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The key aim of Open Strategy is to open up the process of strategy development to larger groups within and even outside an organization. Furthermore, Open Strategy aims to include broad groups of stakeholders in the various steps of the strategy process. The question at hand is how can Open Strategy be achieved? What approaches can be used? Scenario planning and business wargaming are approaches perceived as relevant tools in the field of strategy and strategic foresight and in the context of Open Strategy because of their participative nature. The aim of this article is to assess to what degree scenario planning and business wargaming can be used in the context of Open Strategy. While these approaches are suitable, their current application limits the number of potential participants. Further research and experimentation in practice with larger groups and/or online approaches, or a combination of both, are needed to explore the potential of scenario planning and business wargaming as tools for Open Strategy.
Customer foresight is a relatively new research field. We introduce the customer foresight territory by discussing it localization between customer research and foresight research. For this purposse, we look at a variety of methods that help to understand customers and future realities. On this basis we provide an overwiew of customer foresight methods and outline an ideal-typical research journey.
Design thinking is inherently and invariably oriented towards the future in that all design is for products, services or events that will exist in the future, and be used by people in the future. This creates an overlap between the domains of design thinking and strategic foresight. A small but significant literature has grown up in the strategic foresight field as to how design thinking may be used to improve its processes. This paper considers the other side of the relationship: how methods from the strategic foresight field may advance design thinking, improving insight into the needs and preferences of users of tomorrow, including how contextual change may suddenly and fundamentally reshape these. A side-by-side comparison of representative models from each field is presented, and it is shown how these may be assembled together to create foresight-informed design-based innovation.
The purpose of this paper is to assess if the strategy development of the fashion industry is oriented to the long or short term. Following the theory of dynamic capabilities, this paper argues that a long term strategic orientation can be observed in corporate foresight activities. A multi methodological research approach is chosen to answer the research question. The findings suggest that the fashion industry is lagging behind other industries in terms of future orientation and therefore long-term strategy development, even though the challenges in the business environment are not perceived as less relevant.
Unternehmen, die restriktiv keinerlei Adaptionen innerhalb der Strukturen vornehmen, können angesichts der verschärften Wettbewerbssituation im tagtäglichen Business nicht bestehen. Warum Agilität ein geeignetes Tool für die Umsetzung einer innovativen Anpassung beschreibt und in zukunftsorientierten Unternehmen als Katalysator agiert, soll in diesem Artikel näher erläutert werden.
In diesem Artikel soll die Frage behandelt werden, wie sich die Modebranche in Deutschland in den nächsten zehn Jahren entwickeln könnte und welchen Herausforderungen sie sich stellen muss. Zur Beantwortung dieser Frage wird eine Szenario-Analyse durchgeführt. Dabei werden verschiedene Zukunftsszenarien erstellt, die potentielle Entwicklungen innerhalb der Modebranche aufzeigen. Die Szenarien basieren auf einer vorangestellten Trend- und Unsicherheitsanalyse und lassen unterschiedlichste, teilweise auch zunächst sehr unrealistisch erscheinende Entwicklungen zu und beschreiben einen möglichen Zukunftszustand und den Weg dorthin.
„The fashion industry fundamentally operates in an unsustainable way and cannot carry on business as usual.“
Diese Aussage der Organisation Fashion Revolution entstand nach dem Fabrikeinsturz am 24. April 2013 in Rana Plaza, Bangladesch. Dabei kamen 1.130 Menschen ums Leben und 2.500 weitere trugen Verletzungen davon (Fashion Revolution 2015, S. 4). Das Unglück veranschaulichte – vor allem für Verbraucher – zum ersten Mal die grundlegenden Probleme der Modeindustrie, die schon lange vorherrschten. Es scheint eine Art Eskalation eines immer schneller agierenden Systems zu sein und kann als Indikator für die daraus resultierenden Probleme, wie in diesem Fall unsichere Arbeitsbedingungen oder unfaire Vergütung, verstanden werden.
Der Erfolg des Resales in der Modebranche wird vor allem durch das starke Wachstum verdeutlicht, denn im Vergleich zum Retail wuchs dieser im vergangenen Jahr 24 Mal schneller. Eine aktuell aufstrebende Form des Verkaufs, Resale, bezeichnet den Prozess, den Produkte durchlaufen, wenn diese ein zweites Mal verkauft, das heißt aus zweiter Hand wiederverkauft werden. Retail hingegen beschreibt den traditionellen Verkauf von Produkten über den (stationären) Einzelhandel. Es kehren also immer mehr Produkte, welche bereits im Besitz eines anderen gewesen sind, in den Handel zurück und stehen erneut zum Verkauf bereit. Womit diese Aufwärtsentwicklung in der Modebranche ermittelt werden kann und inwiefern der Resale auf den Retail trifft, wird im Folgenden beschrieben.
Customer foresight is a relatively new research field. We introduce the customer foresight territory by discussing its localization between customer research and foresight research. For this purpose, we look at a variety of methods that help to understand customers and future realities. On this basis we provide an overview of customer foresight methods and outline an ideal-typical research journey.
The dynamic capabilities perspective is aimed at explaining how firms achieve and sustain competitive advantages, especially in environments that become volatile, uncertain, complex, and ambiguous (VUCA). In this paper, we combine factors that explain dynamic capabilities on the firm level with factors of dynamic managerial capabilities on the individual level. In addition to the dynamic capabilities theory, we draw on corporate foresight (CF) literature to test the impact of CF training. We find that both the organizational-level practices and the individual-level training of leaders are positively associated with firm-level outcomes. We further observe that this relationship is mediated by dynamic managerial capabilities (i.e., the ability of leaders to challenge current business models, make decisions under uncertainty, and reconfigure organizational resources). Our findings emphasize the importance of training leaders and building organizational CF practices to build the dynamic capabilities needed in VUCA environments.
This book is about the challenges that emerge for organizations from an ever faster changing world. While useful at their time, several management tools, including classic strategic planning processes, will no longer suffice to address these challenges in a timely and comprehensive fashion. While individual management tools are still valid to solve specific problems, they need to be employed based on a clear understanding of what the greater challenge is and how they need to be combined and prioritized with other approaches. In order to do so, companies can apply the clarity of thinking from the military with regard to which leadership level is responsible for what and how these levels need to interact in order to produce a single aligned response to an outside opportunity or threat. Finally, the tool of business wargaming, while known for some time, proves to be an ideal approach to quickly and effectively bring all leadership levels together, align them around a common objective and lay the groundwork for effective implementation of targeted responses that will keep the organization competitive and in the game for the long run. The book offers a comprehensive introduction to business wargaming, including a historical account, a classification of different types of games and a number of specific real-world examples. This book is targeted at practicing managers dealing with the aforementioned challenges, as well as for students of business and strategy at every level.