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Application systems often need to be deployed in different variants if requirements that influence their implementation, hosting, and configuration differ between customers. Therefore, deployment technologies, such as Ansible or Terraform, support a certain degree of variability modeling. Besides, modern application systems typically consist of various software components deployed using multiple deployment technologies that only support their proprietary, non-interoperable variability modeling concepts. The Variable Deployment Metamodel (VDMM) manages the deployment variability across heterogeneous deployment technologies based on a single variable deployment model. However, VDMM currently only supports modeling conditional components and their relations which is sometimes too coarse-grained since it requires modeling entire components, including their implementation and deployment configuration for each different component variant. Therefore, we extend VDMM by a more fine-grained approach for managing the variability of component implementations and their deployment configurations, e.g., if a cheap version of a SaaS deployment provides only a community edition of the software and not the enterprise edition, which has additional analytical reporting functionalities built-in. We show that our extended VDMM can be used to realize variable deployments across different individual deployment technologies using a case study and our prototype OpenTOSCA Vintner.
Different network architectures are being used to build remote laboratories. Historically, it has been difficult to integrate industrial control systems with higher level IT systems like enterprise resource planning (ERP), manufacturing execution systems (MES), and manufacturing operations management (MOM). Getting these systems to communicate with one another has proven to be relatively difficult due to the absence of shared protocols between them. The Open Platform Communications United Architecture (OPC-UA) protocol was introduced as a remedy for this issue and is gaining popularity, but what if open-source protocols that are widely used in the IT industry could be used instead? This paper presents the development of an IT-Architecture for a cyber-physical industrial control systems laboratory that enables a seamless interconnection and integration of its elements. The architecture utilises Node-Red technology. Node-RED is an open-source programming platform developed by IBM that is focused on making it simple to link physical components, APIs, and web services. This cyber-physical laboratory is for learning principles of an industrial cascaded process control factory. Finally, this text will also discuss future work relating to digital twin (DT). A coupled tank system is selected as a teaching factory to illustrate a range of fluid control application in a typical chemical process factory.
Mit zunehmender Dynamik im Forschungsumfeld – Digitalisierung der Produktentwicklung – steigen neben der Komplexität auch die technischen Anforderungen an die künftigen Entscheidungsprozesse. Die Einführung von neuen IT-Systemen zur Automation von Entscheidungen haben Anpassungen in den derzeitigen Geschäftsprozessen der Unternehmen zur Folge. Für eine erfolgreiche Implementierung neuer IT-Informationstools gilt es im Voraus mögliche Auswirkungen auf die bisherigen Anwendersysteme genauer zu untersuchen. Neue Technologien, KI-Informationssysteme oder auch neues Wissen entstehen in der Wissenschaft oft durch Interpretation und Synthese von bestehendem Wissen. Aus diesem Grund nimmt die Qualität von Literaturanalysen eine immer größere Relevanz in der Ingenieur- und Informatikwissenschaft ein. Neben der Anzahl an Publikationen wächst auch der Aufwand für die strukturierte Literaturrecherche (SLA). Die Autoren stellen in diesem Paper den Rechercheprozess und die Ergebnisse einer SLA vor. Mit dieser Arbeit soll der derzeitige Forschungsstand zur Entscheidungsunterstützung in der Produktentwicklung von Klein- und mittelständischen Unternehmen sowie Großunternehmen in der
Automobilbranche ermittelt und nach Analyse sowie Bewertung mögliche Forschungslücken zu automatisierten Entscheidungsunterstützungssystemen (aEUS) aufgezeigt werden.
The basis for developing future products in the automotive industry is finding creative and innovative solutions. Ideas can be found by means of creativity methods that support product developers throughout the creative process. Product developers are provided with a variety of different and new methods. This leads to a “method jungle” in which it is difficult for product developers to find the most suitable path. The successful use of methods in product development goes hand in hand with the acceptance and implementation of the methods. Despite the added value, only a low use is observed in the development process. The field of Creativity Support Tools also offers a wide variety of different tools that support the creativity process. Although a chasm exists between the many CSTs that are developed and what creative practitioners actually use. Therefore, previous studies iteratively developed a user-centered tool called “IDEA” that tries to provide a tool that responds to users' needs. The question arises how the developed tool IDEA performs in “real life setting” regarding its UX and usability as well as the creativity method acceptance and level of mental workload.
