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Transaction processing is of growing importance for mobile computing. Booking tickets, flight reservation, banking, ePayment, and booking holiday arrangements are just a few examples for mobile transactions. Due to temporarily disconnected situations the synchronisation and consistent transaction processing are key issues. Serializability is a too strong criteria for correctness when the semantics of a transaction is known. We introduce a transaction model that allows higher concurrency for a certain class of transactions defined by its semantic. The transaction results are ”escrow serializable” and the synchronisation mechanism is non-blocking. Experimental implementation showed higher concurrency, transaction throughput, and less resources used than common locking or optimistic protocols.
Modern web-based applications are often built as multi-tier architecture using persistence middleware. Middleware technology providers recommend the use of Optimistic Concurrency Control (OCC) mechanism to avoid the risk of blocked resources. However, most vendors of relational database management systems implement only locking schemes for concurrency control. As consequence a kind of OCC has to be implemented at client or middleware side.
A simple Row Version Verification (RVV) mechanism has been proposed to implement an OCC at client side. For performance reasons the middleware uses buffers (cache) of its own to avoid network traffic and possible disk I/O. This caching however complicates the use of RVV because the data in the middleware cache may be stale (outdated). We investigate various data access technologies, including the new Java Persistence API (JPA) and Microsoft’s LINQ technologies for their ability to use the RVV programming discipline.
The use of persistence middleware that tries to relieve the programmer from the low level transaction programming turns out to even complicate the situation in some cases.Programmed examples show how to use SQL data access patterns to solve the problem.
Die Informatics Inside-Konferenz findet in diesem Jahr zum dritten Mal statt. Mit dem Thema "Grenzen überwinden – Virtualität erweitert Realität" stellt sich die Veranstaltung einem aktuellen Schwerpunkt, der viele Interessierte aus Wirtschaft, Wissenschaft und Forschung anzieht. Die Konferenz hat sich von einer Veranstaltung für die Masterstudenten des Studiengangs Medien- und Kommunikationsinformatik zu einer offenen Studentenkonferenz entwickelt. Um die Qualität weiter zu steigern wurde parallel dazu ein zweistufiges Review-Verfahren für Beiträge dieses Tagungsbandes eingeführt.
Der souveräne Umgang mit der SPSS Syntax bietet einen unschätzbaren Vorteil für die tägliche Arbeit von Anwendern, die mit der Analyse von Daten zu tun haben. Das Buch ist eine integrierte Einführung in die Steuersprache von IBM SPSS Statistics für Studenten, Forscher und Praktiker. Es behandelt neben den notwendigen Grundlagen die Themengebiete Datenaufbereitung, Datentransformation und -modifikation. Weitere Themengebiete umfassen die Makro- und Matrixsprache, die in der 2. Auflage deutlich erweitert worden sind.
Redirected walking techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investigate human sensitivity to walking on a curved path and to validate a new redirected walking technique. In a psychophysical experiment, we found that sensitivity to walking on a curved path was significantly lower for slower walking speeds (radius of 10 meters versus 22 meters). In an applied study, we investigated the influence of a velocity-dependent dynamic gain controller and an avatar controller on the average distance that participants were able to freely walk before needing to be reoriented. The mean walked distance was significantly greater in the dynamic gain controller condition, as compared to the static controller (22 meters versus 15 meters). Our results demonstrate that perceptually motivated dynamic redirected walking techniques, in combination with reorientation techniques, allow for unaided exploration of a large virtual city model.
Das Motto der diesjährigen Konferenz lautet "Reality++: Tomorrow comes today!". Unter diesem fast schon visionären Thema werden die Ergebnisse der verschiedenen Vertiefungsarbeiten aus den vergangenen Monaten präsentiert. Das Programm wird vervollständigt durch Beiträge von Experten aus der Forschung und Industrie.
When forecasting sales figures, not only the sales history but also the future price of a product will influence the sales quantity. At first sight, multivariate time series seem to be the appropriate model for this task. Nonetheless, in real life history is not always repeatable, i.e., in the case of sales history there is only one price for a product at a given time. This complicates the design of a multivariate time series. However, for some seasonal or perishable products the price is rather a function of the expiration date than of the sales history. This additional information can help to design a more accurate and causal time series model. The proposed solution uses an univariate time series model but takes the price of a product as a parameter that influences systematically the prediction based on a calculated periodicity. The price influence is computed based on historical sales data using correlation analysis and adjustable price ranges to identify products with comparable history. The periodicity is calculated based on a novel approach that is based on data folding and Pearson Correlation. Compared to other techniques this approach is easy to compute and allows to preset the price parameter for predictions and simulations. Tests with data from the Data Mining Cup 2012 as well as artificial data demonstrate better results than established sophisticated time series methods.
"Learning by doing" in Higher Education in technical disciplines is mostly realized by hands-on labs. It challenges the exploratory aptitude and curiosity of a person. But, exploratory learning is hindered by technical situations that are not easy to establish and to verify. Technical skills are, however, mandatory for employees in this area. On the other side, theoretical concepts are often compromised by commercial products. The challenge is to contrast and reconcile theory with practice. Another challenge is to implement a self-assessment and grading scheme that keeps up with the scalability of e-learning courses. In addition, it should allow the use of different commercial products in the labs and still grade the assignment results automatically in a uniform way. In two European Union funded projects we designed, implemented, and evaluated a unique e-learning reference model, which realizes a modularized teaching concept that provides easily reproducible virtual hands-on labs. The novelty of the approach is to use software products of industrial relevance to compare with theory and to contrast different implementations. In a sample case study, we demonstrate the automated assessment for the creative database modeling and design task. Pilot applications in several European countries demonstrated that the participants gained highly sustainable competences that improved their attractiveness for employment.
Es wird das Ziel verfolgt, eine Möglichkeit für die sichere Wiederverwendbarkeit von Schaltungen aus der OTA-Schaltungsklasse bereitzustellen. Hierfür werden ausgewählte OTA-Schaltungstopologien für die "Copy-and-Paste"-Methode vorgestellt. Es wurde im industriellen Umfeld gezeigt, dass sie sich unter der Voraussetzung einer repräsentativen Topologieauswahl – vordimensioniert für den typischen Anwendungsbereich – schon in dieser Form für die Wiederverwendung eignen.
The impact of stress of every human being has become a serious problem. Reported impact on persons are a higher rate or health disorders like heart problems, obesity, asthma, diabetes, depressions and many others. An individual in a stressful situation has to deal with altered cognition as well as an affected decision making skill and problem solving. This could lead to a higher risk for accidents in dynamic environments such as automotive. Different papers faced the estimation as well as prediction of drivers’ stress level during driving. Another important question is not only the stress level of the driver himself, but also the influence on and of a group of other drivers in the near area. This paper proposes a system, which determines a group of drivers in a near area as clusters and it derives or computes the individual stress level. This information will be analyzed to generate a stress map, which represents a graphical view about road section with a higher stress influence. Aggregated data can be used to generate navigation routes with a lower stress influence as well as recommend driving behavior to decrease stress influenced driving as well as improve road safety.
An index in a Multi-Version DBMS (MV-DBMS) has to reflect different tuple versions of a single data item. Existing approaches follow the paradigm of logically separating the tuple version data from the data item, e.g. an index is only allowed to return at most one version of a single data item (while it may return multiple data items that match a search criteria). Hence to determine the valid (and therefore visible) tuple version of a data item, the MV-DBMS first fetches all tuple versions that match the search criteria and subsequently filters visible versions using visibility checks. This involves I/O storage accesses to tuple versions that do not have to be fetched. In this vision paper we present the Multi Version Index (MV-IDX) approach that allows index-only visibility checks which significantly reduce the amount of I/O storage accesses as well as the index maintenance overhead. The MV-IDX achieves significantly lower response times and higher transactional throughput on OLTP workloads.
