht die Entwicklung von "Modularen DSLs". Hierbei werden Kriterien und Voraussetzungen für die Modularisierung betrachtet. Zum Abschluss werden drei Konzepte bestehender Systeme anhand dieser Kriterien betrachtet und bewertet.
On the way to achieving higher degrees of autonomy for vehicles in complicated, ever changing scenarios, the localization problem poses a very important role. Especially the Simultaneous Localization and Mapping (SLAM) problem has been studied greatly in the past. For an autonomous system in the real world, we present a very cost-efficient, robust and very precise localization approach based on GraphSLAM and graph optimization using radar sensors. We are able to prove on a dynamically changing parking lot layout that both mapping and localization accuracy are very high. To evaluate the performance of the mapping algorithm, a highly accurate ground truth map generated from a total station was used. Localization results are compared to a high precision DGPS/INS system. Utilizing these methods, we can show the strong performance of our algorithm.
Die digitale Transformation bezieht sich auf die zunehmende Digitalisierung von Inhalten und Prozessen und die steigende Bedeutung digitaler Medien in Wirtschaft und Gesellschaft. Dabei wird der Wandel u. a. durch die Evolution in der Nutzung des Internets getrieben. Während in der Phase des so genannten Web 1.0 die Publikation und Verbreitung statischer Inhalte im Fokus stand, werden durch das Web 2.0 überwiegend Prozesse der dezentralen Erzeugung und einfachen Verbreitung von User Generated Content stimuliert. Unternehmen müssen auf diese Veränderungen reagieren, um die eigene Wettbewerbsfähigkeit nachhaltig abzusichern. Der vorliegende Beitrag konzentriert sich auf die Weiterentwicklung des Kundenservice. Dieser wurde in den zurückliegenden Jahren von vielen Unternehmen überwiegend als Kostenfaktor mit geringer strategischer Bedeutung eingestuft. Diese Sichtweise hat sich in der digitalen Transformation grundlegend geändert. Kunden können heute Mängel an Produkten und Dienstleistungen durch Foren und Social Media Kanäle sofort und mit hoher Reichweite adressieren. Unternehmen müssen auf den gleichen Kanälen reagieren, um die Multiplikation negativer Sichtweisen einzudämmen und Übertragungseffekte auf traditionelle Medien zu vermeiden. Gleichzeitig entstehen durch digitale Kanäle völlig neue Serviceangebote, die sich nachhaltig auf die unternehmerische Wettbewerbsfähigkeit auswirken. Der vorliegende Beitrag gibt zunächst einen Überblick zu wesentlichen Entwicklungslinien der digitalen Transformation. Auf dieser Grundlage werden die Perspektiven für Unternehmen zur Integration digitaler Medien in die eigene Wertschöpfungskette skizziert. Darüber hinaus steht v. a. die Veränderung des Kundenservice im so genannten Web 2.0 zur Diskussion. Ein Ausblick auf zukünftige Entwicklungen der Digitalisierung rundet den Beitrag entsprechend ab.
Die Bedeutung und Stellung der Informationstechnologie erlebte in den letzten 60 Jahren einen fortlaufenden Wandel. Der anfänglich rein unterstützende Charakter entwickelte sich immer mehr zu einem wichtigen Bestandteil der Aufbau- und Ablauforganisation im Unternehmen. Ein definiertes IT-Servicemanagement im Unternehmen sieht sich mittlerweile gleichgeordnet mit den restlichen Fachabteilungen, tritt mit seinen Leistungen als Dienstleister auf und betrachtet die Fachabteilungen als „Kunde“. Neue Technologien und Innovationen und die daraus resultierenden Neudefinitionen bestehender Anforderungen sollen im Rahmen der Digitalisierung in Unternehmen positive Effekte zeigen. IT Infrastructure Library (ITIL) wird als Framework für IT-Servicemanagement in der Industrie und im öffentlichen Dienst genutzt. Der Ansatz von ITIL unterstützte den Kulturwandel und sensibilisierte das Management und die Mitarbeiter darin, serviceorientiert zu denken. Da dieser Ansatz einen vordefinierten, zyklischen Ablauf hat, könnten schnell eintreffende Kundenanforderungen nicht fristgerecht umgesetzt werden, weshalb agile Methoden wie der DevOps-Ansatz in den Vordergrund rücken. Die Herausforderung besteht darin, den Kulturwandel bei der Einführung von DevOps in bestehenden ITIL-Strukturen in Unternehmen zu fördern.
