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Das Pariser Klimaschutzabkommen von 2015 fordert die Begrenzung der globalen Erwärmung auf "deutlich unter" 2 Grad Celsius gegenüber der vorindustriellen Zeit. Zwar wurde es von der internationalen Staatengemeinschaft anerkannt, jedoch reichen die national festgelegten Beiträge (NDCs) bisher nicht aus, um das Ziel zu erreichen. Neben der "Emissionslücke" besteht eine große Kluft zwischen naturwissenschaftlichem und öffentlichem Verständnis über den Klimawandel. Während die Besorgnis über den Klimawandel steigt, sehen die meisten Menschen den Klimawandel nicht als ernsthafte Bedrohung für sich selbst und Ansichten über den Klimawandel sind politisch polarisiert. Konventionelle Kommunikationsansätze haben die Lücke zwischen dem wissenschaftlichen und öffentlichen Verständnis über die durch den Klimawandel entstehenden Bedrohungen nicht geschlossen. Hier wird mit dem simulationsbasierten Rollenspiel World Climate ein innovativer Ansatz für die Klimakommunikation vorgestellt: ein soziales, einnehmendes Rollenspiel bei der Entscheidungsfindung im Klimaschutz ist mit einem interaktiven Computermodell kombiniert, das eine sofortige Rückmeldung über die erwarteten Ergebnisse von Entscheidungen liefert. Die Teilnehmenden erfahren mehr über den Klimawandel und erleben sogleich die soziale Dynamik der Verhandlungen. In diesem Beitrag werden die Ergebnisse einer Studie über Auswirkungen von World Climate präsentiert.
The paper analyses the importance of List's views on growth and integration from the perspective of modern approaches to economic growth and international economics. Furthermore, some ideas will be presented on how List's ideas could help to explain and understand current economic developments, such as the crisis of the European Union or the new form of isolationism of the United States of America.
The use of gamification in workplace learning to encourage employee motivation and engagement
(2019)
When we think about playing a game, be it a card game, board game, sport, or video game, we generally associate the act of playing with a positive experience like having fun, enjoying the interaction with others, or feeling a greater motivation to reach a certain goal. By contrast, workplace learning is often perceived as being dull. Employees are likely at some point in their career to find themselves stuck in a rigidly defined seminar for a long period of time or in front of their computer navigating through a mandatory e-learning course on a dry topic such as standards of business conduct of safety policies.
In recent years, organizations have tried to leverage the motivating quality of games for more serious learning contexts. Gamification entails transferring those elements and principles from games to nongaming context that improve user experience and engagement. In this chapter, we will specifically focus on the context of workplace learning.
Many researchers have explored the phenomenon of intercultural communication since Edward T. Hall first brought it to light in the late 1950s. Although the literature is quite extensive, the ongoing sociopolitical struggles are evidence that even in the twenty-first century, society has limited intercultural as well as intracultural communication competence. This limited understanding continues to bring about discord in every facet of life, including work.
The modern workforce is expected to possess certain knowledge, skills, and attitudes that are inherently different from those expected from previous generations. Due to globalization, intercultural competence and highly effective communication skills are at the top of the list - a working knowledge of English as the lingua franca of today's business world can be considered as a first step.
There is no denying that organizations, whether domestic or global, whether educational, governmental, or business, are undergoing rapid transformation. However, what is causing it? Prompted by the need to remain relevant and competitive, organizations constantly try to reinvent themselves. Those that do not, according to the laws of economics, will simply serve no purpose and will eventually cease to exist. Regardless of sector or industry, an organization's success pivots around its human talent. Hence, it is crucial to manage it and cultivate certain traits, knowledge, and skills. In today's global economy, organizations are more interconnected than ever before and thus the challenges they face require that employees possess not only expert knowledge, problem-solving, cross-cultural, and cross-functional teaming skills, but also good communications skills and agile thinking.
Seit über 160 Jahren ist die Hochschule Reutlingen ein Innovationsmtor in der Region. Die Webschule zur Förderung der Textilindustrie entwickelt sich in dieser Zeit zu einer der größten Hochschulen für angewandte Wissenschaften im Land. An fünf Fakultäten studieren mehr als 5500 Fach- und Führungskräfte von morgen - praxisnah und mit internationaler Ausrichtung.
Research organisations are not only contributing to sustainable development but also contribute to scientific findings. As key influencers of innovation; employers and publicly funded research organisations not only have the social mandate to deal with their responsibilities regarding the environment and society, but also drive to understand their social responsibility for their employees and the impact on research and operational processes. Sponsored by the German Federal Ministry for Education and Research (BMBF), this paper presents the results of the joint research project; LENA—Guidelines for Sustainability Management and describes how 3 of Germany’s biggest research organisations (Fraunhofer-Gesellschaft, Leibniz Association and Helmholtz Association) face current challenges in human resource management of research organisations by the integration of a common understanding of sustainability and a broad-based framework. The empirical basis is built by a qualitative organisational ethnographical study which reflects the expert knowledge, everyday experiences and the subject-oriented interpretation of sustainability in human resource management. The result derives concrete recommendations for the institutional practice and offers structured and methodologically proven options for action addressing the stakeholders in human resource management in research institutions.