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Business Process Management (BPM) ist aufgrund seiner Bedeutung für prozessorientierte Unternehmen und den daraus resultierenden Anforderungen hinsichtlich interner Betriebsorganisation und Audits, ein zentraler Bestandteil. Die Einführung und Aufrechterhaltung von BPM stellt jedoch einen erheblichen Aufwand dar, da Prozesse aufgenommen, modelliert und aktuell gehalten werden müssen. Empirische Belege zeigen, dass erfolgreiche Prozessmodellierung dabei eine besondere Herausforderung darstellt, welche häufig nicht zufriedenstellend nachhaltig gelingt. Ein wesentlicher Erfolgsfaktor für die nachhaltige Prozessorientierung in Unternehmen ist somit die konsistente und aktuelle Prozessmodellierung, sowie deren Adaption an externe und interne Veränderungen. Mittels einer Literaturrecherche werden die relevanten Dimensionen zur nachhaltigen Prozessorientierung auf Grundlage der Prozessmodellierung ermittelt. Auf deren Basis wird ein adaptives handlungsorientiertes Framework für die praktische Anwendung in Unternehmen abgeleitet.
Acting like a startup - using corporate startup structures to manage the digital transformation
(2023)
Digital transformation is proving to be a significant challenge for firms and companies when it comes to maintaining their market position. It is evident that many companies are struggling to find their particular way through this transformation. A corporate startup structure is one way to find a suitable solution quickly. Therefore, we are presenting a model for corporate startup activities, which we will instantiate in an appropriate tool to support the management of corporate startups by their parent firms. We have derived the first requirements and design principles from a comprehensive problem analysis and literature study. In addition to this,we are presenting a first artifact, which should realize the design principles by implementing a practical tool. Forming a cooperation with an automotive firm has enabled us to gain access to real-world data for the design and evaluation of the artifact.
Framework for integrating intelligent product structures into a flexible manufacturing system
(2023)
Increasing individualisation of products with a high variety and shorter product lifecycles result in smaller lot sizes, increasing order numbers, and rising data and information processing for manufacturing companies. To cope with these trends, integrated management of the products and manufacturing information is necessary through a “product-driven” manufacturing system. Intelligent products that are integrated as an active element within the controlling and planning of the manufacturing process can represent flexibility advantages for the system. However, there are still challenges regarding system integration and evaluation of product intel-ligence structures. In light of these trends, this paper proposes a conceptual frame-work for defining, analysing, and evaluating intelligent products using the example of an assembly system. This paper begins with a classification of the existing problems in the assembly and a definition of the intelligence level. In contrast to previous approaches, the analysis of products is expanded to five dimensions. Based on this, a structured evaluation method for a use case is presented. The structure of solving the assembly problem is provided by the use case-specific ontology model. Results are presented in terms of an assignment of different application areas, linking the problem with the target intelligence class and, depending on the intelligence class of the product, suggesting requirements for implementation. The conceptual frame-work is evaluated by utilising a case study in a learning factory. Here, the model-mix assembly is controlled actively by the workpiece carrier in terms of transferring the variant-specific work instructions to the operator and the collaborative robot (cobot) at the workstations. The resulting system thus enables better exploitation of the poten-tials through less frequent errors and shorter search times. Such an implementation has demonstrated that the intelligent workpiece carrier represents an additional part for realising a cyber-physical production system (CPPS).
Because of a high product and technology complexity, companies involve external partners in their research and development (R&D) processes. Interorganizational projects result, which represent temporary organizations. In these projects heterogenous organizations work closely together. Since project work is always teamwork, these projects face due to their characteristic’s major challenges on an organizational, relational, and content-related collaboration level. Thus, this paper raises the following research question: “How can a project team be supported on an organizational, relational, and content-related level in an interorganizational new product development setting?” To answer this research question, an explorative expert study was set up with two digital workshops using the interactive presentation tool Mentimeter. The results show that a cooperative innovation culture could support project teams on an organizational and relational level in the future in minimizing predominant problems. Moreover, it supports project teams for example in a functional communication. Furthermore, 18 values of a cooperative innovation culture result which are for example openness and transparency, risk and failure tolerance or respect. On a content-related level the results show that an adaptable tool which promotes creativity and collaboration method as well as content-related input support could be beneficial for problem-solving in an interorganizational new product development setting in the future. Because the tool can guide product developers through the process with suitable creativity and collaboration methods, can give content-related input and can enable interactive interchange on a table-top. Future research could mainly focus on the connection of the cooperative innovation culture and the tool since these potentially influence each other.
In a recently developed study programme at Reutlingen University, which focuses on practical orientations, an innovative product with solid company references is to be defined and realised by student teams. On the basis of this product, all subjects of the business engineering study programme “Sustainable Production and Business” are taught. By focusing on three main paths of future skills that have been developed by NextSkills to analyse upcoming social changes, global challenges and fields of work that are innovation-driven and agile, the new study programme aims to create responsible leaders who will shape global businesses respectfully. Thereby, different TRIZ tools help to support students in developing their own products with a focus on sustainability and pay off on the future skills enhancement. Further, students get to know TRIZ tools in an unbiased way, unburdened by too much theory, and are thus continuously supported in the progressing product development process that accompanies their studies. Hence, students perceive TRIZ on the one hand as a method to develop sustainable products and, on the other hand, to find sustainable solutions for everyday problems. The knowledge and positive experiences gained in this way should then arouse curiosity for the TRIZ class at the end of the study programme. The students can graduate with a TRIZ Level 1 certificate. Thereby, as many students as possible are introduced to the TRIZ methods, and the TRIZ tool is spread widely.