This paper compares the influence a video self-avatar and a lack of a visual representation of a body have on height estimation when standing at a virtual visual cliff. A height estimation experiment was conducted using a custom augmented reality Oculus Rift hardware and software prototype also described in this paper. The results show a consistency with previous research demonstrating that the presence of a visual body influences height estimates, just as it has been shown to influence distance estimates and affordance estimates.
Analysis and planning of Enterprise Architectures (EA) is a complex task for stakeholders. The change of one architecture element has impact on multiple other elements because of manifold relationships and interactions between them. The interactive cockpit approach presented in this paper supports stakeholders planning and analyzing EAs and to tackle the intrinsic complexity. This approach supplies a cockpit with multiple viewpoints to put relevant information side-by-side without losing the context combined with interaction functionality. In this paper, we develop such cockpit starting with relevant use cases, describing a potential design based on well-established foundations in EA modeling, and outline an exemplary usage scenario.
Many future Services Oriented Architecture (SOA) systems may be pervasive SmartLife applications that provide real-time support for users in everyday tasks and situations. Development of such applications will be challenging, but in this position paper we argue that their ongoing maintenance may be even more so. Ontological modelling of the application may help to ease this burden, but maintainers need to understand a system at many levels, from a broad architectural perspective down to the internals of deployed components. Thus we will need consistent models that span the range of views, from business processes through system architecture to maintainable code. We provide an initial example of such a modelling approach and illustrate its application in a semantic browser to aid in software maintenance tasks.
Current approaches for enterprise architecture lack analytical instruments for cyclic evaluations of business and system architectures in real business enterprise system environments. This impedes the broad use of enterprise architecture methodologies. Furthermore, the permanent evolution of systems desynchronizes quickly model representation and reality. Therefore we are introducing an approach for complementing the existing top-down approach for the creation of enterprise architecture with a bottom approach. Enterprise Architecture Analytics uses the architectural information contained in many infrastructures to provide architectural information. By applying Big Data technologies it is possible to exploit this information and to create architectural information. That means, Enterprise Architectures may be discovered, analyzed and optimized using analytics. The increased availability of architectural data also improves the possibilities to verify the compliance of Enterprise Architectures. Architectural decisions are linked to clustered architecture artifacts and categories according to a holistic EAM Reference Architecture with specific architecture metamodels. A special suited EAM Maturity Framework provides the base for systematic and analytics supported assessments of architecture capabilities.
Big Data und Cloud Systeme werden zunehmend von mobilen, benutzerzentrierten und agil veränderbaren Informationssystemen im Kontext von digitalen sozialen Netzwerken genutzt. Metaphern aus der Biologie für lebendige und selbstheilende Systeme und Umgebungen liefern die Basis für intelligente adaptive Informationssysteme und für zugehörige serviceorientierte digitale Unternehmensarchitekturen. Wir berichten über unsere Forschungsarbeiten über Strukturen und Mechanismen adaptiver digitaler Unternehmensarchitekturen für die Entwicklung und Evolution von serviceorientierten Ökosystemen und deren Technologien wie Big Data, Services & Cloud Computing, Web Services und Semantikunterstützung. Für unsere aktuellen Forschungsarbeiten nutzen wir praxisrelevante SmartLife Szenarien für die Entwicklung, Wartung und Evolution zukunftsgerechter serviceorientierter Informationssysteme. Diese Systeme nutzen eine stark wachsende Zahl externer und interner Services und fokussieren auf die Besonderheiten der Weiterentwicklung der Informationssysteme für integrierte Big Data und Cloud Kontexte. Unser Forschungsansatz beschäftigt sich mit der systematischen und ganzheitlichen Modellbildung adaptiver digitaler Unternehmensarchitekturen - gemäß standardisierter Referenzmodelle und auf Standards aufsetzenden Referenzarchitekturen, die für besondere Einsatzszenarien auch bei kleineren Anwendungskontexten oder an neue Kontexte einfacher adaptiert werden können. Um Semantik-gestützte Analysen zur Entscheidungsunterstützung von System- und Unternehmensarchitekten zu ermöglichen, erweitern wir unser bisheriges Referenzmodell für ITUnternehmensarchitekturen ESARC – Enterprise Services Architecture Reference Cube – um agile Mechanismen der Adaption und Konsistenzbehandlung sowie die zugehörigen Metamodelle und Ontologien für Digitale Enterprise Architekturen um neue Aspekte wie Big Data und Cloud Kontexte.
Der lokale Bekleidungseinzelhandel steht unter immer stärkerem Konkurrenzdruck durch Versandunternehmen. Zusätzlich bestehen durch gewachsene Architekturen eine Reihe von Wachstumshemmnissen. Daher sollen hier eine Reihe von Ansätzen zur Gestaltung datenzentrierter Unternehmensarchitekturen für den Bekleidungseinzelhandel vorgestellt werden. Sie basieren auf dem Einsatz von RFID zur Gewinnung von Kundenprofilen in den Niederlassungen und dem Einsatz von Big-Data basierten Auswertungs- und Analysemechanismen. Mit den vorgestellten Konzepten ist es Unternehmen des Bekleidungseinzelhandels möglich, ähnlich wie Versandunternehmen, individuelle Ansprachen des Kunden und Angebote zu entwickeln
SmartLife ecosystems are emerging as intelligent user-centered systems that will shape future trends in technology and communication. Biological metaphors of living adaptable ecosystems provide the logical foundation for self-optimizing and self-healing run-time environments for intelligent adaptable business services and related information systems with service-oriented enterprise architectures. The present research in progress work investigates mechanisms for adaptable enterprise architectures for the development of service-oriented ecosystems with integrated technologies like Semantic Technologies, Web Services, Cloud Computing and Big Data Management. With a large and diverse set of ecosystem services with different owners, our scenario of service-based SmartLife ecosystems can pose challenges in their development, and more importantly, for maintenance and software evolution. Our research explores the use of knowledge modeling using ontologies and flexible metamodels for adaptable enterprise architectures to support program comprehension for software engineers during maintenance and evolution tasks of service-based applications. Our previous reference enterprise architecture model ESARC -- Enterprise Services Architecture Reference Cube -- and the Open Group SOA Ontology was extended to support agile semantic analysis, program comprehension and software evolution for a SmartLife applications scenario. The Semantic Browser is a semantic search tool that was developed to provide knowledge-enhanced investigation capabilities for service-oriented applications and their architectures.
In this work, a web-based software architecture and framework for management and diagnosis of large amounts of medical data in an ophthalmologic reading center is proposed. Data management for multi-center studies requires merging of standing data and repeatedly gathered clinical evidence such as vital signs and raw data. If ophthalmologic questions are involved the data acquisition is often provided by non-medical staff at the point of care or a study center, whereas the medical finding is mostly provided by an ophthalmologist in a specialized reading center. The study data such as participants, cohorts and measured values are administrated at a single data center for the entire study. Since a specialized reading center maintains several studies, the medical staff must learn the different data administration for the different data center. With respect to the increasing number and sizes of clinical studies, two aspects must be considered. At first, an efficient software framework is required to support the data management, processing and diagnosis by medical experts at the reading center. In the second place, this software needs a standardized user-interface that has not to be trained/taylore /adapted for each new study. Furthermore different aspects of quality and security controls have to be included. Therefore, the objective of this work is to establish a multi purpose ophthalmologic reading center, which can be connected to different data centers via configurable data interfaces in order to treat various topics simultaneously.
Services Oriented Architectures (SOA) have emerged as a useful framework for developing interoperable, large-scale systems, typically implemented using the Web Services (WS) standards. However, the maintenance and evolution of SOA systems present many challenges. SmartLife applications are intelligent user-centered systems and a special class of SOA systems that present even greater challenges for a software maintainer. Ontologies and ontological modeling can be used to support the evolution of SOA systems. This paper describes the development of a SOA evolution ontology and its use to develop an ontological model of a SOA system. The ontology is based on a standard SOA ontology. The ontological model can be used to provide semantic and visual support for software maintainers during routine maintenance tasks. We discuss a case study to illustrate this approach, as well as the strengths and limitations.
