Informatik
Refine
Document Type
- Conference proceeding (570)
- Journal article (199)
- Book chapter (62)
- Doctoral Thesis (18)
- Book (10)
- Anthology (10)
- Patent / Standard / Guidelines (2)
- Report (2)
- Working Paper (2)
Is part of the Bibliography
- yes (875)
Institute
- Informatik (875)
- Technik (2)
- ESB Business School (1)
Publisher
- Springer (205)
- Hochschule Reutlingen (104)
- IEEE (90)
- Gesellschaft für Informatik e.V (62)
- Elsevier (47)
- Association for Computing Machinery (38)
- IARIA (26)
- RWTH Aachen (15)
- De Gruyter (14)
- Association for Information Systems (12)
Die für Deutschland verfügbaren Studien zur Digitalen Transformation in klein- und mittelständischen Unternehmen (KMU) sind sich weitgehend einig. KMU tun sich mit dem Thema Digitalisierung schwer. Der vorliegende Beitrag diskutiert, weshalb KMU an der Digitalen Transformation scheitern und was dagegen getan werden kann.
Digital transformation has changed corporate reality and, with that, firms’ IT environments and IT governance (ITG). As such, the perspective of ITG has shifted from the design of a relatively stable, closed and controllable system of a self-sufficient enterprise to a relatively fluid, open, agile and transformational system of networked co adaptive entities. Related to this paradigm shift in ITG, this paper aims to clarify how the concept of an effective ITG framework has changed in terms of the demand for agility in organizations. Thus, this study conducted 33 qualitative interviews with executives and senior managers from the banking industry in Germany, Switzerland and Austria. Analysis of the interviews focused on the formation of categories and the assignment of individual text parts (codings) to these categories to allow for a quantitative evaluation of the codings per category. Regarding traditional and agile ITG dimensions, 22 traditional and 25 agile dimensions were identified. Moreover, agile strategies within the agile ITG construct and ten ITG patterns were identified from the interview data. The data show relevant perspectives on the implementation of traditional and new ITG dimensions and highlight ambidextrous aspects in ITG frameworks.
In current times, a lot of new business opportunities appeared using the potential of the Internet and related digital technologies, like Internet of Things, services computing, cloud computing, big data with analytics, mobile systems, collaboration networks, and cyber physical systems. Enterprises are presently transforming their strategy, culture, processes, and their information systems to become more digital. The digital transformation deeply disrupts existing enterprises and economies. Digitization fosters the development of IT environments with many rather small and distributed structures, like Internet of Things. This has a strong impact for architecting digital services and products. The change from a closed-world modeling perspective to more flexible open-world and living software and system architectures defines the moving context for adaptable and evolutionary software approaches, which are essential to enable the digital transformation. In this paper, we are putting a spotlight to service oriented software evolution to support the digital transformation with micro granular digital architectures for digital services and products.
While there are several theoretical comparisons of Object Orientation (OO) and Service Orientation (SO), little empirical research on the maintainability of the two paradigms exists. To provide support for a generalizable comparison, we conducted a study with four related parts. Two functionally equivalent systems (one OO and one SO version) were analyzed with coupling and cohesion metrics as well as via a controlled experiment, where participants had to extend the systems. We also conducted a survey with 32 software professionals and interviewed 8 industry experts on the topic. Results indicate that the SO version of our system possesses a higher degree of cohesion, a lower degree of coupling, and could be extended faster. Survey and interview results suggest that industry sees systems built with SO as more loosely coupled, modifiable, and reusable. OO systems, however, were described as less complex and easier to test.
While the recently emerged microservices architectural style is widely discussed in literature, it is difficult to find clear guidance on the process of refactoring legacy applications. The importance of the topic is underpinned by high costs and effort of a refactoring process which has several other implications, e.g. overall processes (DevOps) and team structure. Software architects facing this challenge are in need of selecting an appropriate strategy and refactoring technique. One of the most discussed aspects in this context is finding the right service granularity to fully leverage the advantages of a microservices architecture. This study first discusses the notion of architectural refactoring and subsequently compares 10 existing refactoring approaches recently proposed in academic literature. The approaches are classified by the underlying decomposition technique and visually presented in the form of a decision guide for quick reference. The review yielded a variety of strategies to break down a monolithic application into independent services. With one exception, most approaches are only applicable under certain conditions. Further concerns are the significant amount of input data some approaches require as well as limited or prototypical tool support.
The promise of immutable documents to make it easier and less expensive for consumers and producers to collaborate in a verifiable way would represent an enormous progress, especially as companies strive for establish service contracts which are based on the flow of many small transactions using machine-to-machine communication. The blockchain technology logs these data, verifies the authenticity and make them available for service offers. This work deals with an architecture enabling to setup order processing between consumers and produceers using blockchain. In this way, the technical feasibility is shown and the special characteristics of blockchain production networks will be discussed.
