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This book presents an empirical investigation of the efforts that multinational pharmaceutical companies take in order to find a business model that allows for a profitable access to the Bottom of the Pyramid (BoP) markets. The Bottom of the Pyramid in Africa is frequently mentioned as an attractive market due to its sheer size. Yet most companies struggle to access it because of the low price level, difficult physical market access and challenges when it comes to payment.
More specifically, the book investigates the following business model-related questions: Do pharmaceutical companies provide products that meet the needs of the BoP? What characterizes the value generation of the company? What revenue model leads to a profitable business, and what role does a network of partners play in the business model?
Findings reveal that there is no ‘one-size-fits-all’ answer to these questions. Providing continuous availability, affordability at a good quality of goods and services, creating health awareness, as well as localizing business to achieve a level of inclusivenessare essential prerequisites for success. In the last chapter this book provides a business model prototype that accounts for these key success factors for business at the Bottom of the Pyramid and points to further research topics.
Dieser Beitrag gibt einen Überblick über die verschiedenen Möglichkeiten der Bilanzierung einens Initial Coin Offerings (ICO) beim Emittenten auf der Passivseite nach den Regelungen der IFRS. Ziel ist es, die bilanzielle Einordnung anhand verschiedenenr Arten von Token zu erörtern und den Emittenten bei der Ausgestaltung der Token sowie der anschließenden Bilanzierung zu unterstützen. Die Ergebnisse zeigen, dass die Standards für die bilanzielle Einordnung von ICO-Token zwar ausreichen, allerdings eine große Bandbreite der Bilanzierung zu berücksichtigen ist und eine detaillierte Regelung durch einen eigenen IFRS daher schwierig erscheint.
Businesses need to cope with myriad challenges including increasingly competitive markets and rapid developments in digital technology. The overall aim of the research described in this paper is to generate fresh insights into the impacts of digitalisation on the design and management of global supply chains. It focuses on understanding the current adoption rate of new technologies in global supply chains, identifying perceived opportunities and challenges and clarifying the critical factors driving (and inhibiting) their deployment. The authors administered an online survey with a global sample of respondents from various supply chain functions, resulting in a sample of 142 responses. Significant differences emerged in adoption patterns between companies of different sizes. Moreover, the study pointed to a widening gap (or a ‘digital divide’) between leaders and laggards in terms of technology adoption. Perceived benefits and challenges also differ notably between companies of varying sizes. Adoption patterns are very diverse across specific technologies. The results further suggest that there is a significant correlation between adoption of digital technologies and different dimensions of company performance.
Since Adam Smith, the “homo oeconomicus” is the behavioural model in economics. Commonly this model characterizes a selfish individual, a kind of ruthless type, whose greed for profit seems to take precedence over moral values. Already 100 years ago, Max Weber provided a modernization of the model concerning the methodological individualism. Recent research in cognitive sciences reveals a further modernization of this standard model in economics. Neuro-economics, a highly interdisciplinary research field, is building a new behavioural consensus. This article examines the new properties of the “neuro-homo oeconomicus”. We show that the new behavioural model is rather similar to the long-standing economic prototype. To that extent, the neuro-model is more hype than hope. In principle, this article considers an ancient philosophical question about the nature of humans in general.
Customer foresight is a relatively new research field. We introduce the customer foresight territory by discussing it localization between customer research and foresight research. For this purposse, we look at a variety of methods that help to understand customers and future realities. On this basis we provide an overwiew of customer foresight methods and outline an ideal-typical research journey.
Machine learning (ML) techniques are rapidly evolving, both in academia and practice. However, enterprises show different maturity levels in successfully implementing ML techniques. Thus, we review the state of adoption of ML in enterprises. We find that ML technologies are being increasingly adopted in enterprises, but that small and medium-size enterprises (SME) are struggling with the introduction in comparison to larger enterprises. In order to identify enablers and success factors we conduct a qualitative empirical study with 18 companies in different industries. The results show that especially SME fail to apply ML technologies due to insufficient ML knowhow. However, partners and appropriate tools can compensate this lack of resources. We discuss approaches to bridge the gap for SME.
The promise of the EVs is twofold. First, rejuvenating a transport sector that still heavily depends on fossil fuels and second, integrating intermittent renewable energies into the power mix. However, it is still not clear how electricity networks will cope with the predicted increase in EVs and their charging demand, especially in combination with conventional energy demand. This paper proposes a methodology which allows to predict the impact of EV charging behavior on the electricity grid. Moreover, this model simulates the driving and charging behavior of heterogeneous EV drivers which differ in their mobility pattern, decision-making heuristics and charging strategies. The simulations show that uncoordinated charging results in charging load clustering. In contrast, decentralized coordination allows to fill the valleys of the conventional load curve and to integrate EVs without the need of a costly expansion of the electricity grid.
Seit einiger Zeit ergänzt eSports das Portfolio vieler Sponsoren im Sport. Durch Teilhaberschaften sowie Partnerschaften mit wichtigen Organisationen fassen die Marken in der eSports-Landschaft Fuß. Während die Kommunikationsarbeit mit Medien und Fans im Rahmen der konventionellen Sportarten über Jahre erprobt ist, ist die PR in eSports für Unternehmen neu.
Der vorliegende Beitrag untersucht die Anforderungen an die PR in eSports. Diese werden anhand der Auswertung einer quantitativen Umfrage unter eSports-Fans identifiziert. Die Ergebnisse belegen die Existenz von bedeutenden Unterschieden in den Anforderungen an eine erfolgreiche PR in eSports.
Die Idee des Ambush Marketing ist es, von den Erfolgen des Sponsoring zu profitieren, ohne die Pflichten eines offiziellen Sponsors einzugehen. Ambusher besitzen keine Vermarktungsrechte an einer Veranstaltung, bauen aber dennoch durch ihre Marketingmaßnahmen eine Verbindung zu einem Event auf. Der Grat zwischen der Verletzung von Sponsorenrechten und kreativ-innovativer Kommunikationspolitik ist dabei oft sehr schmal, weswegen Ambush Marketing kontrovers diskutiert wird.
Bei großen Sportereignissen geht es für Verbände und Sponsoren um Millionen, entsprechend scharf verteidigen sie ihre Marketingrechte. Verschiedene Unternehmen zeigen, wie sich dieses "Monopol" kreativ umgehen lässt. Im vorliegenden Beitrag werden die Grundlagen des Ambush Markting präsentiert und exemplarisch Ambush Aktivitäten von Kulula, Bruno Banani und Burger King vorgestellt, die gezielt Ambush Marketing einsetzten, um im Wettstreit mit ihren Konkurrenten und gegen offizielle Sponsoren Punkte zu sammeln.
Obwohl eSports bereits seit mehr als zwanzig Jahren professionell betrieben wird, sind große Teile der Öffentlichkeit immer noch sehr wenig mit eSports vertraut. Im vorliegenden Beitrag werden die grundlegenden Aspekte rund um eSports erläutert. Gewaltverherrlichung unter Jugendlichen oder negative gesundheitliche Auswirkungen sind Beispiele von Diskussionen, derer sich eSports ausgesetzt sehen. Auch die kontrovers geführte Debatte um die Einbindung von eSports in die Olympischen Spiele verdeutlicht den Bedarf nach mehr Hintergrundwissen über eSports.