There are indicators we are entering a new era for MTM research, by moving beyond the structural approach that has characterized MTM research to date, to focus on important and under-researched issues, such as the nature of employees’ experiences in an MTM context. Although team research suggests that the experiences of members impact team functioning, these lines of reasoning have not, until recently, made their way to MTM research. To overcome this limitation, this symposium showcases five papers that use a variety of theoretical perspectives, research designs (i.e., qualitative, quantitative), contexts (e.g., healthcare, automotive manufacturer, online panels), methodologies, and analytical methods (i.e., meta-analysis, content/thematic analysis). The symposium focuses on surfacing and advancing unanswered questions that extend theory and can offer fruitful directions for MTM research by examining critical individual and team level outcomes (e.g., individual/team performance, individual counterproductive and organizational citizenship behavior, individual learning, individual turnover intentions, organizational commitment) in the experiences of MTM employees across their teams (e.g., goals, functions, roles). We hope to provide a forum to advance unanswered questions that offer fruitful directions for MTM research.
Application systems often need to be deployed in different variants if requirements that influence their implementation, hosting, and configuration differ between customers. Therefore, deployment technologies, such as Ansible or Terraform, support a certain degree of variability modeling. Besides, modern application systems typically consist of various software components deployed using multiple deployment technologies that only support their proprietary, non-interoperable variability modeling concepts. The Variable Deployment Metamodel (VDMM) manages the deployment variability across heterogeneous deployment technologies based on a single variable deployment model. However, VDMM currently only supports modeling conditional components and their relations which is sometimes too coarse-grained since it requires modeling entire components, including their implementation and deployment configuration for each different component variant. Therefore, we extend VDMM by a more fine-grained approach for managing the variability of component implementations and their deployment configurations, e.g., if a cheap version of a SaaS deployment provides only a community edition of the software and not the enterprise edition, which has additional analytical reporting functionalities built-in. We show that our extended VDMM can be used to realize variable deployments across different individual deployment technologies using a case study and our prototype OpenTOSCA Vintner.
Mit zunehmender Dynamik im Forschungsumfeld – Digitalisierung der Produktentwicklung – steigen neben der Komplexität auch die technischen Anforderungen an die künftigen Entscheidungsprozesse. Die Einführung von neuen IT-Systemen zur Automation von Entscheidungen haben Anpassungen in den derzeitigen Geschäftsprozessen der Unternehmen zur Folge. Für eine erfolgreiche Implementierung neuer IT-Informationstools gilt es im Voraus mögliche Auswirkungen auf die bisherigen Anwendersysteme genauer zu untersuchen. Neue Technologien, KI-Informationssysteme oder auch neues Wissen entstehen in der Wissenschaft oft durch Interpretation und Synthese von bestehendem Wissen. Aus diesem Grund nimmt die Qualität von Literaturanalysen eine immer größere Relevanz in der Ingenieur- und Informatikwissenschaft ein. Neben der Anzahl an Publikationen wächst auch der Aufwand für die strukturierte Literaturrecherche (SLA). Die Autoren stellen in diesem Paper den Rechercheprozess und die Ergebnisse einer SLA vor. Mit dieser Arbeit soll der derzeitige Forschungsstand zur Entscheidungsunterstützung in der Produktentwicklung von Klein- und mittelständischen Unternehmen sowie Großunternehmen in der
Automobilbranche ermittelt und nach Analyse sowie Bewertung mögliche Forschungslücken zu automatisierten Entscheidungsunterstützungssystemen (aEUS) aufgezeigt werden.
In the era of digital transformation, the notion of software quality transcends its traditional boundaries, necessitating an expansion to encompass the realms of value creation for customers and the business. Merely optimizing technical aspects of software quality can result in diminishing returns. Product discovery techniques can be seen as a powerful mechanism for crafting products that align with an expanded concept of quality - one that incorporates value creation. Previous research has shown that companies struggle to determine appropriate product discovery techniques for generating, validating, and prioritizing ideas for new products or features to ensure they meet the needs and desires of the customers and the business. For this reason, we conducted a grey literature review to identify various techniques for product discovery. First, the article provides an overview of different techniques and assesses how frequently they are mentioned in the literature review. Second, we mapped these techniques to an existing product discovery process from previous research to provide concrete guidelines for establishing product discovery in their organizations. The analysis shows, among other things, the increasing importance of techniques to structure the problem exploration process and the product strategy process. The results are interpreted regarding the importance of the techniques to practical applications and recognizable trends.
Gamification has been increasingly applied to software engineering education in the past. The approaches vary from applying game elements on a conceptual phase in the course to using specific tools to engage the students more and support their learning goals. However, existing tools usually have game elements, such as quizzes or challenges, but do not provide a more computer game-like experience. Therefore, we try to raise the level of gamified learning experience to another level by proposing Gamify-IT. Gamify-IT is a Unity- and web-based game platform intended to help students learn software engineering. It follows an immersive role-play game characteristic where the students explore a world, find and solve minigames and clear dungeons with SE tasks. Lecturers can configure the worlds, e.g., to add content hints. Furthermore, they can add and configure minigames and dungeons to include exercises in a fully gamified way. Thereby, they customize their course in Gamify-IT to adapt the world very precisely to other materials such as lectures or exercises. Results of an evaluation of our initial prototype show that (i) students like to engage with the platform, (ii) students are motivated to learn when using Gamify-IT, and (iii) the minigames support students in understanding the learning objectives.