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The use of gamification in workplace learning to encourage employee motivation and engagement
(2019)
When we think about playing a game, be it a card game, board game, sport, or video game, we generally associate the act of playing with a positive experience like having fun, enjoying the interaction with others, or feeling a greater motivation to reach a certain goal. By contrast, workplace learning is often perceived as being dull. Employees are likely at some point in their career to find themselves stuck in a rigidly defined seminar for a long period of time or in front of their computer navigating through a mandatory e-learning course on a dry topic such as standards of business conduct of safety policies.
In recent years, organizations have tried to leverage the motivating quality of games for more serious learning contexts. Gamification entails transferring those elements and principles from games to nongaming context that improve user experience and engagement. In this chapter, we will specifically focus on the context of workplace learning.
The imparting of knowledge and skills in STEM education, especially under the influence of the Covid-19 pandemic, is increasingly taking place online and through digital formats. The partially asynchronous instruction eliminates, on the one hand, the social relation in the learning process and, on the other hand, the direct experience with physical objects. Here, the digital learning systems provide learning tools and controls to support the learning process on a general basis. Existing methods for simulating physical objects (digital twins) are also used to a minimal extent. The following approach presents a learning system framework that enables individualized learning, including all dimensions (social, physical). Implementing a concept that uses a personalized assistance system to orchestrate the individual learning steps enables efficient and effective learning. Applying the learning system framework exemplifies the STEM education at Reutlingen University in the logistics learning factory Werk150.