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A premise guaranteeing the successful interdisciplinary teamwork in product design is a mutual understanding of both professional and academic communities of the different design expertise and the role they play in the process. It appears that the open compound word industrial design is open to interpretation in European education. This ambiguity had a negative impact on the labour policies of some European countries, which have labelled some professions with incorrect names. Therefore, this terminological inconsistency urges for clarification within the design community. This work analyses the term industrial design, it presents historical developments in European industrial design education, in particular in Germany and in the Netherlands, and discusses how the education to the industrial design profession was positioned towards product development. This paper suggests that the causes for the observed lack of clarity about the meaning of the term industrial design are of an etymological and disciplinary kind. In order to act as a bridge between the professional and academic communities, universities should create the premises for interdisciplinary collaboration between designers and engineers through standardized communication, ultimately contributing for a sustainable future in both design and engineering education.
In the luxury Fashion industry, consumers could be categorized into two groups: fashion leader and Fashion follower. Both groups of consumers purchase luxury fashion products aim at satisfying both their functional needs and social needs (i.e., social influence). Thus the demands of both consumer groups are related. In this paper, we construct a model to examine the effects of pricing and online retail service in luxury fashion firms with social influence. To maximize profit, we identify the optimal prices and online retail service when the luxury fashion firms provide the non-differentiated and differentiated online retail services, respectively. More insights are discussed.
Collaborative apparel consumption is proposed as more sustainable alternative to conventional consumption. The purpose of this study is the exploration of consumers’ motives to participate in collaborative apparel consumption. Findings suggest that consumers’ intention to participate in collaborative apparel consumption is mainly influenced by financial benefits, convenience and sustainability awareness.
As the market penetration of alternative fuel vehicles is still uncertain, defining green design cues for their design is of specific relevance to target environmentally conscious customers. This paper is a review of the existing literature aiming at summarizing the market penetration scenarios of alternative fuel vehicles over the next years, consumer demand for sustainable materials, and present methodologies to represent characteristics of eco-friendly mobility in the interior of alternative fuel vehicles. In particular, present attempts to correlate materials with green design cues are explored. Finally, projections for the future of the field are suggested, posing enchanting research questions to further unify the field of environmentally conscious design with the domain of product personality.
The purpose of this paper is to review, compare and contrast the body of published literature regarding consumer related emotions in fashion shopping behavior. This paper analyses 39 academic articles which focus on emotions in fashion shopping behavior between 2000 and 2013. Therefore articles which examine the influence of environmental stimuli in a retail setting as well as articles which focus on the impact of factors affecting individuals especially in shopping for fashion were analysed. Most of the articles are based on the SOR paradigm. A larger focus is recently placed on the research of emotions and consumers’ behavior in online fashion environments. The influence of stimuli, occurring in endogenous and exogenous ways, on consumers’ emotion and resulting behavior could be confirmed in most studies. However the determination of addressed emotions is already widely researched, the impact on consumers’ shopping behavior has to be analysed more detailed.
The focus of this work lies on teaching methods for product design to stimulate novelty within a multiple disciplinary educational context. To address this issue, the different types of multiple disciplinary approach are presented by reviewing existing literature. As the initial study involved looking at the correlation between disciplines and product features, the definition of product design and its relationship with industrial design and other adjacent domains are introduced. The structure of a newly developed interdisciplinary master in product design is presented and, within this program, an educational activity fostering creativity in heterogeneous multiple disciplinary environments is described. Inspired by the approach of industrial designers to generate creative solutions, it is conceived to help product design students to flexibly adapt the problem and the solution space together through an iterative process.