Maintainability assurance techniques are used to control this quality attribute and limit the accumulation of potentially unknown technical debt. Since the industry state of practice and especially the handling of service- and microservice-based systems in this regard are not well covered in scientific literature, we created a survey to gather evidence for a) used processes, tools, and metrics in the industry, b) maintainability-related treatment of systems based on service orientation, and c) influences on developer satisfaction w.r.t. maintainability. 60 software professionals responded to our online questionnaire. The results indicate that using explicit and systematic techniques has benefits for maintainability. The more sophisticated the applied methods the more satisfied participants were with the maintainability of their software while no link to a hindrance in productivity could be established. Other important findings were the absence of architecture-level evolvability control mechanisms as well as a significant neglect of service-oriented particularities for quality assurance. The results suggest that industry has to improve its quality control in these regards to avoid problems with long living service-based software systems.
To bring a pattern-based perspective to the SOA vs. microservices discussion, we qualitatively analyzed a total of 118 SOA patterns from 2 popular catalogs for their (partial) applicability to microservices. Patterns had to hold up to 5 derived microservices principles to be applicable. 74 patterns (63%) were categorized as fully applicable, 30 (25%) as partially applicable, and 14 (12%) as not applicable. Most frequently violated microservices characteristics werde Decentralization and Single System. The findings suggest that microservices and SOA share a large set of architectural principles and solutions in the general space of service-based systems while only having a small set of differences in specific areas.
Digital Enterprise Architecture allows multiple viewpoints on a company’s IT landscape. To gain valuable information out of huge amounts of operational data, it is indispensable to have both an understanding of the operations architecture and an engine capable of managing Big Data. The mechanism of understanding huge amounts of data is based on three main steps: collect, process and use. The main idea is focused on extracting valuable information out of Big Data to make better design decisions. The Elastic Stack is an open-source solution to comfortably and quickly handle Big Data scenarios.
Enterprise Governance, Risk and Compliance (GRC) systems are key to managing risks threatening modern enterprises from many different angles. Key constituent to GRC systems is the definition of controls that are implemented on the different layers of an Enterprise Architecture (EA). As part of the compliance aspect of GRC, the effectiveness of these controls is assessed and reported to relevant management bodies within the enterprise. In this paper we present a metamodel which links controls to the affected elements of an EA and supplies a way of expressing associated assessment techniques and results. We complement the metamodel with an expository instantiation in a cockpit for control compliance applied in an international enterprise in the insurance industry.
As production workspaces become more mobile and dynamic it becomes increasingly important to reliably monitor the overall state of the environment. Therein manipulators or other robotic systems likely have to be able to act autonomously together with humans and other systems within a joint workspace. Such interactions require that all components in non-stationary environments are able to perceive the state relative to each other. As vision-sensors provide a rich source of information to accomplish this, we present RoPose, a convolutional neural network (CNN) based approach, to estimate the two dimensional joint configuration of a simulated industrial manipulator from a camera image. This pose information can further be used by a novel targetless calibration setup to estimate the pose of the camera relative to the manipulator’s space. We present a pipeline to automatically generate synthetic training data and conclude with a discussion of the potential usage of the same pipeline to acquire real image datasets of physically existent robots.
The basic idea behind a wearable robotic grasp assistancesystem is to support people that suffer from severe motor impairments in daily activities. Such a system needs to act mostly autonomously and according to the user’s intent. Vision-based hand pose estimation could be an integral part of a larger control and assistance framework. In this paper we evaluate the performance of egocentric monocular hand pose estimation for a robot-controlled hand exoskeleton in a simulation. For hand pose estimation we adopt a Convolutional Neural Network (CNN). We train and evaluate this network with computer graphics, created by our own data generator. In order to guide further design decisions we focus in our experiments on two egocentric camera viewpoints tested on synthetic data with the help of a 3D-scanned hand model, with and without an exoskeleton attached to it.We observe that hand pose estimation with a wrist-mounted camera performs more accurate than with a head-mounted camera in the context of our simulation. Further, a grasp assistance system attached to the hand alters visual appearance and can improve hand pose estimation. Our experiment provides useful insights for the integration of sensors into a context sensitive analysis framework for intelligent assistance.