Das Motto in diesem Jahr lautet: "Human Centered Computing", als Einstimmung auf den Schwerpunkt unseres neuen Masterprogramms. Human-Centered Computing betrachtet die Anwendung der menschlichen Informationsverarbeitung auf Computersysteme sowie deren nutzerzentrierte Gestaltung. Die Beiträge vertiefen beispielsweise Themen der Mensch-Maschine-Interaktion, nutzerorientierte Softwareentwicklung, kollaborative Umgebungen oder virtuelle Realität.
Im Rahmen der wissenschaftlichen Vertiefung an der Hochschule Reutlingen befasst sich diese Arbeit mit der Untersuchung der Anforderungen und der Machbarkeit zur computergestützten Erkennung der Deutschen Gebärdensprache (DGS) und des deutschen Fingeralphabets. Die Erkenntnisse aus dieser Arbeit dienen als Grundlage zur Entwicklung eines Systems zur Übersetzung von Gebärden der DGS oder des Fingeralphabets in die deutsche Schriftsprache. Zunächst werden grundlegende Informationen zu Geschichte, Aufbau und Grammatik der DGS und des Fingeralphabets aufgeführt. Die Erkennung der Gebärden soll durch optische Bewegungssensoren erfolgen. Hierfür werden unterschieliche Sensortypen betrachtet und verglichen. Im weiteren Verlauf erfolgt die Analyse der benutzerspezifischen und technischen Anforderungen. Erstere basieren auf der Befragung einer Fokusgruppe aus gehörlosen und hörenden Menschen aus dem Bereich der Gehörlosen-, Schwerhörigen- und Sprachbehindertenpädagogik. Abgeleitet aus den Informationen der Anforderungsanalyse ergibt sich, bis zu einem gewissen Grad, die Machbarkeit aus technischer und benutzerspezifischer Sicht. Abschließend erfolgen die Zusammenfassung der Anforderungen, welche an das zu entwickelnde System gestllt werden, sowie eine Handlungsempfehlung für die Entwicklung eines Prototyps.
In mehreren Untersuchungen hat sich gezeigt, dass sich die Wahrnehmung des eigenen Körpers in einer virtuellen Umgebung positiv auf die Wahrnehmung der gesamten Umgebung auswirkt. Für diese Untersuchungen wurden der Körper einer Person, oder Teile davon, als animierter Avatar aus der Ego-Perspektive dargestellt. Im Kontext der Informatikkonferenz Informatics Inside 2014 an der Hochschule Reutlingen soll in dieser Arbeit eine andere Möglichkeit der Darstellung untersucht werden. In einer prototypischen Augmented Virtuality Anwendung soll die virtuelle Umgebung um reale Inhalte erweitert werden. Es soll einer Person ermöglicht werden, Teile ihres eigenen Körpers nicht als Avatar, sondern auf Basis einer Kameraaufnahme als realistische Repräsentation wahrzunehmen. Die Arbeit beschreibt hierbei die gesetzten Ziele, sowie Aufbau und Funktionsweise der prototypischen Anwendung und deren derzeitigen Stand.
Das Ziel dieser Arbeit war die Umsetzung eines Wahrnehmungsensors für Softwareagenten, die über ein virtuelles Menschmodell in einer dreidimensionalen Umgebung agieren. Hierbei sollen die Agenten über den Sensor in der Lage sein, semantische Informationen zu geometrischen Objekten in der Umgebung zu erhalten. Hierfür wurden zwei Verfahren umgesetzt, die das menschliche Sehen simulieren, indem Objekte erkannt werden, wenn diese innerhalb eines Sichtfelds liegen. Ein Problem, das dabei gelöst werden muss, ist die Identifizierung möglicher Verdeckungen der Objekte. Ein Ansatz, dieses Problem zu lösen, ist der Ray-Tracing Ansatz, welcher für das erste Verfahren umgesetzt wurde. Das zweite Verfahren verwendet den Occlusion-Culling Ansatz. Auswertungen beider Verfahren haben gezeigt, dass der Ray-Tracing Ansatz eine schnellere Laufzeit aufweist, der Occlusion-Culling Ansatz jedoch mehr unverdeckte Objekte im Sichtfeld erkennt.
There are several intra-operative use cases which require the surgeon to interact with medical devices. I used the Leap Motion Controller as input device for three use-cases: 2D-interaction (e.g. advancing EPR data), selection of a value (e.g. room illumination brightness) and an application point and click scenario. I evaluated the Palm Mouse as the most suitable gesture solution to coordinate the mouse and advise to use the implementation using all fingers to perform a click. This small case study introduces the implementations and methods that result those recommendations.
Im präventiven Krisenmanagement geht es um die frühzeitige Erkennung von möglichen, unvorhersehbaren Ereignissen. Hierzu zählen beispielhaft Busunfälle, einstürzende Gebäude und ähnliche Großschadensereignisse. Krisen treten meist unerwartet auf und neigen oftmals aufgrund der knapp bemessenen Handlungszeit zu Fehlentscheidungen. Um dies zu verhindern, dient das präventive Krisenmanagement dazu, sämtliche auftretende Ereignisse mittels einer Simulation zuvor durchzuspielen, um im Falle einer reellen Krise die notwendigen Schritte bestmöglich einzuleiten. Um Simulationen für das Krisenmanagement zu präzisieren und die Ergebnisse effektiv und vereinfacht zu veranschaulichen, ist es notwendig, eine Vorauswahl an vorhandenen Szenarien für Vergleiche heraussuchen zu können. Diese Arbeit entstand im Rahmen des FP-7 EU Projekts CRISMA (Crisis Management) [1] und dient zur Evaluation eines Konzepts zur Vorauswahl geeigneter Szenarien, welche in früheren Simulationen entstanden.
Beim Language Oriented Programming (LOP) erstellt der Entwickler eine Programmiersprache, um ein Problem oder eine Aufgabe in einer bestimmten Domäne zu lösen. Dabei wird die Sprache so entwickelt, dass sie das konzeptuelle Modell des Entwicklers ohne Umdenken umsetzen kann. Diese Sprachen nennt man domänenspezifische Sprachen (DSL). Zur Entwicklung dieser Sprachen werden sogenannte Language Workbenches (LWB) verwendet. Diese Arbeit befasst sich mit der Entwicklung von DSLs als ein Mittel zur Umsetzung von LOP. Durch die Nutzung der LWBs kann man DSLs mit relativ kleinem Aufwand erstellen und einsetzen. Im Fokus dieser Arbeit steht die Entwicklung von "Modularen DSLs". Hierbei werden Kriterien und Voraussetzungen für die Modularisierung betrachtet. Zum Abschluss werden drei Konzepte bestehender Systeme anhand dieser Kriterien betrachtet und bewertet.
Strategy to test mobile apps
(2014)
Nowadays the development of a mobile app implies challenges and difficulties, which have to be faced by mobile app developers. Innovations lead to a rapidly evolving mobile app market, therefore apps should be developed faster and offered in short release cycles to the market. Testing is a decisive activity within the development process that helps to improve the quality of the app. This research paper describes a strategy to test mobile apps that overcomes the challenges that mobile apps confront and permits to test the app in a structural test environment.