The replacement of conventional material with recyclates affects product personality, particularly regarding sustainability aspects influencing consumer behaviour. A definition of personality for products made of recyclates is missing in literature. As these products require appropriate aesthetics based on material origin to communicate the advantage concerning sustainability, there is a need for research in this regard. This paper aims to develop an adequate personality of a reusable water bottle made of ocean plastic by collecting personality traits that evoke associations related to the material's origin and sustainability. We conducted two quantitative field studies. Study 1 collected associated visual perceived attributes and context-related personality traits in order to develop and visualize a preliminary design. Study 2 evaluated the design regarding associated personality traits. The overall outcome was a product personality scale consisting of 23 items plus a concrete design recommendation for a water bottle made of recycled ocean plastic. The assessment of degree of sustainability was strongly influenced by participants’ associations with personal use, familiarity with usage and the factor of stability and resilience.
When wearing compressive garments, the tissue of the human body is altered in relation to its natural shape by the properties of the applied material and by the pattern construction used.
To check the fit of garments, both construction and selected materials can be virtually simulated in 3D on avatars in corresponding CAD programs before fabrication.
The software Blender allows the modelling of an avatar and to generate in respective to the different tissue zones with their specific properties to adjust them with soft body physics according to the testing of real soft tissue but the models in Blender are mainly using linear springs.
In recent years, the demand for accurate and efficient 3D body scanning technologies has increased, driven by the growing interest in personalised textile development and health care. This position paper presents the implementation of a novel 3D body scanner that integrates multiple RGB cameras and image stitching techniques to generate detailed point clouds and 3D mesh models. Our system significantly enhances the scanning process, achieving higher resolution and fidelity while reducing the cost, time and effort required for data acquisition and processing. Furthermore, we evaluate the potential use cases and applications of our 3D body scanner, focusing on the textile technology and health sectors. In textile development, the 3D scanner contributes to bespoke clothing production, allowing designers to construct made-to-measure garments, thus minimising waste and enhancing customer satisfaction through fitting clothing. In mental health care, the 3D body scanner can be employed as a tool for body image analysis, providing valuable insights into the psychological and emotional aspects of self-perception. By exploring the synergy between the 3D body scanner and these fields, we aim to foster interdisciplinary collaborations that drive advancements in personalisation, sustainability, and well-being.
Creativity, problem-solving skills and the ability for collaborative work are considered key competences for facing the challenges of the 21st century. Children are born with an inherent creativity that decreases throughout their school careers. A research team of designers and educators investigates whether the implementation of Design Thinking (DT) in textile education in German elementary schools is a suitable method to preserve children’s creativity. Initial surveys with teachers and pilot studies in elementary schools showed high motivation and openmindedness towards DT in classroom. The challenge will be to develop suitable teaching modules for elementary schools of the federal state Baden Württemberg.
It is widely recognized that Education for Sustainable Development (ESD) plays a critical role in creating a more sustainable world by fostering the development of the knowledge, skills, understanding, values, and actions necessary for such change (UNESCO, 2020). In this context, ESD represents a holistic approach that focuses on lifelong learning to create informed people who can make decisions today and in the future. Related to the textile and fashion industry, ESD is an appropriate approach to continuously implement sustainability aspects in education and training. To achieve this goal, the European project "Sustainable Fashion Curriculum at Textile Universities in Europe - Development, Implementation and Evaluation of a Teaching Module for Educators" (Fashion DIET) has developed a digital teaching module in a partnership between a University of Education and universities with textile departments. The main objective of the project is to elaborate an ESD module for university lecturers in order to introduce a sustainable fashion curriculum in textile universities in Europe and implement it in educational systems. The project therefore aims to train educators along the textile supply chain, to inform the young generation about the latest aspects of sustainability and raise awareness by implementing ESD in textile education. This paper presents the learning outcomes of the modules on sustainable fashion design and related production technologies developed by the technical university partners, as part of the total of 42 courses covering didactic-methodological approaches and the sustainable orientation of the fashion market, offered at the consortium level. The project content is made available as Open Educational Resources through Glocal Campus, an open-access e-learning platform that enables virtual collaboration between universities.