In the era of digital transformation, the notion of software quality transcends its traditional boundaries, necessitating an expansion to encompass the realms of value creation for customers and the business. Merely optimizing technical aspects of software quality can result in diminishing returns. Product discovery techniques can be seen as a powerful mechanism for crafting products that align with an expanded concept of quality - one that incorporates value creation. Previous research has shown that companies struggle to determine appropriate product discovery techniques for generating, validating, and prioritizing ideas for new products or features to ensure they meet the needs and desires of the customers and the business. For this reason, we conducted a grey literature review to identify various techniques for product discovery. First, the article provides an overview of different techniques and assesses how frequently they are mentioned in the literature review. Second, we mapped these techniques to an existing product discovery process from previous research to provide concrete guidelines for establishing product discovery in their organizations. The analysis shows, among other things, the increasing importance of techniques to structure the problem exploration process and the product strategy process. The results are interpreted regarding the importance of the techniques to practical applications and recognizable trends.
Transforming our food system is important to achieving global climate neutrality and food security. Germany has set a national target of reaching a 30% share in organic farming to support the goal. When looking at the transformation process from conventional to organic farming, it becomes apparent that measures need to be taken to reach this anticipated goal. A particular emphasis of this work is placed on finding a digital solution and process improvements to ensure longevity and efficiency. Interviews with actors along the farm-to-fork value chain were conducted to identify central barriers and drivers of organic transformation. The results of the interviews show firstly, that three subsystems need to be distinguished when talking about the farm-to-fork value chain: (1) farmers, (2) intermediaries, and (3) the canteen system. Although all three subsystems can be combined to form a coherent value chain, they rarely act and communicate beyond the boundaries of their subsystem. Secondly, we were able to allocate primary barriers and drivers to each of the subsystems, highlighting the need to include all three in the transformation process and aim for a comprehensive digital solution. This work explores the potential of a network-based platform to improve the current practice of rigid and strictly hierarchical value chains. We focus on deriving user requirements from the interviews to describe the necessary functionality of the platform to address the identified barriers and exploit existing drivers.
Applications often need to be deployed in different variants due to different customer requirements. However, since modern applications often need to be deployed using multiple deployment technologies in combination, such as Ansible and Terraform, the deployment variability must be considered in a holistic way. To tackle this, we previously developed Variability4TOSCA and the prototype OpenTOSCA Vintner, which is a TOSCA preprocessing and management layer that implements Variability4TOSCA. In this demonstration, we present a detailed case study that shows how to model a deployment using Variability4TOSCA, how to resolve the variability using Vintner, and how the result can be deployed.
Gamification has been increasingly applied to software engineering education in the past. The approaches vary from applying game elements on a conceptual phase in the course to using specific tools to engage the students more and support their learning goals. However, existing tools usually have game elements, such as quizzes or challenges, but do not provide a more computer game-like experience. Therefore, we try to raise the level of gamified learning experience to another level by proposing Gamify-IT. Gamify-IT is a Unity- and web-based game platform intended to help students learn software engineering. It follows an immersive role-play game characteristic where the students explore a world, find and solve minigames and clear dungeons with SE tasks. Lecturers can configure the worlds, e.g., to add content hints. Furthermore, they can add and configure minigames and dungeons to include exercises in a fully gamified way. Thereby, they customize their course in Gamify-IT to adapt the world very precisely to other materials such as lectures or exercises. Results of an evaluation of our initial prototype show that (i) students like to engage with the platform, (ii) students are motivated to learn when using Gamify-IT, and (iii) the minigames support students in understanding the learning objectives.
Intelligent Tutoring Systems (ITSs) are increasingly used in modern education to automatically give students individual feedback on their performance. The advantage for students is fast individual feedback on their answers to asked questions, while lecturers benefit from considerable time savings and easy delivery of educational material. Of course, it is important that the provided feedback is as effective as direct feedback from the lecturer. However, in digital teaching, lecturers cannot assess the student’s knowledge precisely but can only provide information on which questions were answered correctly and incorrectly. Therefore, this paper presents a concept for integrating ITS elements into the gamified e-learning platform IT-REX so that the feedback quality can be improved to support students in the best possible way.
Impact of a large distribution network on radiation characteristics of planar spiral antenna arrays
(2023)
Designing antenna arrays with a central feed point has gained ground in the antenna technique. This approach, which is usually applied because of manufacturing costs, is difficult to achieve and leads to a large feeding network. The impact of which is numerically investigated in the present work. Upon comparing three different antennas, it is shown that the enlargement of the feed strongly affects the antenna's overall dimensions and the antenna's radiation characteristics. The antenna with the plug-in solution is not only small in size but also performs better compared to antennas with a central feed point. Considering the high effort in designing the feed network with a central point and the influence of the resulting enlarged network on the dimensions and radiation characteristics of the antenna, the cost saving in production can be put into perspective.