Über die letzten Jahre nehmen die Verkehrsunfälle zwischen Fahrzeugen und Fahrrädern und Motorrädern immer weiter zu. Die Ursache ist meistens eine unachtsam geöffnete Fahrzeugtür, mit der ein anfahrender Zweiradfahrer kollidiert. Diese Unfälle können verheerende Folgen für alle Beteiligten haben. Aus diesem Grund soll der technologische Fortschritt, welcher sich durch die gesamte Automobilbranche zieht, um eine zusätzliche Komponente erweitert werden. Hierbei handelt es sich um ein System für Zweiradfahrer, welches eine sich öffnende Fahrzeugtür frühzeitig erkennen soll, den Fahrer somit frühzeitig warnen kann und gegebenenfalls Strategien zu Unfallvermeidung einleiten kann. Dieses Konzept soll die Entwicklung des Systems vorgeben und grundlegend erläutern.
EAM ist ein holistischer Ansatz, um komplexe IT- und Unternehmensstrukturen darzustellen. Dabei ist es von zentraler Bedeutung, diese Strukturen möglichst komplett und übersichtlich zu visualisieren. Ein Ansatz, dies zu erreichen, ist eine multiperspektivische Darstellung von mehreren Views in einem Architekturcockpit. Dabei können mehrere Views simultan betrachtet und analysiert werden. Dadurch ist es möglich, die Auswirkungen einer Analyse des Views eines Stakeholders simultan aus den Views anderer Stakeholder betrachten zu können, um eventuelle Wechselwirkungen zu erkennen und einen allgemeinen Überblick über die Unternehmensarchitektur zu behalten. In dieser Arbeit zeigen wir, von der Konzeption über die Umsetzung bis zu einem Anwendungsbeispiel, wie ein solches Architekturcockpit realisiert werden kann.
Der Beitrag stellt ein zentrales Denkraster für die Konzeption eines ganzheitlichen und langfristigen Performance-Management vor. Darin werden fünf gleichberechtigte Teildisziplinen erläutert, die, in ihrer Ausprägung und Kombination, die Themen- und Gestaltungskomplexität eines Leistungsmanagements aufzeigen. Ziel ist es, durch eine leicht verständliche Systematik das komplexe Thema Performance-Management und seine Zusammenhänge begreifbar und kommunizierbar zu machen, ohne dabei ein allgemeingültiges Rezept zu liefern.
Im Rahmen dieser Arbeit wurde eine Software-Architektur entwickelt, mit der sich Interaktionen zwischen autonomen Fahrzeugen und Passanten im Straßenverkehr in einer simulierten Umgebung untersuchen lassen. Hierbei wird das autonome Fahrzeug durch einen externen Fahrsimulator gesteuert. Der Einsatz eines Motion-Capture-Systems ermöglicht dabei die Aufzeichnung und Übertragungen der Bewegungsdaten von Passant und Fahrer in die virtuelle Umgebung. Durch den Einsatz von head-mounted Displays sollen Akteure die virtuelle Umgebung möglichst als real empfinden. Auf Basis der entwickelten Software-Architektur wurde eine Simulationsumgebung realisiert, in der Interaktionen zwischen einem Passant und einem autonomem Fahrzeug untersucht werden können. Das Projekt soll das Potential von Motion-Capture gestützten Simulationsumgebungen für die Konzeption und Entwicklung von autonomen Fahrsystemen aufzeigen.
