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Neuromarketing is already relatively advanced when it comes to researching the principle effect of marketing in the brain. What is often still missing, however, is the transfer of these findings into practice. The reason for this is that research has so far primarily pursued the question of „why?“. For practice, however, the question of „how?“ is much more relevant. This article attempts to answer the latter question, i.e. to bridge the gap between research and practice in the field of retail marketing. Is there a buy button in the consumer´s brain? And if so, how can it be activated? Neuromarketing is a young discipline at the interface of cognitive science, neuroscience and market research. Due to technological progress, neuromarketing can provide important insights for retail, especially insights to explain consumer behaviour. By looking into the customer’s brain, retail companies can address their customers in a more targeted manner and thus gain an advantage over competitors. Especially the influence of emotions and the unconscious play a major role in the purchase decision of consumers. Using the limbic map, customers can be clustered into types based on the characteristics of their emotional systems, for which specific marketing measures can be derived. Best-practice examples from the retail sector show that a targeted approach to specific shopping types in retail can lead to success.
In contrast to classical advertising, event marketing is a dynamic communication instrument that is constantly bringing trends and innovations. The diverse application possibilities and potentials of event marketing make it possible to reach relevant target groups according to the current zeitgeist, to generate brand-relevant realities and worlds of experience, to generate emotions and sympathy values and in this way to create a bond between brand or company and recipients. Enduring brand experience worlds can be seen as a consistent further development of event marketing. Unlike typical branding events, which are limited in time, enduring brand experience worlds create theme worlds that can be experienced, usually for an unlimited period of time. The research paper reflects the development and current state of brand experience worlds. On this basis a systematisation of enduring brand experience worlds is presented and discussed.
Similarities and differences of the various types of enduring brand experience worlds are elaborated and critically appraised.
Addressing the high complexity of brand image measurement, the present research paper investigates the use of artificial neural networks in this particular application context. Since profound insights into the image of a brand are essential for management, the deployment of this learning algorithm is considered as it allows modeling of complex non-linear and multilayered relationships. The conceptual approach presented in the paper is illustrated with the empirical example of the sportswear manufacturer adidas. By using quantitative survey data, a multilayer artificial neural network is created to link the evaluations of specific brand attributes with the overall evaluation of the brand. Based on an analysis of the connection weights between neurons of the artificial neural network, the importance of different brand attributes for the brand evaluation is quantified. This results in concrete implications for brand management practice and potential for further investigations on the use of artificial intelligence in marketing analytics.
Der relative Vorteil von Heim- gegenüber Auswärtsteams im Sport - der sogenannte Heimvorteil - ist in mehreren Studien belegt (z.B. Nevill et al., 2002; Jamieson, 2010). Als theoretisch dem Heimvorteil zugrundeliegende Faktoren gelten u.a. folgende: die Zuschauer (durch ihre motivierende Wirkung auf Spieler oder beeinflussende Wirkung auf Schiedsrichter), Reisefaktoren (z.B. die Entfernung bzw. Dauer der Reise und die damit einhergehende Erschöpfung der Spieler) und die Vertrautheit der Heimmannschaft mit der Umgebung (z.B. die Vertrautheit mit dem Stadion und dem Spieluntergrund) (Courneya & Carron, 1992; Nevill et al., 2002). Durch die während der COVID-19-Pandemie stattfindenden Spiele ohne Zuschauer (Geisterspiele) lässt sich erstmals durch ein natürliches Experiment der Einfluss von Zuschauern auf den Heimvorteil betrachten. Ein Überblick über die Studien, die den Heimvorteil in verschiedenen Fußballligen während der pandemiebedingten Geisterspiele untersuchen, findet sich in Leitner et al. (2022).
Der Career Booster
(2022)
Das berufsbegleitende International MBA Program der ESB Business School in Reutlingen hat einen sehr guten Ruf. Der Schwerpunkt liegt neben Strategie und Business Development auf Digitalisierung, Marketing, Leadership und Nachhaltigkeit. Es wird immer wieder den Anforderungen der Wirtschaft angepasst, meint Studiendekan Prof. Gerd Nufer.
For some time now, eSports has complemented the portfolio of many sponsors in sports. Though partnerships with important organizations, brands are gaining a foothold in the eSports landscape. While the communication work with media and fans in the framework of conventional sports has been tried and tested for many years, Public Relations (PR) in eSports is new for companies. The paper examines the requirements of PR in eSports. These are identified by analyzing a quantitative survey among eSports fans. The results prove the existance of significant differences in the requirements of successful PR in eSports. The differences are mainly based on the different target groups and their media usage behavoir. Classic formats such as TV or print are ignored by eSport fans. This influences the choice of media partners for sponsors. Successful PR in eSports requires patience and long-term planning. It is important to maintain a close exchange with partners in order to jointly design attractive formats for media and their consumers.
Eine wichtige Informationsgrundlage für strategische Entscheidungen im Sportmarketing bildet das Markenimage, da es die Perspektive der Anspruchsgruppen auf die Marke widerspiegelt. Die Analyse des Markenimages ist jedoch methodisch komplex, weshalb dafür der Einsatz Künstlicher Neuronaler Netze eingehender untersucht wird. Denn dieses Verfahren der Künstlichen Intelligenz ermöglicht die Modellierung vielschichtiger und nichtlinearer Wirkungsbeziehungen. Der konzeptionelle Ansatz wird am empirischen Praxisbeispiel des Sportartikelherstellers adidas veranschaulicht, indem ein mehrschichtiges Künstliches Neuronales Netz zwischen den Bewertungen spezifischer Markenattribute und der Gesamtmarke modelliert wird. Mithilfe einer Analyse der Verbindungsgewichte des Netzes wird der Variableneinfluss verschiedener Markenattribute gemessen, woraus sich konkrete Implikationen für die Sportmarketingpraxis ergeben.