The digitization of our society changes the way we live, work, learn, communicate, and collaborate. This defines the strategical context for composing resilient enterprise architectures for micro-granular digital services and products. The change from a closed-world modeling perspective to more flexible open-world composition and evolution of system architectures defines the moving context for adaptable systems, which are essential to enable the digital transformation. Enterprises are presently transforming their strategy and culture together with their processes and information systems to become more digital. The digital transformation deeply disrupts existing enterprises and economies. Since years a lot of new business opportunities appeared using the potential of the Internet and related digital technologies, like Internet of Things, services computing, cloud computing, big data with analytics, mobile systems, collaboration networks, and cyber physical systems. Digitization fosters the development of IT systems with many rather small and distributed structures, like Internet of Things or mobile systems. In this paper, we are focusing on the continuous bottom-up integration of micro-granular architectures for a huge amount of dynamically growing systems and services, like Internet of Things and Microservices, as part of a new digital enterprise architecture. To integrate micro-granular architecture models to living architectural model versions we are extending more traditional enterprise architecture reference models with state of art elements for agile architectural engineering to support the digitalization of services with related products, and their processes.
The digital transformation of our life changes the way we work, learn, communicate, and collaborate. Enterprises are presently transforming their strategy, culture, processes, and their information systems to become digital. The digital transformation deeply disrupts existing enterprises and economies. Digitization fosters the development of IT systems with many rather small and distributed structures, like Internet of Things, Microservices and mobile services. Since years a lot of new business opportunities appear using the potential of services computing, Internet of Things, mobile systems, big data with analytics, cloud computing, collaboration networks, and decision support. Biological metaphors of living and adaptable ecosystems provide the logical foundation for self optimizing and resilient run-time environments for intelligent business services and adaptable distributed information systems with service oriented enterprise architectures. This has a strong impact for architecting digital services and products following both a value-oriented and a service perspective. The change from a closed world modeling world to a more flexible open-world composition and evolution of enterprise architectures defines the moving context for adaptable and high distributed systems, which are essential to enable the digital transformation. The present research paper investigates the evolution of Enterprise Architecture considering new defined value-oriented mappings between digital strategies, digital business models and an improved digital enterprise architecture.
Modeling interactive Enterprise Architecture visualizations: an extended architecture description
(2018)
Enterprise architectures consist of a multitude of architecture elements, which relate in manifold ways to each other. Due to the high number of relationships between these elements, architectural analysis mechanisms are essential for all stakeholders to keep track and to work out relevant model characteristics. In practice EAs are often analyzed using visualizations by hand. However, the visualizations are often static and there are only few interaction possibilities. As a result, new visualizations have to be created or configured by experts if information demands change. In addition, hardly any tools are used for analysis of complex model characteristics. In this article we introduce an extended conceptualization of the architecture description that defines the structure of interactive visualizations and the integration of further tools to flexibly respond to the information demands of stakeholders. In addition, we develop a so-called Architecture Cockpit that realizes the extended conceptualization in a prototype. At the end we demonstrate and evaluate our approach through a practical test in a company in the finance and insurance industry.
Sowohl bei den industriellen als auch wissenschaftlichen Institutionen nimmt die Anwendung der additiven Fertigung stetig zu und ist insbesondere in den Bereichen der Prototypenentwicklung nicht mehr wegzudenken. Die werkzeuglose Herstellung von Teilen ermöglicht eine dynamische Nutzung der Produktionsressourcen bis unmittelbar zum Fertigungsstart. Dies erlaubt, einerseits in den Bereichen der Feinterminierung und Ablaufplanung, agil auf Veränderungen zu reagieren und andererseits Modelle unterschiedlicher Fertigungsaufträge miteinander zu kombinieren, um somit eine hohe Effizienz der Fertigungsanlagen zu erreichen. Bei der Nutzung von multiplen Anlagen in einem Unternehmen oder im Partnerverbund stellt die vorhandene Intransparenz Unternehmen und Unternehmensnetzwerke vor viele Herausforderungen. Die Blockchain Technologie ermöglicht eine gemeinsame Datenbasis zwischen den Teilnehmern. Die Einträge werden protokolliert und die Authentizität der Teilnehmer wird gewährleistet. Dies führt, im Falle der Beziehung zwischen Kunden und Produzenten, zu einer nachprüfbaren Zusammenarbeit, da Unternehmen Dienstleistungsverträge abschließen, die auf dem Fluss vieler kleiner Transaktionen basieren. In diesem Beitrag wird dargestellt, wie verfügbare additive Fertigungsressourcen erkannt werden, sowie, unter der Verwendung der Blockchain-Technologie, in einem dezentralen Produktionsnetzwerk angeboten und von unterschiedlichen Akteuren genutzt werden können.
Unternehmen stehen aktuell aufgrund der Digitalisierung, des stetigen technologischen Fortschritts und immer kürzer werdenden Produktlebenszyklen vor großen Herausforderungen. Um am Markt bestehen zu können, müssen Geschäftsmodelle öfter und schneller an sich verändernde Marktverhältnisse angepasst werden als dies früher der Fall war. Eine schnelle Anpassungsfähigkeit, auch Agilität genannt, ist in der heutigen Zeit ein entscheidender Wettbewerbsfaktor. Aufgrund des stetig wachsenden IT Anteils in Produkten sowie der Tatsache, dass diese IT-gestützt hergestellt werden, haben Änderungen des Geschäftsmodells große Auswirkungen auf die Unternehmensarchitektur eines Unternehmens.