War Anfang des Jahrtausends der Wertbeitrag der IT zum Unternehmenserfolg noch umstritten, so negieren diesen heute nur noch die wenigsten Geschäftsführer. Wie Wertschöpfung durch Alignment von Unternehmens- und IT-Strategie mittels passender IT-Architekturen erzeugt wird, scheint für kleine und mittlere Unternehmen (KMU) verschiedenster Branchen noch immer mysteriös. Besonders fatal ist diese Lücke in den KMU der Kultur- und Kreativwirtschaft, die klassischen Industriesektoren als Innovationslieferanten dienen. An dieser Stelle setzt der vorliegende Bericht an. Er baut auf den Ergebnissen des Forschungsprojekts KonfIT-SSC auf, das in den vergangenen Jahren die Möglichkeit erforschte, mit Produktkonfiguratoren den „strategical fit“ zwischen Business und IT-Strukturen zu bewerkstelligen. Die zentrale Herausforderung bei diesem Vorhaben war es, Daten über Informationssystemstrukturen und die sie bestimmenden Ökosysteme so zu erheben, dass sie einer formalen Modellierung von Regelwerken und der Konfiguration von Geschäftsarchitekturen zugänglich werden. Der vorliegende Bericht liefert Antworten auf die Fragen, wie sich passende IT-Service Strategien für Unternehmen der Kultur- und Kreativwirtschaft erreichen lassen, welchen Beitrag Produktkonfiguratoren dabei liefern können und mit welchen Methoden sich Daten gewinnen lassen, um generische IT-Architekturen für KMU der Kreativbranche definieren zu können. Dabei werden im Verlauf neben den Antworten auf die wissenschaftlichen Fragestellungen auch die Ergebnisse der einzelnen Schritte zur Lösung der Aufgabenstellung in Form eines handelsüblichen Konfigurators dokumentiert. Als Methoden im Rahmen des Vorgehens kommen dabei zur Datengewinnung ein klassischer Literature Review, eine Online-Befragung sowie fünf Fallstudien in kleinen und mittleren Unternehmen der Werbebranche, aber auch Interviews mit Experten zum Einsatz. Bei der Analyse der Daten werden die Modellierung von Wertschöpfungsnetzen (e3value und i*), aber auch die Referenzmodellierung von Unternehmensarchitekturen verwendet. Abschließend wird das Vorgehen bei der Entwicklung der Konfigurationsmodelle (Regelwerke) und der Implementierung erläutert.
Learning and teaching requires the transfer of knowledge from one person to another. Due to the relevance of knowledge many models have been developed for knowledge transfer. However, the process of knowledge transfer has not yet been described completely and the approaches are too vague to facilitate its implementation. This paper contributes to a better understanding of knowledge transfer to support knowledge transfer in teaching. To address this challenge, we depict a layered model for knowledge transfer. The model structures the transfer in several steps and thus identifies major influencing factors. The paper describes the knowledge transfer from one person to another step by step. An example in the area of teaching business process management illuminates the process. The main contribution of this paper is the development of a layered model and its application in teaching.
Knowledge is an important resource, whose transfer is still not completely understood. The underlying belief of this thesis is that knowledge cannot be transferred directly from one person to another but must be converted for the transfer and therefore is subject to loss of knowledge and misunderstanding. This thesis proposes a new model for knowledge transfer and empirically evaluates this model. The model is based on the belief that knowledge must be encoded by the sender to transfer it to the receiver, who has to decode the message to obtain knowledge.
To prepare for the model this thesis provides an overview about models for knowledge transfer and factors that influence knowledge transfer. The proposed theoretical model for knowledge transfer is implemented in a prototype to demonstrate its applicability. The model describes the influence of the four layers, namely code, syntactic, semantic, and pragmatic layers, on the encoding and decoding of the message. The precise description of the influencing factors and the overlapping knowledge from sender and receiver facilitate its implementation.
The application area of the layered model for knowledge transfer was chosen to be business process modelling. Business processes incorporate an important knowledge resource of an organisation as they describe the procedures for the production of products and services. The implementation in a software prototype allows a precise description of the process by adding semantic to the simple business process modelling language used.
This thesis contributes to the body of knowledge by providing a new model for knowledge transfer, which shows the process of knowledge transfer in greater detail and highlights influencing factors. The implementation in the area of business process modelling reveals the support provided by the model. An expert evaluation indicates that the implementation of the proposed model supports knowledge transfer in business process modelling. The results of the qualitative evaluation are supported by the findings of a qualitative evaluation, performed as a quasi-experiment with a pre-test/post-test design and two experimental groups and one control group. Mann-Whitney U tests indicated that the group that used the tool that implemented the layered model performed significantly better in terms of completeness (the degree of completeness achieved in the transfer) in comparison with the group that used a standard BPM tool (Z = 3.057, p = 0.002, r = 0.59) and the control group that used pen and paper (Z = 3.859, p < 0.001, r = 0.72). The experiment indicates that the implementation of the layered model supports the creation of a business process and facilitates a more precise representation.
An autonomous vehicle is a robotic vehicle with decision and action capability capable of performing assigned tasks without or with minimal human intervention. Autonomous cars have been in development for many years. The Society of Automotive Engineers (SAE International) published in 2014 a classification in five levels of driving automation, with level 0 corresponding to completely manual driving, and level 5 to an ideal dream where the vehicle would be able to navigate entirely autonomously for all missions and in all environments. This work addressed the navigation of an autonomous vehicle in general. We focus on one of the most complex scenarios of the road network and crossing of road intersections. In this paper, the critical features of autonomous intelligent vehicles are reviewed. Furthermore, the associated problems are presented, and the most advanced solutions are derived. This article aims to allow a novice in this field to understand the different facets of localization and perception problems for autonomous vehicles.