Mit dem starken Wachstum des CarSharing- Angebots und der großen Menge an Flottenfahrzeugen in Unternehmen nimmt auch die Anzahl der Fahrtenbuch-Apps zu. Bei den meisten mobilen Fahrtenbuch- Anwendungen muss der Benutzer den Kilometerstand manuell eintragen. Dies wirkt sich negativ auf die Usability und die User Experience aus. Hinzu kommt, dass jede Minute kostbar ist, die der Fahrer im ausgeliehenen Auto verbringt. Aus diesen Gründen wird hier eine Lösung vorgestellt, bei der der Kilometerstand aus einer Mercedes Benz A-Klasse über den OBD-Anschluss mit Hilfe des CAN Interfaces „ISI b2air“ automatisch ausgelesen und per Bluetooth an die Fahrtenbuch-App der Berger Elektronik GmbH gesendet wird. Hierfür wird mittels der Software „ISI b2app“ die Kommunikation des Diagnosetesters mit dem Fahrzeug aufgezeichnet. Anschließend werden die CAN-Botschaften analysiert und in Bezug auf den Kilometerstand gefiltert. Die entsprechende Anfrage zum Erhalt des Kilometerstandes wird in den Programmcode des Berger Fahrtenbuches implementiert, so dass die App selbstständig den Kilometerstand auslesen kann.
The Third International Conference on Data Analytics (DATA ANALYTICS 2014), held on August 24 - 28, 2014 - Rome, Italy, continued the inaugural event on fundamentals in supporting data analytics, special mechanisms and features of applying principles of data analytics, application oriented analytics, and target-area analytics.
Processing of terabytes to petabytes of data, or incorporating non-structural data and multistructured data sources and types require advanced analytics and data science mechanisms for both raw and partially-processed information. Despite considerable advancements on high performance, large storage, and high computation power, there are challenges in identifying, clustering, classifying, and interpreting of a large spectrum of information.
In this paper it is first identified the trade-off among costs, flexibility and performances of autonomous robotic solutions for material handling processes, where adding value with automation is not as trivial as in production processes: hence the requirement for automated solutions to be simple, lean and efficient becomes even stricter. Then a method for modelling and comparing differential performances and costs of manual and autonomous solutions is developed. As a result of the method, a smart man-machine collaborative interface is designed and its impact evaluated on a specific case of study. Results are then generalized and prove the strong conclusions that in unconstrained environments, where full standardization cannot be achieved, the risk of investing in autonomous solutions can only be mitigated by creating a fast and smart man-machine collaborative interface.
By integrating its previously separate insurance, banking and investment products around customer life events (e.g., buying a car, getting married or buying a house), USAA is able to deliver a superior customer experience. To achieve the integration, USAA had to re-architect its business by redesigning structures, roles, incentives, processes and IT systems. The USAA case provides four principles for architecting a business to provide superior customer experience, which will become increasingly important in the digital economy.
Context: Companies increasingly strive to adapt to market and ecosystem changes in real time. Gauging and understanding team performance in such changing environments present a major challenge.
Objective: This paper aims to understand how software developers experience the continuous adaptation of performance in a modern, highly volatile environment using Lean and Agile software development methodology. This understanding can be used as a basis for guiding formation and maintenance of high-performing teams, to inform performance improvement initiatives, and to improve working conditions for software developers.
Method: A qualitative multiple-case study using thematic interviews was conducted with 16 experienced practitioners in five organisations.
Results: We generated a grounded theory, Performance Alignment Work, showing how software developers experience performance. We found 33 major categories of performance factors and relationships between the factors. A cross-case comparison revealed similarities and differences between different kinds and different sizes of organisations.
Conclusions: Based on our study, software teams are engaged in a constant cycle of interpreting their own performance and negotiating its alignment with other stakeholders. While differences across organisational sizes exist, a common set of performance experiences is present despite differences in context variables. Enhancing performance experiences requires integration of soft factors, such as communication, team spirit, team identity, and values, into the overall development process. Our findings suggest a view of software development and software team performance that centres around behavioural and social sciences.
In modern times markets are very dynamic. This situation requires agile enterprises to have the ability to react fast on market influences. Thereby an enterprise’ IT is especially affected, because new or changed business models have to be realized. However, enterprise architectures (EA) are complex structures consisting of many artifacts and relationships between them. Thus analyzing an EA becomes to a complex task for stakeholders. In addition, many stakeholders are involved in decision-making processes, because Enterprise Architecture Management (EAM) targets providing a holistic view of the enterprise. In this article we use concepts of Adaptive Case Management (ACM) to design a decision-making case consisting of a combination of different analysis techniques to support stakeholders in decision-making. We exemplify the case with a scenario of a fictive enterprise.
Die Energiewende bietet reichlich Fragen für verschiedenste Wissenschaftsdisziplinen einschließlich der Informatik und Wirtschaftsinformatik (WI). Bedauerlicherweise wurde bisher der Bereich der regionalen Energiegenossenschaften und kleinerer Energieversorgungsunternehmen weitgehend von der WI-Forschung vernachlässigt. Der vorliegende Beitrag stellt die aktuelle Situation dieser Organisationen dar und konzentriert sich auf die bestehende Wissenslücke von Geschäftsmodellen (GM) für Energiegenossenschaften (EG) als Zusammenschluss aus Privatpersonen oder kleinen Unternehmen, welche primär regionale, erneuerbare Energie produzieren. Die Modell- und Theorieentwicklung basiert auf der klassischen Literaturrecherche, Fallstudien in der Energiewirtschaft (EW), sowie grafischer Modellierung. Als Ergebnis wird das Referenzgeschäftsmodell einer EG als morphologischer Business Model Canvas vorgestellt. Dieses singuläre GM wird um die Darstellung des Wertschöpfungsnetzwerks, welches die strukturelle Einbindung der Akteure in das digitale Ökosystem der EG berücksichtigt, erweitert. Das aus der Forschung resultierende Referenzmodell dient der kritischen Überprüfung empirisch vorfindbarer GM und zur weiteren Entwicklung von Unternehmensarchitekturen digitaler Unternehmensverbünde.
Customer services in the digital transformation: social media versus hotline channel performance
(2015)
Due to the digital transformation online service strategies have gained prominence in practice as well as in the theory of service management. This study examines the efficacy of different types of service channels in customer complaint handling. The theoretical framework, developed using complaint handling and social media literature, is tested against data collected from two different channels (hotline and social media) of a German telecommunication service provider. We contribute to the understanding of firm’s multichannel distribution strategy in two ways: a) by conceptualizing and evaluating complaint handling quality across traditional and social media channels, and b) by testing the impact of complaint handling quality on key performance outcomes like customer loyalty, positive word-of-mouth, and cross purchase intentions.
The Internet of Things (IoT) fundamentally influences today’s digital strategies with disruptive business operating models and fast changing markets. New business information systems are integrating emerging Internet of Things infrastructures and components. With the huge diversity of Internet of Things technologies and products organizations have to leverage and extend previous enterprise architecture efforts to enable business value by integrating the Internet of Things into their evolving Enterprise Architecture Management environments. Both architecture engineering and management of current enterprise architectures is complex and has to integrate beside the Internet of Things synergistic disciplines like EAM - Enterprise Architecture and Management with disciplines like: services & cloud computing, semantic-based decision support through ontologies and knowledge-based systems, big data management, as well as mobility and collaboration networks. To provide adequate decision support for complex business/IT environments, it is necessary to identify affected changes of Internet of Things environments and their related fast adapting architecture. We have to make transparent the impact of these changes over the integral landscape of affected EAM-capabilities, like directly and transitively impacted IoT-objects, business categories, processes, applications, services, platforms and infrastructures. The paper describes a new metamodel-based approach for integrating partial Internet of Things objects, which are semi-automatically federated into a holistic Enterprise Architecture Management environment.
Enterprise architecture management (EAM) is a holistic approach to tackle the complex Business and IT architecture. The transformation of an organization’s EA towards a strategy-oriented system is a continuous task. Many stakeholders have to elaborate on various parts of the EA to reach the best decisions to shape the EA towards an optimized support of the organizations’ capabilities. Since the real world is too complex, analyzing techniques are needed to detect optimization potentials and to get all information needed about an issue. In practice visualizations are commonly used to analyze EAs. However these visualizations are mostly static and do not provide analyses. In this article we combine analyzing techniques from literature and interactive visualizations to support stakeholders in EA decision-making.
