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We present a fully automatic approach to real-time 3D face reconstruction from monocular in-the-wild videos. We use a 3D morphable face model to obtain a semi-dense shape and combine it with a fast median-based super-resolution technique to obtain a high-fidelity textured 3D face model. Our system does not need prior training and is designed to work in uncontrolled scenarios.
In recent years, 3D facial reconstructions from single images have garnered significant interest. Most of the approaches are based on 3D Morphable Model (3DMM) fitting to reconstruct the 3D face shape. Concurrently, the adoption of Generative Adversarial Networks (GAN) has been gaining momentum to improve the texture of reconstructed faces. In this paper, we propose a fundamentally different approach to reconstructing the 3D head shape from a single image by harnessing the power of GAN. Our method predicts three maps of normal vectors of the head’s frontal, left, and right poses. We are thus presenting a model-free method that does not require any prior knowledge of the object’s geometry to be reconstructed.
The key advantage of our proposed approach is the substantial improvement in reconstruction quality compared to existing methods, particularly in the case of facial regions that are self-occluded in the input image. Our method is not limited to 3d face reconstruction. It is generic and applicable to multiple kinds of 3D objects. To illustrate the versatility of our method, we demonstrate its efficacy in reconstructing the entire human body.
By delivering a model-free method capable of generating high-quality 3D reconstructions, this paper not only advances the field of 3D facial reconstruction but also provides a foundation for future research and applications spanning multiple object types. The implications of this work have the potential to extend far beyond facial reconstruction, paving the way for innovative solutions and discoveries in various domains.
This paper investigates the evaluation of dense 3D face reconstruction from a single 2D image in the wild. To this end, we organise a competition that provides a new benchmark dataset that contains 2000 2D facial images of 135 subjects as well as their 3D ground truth face scans. In contrast to previous competitions or challenges, the aim of this new benchmark dataset is to evaluate the accuracy of a 3D dense face reconstruction algorithm using real, accurate and high-resolution 3D ground truth face scans. In addition to the dataset, we provide a standard protocol as well as a Python script for the evaluation. Last, we report the results obtained by three state-of-the-art 3D face reconstruction systems on the new benchmark dataset. The competition is organised along with the 2018 13th IEEE Conference on Automatic Face & Gesture Recognition.
Fitting 3D Morphable Face Models (3DMM) to a 2D face image allows the separation of face shape from skin texture, as well as correction for face expression. However, the recovered 3D face representation is not readily amenable to processing by convolutional neural networks (CNN). We propose a conformal mapping from a 3D mesh to a 2D image, which makes these machine learning tools accessible by 3D face data. Experiments with a CNN based face recognition system designed using the proposed representation have been carried out to validate the advocated approach. The results obtained on standard benchmarking data sets show its promise.