Eine Unternehmensarchitektur umspannt das Unternehmen, indem diese die fachlichen und technischen Strukturen, insbesondere die gesamte IT, des Unternehmens beinhaltet und integriert. Das Management der Unternehmensarchitektur ist die Disziplin zur Beherrschung und Abstimmung dieser Strukturen. An der Gestaltung der Unternehmensarchitektur wirken viele Stakeholder mit individuellen und teils gegensätzlichen Interessen aus den unterschiedlichsten Bereichen des Unternehmens mit. Dies macht die Entscheidungsfindung zu einer komplexen Aufgabe.
Die in dieser Arbeit entworfene integrative Methode für die Entscheidungsfindung hat das Ziel, die Betroffenen und Beteiligten, im Folgenden Stakeholder, bei ihren Entscheidungen zu unterstützen. Die Grundidee hierbei ist die systematische Einbeziehung der Interessen der Stakeholder und davon abgeleiteter Visualisierungen. Dies verleiht der Methode ihren integrativen Charakter und hilft Abhängigkeiten zwischen Stakeholdern zu erkennen. Dadurch wird die Zusammenarbeit zwischen den an Entscheidungen beteiligten Stakeholdern gefördert. Neben der systematischen Einbeziehung von Visualisierungen wird im Rahmen dieser Arbeit das Konzept der Technik eingeführt. Techniken werden ebenfalls von den Interessen der Stakeholder abgeleitet und dienen der Unterstützung bei der Durchführung von Aktivitäten der Entscheidungsfindung, indem Vorgehensweisen bei bestimmten Aufgaben vorgegeben oder Teilprozesse der Entscheidungsfindung sogar automatisiert durchgeführt werden. Das Konzept der Technik, die systematische Ableitung von den Interessen der Stakeholder sowie das Zusammenspiel mit Visualisierungen wird in dieser Arbeit in Form einer erweiterten Konzeptualisierung der Architekturbeschreibung definiert.
Da die Werkzeugunterstützung in der Praxis häufig eine Herausforderung darstellt, rundet diese Arbeit ein eigens konzipiertes und prototypisch validiertes Architekturcockpit ab. Das Cockpit ist eine auf einem elektronischen Sitzungsraum basierende Werkzeugunterstützung der eingeführten integrativen Methode.
With the digital transformation being one of the most discussed topics in the business world today, many enterprises – especially small and medium sized ones – find themselves struggling with the understanding of new digital technologies and thus the potential benefits and risks for their companies. New technologies like the Internet of Things, Blockchain or Machine Learning have great potential for businesses. However, carefully evaluating and selecting purposeful technologies – aligned to the digital strategy – is the key to success. Technologies appear, change and also vanish so rapidly in the digital age, that a proper understanding is crucial for a sustainable technological foundation. Focusing on the characteristic features of technologies, the presented approach promises to create a better technological understanding for decision makers in small and medium-sized enterprises (SMEs) in a playful manner: With a serious game that fosters insight and allays fears of digitalization.
Free-floating e-scooter sharing is an upcoming trend in mobility, which has been spreading since 2015 in various German cities. Unlike the more scientifically explorend car sharing, the usage patterns and behaviors of e-scooter sharing customers are yet to be analyzed. This presumably discovers better ways to attract customers as well as adaptions of the business model in order to increase scooter utilization and therefore the profit of the e-scooter providers. As most of the customer's journey, from registration to scooter reservation and the ride itself, is digitally traceable, large datasets are available allowing for understanding of customers' needs and motivations. Based on these datasets of an e-scooter provider operating in a big German city we propose a customer clustering that identifies four different customer segments, which enables multiple conclusions to be drawn for business development and improving the problem-solution fit of the e-scooter sharing model.
Recognizing actions of humans, reliably inferring their meaning and being able to potentially exchange mutual social information are core challenges for autonomous systems when they directly share the same space with humans. Today’s technical perception solutions have been developed and tested mostly on standard vision benchmark datasets where manual labeling of sensory ground truth is a tedious but necessary task. Furthermore, rarely occurring human activities are underrepresented in such data leading to algorithms not recognizing such activities. For this purpose, we introduce a modular simulation framework which offers to train and validate algorithms on various environmental conditions. For this paper we created a dataset, containing rare human activities in urban areas, on which a current state of the art algorithm for pose estimation fails and demonstrate how to train such rare poses with simulated data only.