JumpAR kombiniert die Welt der Augmented Reality (AR) mit dem weltbekannten Jump ’n’ Run Genre in einem Mobile Game. Der Spieler kreiert einen individuellen Spielparcours in seiner realen Umgebung und navigiert seine Spielfigur auf virtuellen Plattformen durch diesen. Der mit Unity entwickelte JumpAR Prototyp wurde nach Umsetzungen der Grundfunktionen und Mechaniken im Rahmen eines Nutzertests analysiert. Die Integration von echten Gegenständen aus dem Umfeld des Spielers führt im Spielfluss zu einer starken Verknüpfung der virtuellen und realen Welt, was eine neue AR-Interaktionsform für Handyspiele darstellt.
In any autonomous driving system, the map for localization plays a vital part that is often underestimated. The map describes the world around the vehicle outside of the sensor view and is a main input into the decision making process in highly complicated scenarios. Thus there are strict requirements towards the accuracy and timeliness of the map. We present a robust and reliable approach towards crowd based mapping using a GraphSLAM framework based on radar sensors. We show on a parking lot that even in dynamically changing environments, the localization results are very accurate and reliable even in unexplored terrain without any map data. This can be achieved by collaborative map updates from multiple vehicles. To show these claims experimentally, the Joint Graph Optimization is compared to the ground truth on an industrial parking space. Mapping performance is evaluated using a dense map from a total station as reference and localization results are compared with a deeply coupled DGPS/INS system.
Durch Industrie 4.0 kann die individuelle Fertigung von kleineren Stückzahlen zu geringen Kosten ermöglicht werden. Dafür müssen alle Anlagen miteinander vernetzt werden, um Daten austauschen und kommunizieren zu können. Durch die Vernetzung können neue Risiken und Gefahren entstehen. In dieser Arbeit wird die ITSicherheit in der Industrie 4.0 anhand möglichen Bedrohungsszenarien, Herausforderungen und Gegenmaßnahmen evaluiert. Dabei wird untersucht, welche Möglichkeiten Industrieunternehmen haben, um Hackerangriffen vorzubeugen und ob bereits etablierte Sicherheitskonzepte für industrielle Anlagen einfach übernommen werden können.
In den letzten Jahren beschäftigten sich Forscher und Automobilhersteller mit den Voraussetzungen für die Einführung von autonomem Fahren. Für Innovationen und Geschäftsmodelle im Bereich der intelligenten Mobilität, aber auch innerhalb der digitalen Wertschöpfungskette, spielen generell Zuverlässigkeit und Qualität der digitalen Datenübertragung eine entscheidende Rolle. Bevor das autonome Fahren vollständig eingeführt wird, muss man feststellen, welche Anforderungen an die digitale Infrastruktur beachtet werden müssen, gleichzeitig muss die Bedrohungslandschaft für autonomes Fahren analysiert werden.
Die folgende Arbeit beschäftigt sich damit, die Anforderungen und Gefahren zu analysieren und allgemeine Handlungsempfehlungen vorzuschlagen.
IT governance: current state of and future perspectives on the concept of agility in IT governance
(2020)
Digital transformation has changed corporate reality and, with that, corporates’ IT environments and IT governance (ITG). As such, the perspective of ITG has shifted from the design of a relatively stable, closed and controllable system of a self-sufficient enterprise to a relatively fluid, open, agile and transformational system of networked co-adaptive entities. Related to the paradigm shift in ITG, this thesis aims to conceptualize a framework to integrate the concept of agility into the traditional ITG framework and to test the effects of such an extended ITG framework on corporate performance.
To do so, the thesis uses literature research and a mixed method design by blending both qualitative and quantitative research methods. Given the poorly understood situation of the agile mechanisms within the ITG framework, the building process of this thesis’ research model requires an adaptive and flexible approach which involves four different research phases. The initial a priori research model based on a comprehensive review of the extant literature is critically examined and refined at the end of each research phase, which later forms the basis of a subsequent research phase. As a result, the final research model provides guidance on how the conceptualized framework leads to better business/IT alignment as well as how business/IT alignment can mediate the effectiveness of such an extended ITG framework on corporate performance.
