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In recent years, the demand for accurate and efficient 3D body scanning technologies has increased, driven by the growing interest in personalised textile development and health care. This position paper presents the implementation of a novel 3D body scanner that integrates multiple RGB cameras and image stitching techniques to generate detailed point clouds and 3D mesh models. Our system significantly enhances the scanning process, achieving higher resolution and fidelity while reducing the cost, time and effort required for data acquisition and processing. Furthermore, we evaluate the potential use cases and applications of our 3D body scanner, focusing on the textile technology and health sectors. In textile development, the 3D scanner contributes to bespoke clothing production, allowing designers to construct made-to-measure garments, thus minimising waste and enhancing customer satisfaction through fitting clothing. In mental health care, the 3D body scanner can be employed as a tool for body image analysis, providing valuable insights into the psychological and emotional aspects of self-perception. By exploring the synergy between the 3D body scanner and these fields, we aim to foster interdisciplinary collaborations that drive advancements in personalisation, sustainability, and well-being.
AI-based prediction and recommender systems are widely used in various industry sectors. However, general acceptance of AI-enabled systems is still widely uninvestigated. Therefore, firstly we conducted a survey with 559 respondents. Findings suggested that AI-enabled systems should be fair, transparent, consider personality traits and perform tasks efficiently. Secondly, we developed a system for the Facial Beauty Prediction (FBP) benchmark that automatically evaluates facial attractiveness. As our previous experiments have proven, these results are usually highly correlated with human ratings. Consequently they also reflect human bias in annotations. An upcoming challenge for scientists is to provide training data and AI algorithms that can withstand distorted information. In this work, we introduce AntiDiscriminationNet (ADN), a superior attractiveness prediction network. We propose a new method to generate an unbiased convolutional neural network (CNN) to improve the fairn ess of machine learning in facial dataset. To train unbiased networks we generate synthetic images and weight training data for anti-discrimination assessments towards different ethnicities. Additionally, we introduce an approach with entropy penalty terms to reduce the bias of our CNN. Our research provides insights in how to train and build fair machine learning models for facial image analysis by minimising implicit biases. Our AntiDiscriminationNet finally outperforms all competitors in the FBP benchmark by achieving a Pearson correlation coefficient of PCC = 0.9601.
3D assisted 2D face recognition involves the process of reconstructing 3D faces from 2D images and solving the problem of face recognition in 3D. To facilitate the use of deep neural networks, a 3D face, normally represented as a 3D mesh of vertices and its corresponding surface texture, is remapped to image-like square isomaps by a conformal mapping. Based on previous work, we assume that face recognition benefits more from texture. In this work, we focus on the surface texture and its discriminatory information content for recognition purposes. Our approach is to prepare a 3D mesh, the corresponding surface texture and the original 2D image as triple input for the recognition network, to show that 3D data is useful for face recognition. Texture enhancement methods to control the texture fusion process are introduced and we adapt data augmentation methods. Our results show that texture-map-based face recognition can not only compete with state-of-the-art systems under the same precon ditions but also outperforms standard 2D methods from recent years.
We address the problem of 3D face recognition based on either 3D sensor data, or on a 3D face reconstructed from a 2D face image. We focus on 3D shape representation in terms of a mesh of surface normal vectors. The first contribution of this work is an evaluation of eight different 3D face representations and their multiple combinations. An important contribution of the study is the proposed implementation, which allows these representations to be computed directly from 3D meshes, instead of point clouds. This enhances their computational efficiency. Motivated by the results of the comparative evaluation, we propose a 3D face shape descriptor, named Evolutional Normal Maps, that assimilates and optimises a subset of six of these approaches. The proposed shape descriptor can be modified and tuned to suit different tasks. It is used as input for a deep convolutional network for 3D face recognition. An extensive experimental evaluation using the Bosphorus 3D Face, CASIA 3D Face and JNU-3D Face datasets shows that, compared to the state of the art methods, the proposed approach is better in terms of both computational cost and recognition accuracy.
”I have never seen one who loves virtue as much as he loves beauty,” Confucius once said. If beauty is more important as goodness, it becomes clear why people invest so much effort in their first impression. The aesthetic of faces has many aspects and there is a strong correlation to all characteristics of humans, like age and gender. Often, research on aesthetics by social and ethic scientists lacks sufficient labelled data and the support of machine vision tools. In this position paper we propose the Aesthetic-Faces dataset, containing training data which is labelled by Chinese and German annotators. As a combination of three image subsets, the AF-dataset consists of European, Asian and African people. The research communities in machine learning, aesthetics and social ethics can benefit from our dataset and our toolbox. The toolbox provides many functions for machine learning with state-of-the-art CNNs and an Extreme-Gradient-Boosting regressor, but also 3D Morphable Model technolo gies for face shape evaluation and we discuss how to train an aesthetic estimator considering culture and ethics.
3D morphable face models are a powerful tool in computer vision. They consist of a PCA model of face shape and colour information and allow to reconstruct a 3D face from a single 2D image. 3D morphable face models are used for 3D head pose estimation, face analysis, face recognition, and, more recently, facial landmark detection and tracking. However, they are not as widely used as 2D methods - the process of building and using a 3D model is much more involved.
In this paper, we present the Surrey Face Model, a multi resolution 3D morphable model that we make available to the public for non-commercial purposes. The model contains different mesh resolution levels and landmark point annotations as well as metadata for texture remapping. Accompanying the model is a lightweight open-source C++ library designed with simplicity and ease of integration as its foremost goals. In addition to basic functionality, it contains pose estimation and face frontalisation algorithms. With the tools presented in this paper, we aim to close two gaps. First, by offering different model resolution levels and fast fitting functionality, we enable the use of a 3D Morphable Model in time-critical applications like tracking. Second, the software library makes it easy for the community to adopt the 3D morphable face model in their research, and it offers a public place for collaboration.
For collision and obstacle avoidance as well as trajectory planning, robots usually generate and use a simple 2D costmap without any semantic information about the detected obstacles. Thus a robot’s path planning will simply adhere to an arbitrarily large safety margin around obstacles. A more optimal approach is to adjust this safety margin according to the class of an obstacle. For class prediction, an image processing convolutional neural network can be trained. One of the problems in the development and training of any neural network is the creation of a training dataset. The first part of this work describes methods and free open source software, allowing a fast generation of annotated datasets. Our pipeline can be applied to various objects and environment settings and is extremely easy to use to anyone for synthesising training data from 3D source data. We create a fully synthetic industrial environment dataset with 10 k physically-based rendered images and annotations. Our da taset and sources are publicly available at https://github.com/LJMP/synthetic-industrial-dataset. Subsequently, we train a convolutional neural network with our dataset for costmap safety class prediction. We analyse different class combinations and show that learning the safety classes end-to-end directly with a small dataset, instead of using a class lookup table, improves the quantity and precision of the predictions.