The process for the production of customized bras is really challenging. Although the need is very clear, the lingerie industry is currently facing a lack of data, knowledge and expertise for the realization of an automated process chain. Different studies and surveys have shown, that the majority of women wear the incorrect bra size. In addition to aesthetic problems, health risks such as headaches, back problems or digestive problems of the wearers can result from this. An important prerequisite for improvements is the basic knowledge about the female breast, both in terms of body measurements and different breast shapes. The current size systematic for bras only defines a bra size by the relation between bust girth and underbust girth and standardized cup forms do not justice to the high variability of the human body. As the bra type shapes the female breast, basic knowledge about the relation of measurements and shapes from the clothed and the unclothed breast is missing.
In the present project, studies are conducted to explore the female breast and to derive new breast-specific body measurements, different breast shapes and deformation knowledge using existing bras.
Furthermore, an innovative process is being developed that leads from 3D scanning to individual and interactive pattern construction, which allows an automatic pattern creation based on individual body measurements and the influence of different material parameters.
In the course of the presentation, the current project status will be shown and the future developments and project steps will be introduced.
Today's pattern making methods for industrial purposes are including construction principles, which are based on mathematical formula and sizing charts. As a result, there are two-dimensional flats, which can be converted into a three-dimensional garment. Because of their high linearity, those patterns are incapable of recreating the complexity of the human body, which results in insufficient fit. Subsequent changes of the pattern require a high degree of experience and lead to an inefficient product development process. It is known that draping allows the development of more complex and demanding patterns, which corresponds more to the actual body shape. Therefore, this method is used in custom tailoring and haute couture to achieve perfect garment fit but is also associated with time.
So, there is the act of defiance to improve the fit of garments, to speed up production but maintain a good value for money. Reutlingen University is therefore working on the development of 3D-modelled body shapes for 3D draping, considering different layers of clothing, such as jackets or coats. For this purpose, 3D modelling is used to develop 3D-bodies that correspond to the finished dimensions of the garment. By flattening of the modelled body, it is then possible to obtain an optimal 2D Pattern of the body. The comparison of the conventional method and the developed method is done by 3D simulation.
Finally, the optical fit test is demonstrated by the simulated basic cuts, that a significantly better body wrapping through the newly developed methodology could be achieved. Unlike in the basic cuts, which were achieved by classical design principles have been created, only a few adjustments are necessary to obtain an optimized basic cut. Also, when considering the body distance, it is shown that the newly developed basic patterns provide a more even enclosure of the body.
Patterns are virtually simulated in 3D CAD programs before production to check the fit. However, achieving lifelike representations of human avatars, especially regarding soft tissue dynamics, remains challenging. This is mainly since conventional avatars in garment CAD programs are simulated with a continuous hard surface and not corresponding to the human physical and mechanical body properties of soft tissue. In the real world, the human body’s natural shape is affected by the contact pressure of tight-fitting textiles. To verify the fit of a simulated garment, the interactions between the individual body shape and the garment must be considered. This paper introduces an innovative approach to digitising the softness of human tissue using 4D scanning technology. The primary objective of this research is to explore the interactions between tissue softness and different compression levels of apparel, exerting pressure on the tissue to capture the changes in the natural shape. Therefore, to generate data and model an avatar with soft body physics, it is essential to capture the deform ability and elasticity of the soft tissue and map it into the modification options for a simulation. To aim this, various methods from different fields were researched and compared to evaluate 4D scanning as the most suitable method for capturing tissue deformability in vivo. In particular, it should be considered that the human body has different deformation capabilities depending on age, the amount of muscle and body fat. In addition, different tissue zones have different mechanical properties, so it is essential to identify and classify them to back up these properties for the simulation. It has been shown that by digitising the obtained data of the different defined applied pressure levels, a prediction of the deformation of the tissue of the exact person becomes possible. As technology advances and data sets grow, this approach has the potential to reshape how we verify fit digitally with soft avatars and leverage their realistic soft tissue properties for various practical purposes.