The first research phase explores the current state of literature with a focus on the ITG-corporate performance association. This analysis identifies five perspectives with respect to the relationship between ITG and corporate performance. The main variables lead to the perspectives of business/IT alignment, IT leadership, IT capability and process performance, resource relatedness and culture. Furthermore, the analysis presents core aspects explored within the identified perspectives that could act as potential mediators or moderators in the relationship between ITG and corporate performance.
The second research phase investigates the agile aspect of an effective ITG framework in the dynamic contemporary world through a qualitative study. Gleaned from 46 semi-structured interviews across various industries with governance experts, the study identifies 25 agile ITG mechanisms and 22 traditional ITG mechanisms that corporations use to master digital transformation projects. Moreover, the research offers two key patterns indicating to a call for ambidextrous ITG, with corporations alternating between stability and agility in their ITG mechanisms.
In research phase three, a scale development process is conducted in order to develop the agile items explored in research phase two. Through 56 qualitative interviews with professionals the evaluation uncovers 46 agile governance mechanisms. Moreover, these dimensions are rated by 29 experts to identify the most effective ones. This leads to the identification of six structure elements, eight processes, and eight relational mechanisms.
Finally, in research phase four a quantitative research approach through a survey of 400 respondents is established to test and predict the formulated relationships by using the partial least squares structural equation modelling (PLS-SEM) method. The results provide evidence for a strong causal relationship among an expanded ITG concept, business/IT alignment, and corporate performance. These findings reveal that the agile ITG mechanisms within an effective ITG framework seem critical in today’s digital age.
This research is unique in exploring the combination of traditional and agile ITG mechanisms. It contributes to the theoretical base by integrating and extending the literature on ITG, business/IT alignment, ambidexterity and agility, all of which have long been recognized as critical for achieving organizational goals. In summary, this work presents an original analysis of an effective ITG framework for digital transformation by including the agile aspect within the ITG construct. It highlights that is not enough to apply only traditional mechanisms to achieve effective business/IT alignment in today’s digital age; agile ITG mechanisms are also needed. Therefore, a novel ITG framework following an ambidextrous approach is provided consisting of traditional ITG mechanisms as well as newly developed agile ITG practices. This thesis also demonstrates that agile ITG mechanisms can be measured independently of traditional ITG mechanisms within one causal model. This is an important theoretical outcome that allows the current state of ITG to be assessed in two distinct dimensions, offering various pathways for further research on the different antecedents and effects of traditional and agile ITG mechanisms. Furthermore, this thesis makes practical contributions by highlighting the need to develop a basic governance framework powered by traditional ITG mechanisms and simultaneously increase agility in ITG mechanisms. The results imply that corporations might be even more successful if they include both traditional and agile mechanisms in their ITG framework. In this way, the uncovered agile ITG practices may provide a template for CIOs to derive their own mechanisms in following an ambidextrous approach that is suitable for their corporation.
Information technology (IT) plays an essential role in organizational innovation adoption. As such, IT governance (ITG) is paramount in accompanying IT to allow innovation. However, the traditional concept of ITG to control the formulation and implementation of IT strategy is not fully equipped to deal with the current changes occurring in the digital age. Today’s ITG needs an agile approach that can respond to changing dynamics. Consequently, companies are relying heavily on agile strategies to secure better company performance. This paper aims to clarify how organizations can implement agile ITG. To do so, this study conducted 56 qualitative interviews with professionals from the banking industry to identify agile dimensions within the governance construct. The qualitative evaluation uncovered 46 agile governance dimensions. Moreover, these dimensions were rated by 29 experts to identify the most effective ones. This led to the identification of six structure elements, eight processes, and eight relational mechanisms.
For years, agile methods are considered the most promising route toward successful software development, and a considerable number of published studies the (successful) use of agile methods and reports on the benefits companies have from adopting agile methods. Yet, since the world is not black or white, the question for what happened to the traditional models arises. Are traditional models replaced by agile methods? How is the transformation toward Agile managed, and, moreover, where did it start? With this paper we close a gap in literature by studying the general process use over time to investigate how traditional and agile methods are used. Is there coexistence or do agile methods accelerate the traditional processes’ extinction? The findings of our literature study comprise two major results: First, studies and reliable numbers on the general process model use are rare, i.e., we lack quantitative data on the actual process use and, thus, we often lack the ability to ground process-related research in practically relevant issues. Second, despite the assumed dominance of agile methods, our results clearly show that companies enact context-specific hybrid solutions in which traditional and agile development approaches are used in combination.
