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A configuration-management-database driven approach for fabric-process specification and automation
(2014)
In this paper we describe an approach that integrates a Configuration- Management-Database into fabric-process specification and automation in order to consider different conditions regarding to cloud-services. By implementing our approach, the complexity of fabric processes gets reduced. We developed a prototype by using formal prototyping principles as research methods and integrated the Configuration-Management-Database Command into the Workflow- Management-System Activiti. We used this prototype to evaluate our approach. We implemented three different fabric-processes and show that by using our approach the complexity of these three fabric-processes gets reduced.
A lot of people need help in their daily life to wash, select and manage their clothing. The goal of this work is to design an assistant system (eKlarA) to support the user by giving recommendations to choose the clothing combinations, to find the clothing and to wash the clothing. The idea behind eKlarA is to generate a system that uses sensors to identify the clothing and their state in the clothing cycle. The clothing cycle consists of the stations: closets, laundry basket and washing machine in one or several places. The system uses the information about the clothing, weather and calendar to support the user in the different steps of the clothing cycle. The first prototype of this system has been developed and tested. The test results are presented in this work.
Active storage
(2018)
In brief, Active Storage refers to an architectural hardware and software paradigm, based on collocation storage and compute units. Ideally, it will allow to execute application-defined data ... within the physical data storage. Thus Active Storage seeks to minimize expensive data movement, improving performance, scalability, and resource efficiency. The effective use of Active Storage mandates new architectures, algorithms, interfaces, and development toolchains.
Ambush Marketing im Sport : wie Nicht-Sponsoren Sportveranstaltungen zur Markenkommunikation nutzen
(2014)
Insbesondere internationale sportliche Großereignisse wie Fußball-Welt- und Europameisterschaften oder Olympische Spiele bilden für zahlreiche Unternehmen die ideale Plattform, um ihr Markenmanagement und ihre kommunikative Zielgruppenansprache in ein attraktives sportliches Umfeld einzubetten. Sport-Event-Veranstalter verkaufen deshalb privilegierte Vermarktungsrechte ihres Events an offizielle Sponsoren, die im Gegenzug exklusive Möglichkeiten erwerben, das Event werblich für sich zu nutzen. Ambush Marketing dagegen kennzeichnet die Vorgehensweise von Unternehmen, die keine Vermarktungsrechte an einer Veranstaltung besitzen, aber dennoch durch ihre Marketingmaßnahmen in unterschiedlicher Art und Weise eine Verbindung zu diesem Event aufbauen. Der Grat zwischen der Verletzung von Sponsorenrechten und kreativ-innovativer Kommunikationspolitik ist dabei oft sehr schmal, weswegen Ambush Marketing kontrovers diskutiert…diskutiert wird.
Due to digitalization, constant technological progress and ever shorter product life cycles, enterprises are currently facing major challenges. In order to succeed in the market, business models have to be adapted more often and more quickly to changing market conditions than they used to be. Fast adaptability, also called agility, is a decisive competitive factor in today’s world. Because of the ever-growing IT part of products and the fact that they are manufactured using IT, changing the business model has a major impact on the enterprise architecture (EA). However, developing EAs is a very complex task, because many stakeholders with conflicting interests are involved in the decision-making process. Therefore, a lot of collaboration is required. To support organizations in developing their EA, this article introduces a novel integrative method that systematically integrates stakeholder interests into decision-making activities. By using the method, collaboration between stakeholders involved is improved by identifying points of contact between them. Furthermore, standardized activities make decision-making more transparent and comparable without limiting creativity.
The purpose of this paper is to give an overview about the links between fashion businesses and film from a fashion business perspective. It focuses on the idea that digitalization brought much more film use for the fashion industry and that this development has just begun and not ended. This change finally also has an intense impact on the fashion industry, as fashion companies nowadays are content producers with films, too. The resulting closer connection with viewers via social media exposes fashion companies, gives on the other hand new influence potential to the fashion system. An in-depth future research about the fashion and film system is therefore required to develop answers for the current situation. This article should be interpreted more as a personal viewpoint of the author to this topic rather than a research paper based on the usual methodological criteria.