The stimulation of user engagement has received significant attention in extant research. However, the theory of antecedents for user engagement with an initial electronic word-of-mouth (eWoM) communication is relatively less developed. In an investigation of 576 unique user postings across independent Facebook (FB) communities for two German firms, we contribute to the extant knowledge on user engagement in two different ways. First, we explicate senders’ prior usage experience and the extent of their acquaintance with other community members as the two key drivers of user engagement across a product and a service community. Second, we reveal that these main effects differ according to the type of community. In service communities, experience has a stronger impact on user engagement; whereas, in product communities, acquaintance is more important.
In recent years, the rise of the digital transformation received significant importance in Business-to-Business (B2B) research. Social media applications provide executives with a raft of new options. Consequently, interfaces to social media platforms have also been integrated into B2B salesforce applications, although very little is as yet known about their usage and general impact on B2B sales performance. This paper evaluates 1) the conceptualization of social media usage in a dyadic B2B relationship; 2) the effects of a more differentiated usage construct on customer satisfaction; 3) antecedents of social media usage on multiple levels; and 4) the effectiveness of social media usage for different types of customers. The framework presented here is tested cross-industry against data collected from dyadic buyer seller relationships in the IT service industry. The results elucidate the preconditions and the impact of social media usage strategies in B2B sales relations.
Im Rahmen der Vernetzung des Autos drängen neue Wettbewerber in die Automobilindustrie. Mittels disruptiver Innovationsmethoden haben Google, Apple, Facebook und Co. bereits Branchen grundlegend verändert und Marktführer wie Nokia oder Otto innerhalb weniger Jahre abgelöst. Die folgende Arbeit befasst sich mit diesen Methoden und der Fragestellung, wie sie in den automotiven Produktentstehungsprozess integriert werden können, um nachhaltig erfolgreiche Geschäftsmodelle am Markt platzieren zu können.
Location-based services in buildings represent a great advantage for people to search places, products or people. In our paper we examine the feasibility of Bluetooth iBeacons for indoor localization. In the first part we define and evaluate the iBeacon technology through different experiments. In the second part our solution application is described. Our system is able to estimate the position of the user’s smartphone based on RSSI measurements. Therefore we used the built-in smartphone sensor and a building map with required sender information. Trilateration is used as positioning technique in contrast to fingerprinting to minimize beforehand effort. Results are promising but cannot reach the same accuracy level as sensor-fusion or fingerprinting approaches.
Enterprise Architecture (EA) management is an activity that seeks to foster the alignment of business and IT, and pursues various goals further operationalizing this alignment. Key to effective EA management is a framework that defines the roles, activities, and viewpoints used for EA management in accordance to the concerns that the stakeholders aim to address. Consensus holds that such frameworks are organization-specific and hence they are designed in governance activities for EA management. As of today, top-down approaches for governance are used to derive organization-specific frameworks. These usually lack systematic mechanisms for improving the framework based on the feedback of the responsible stakeholders. We outline a bottom-up approach for EA management governance that systematically observes the behavior of the actors to learn user concerns and recommend appropriate viewpoints. With this approach, we complement traditional top-down governance activities.
Decision-making in the field of Enterprise Architecture (EA) is a complex task. Many organizations establish a set of complex processes and hierarchical structures to enable strategy-driven development of their EA. This leads to slow and inefficient decision-making entailing bad time-to-market and discontented stakeholders. Collaborative EA delineates a lightweight approach to enable EA decisions but often neglects strategic alignment. In this paper, we present an approach to integrate the concept of collaborative EA and goal-driven decision-making through collaborative modeling of goal-oriented information demands based on ArchiMate’s motivation extension to reach a goal-oriented EA decision support in a collaborative EA environment.
The digital transformation of our society changes the way we live, work, learn, communicate, and collaborate. This disruptive change interacts with all information processes and systems that are important business enablers for the digital transformation since years. The Internet of Things, social collaboration systems for adaptive case management, mobility systems and services for Big Data in cloud services environments are emerging to support intelligent user-centered and social community systems. They will shape future trends of business innovation and the next wave of information and communication technology. Biological metaphors of living and adaptable ecosystems provide the logical foundation for self-optimizing and resilient run-time environments for intelligent business services and related distributed information systems with service-oriented enterprise architectures. The present research investigates mechanisms for flexible adaptation and evolution of digital enterprise architectures in the context of integrated synergistic disciplines like distributed service-oriented architectures and information systems, EAM - Enterprise Architecture and Management, metamodeling, semantic echnologies, web services, cloud computing and Big Data technology. Our aim is to support flexibility and agile transformations for both business domains and related enterprise systems through adaptation and evolution of digital enterprise architectures. The present research paper investigates digital transformations of business and IT and integrates fundamental mappings between adaptable digital enterprise architectures and service-oriented information systems.
EAM ist ein holistischer Ansatz, um komplexe IT- und Unternehmensstrukturen darzustellen. Dabei ist es von zentraler Bedeutung, diese Strukturen möglichst komplett und übersichtlich zu visualisieren. Ein Ansatz, dies zu erreichen, ist eine multiperspektivische Darstellung von mehreren Views in einem Architekturcockpit. Dabei können mehrere Views simultan betrachtet und analysiert werden. Dadurch ist es möglich, die Auswirkungen einer Analyse des Views eines Stakeholders simultan aus den Views anderer Stakeholder betrachten zu können, um eventuelle Wechselwirkungen zu erkennen und einen allgemeinen Überblick über die Unternehmensarchitektur zu behalten. In dieser Arbeit zeigen wir, von der Konzeption über die Umsetzung bis zu einem Anwendungsbeispiel, wie ein solches Architekturcockpit realisiert werden kann.
Business processes are important knowledge resources of a company. The knowledge contained in business processes impart procedures used to create products and services. However, modelling and application of business processes are affected by problems connected to knowledge transfer. This paper presents and implements a layered model to improve the knowledge transfer. Thus modelling and understanding of business process models is supported. An evaluation of the approach is presented and results and other areas of application are discussed.
The character of knowledge-intense processes is that participants decide the next process activities on base of the present information and their expert knowledge. The decisions of these knowledge workers are in general non-deterministic. It is not possible to model these processes in advance and to automate them using a process engine of a BPM system. Hence, in this context a process instance is called a case, because there is no predefined model that could be instantiated. Domain-specific or general case management systems are used to support the knowledge workers. These systems provide all case information and enable users to define the next activities, but they have no or only limited activity recommendation capabilities. In the following paper, we present a general concept for a self-learning system based on process mining that suggests the next best activity on quantitative and qualitative data for a given case. As a proof of concept, it was applied to the area of insurance claims settlement.
In a world with rapidly changing customer requirements and the increased role of technology, companies need more flexible systems to adapt their processes and react dynamically to changes. Adaptive Case Management (ACM) comes into consideration by providing a concept to adapt to changing business conditions. Within our research project we did a first foundational evaluation of the potential of ACM in supporting unpredictable sales processes. Based on a set of criteria we tested the concept of ACM with the open source tool Cognoscenti. The evaluation gave us the possibility to experience the concept of ACM. Hence we were able to provide a statement about the potential of ACM within the context of an unpredictable sales process, setting the path to further research and discussion of ACM in the area of sales processes.
A sequence of transactions represents a complex and multi dimensional type of data. Feature construction can be used to reduce the data´s dimensionality to find behavioural patterns within such sequences. The patterns can be expressed using the blue prints of the constructed relevant features. These blue prints can then be used for real time classification on other sequences.