The paper describes how eye-tracking can be used to explore electronic patient records (EPR) in a sterile environment. As an information display, we used a system that we developed for the presentation of patient data and for supporting surgical hand disinfection. The eye-tracking was performed using the Tobii Eye Tracker 4C, and the connection between the eye-tracker and the HTML website was realized using the Tobii EyeX Chrome Extension. Interactions with the EPR are triggered by fixations of icons. The interaction was working as intended, but test persons reported a high mental load while using the system.
Accurate and safe neurosurgical intervention can be affected by intra-operative tissue deformation, known as brain-shift. In this study, we propose an automatic, fast, and accurate deformable method, called iRegNet, for registering pre-operative magnetic resonance images to intra-operative ultrasound volumes to compensate for brain-shift. iRegNet is a robust end-to-end deep learning approach for the non-linear registration of MRI-iUS images in the context of image-guided neurosurgery. Pre-operative MRI (as moving image) and iUS (as fixed image) are first appended to our convolutional neural network, after which a non-rigid transformation field is estimated. The MRI image is then transformed using the output displacement field to the iUS coordinate system. Extensive experiments have been conducted on two multi-location databases, which are the BITE and the RESECT. Quantitatively, iRegNet reduced the mean landmark errors from pre-registration value of (4.18 ± 1.84 and 5.35 ± 4.19 mm) to the lowest value of (1.47 ± 0.61 and 0.84 ± 0.16 mm) for the BITE and RESECT datasets, respectively. Additional qualitative validation of this study was conducted by two expert neurosurgeons through overlaying MRI-iUS pairs before and after the deformable registration. Experimental findings show that our proposed iRegNet is fast and achieves state-of-the-art accuracies outperforming state-of-the-art approaches. Furthermore, the proposed iRegNet can deliver competitive results, even in the case of non-trained images as proof of its generality and can therefore be valuable in intra-operative neurosurgical guidance.
We introduce IPA-IDX – an approach to handle index modifications modern storage technologies (NVM, Flash) as physical in-place appends, using simplified physiological log records. IPA-IDX provides similar performance and longevity advantages for indexes as basic IPA [5] does for tables. The selective application of IPA-IDX and basic IPA to certain regions and objects, lowers the GC overhead by over 60%, while keeping the total space overhead to 2%. The combined effect of IPA and IPA-IDX increases performance by 28%.
Im Rahmen der wissenschaftlichen Vertiefung soll auf Basis der vorhandenen Ansätze das IT-Risikomanagement evaluiert werden. Hierbei soll die Frage, inwiefern das IT-Risikomanagement dem Unternehmen eine Hilfestellung bieten kann, geklärt und anschließend anhand von zwei Fallbeispielen dargestellt werden.
In recent decades, it can be observed that a steady increase in the volume of tourism is a stable trend. To offer travel opportunities to all groups, it is also necessary to prepare offers for people in need of long-term care or people with disabilities. One of the ways to improve accessibility could be digital technologies, which could help in planning as well as in carrying out trips. In the work presented, a study of barriers was first conducted, which led to selecting technologies for a test setup after analysis. The main focus was on a mobile app with travel information and 360° tours. The evaluation results showed that both technologies could increase accessibility, but some essential aspects (such as usability, completeness, relevance, etc.) need to be considered when implementing them.
Introduction to the special issue on self‑managing and hardware‑optimized database systems 2022
(2023)
Data management systems have evolved in terms of functionality, performance characteristics, complexity, and variety during the last 40 years. Particularly, the relational database management systems and the big data systems (e.g., Key-Value stores, Document stores, Graph stores and Graph Computation Systems, Spark, MapReduce/Hadoop, or Data Stream Processing Systems) have evolved with novel additions and extensions. However, the systems administration and tasks have become highly complex and expensive, especially given the simultaneous and rapid hardware evolution in processors, memory, storage, or networking. These developments present new open problems and challenges to data management systems as well as new opportunities.