The purpose of this paper is to give an overview about the links between the fashion and music industry. It focuses on the idea that digitalization has broken the rules of the traditional music industry value chain. This touches both the production and the consumption side of music. This change finally also has an intense impact on the fashion industry, as the music industry has been big supplier of fashion trends itself. The absence of this supplier plus the changes within the fashion industry itself by the fast-fashion development are considered as a reason for more competition and therefore price pressure. An in-depth future research about the fashion and music system is therefore required to develop answers for the current situation. This article should be interpreted more as a personal viewpoint of the author to this topic rather than a research paper based on the usual methodological criteria.
Today, digitalization is firmly anchored in society and business. It is also recognized to have significant impact on the retailing sector. The in-store display of moving images has so far, however, gained little attention by researchers. The aim of this research is to provide a first estimation on the current state of moving images distribution in stationary retail stores. A store check was the basis for analysis and evaluation. In sum, 152 stores were analyzed in Stuttgart, Germany. Out of 152 observed stores, 62 stores showed 177 moving images. Detailed analyses about content, mood, color and the actors of motion pictures showed that all aspects are very well harmonized with the target group of the store. The chapter provides a basic estimation of the in-store diffusion of moving images. Thereby, avenues for further research are opened up.
To illustrate the power and the pitfalls of Bionic Optimization, we will show some examples spanning classes of applications and employing various strategies. These applications cover a broad range of engineering tasks. Nevertheless, there is no guarantee that our experiences and our examples will be sufficient to deal with all questions and issues in a comprehensive way. As general rule it might be stated, that for each class of problems, novices should begin with a learning phase. So, in this introductory phase, we use simple and quick examples, e.g., using small FE-models, linear load cases, short time intervals and simple material models. Here beginners within the Bionic Optimization community can learn which parameter combinations to use. In Sect. 3.3 we discuss strategies for optimization study acceleration. Making use of these parameters as starting points is one way to set the specific ranges, e.g., number of parents and kids, crossing, mutation radii and, numbers of generations. On the other hand, these trial runs will doubtless indicate that Bionic Optimization needs large numbers of individual designs, and considerable time and computing power. We recommend investing enough time preparing each task in order to avoid the frustration should large jobs fail after long calculation times.
Application to CAE systems
(2016)
Due to the broad acceptance of CAD-systems based on 3D solids, the geometric data of all common CAE (Computer-Aided Engineering) software, at least in mechanical engineering, are based on these solids. We use solid models, where the space filled by material is defined in a simple and easily useable way. Solid models allow for the development of automated meshers that transform solid volumes into finite elements. Even after some unacceptable initial trials, users are able to generate meshes of non-trivial geometries within minutes to hours, instead of days or weeks. Once meshing had no longer been the cost limiting factor of finite element studies, numerical simulation became a tool for smaller industries as well.
Due to the broad acceptance of CAD-systems based on 3D solids , the geometric data of all common CAE (Computer-Aided Engineering) software, at least in mechanical engineering, are based on these solids. We use solid models , where the space filled by material is defined in a simple and easily useable way. Solid models allow for the development of automated meshers that transform solid volumes into finite elements. Even after some unacceptable initial trials, users are able to generate meshes of non-trivial geometries within minutes to hours, instead of days or weeks. Once meshing had no longer been the cost limiting factor of finite element studies, numerical simulation became a tool for smaller industries as well.
In the early days of automated meshing development, there were discussions over the use of tetragonal (Fig. 4.1) or hexagonal based meshes. But, after a short period of time, it became evident, that there were and will always be many problems using automated meshers to generate hexagonal elements . So today nearly all automated 3D-meshing systems use tetragonal elements .