Das Provisioning Tool automaIT wurde prototypisch um die Möglichkeit eines Data Discovery erweitert, mit dem Ziel, nicht durch automaIT verwaltete Systeme anbinden und steuern zu können. Daten aus dem Data Discovery werden mittels dem Tool Facter gesammelt und können dynamisch in ausführbare Modelle von automaIT integriert und ausgewertet werden. Dadurch kann der Verlauf weiterer Provisionierungsschritte gesteuert werden, ohne dass es eines manuellen Eingriffs bedarf.
New business concepts such as Enterprise 2.0 foster the use of social software in enterprises. Especially social production significantly increases the amount of data in the context of business processes. Unfortunately, these data are still an unearthed treasure in many enterprises. Due to advances in data processing such as Big Data, the exploitation of context data becomes feasible. To provide a foundation for the methodical exploitation of context data, this paper introduces a classification, based on two classes, intrinsic and extrinsic data.
Modern enterprises reshape and transform continuously by a multitude of management processes with different perspectives. They range from business process management to IT service management and the management of the information systems. Enterprise Architecture (EA) management seeks to provide such a perspective and to align the diverse management perspectives. Therefore, EA management cannot rely on hierarchic - in a tayloristic manner designed - management processes to achieve and promote this alignment. It, conversely, has to apply bottom-up, information-centered coordination mechanisms to ensure that different management processes are aligned with each other and enterprise strategy. Social software provides such a bottom-up mechanism for providing support within EAM-processes. Consequently, challenges of EA management processes are investigated, and contributions of social software presented. A cockpit provides interactive functions and visualization methods to cope with this complexity and enable the practical use of social software in enterprise architecture management processes.
The digitization of our society changes the way we live, work, learn, communicate, and collaborate. This disruptive change interacts with all information processes and systems that are important business enablers for the context of digitization since years. Our aim is to support flexibility and agile transformations for both business domains and related information technology and enterprise systems through adaptation and evolution of digital enterprise architectures. The present research paper investigates collaborative decision mechanisms for adaptive digital enterprise architectures by extending original architecture reference models with state of art elements for agile architectural engineering for the digitization and collaborative architectural decision support.
Enterprise Architectures (EA) consist of a multitude of architecture elements, which relate in manifold ways to each other. As the change of a single element hence impacts various other elements, mechanisms for architecture analysis are important to stakeholders. The high number of relationships aggravates architecture analysis and makes it a complex yet important task. In practice EAs are often analyzed using visualizations. This article contributes to the field of visual analytics in enterprise architecture management (EAM) by reviewing how state-of-the-art software platforms in EAM support stakeholders with respect to providing and visualizing the “right” information for decision-making tasks. We investigate the collaborative decision-making process in an experiment with master students using professional EAM tools by developing a research study. We evaluate the students’ findings by comparing them with the experience of an enterprise architect.
Rapid value delivery requires a company to utilize empirical evaluation of new features and products in order to avoid unnecessary product risks. This helps to make data-driven decisions and to ensure that the development is focused on features that provide real value for customers. Short feedback loops are a prerequisite as they allow for fast learning and reduced reaction times. Continuous experimentation is a development practice where the entire R&D process is guided by constantly conducting experiments and collecting feedback. Although principles of continuous experimentation have been successfully applied in domains such as game software or SAAS, it is not obvious how to transfer continuous experimentation to the business to-business domain. In this article, a case study from a medium-sized software company in the B2B domain is presented. The study objective is to analyze the challenges, benefits and organizational aspects of continuous experimentation in the B2B domain. The results suggest that technical challenges are only one part of the challenges a company encounters in this transition. The company also has to address challenges related to the customer and organizational culture. Unique properties in each customers business play a major role and need to be considered when designing experiments. Additionally, the speed by which experiments can be conducted is relative to the speed by which production deployments can be made. Finally, the article shows how the study results can be used to modify the development in the case company in a way that more feedback and data is used instead of opinions.
This is a report from a one-day fourth international workshop on "Information Systems in Distributed Environments" (ISDE), which was organized in conjunction with the OnTheMove Federated Conferences & Workshops (OTM 2014) October 29-30, 2014, Amantea, Calabria, Italy. The main focus of this event was to provide a venue for the discussion of challenges related to the development, operation, and maintenance of distributed information systems, and their creation in the context of global development projects. Further dissemination of research results will lead to an improvement of distributed information system development and deployment across the globe.
Software process improvement (SPI) is around for decades: frameworks are proposed, success factors are studied, and experiences have been reported. However, the sheer mass of concepts, approaches, and standards published over the years overwhelms practitioners as well as researchers. What is out there? Are there new emerging approaches? What are open issues? Still, we struggle to answer the question for what is the current state of SPI and related research? In this paper, we present initial results from a systematic mapping study to shed light on the field of SPI and to draw conclusions for future research directions. An analysis of 635 publications draws a big picture of SPI-related research of the past 25 years. Our study shows a high number of solution proposals, experience reports, and secondary studies, but only few theories. In particular, standard SPI models like CMMI and ISO/IEC 15504 are analyzed, enhanced, and evaluated for applicability, whereas these standards are critically discussed from the perspective of SPI in small-to- medium-sized companies, which leads to new specialized frameworks. Furthermore, we find a growing interest in success factors to aid companies in conducting SPI.
Entrepreneurs and small and medium enterprises usually have issues on developing new prototypes, new ideas or testing new techniques. In order to help them, in the last years, academic Software Factories, a new concept of collaboration between universities and companies have been developed. Software Factories provide a unique environment for students and companies. Students benefit from the possibility of working in a real work environment learning how to apply the state of the art of the existing techniques and showing their skills to entrepreneurs. Companies benefit from the risk-free environment where they can develop new ideas, in a protected environment. Universities finally benefit from this setup as a perfect environment for empirical studies in industrial-like environment. In this paper, we present the network of academic Software Factories in Europe, showing how companies had already benefit from existing Software Factories and reporting success stories. The results of this paper can increase the network of the factories and help other universities and companies to setup similar environment to boost the local economy.
Information systems, which support the workflow in the clinical area, are currently limited to organizational processes. This work shows a first approach of an information system supporting all actors in the perioperative area. The first prototype and proof of concept was a task manager, giving all actors information about their task and the task of all other actors during an intervention. Based on this initial task manager, we implemented an information system based on a workflow engine controlling all processes and all information necessary for the intervention. A second part was the development of a perioperative process visualization which was developed based on a user centered approach jointly with clinicians and OR members.
We investigated the influence of body shape and pose on the perception of physical strength and social power for male virtual characters. In the first experiment, participants judged the physical strength of varying body shapes, derived from a statistical 3D body model. Based on these ratings, we determined three body shapes (weak, average, and strong) and animated them with a set of power poses for the second experiment. Participants rated how strong or powerful they perceived virtual characters of varying body shapes that were displayed in different poses. Our results show that perception of physical strength was mainly driven by the shape of the body. However, the social attribute of power was influenced by an interaction between pose and shape. Specifically, the effect of pose on power ratings was greater for weak body shapes. These results demonstrate that a character with a weak shape can be perceived as more powerful when in a high-power pose.
To evaluate the quality of a person´s sleep it is essential to identify the sleep stages and their durations. Currently, the gold standard in terms of sleep analysis is overnight polysomnography (PSG), during which several techniques like EEG (eletroencephalogram), EOG (electrooculogram), EMG (electromyogram), ECG (electrocardiogram), SpO2 (blood oxygen saturation) and for example respiratory airflow and respiratory effort are recorded. These expensive and complex procedures, applied in sleep laboratories, are invasive and unfamiliar for the subjects and it is a reason why it might have an impact on the recorded data. These are the main reasons why low-cost home diagnostic systems are likely to be advantageous. Their aim is to reach a larger population by reducing the number of parameters recorded. Nowadays, many wearable devices promise to measure sleep quality using only the ECG and body-movement signals. This work presents an android application developed in order to proof the accuracy of an algorithm published in the sleep literature. The algorithm uses ECG and body movement recordings to estimate sleep stages. The pre-recorded signals fed into the algorithm have been taken from physionet1 online database. The obtained results have been compared with those of the standard method used in PSG. The mean agreement ratios between the sleep stages REM, Wake, NREM-1, NREM-2 and NREM-3 were 38.1%, 14%, 16%, 75% and 54.3%.