The SMDB (International Workshop on Self-Managing Database Systems) and HardBD&Active (Joint International Workshop on Big Data Management on Emerging Hardware and Data Management on Virtualized Active Systems) workshops organized in conjunction with the IEEE ICDE (International Conference on Data Engineering) offered two distinct platforms for examining the above system-related challenges from different perspectives. The SMDB workshop looks into developing autonomic or self-* features in database and data management systems to tackle complex administrative tasks, while the HardBD&Active workshop focuses on harnessing hardware technologies to enhance efficiency and performance of data processing and management tasks. As a result of these workshops, we are delighted to present the third special issue of DAPD titled “Self-Managing and Hardware-Optimized Database Systems 2022,” which showcases the best contributions from the SMDB 2021/2022 and HardBD&Active 2021/2022 workshops.
Digitization is the use of digital technologies for creating innovative digital business models and transforming existing business models, processes and systems. Digitization creates profound changes in the economy and society. Information is often captured and processed without human intervention using digital means. Digitization impacts nearly all products and services as well as the customer and the value-creation perspective.
Introducing continuous experimentation in large software-intensive product and service organisations
(2017)
Software development in highly dynamic environments imposes high risks to development organizations. One such risk is that the developed software may be of only little or no value to customers, wasting the invested development efforts.Continuous experiment ation, as an experiment-driven development approach, may reduce such development risks by iteratively testing product and service assumptions that are critical to the success of the software. Although several experiment-driven development approaches are available, there is little guidance available on how to introduce continuous experimentation into an organization. This article presents a multiple-case study that aims at better understanding the process of introducing continuous experimentation into an organization with an already established development process. The results from the study show that companies are open to adopting such an approach and learning throughout the introduction process. Several benefits were obtained, such as reduced development efforts, deeper customer insights, and better support for development decisions. Challenges included complex stakeholder structures, difficulties in defining success criteria, and building experimen- tation skills. Our findings indicate that organizational factors may limit the benefits of experimentation. Moreover, introducing continuous experimentation requires fundamental changes in how companies operate, and a systematic introduction process can increase the chances of a successful start.
Intra-operative fluoroscopy-guided assistance system for transcatheter aortic valve implantation
(2014)
A new surgical assistance system has been developed to assist the correct positioning of the AVP during transapical TAVI. The developed assistance system automatically defines the target area for implanting the AVP under live 2-D fluoroscopy guidance. Moreover, this surgical assistance system works with low levels of contrast agent for the final deployment of AVP, reducing therefore long-term negative effects, such as renal failure in the elderly and high-risk patients.
Internet of Things (IoT) provides a strong platform for computer users to connect objects, devices, and people to the Internet for exchanging or sharing of information with each other. IoT is growing rapidly and is expected to adapt to disciplines such as manufacturing, agriculture, healthcare, and robotics. Furthermore, the new concept of IoT is proposed and shown, especially for robotics areas as Internet of Robotics Things (IoRT). IoRT is a mixed structure of diverse technologies such as cloud computing, artificial intelligence, and machine learning. However, to promote and realize IoRT, digitization and digital transformation should be proceeded and implemented in the robotics enterprise. In this paper, we propose and architecture framework for IoRT-based digital platforms an verify it using a planned case in a global robotics enterprise. The associated challenges and future research directions in this field are also presented.
Lehre und Lernen unterliegt einem stetigen Wandel, wobei Interaktion als ein zentrales Element der Motivationssteigerung im Lernkontext angesehen wird. Der vorliegende Beitrag zeigt verschiedene Ansätze zur Gestaltung von interaktivem und kollaborativem Lehren und Lernen in einem virtuellen Klassenzimmer auf und stellt ein Beispiel für die Umsetzung und den Einsatz eines solchen Systems vor. Die Mehrwerte und Erfolgsfaktoren, die sich beim Einsatz virtueller Klassenzimmer und deren Gestaltung in Form einer interaktiven blended-learning Umgebung ergeben, werden dargestellt und diskutiert. Mit dem System Accelerator wird eine CSILT (Computer Supported Interactive Learning and Teaching)-Umgebung vorgestellt, in der diese Faktoren zum Einsatz kommen.
In der Orthopädie werden Robotersysteme bereits seit mehreren Jahren erfolgreich unterstützend eingesetzt. Dieser Ansatz erfordert die vorgelagerte Erstellung eines digitalen Modells auf Basis von medizinischen Bilddatensätzen. Die Erstellung und Überprüfung der Modelle soll in einer browserbasierten Client- Server-Anwendung erfolgen. Hierfür ist die Darstellung von zweidimensionalen und dreidimensionalen Datensätzen erforderlich. Basis dieses Papers ist die Entwicklung eines Ansatzes zur interaktiven, browserbasierten dreidimensionalen Darstellung medizinischer Planungsdaten. Die Anwendung stellt ein Proof of Concept dar, ob die bestehenden Desktopanwendungen zur Darstellung von Planungsdaten ersetzt werden können. Mit Hilfe des Frameworks AMI.js wurde die Anwendung umgesetzt. Sie erfüllt alle definierten Anforderungen und kann somit die aktuellen Desktopanwendungen ersetzen.
