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3D morphable face models are a powerful tool in computer vision. They consist of a PCA model of face shape and colour information and allow to reconstruct a 3D face from a single 2D image. 3D morphable face models are used for 3D head pose estimation, face analysis, face recognition, and, more recently, facial landmark detection and tracking. However, they are not as widely used as 2D methods - the process of building and using a 3D model is much more involved.
In this paper, we present the Surrey Face Model, a multi resolution 3D morphable model that we make available to the public for non-commercial purposes. The model contains different mesh resolution levels and landmark point annotations as well as metadata for texture remapping. Accompanying the model is a lightweight open-source C++ library designed with simplicity and ease of integration as its foremost goals. In addition to basic functionality, it contains pose estimation and face frontalisation algorithms. With the tools presented in this paper, we aim to close two gaps. First, by offering different model resolution levels and fast fitting functionality, we enable the use of a 3D Morphable Model in time-critical applications like tracking. Second, the software library makes it easy for the community to adopt the 3D morphable face model in their research, and it offers a public place for collaboration.
3D assisted 2D face recognition involves the process of reconstructing 3D faces from 2D images and solving the problem of face recognition in 3D. To facilitate the use of deep neural networks, a 3D face, normally represented as a 3D mesh of vertices and its corresponding surface texture, is remapped to image-like square isomaps by a conformal mapping. Based on previous work, we assume that face recognition benefits more from texture. In this work, we focus on the surface texture and its discriminatory information content for recognition purposes. Our approach is to prepare a 3D mesh, the corresponding surface texture and the original 2D image as triple input for the recognition network, to show that 3D data is useful for face recognition. Texture enhancement methods to control the texture fusion process are introduced and we adapt data augmentation methods. Our results show that texture-map-based face recognition can not only compete with state-of-the-art systems under the same precon ditions but also outperforms standard 2D methods from recent years.
We address the problem of 3D face recognition based on either 3D sensor data, or on a 3D face reconstructed from a 2D face image. We focus on 3D shape representation in terms of a mesh of surface normal vectors. The first contribution of this work is an evaluation of eight different 3D face representations and their multiple combinations. An important contribution of the study is the proposed implementation, which allows these representations to be computed directly from 3D meshes, instead of point clouds. This enhances their computational efficiency. Motivated by the results of the comparative evaluation, we propose a 3D face shape descriptor, named Evolutional Normal Maps, that assimilates and optimises a subset of six of these approaches. The proposed shape descriptor can be modified and tuned to suit different tasks. It is used as input for a deep convolutional network for 3D face recognition. An extensive experimental evaluation using the Bosphorus 3D Face, CASIA 3D Face and JNU-3D Face datasets shows that, compared to the state of the art methods, the proposed approach is better in terms of both computational cost and recognition accuracy.