In the present tutorial we perform a cross-cut analysis of database systems from the perspective of modern storage technology, namely Flash memory. We argue that neither the design of modern DBMS, nor the architecture of flash storage technologies are aligned with each other. The result is needlessly suboptimal DBMS performance and inefficient flash utilisation as well as low flash storage endurance and reliability. We showcase new DBMS approaches with improved algorithms and leaner architectures, designed to leverage the properties of modern storage technologies. We cover the area of transaction management and multi-versioning, putting a special emphasis on: (i) version organisation models and invalidation mechanisms in multi-versioning DBMS; (ii) Flash storage management especially on append-based storage in tuple granularity; (iii) Flash-friendly buffer management; as well as (iv) improvements in the searching and indexing models. Furthermore, we present our NoFTL approach to native Flash access that integrates parts of the flash-management functionality into the DBMS yielding significant performance increase and simplification of the I/O stack. In addition, we cover the basics of building large Flash storage for DBMS and revisit some of the RAID techniques and principles.
Internet of things innovations and the industrial internet these days become more and more decisive factors of future success for companies. Especially manufacturing oriented SME will face the challenge to develop innovative technology driven business models alongside technology innovations in this field which will be essential for future competitiveness. Failing in developing these technology driven business models in an internationally highly competitive environment will have a serious impact both on companies and on the society. Hence, securing economic stability and success of these technology driven business models is an indispensable task. To identify challenges for innovative industrial internet business models first it is necessary to understand what the industrial internet means to the leading parties and applying companies and start-ups in the field. Second, challenges from general business model development will be outlined. In a third step risks and challenges in business model development will be discussed with regard to the special characteristics of technology driven business models in the context of the industrial internet and the important role of the technological key component of the business model. Especially the capability to deal with an integrated consideration of the indivisible linked dimensions of economic and technological aspects of these business models is questioned. In the fourth place the specific challenges for industrial internet business models are derived. On the basis of these results it is also discussed what might be done to handle these challenges successfully with the goal to turn them into chances. The need for future research on the integration of the risk management perspective into the development of these technology driven business models is derived. This will help established companies and start-ups to realize great technological innovations for the industrial internet in sound and successful innovative business models.
Neue Modelle für digitale Unternehmensarchitekturen mit Big Data, Services & Cloud Computing, mobilen Systemen, Internet of Things sowie Industrie 4.0 Ökosystemen machen eine enge Kooperation verschiedener Partner aus Wissenschaft, Anwendungsunternehmen, öffentlichen Organisationen, Softwarehersteller und IT- Dienstleister notwendig. Ziel dieser Zusammenarbeit ist die Zusammenführung neuer Konzepte und Möglichkeiten der Informationstechnologie zur bestmöglichen Unterstützung sich verändernder Unternehmensziele und -strategien. Software- und Unternehmensarchitekturen spielen hierbei eine zentrale Rolle. So werden Anforderungen bezüglich Flexibilität und Agilität in digitalen Unternehmen wesentlich durch serviceorientierte Ansätze unterstützt. Der Ordnungsgrad und die kosteneffiziente Gestaltung komplexer IT-Landschaften soll durch Digital Enterprise Architecture Management deutlich verbessert werden – passend zu neuen Möglichkeiten von Services & Cloud Computing, Big Data, sowie kollaborativen Geschäftsprozessen.
Das digitale Unternehmen erfordert neue Konzepte des Digital Enterprise Computing. Dieses umfasst eine interdisziplinäre Verbindung von Vorgehensweisen aus der Informatik, der Ökonomie und weiteren relevanten Wissenschaftsdisziplinen. Neue Architekturen mit integrierten Mobility-Systemen, kollaborativen Geschäftsprozessen, Big Data und Cloud-Ökosystemen beflügeln aktuelle und künftige Geschäftsstrategien und machen die digitale Transformation zu neuen Geschäftsfeldern erst möglich. Dafür ist eine enge Kooperation verschiedener Partner aus Wissenschaft, Wirtschaft und Gesellschaft notwendig. Die Jahreskonferenz Digital Enterprise Computing positioniert die Gesellschaft für Informatik als wissenschaftlichen Mitveranstalter und vertieft Erfahrungen aus dem Arbeitskreis Enterprise Architecture Management der Fachgruppe Architekturen im Fachbereich Softwaretechnik der Gesellschaft für Informatik.
The Seventh International Conferences on Pervasive Patterns and Applications (PATTERNS 2015), held between March 22-27, 2015 in Nice, France, continued a series of events targeting the application of advanced patterns, at-large. In addition to support for patterns and pattern processing, special categories of patterns covering ubiquity, software, security, communications, discovery and decision were considered. It is believed that patterns play an important role on cognition, automation, and service computation and orchestration areas. Antipatterns come as a normal output as needed lessons learned.
Socially interactive robots with human-like speech synthesis and recognition, coupled with humanoid appearance, are an important subject of robotics and artificial intelligence research. Modern solutions have matured enough to provide simple services to human users. To make the interaction with them as fast and intuitive as possible, researchers strive to create transparent interfaces close to human-human interaction. Because facial expressions play a central role in human-human communication, robot faces were implemented with varying degrees of human-likeness and expressiveness. We propose a way to implement a program that believably animates changing facial expressions and allows to influence them via inter-process communication based on an emotion model. This will can be used to create a screen based virtual face for a robotic system with an inviting appearance to stimulate users to seek interaction with the robot.
Die digitale Transformation bezieht sich auf die zunehmende Digitalisierung von Inhalten und Prozessen und die steigende Bedeutung digitaler Medien in Wirtschaft und Gesellschaft. Dabei wird der Wandel u. a. durch die Evolution in der Nutzung des Internets getrieben. Während in der Phase des so genannten Web 1.0 die Publikation und Verbreitung statischer Inhalte im Fokus stand, werden durch das Web 2.0 überwiegend Prozesse der dezentralen Erzeugung und einfachen Verbreitung von User Generated Content stimuliert. Unternehmen müssen auf diese Veränderungen reagieren, um die eigene Wettbewerbsfähigkeit nachhaltig abzusichern. Der vorliegende Beitrag konzentriert sich auf die Weiterentwicklung des Kundenservice. Dieser wurde in den zurückliegenden Jahren von vielen Unternehmen überwiegend als Kostenfaktor mit geringer strategischer Bedeutung eingestuft. Diese Sichtweise hat sich in der digitalen Transformation grundlegend geändert. Kunden können heute Mängel an Produkten und Dienstleistungen durch Foren und Social Media Kanäle sofort und mit hoher Reichweite adressieren. Unternehmen müssen auf den gleichen Kanälen reagieren, um die Multiplikation negativer Sichtweisen einzudämmen und Übertragungseffekte auf traditionelle Medien zu vermeiden. Gleichzeitig entstehen durch digitale Kanäle völlig neue Serviceangebote, die sich nachhaltig auf die unternehmerische Wettbewerbsfähigkeit auswirken. Der vorliegende Beitrag gibt zunächst einen Überblick zu wesentlichen Entwicklungslinien der digitalen Transformation. Auf dieser Grundlage werden die Perspektiven für Unternehmen zur Integration digitaler Medien in die eigene Wertschöpfungskette skizziert. Darüber hinaus steht v. a. die Veränderung des Kundenservice im so genannten Web 2.0 zur Diskussion. Ein Ausblick auf zukünftige Entwicklungen der Digitalisierung rundet den Beitrag entsprechend ab.