Die Bereitstellung klinischer Informationen im Operationssaal ist ein wichtiger Aspekt zur Unterstützung des chirurgischen Teams. Die roboter-assistierte Ösophagusresektion ist ein besonders komplexer Eingriff, der Potenzial zur workflowbasierten Unterstützung bietet. Wir präsentieren erste Ergebnisse der Entwicklung eines Checklisten-Tools mit der zugrundeliegenden Modellierung des chirurgischen Workflows und Informationsbedarf der Chirurgen. Das Checklisten-Tool zeigt hierfür die durchzuführenden Schritte chronologisch an und stellt zusätzliche Informationen kontextadaptiert bereit. Eine automatische Dokumentation von Start- und Endzeiten einzelner OP-Phasen und Schritte soll zukünftige Prozessanalysen der Operation ermöglichen.
Diese Arbeit befasst sich mit möglichen Eingabegeräten für VR-Anwendungen, die mit HMDs betrachtet werden. Es wird überprüft, ob grundlegende Interaktionsmöglichkeiten wie Navigation durch den Raum, Texteingabe und Objektauswahl mit den evaluierten Geräten umsetzbar ist. Untersucht werden der Leap Motion Controller, die Kinect 2, das Myo-Armband, der Xbox-Controller und die Razer Hydra.
Companies are constantly changing their business process models. In team environments, different versions of a process model are created at the same time. These versions of a process model need to be merged from time to time to consolidate changes and create a new common version.
In this short paper, we propose a solution for modifying a merge result. The goal is to create a meaningful merge result by adding connector nodes to the model at specific locations. This increases the amount of possible result models and reduces additional implementation effort.
The increasing heterogenecity of students at German Universities of Applied Sciences and the growing importance of digitization call for a rethinking of teaching and learning within higher education. In the next years, changing the learning ecosystem by developing and reflecting upon new teaching and learning techniques using methods of digitalization will be both - most relevant and very challenging. The following article introduces two different learning scenarios, which exemplify the implementation of new educational models that allow discontinuity of time and place, technology and process in teaching and learning. Within a blended learning apporach, the first learning scenario aims at adapting and individualizing the knowledge transfer in the course Foundations of Computer Science by providing knowledge individually and situation-specifically. The second learning scenario proposes a web-based tool to facilitate digital learning environments and thus digital learning communities and the possibility of computer-supported learning. The overall aim of both learning scenarios is to enhance learning for diverse groups by providing a different smart learning ecosystem in stepping away from a teacher-based to a student-centered approach. Both learning scenarios exemplarily represent the educational vision of Reutlingen University - its development into an interactive university.
Analysis and planning of Enterprise Architectures (EA) is a complex task for stakeholders. The change of one architecture element has impact on multiple other elements because of manifold relationships and interactions between them. The interactive cockpit approach presented in this paper supports stakeholders planning and analyzing EAs and to tackle the intrinsic complexity. This approach supplies a cockpit with multiple viewpoints to put relevant information side-by-side without losing the context combined with interaction functionality. In this paper, we develop such cockpit starting with relevant use cases, describing a potential design based on well-established foundations in EA modeling, and outline an exemplary usage scenario.
Access to clinical information during interventions is an important aspect to support the surgeon and his team in the OR. The OR-Pad research project aims at displaying clinically relevant information close to the patient during surgery. With the OR-Pad system, the surgeon shall be able to access case-specific information, displayed on a sterile-packaged, portable display device. Therefore, information shall be prepared before surgery and also be available afterwards. The project follows an user-centered design process. Within the third iteration, the interaction concept was finalized, resulting in an application that can be used in two modes, mobile and intraoperative, to support the surgeon before/after and during surgery, respectively. By supporting the surgeon perioperatively, it is expected to improve the information situation in the OR and thereby the quality of surgical results. Based on this concept, the system architecture was designed in detail, using a client-server architecture. Components, communication interfaces, exchanged data, and intended standards for data exchange of the OR-Pad system including connecting systems were conceived. Expert interviews by using a clickable prototype were conducted to evaluate the concepts.