Im Maschinen- und Anlagenbau wird im Kontext der Virtuellen Inbetriebnahme (VIBN) ein reales Produkt anhand virtueller Modelle abgebildet und simuliert. Durch die Simulation dieser Modelle kann vor der tatsächlichen Fertigstellung des realen Produktes die benötigte Steuerungssoftware entwickelt und gegen die virtuellen Modelle getestet werden. Die VIBN resultiert somit neben einer beschleunigten Produkteinführungszeit auch in einer qualitativ ausgereifteren Steuerungssoftware. Bei der Betrachtung von variantenreichen Maschinen oder Anlagen entsteht je nach Simulationsumfang, -fokus und/oder -domäne eine Reihe von Modellen, welche sich in verschiedenen Simulationswerkzeugen wiederfinden. Dabei gilt es die unterschiedlichen Simulationsmodelle, wie auch die dazu passende Steuerungssoftware inhaltlich konsistent auf die gewünschte Variante zu konfigurieren, damit nach der Konfiguration ein reibungsloses Zusammenspiel zwischen Steuerungssoftware und Simulationsmodellen gewährleistet werden kann. Im Rahmen dieses Artikels werden Konzepte aufgezeigt, wie variantenreiche Simulationsmodelle und die dazu gehörige Steuerungssoftware hinsichtlich einer konkreten Variante konsistent konfiguriert werden können. Die hierfür notwendige Varianteninfrastruktur, in welcher die unterschiedlichen Werkzeuge interagieren, wird beschrieben und eine mögliche Umsetzung aufgezeigt.
Wo treffe ich meine Kunden? Was lerne ich aus dem Feedback meiner User? Wie messe ich Erfolg? Im Sozialnetzwerk muss man die richtigen Fragen stellen, sagt Internet-Forscher Prof. Alexander Rossmann. Seine Studie Auf der Suche nach dem Return on Social Media an der Uni St. Gallen sorgte einst für Furore.
Interdisziplinarität ist zwar in aller Munde, ist allerdings häufig schwer praktizierbar. Jedoch erfolgt interessante Forschung häufig an den Schnittstellen einzelner Gebiete. Als Besucher der Konferenz erwarten Sie Beiträge aus unterschiedlichsten Bereichen, wie zum Beispiel e-Learning, automatische Emotionserkennung und -animation, der Mensch-Roboter Interaktion, Fahrerassistenzsysteme, Mechanismen der Wahrnehmung in Virtuellen Welten und der Verarbeitung von digitalen Menschmodellen. Die vorgestellten Arbeiten sind entweder an der Informatik-Fakultät selbst oder extern in Zusammenarbeit mit einem forschenden Unternehmen bzw. mit einem Forschungsinstitut entstanden. Darüber hinaus werden Arbeiten von anderen Fakultäten präsentiert.
Gescannte Menschmodelle werden zunehmend für Experimente im VR-Bereich verwendet. Doch realistische Bewegungsabläufe bereitzustellen, ist eine zeitaufwendige Arbeit. Ziel der Ausarbeitung ist es, einen Workflow zu finden, der es ermöglicht, eine große Anzahl solcher Modelle innerhalb kürzester Zeit zu verarbeiten. Dafür betrachtet die Arbeit unterschiedliche Methoden zum Automatisieren von Skinning und Rigging, um Modelle in virtuellen Umgebungen auf Basis von Motion Tracking einsetzen zu können. Die Qualität der verarbeiteten Modelle wird anhand von Scans in unterschiedlichen Posen geprüft.
Scroll-activated animations eröffnen Webentwicklern neue Möglichkeiten der Interaktion und Präsentation von Inhalten. Durch die Animation von Bildern, Texten und weiteren Elementen einer Website soll der Nutzer durch die neue Darstellungsart positiv überrascht werden. Ziel ist es, dem Nutzer die Inhalte interessanter und möglichst gezielt zu vermitteln. Es stellt sich jedoch die Frage, ob die dadurch gesteigerte User Experience zulasten der Usability erfolgt. Unter Umständen führen die Animationen beim Nutzer zwar zu einem Aha-Effekt, setzen jedoch die Benutzerfreundlichkeit herab. Aus diesem Grund geht die Arbeit auf den Aspekt der Usability und User Experience dieser Animationen ein und untersucht den tatsächlichen Mehrwert des Einsatzes von Scroll-Animationen mithilfe von Webanalysetools. Durch den Vergleich mit einer inhaltlich identischen Seite sollen die oben genannten Effekte untersucht werden. Zusätzlich sollen die Ergebnisse nach Gerätetypen aufgeschlüsselt werden, um mögliche Unterschiede aufzudecken.
Die Wahrnehmung unermesslicher Weite kann Ehrfurcht beim Menschen auslösen. Dies kann positive Reaktionen im Menschen zur Folge haben. Während Ehrfurcht theoretisch und praktisch bereits gut erforscht ist, gibt es nur sehr wenig Forschung zum Thema der unermesslichen Weite. Dieses Wissen wäre nützlich, um gezielt Ehrfurcht beim Menschen auszulösen. Aus diesem Grunde wurde eine Studie durchgeführt, mit der festgestellt werden soll, in wie weit sich ein Gefühl unermesslicher Weite in virtueller Realität unter Verwendung eines Head-Mounted Displays erzeugen lässt und ob dadurch Ehrfurcht entsteht.
Ziel der wissenschaftlichen Vertiefung ist es, ein Konzept einer Benutzeroberfläche für ein Fahrassistenzsystem zu entwickeln und zu evaluieren. Das Fahrassistensystem soll dem Fahrer dabei helfen, sicher und energieeffizient zu fahren. Aufgabe ist es, ein Darstellungskonzept zu erstellen und zu evaluieren. Dabei sind die besonderen Anforderungen an Sekundärinteraktionen im Fahrzeug zu berücksichtigen. Ziel der konzeptionellen Phase ist es, eine möglichst ablenkungsfreihe Darstellung zu entwickeln. Dazu werden Normen, Guidelines und Standards der In-Car Interaction zusammenfassend beschrieben und angewendet. Ergebnis ist ein modular umsetzbares Darstellungskonzept, dessen Ablenkungsfreiheit durch einen Lane- Change-Test evaluiert wird.
Two Stream Hypothesis: Adaptationseffekte bei sozialen Interaktionen mit Avataren in Virtual Reality
(2015)
In diesem Paper wird ein Experiment zur Two-Streams-Hypothese vorgestellt. Dabei werden zunächst die psychologischen und technischen Grundlagen erarbeitet, welche für das Experiment benötigt werden. Anschließend wird die Forschungsfrage definiert und der Versuchsaufbau erörtert. Im Experiment soll getestet werden, ob es unterschiedliche Adaptationseffekte bei der Erkennung und dem Ausführen von nicht-eindeutigen sozialen Handlungen gibt. Es wird ein Versuchsaufbau entwickelt, bei welchem Probanden entweder aktiv durch komplementäre Handlungen auf die Handlungen von virtuellen Avataren reagieren sollen oder passiv durch das Drücken von Buttons. Abschließend werden die Ergebnisse ausgewertet und ein Fazit
gezogen.
Mit dem Kunstbegriff "Virtuelle Realität" beschreibt man die Darstellung von künstlichen Welten und die Interaktion mit den selbigen. Meist verbindet man damit teure Spiel- und Filmproduktionen. Doch durch derzeitige Entwicklungen können auch kleine Entwicklerstudios und Endanwender auf Bewegungserkennungssysteme zurückgreifen. In dieser Ausarbeitung werden zwei Prototypen vorgestellt, die auf eben diese Systeme zurückgreifen. In den Prototypen soll eine Interaktion mit der Umwelt und ein "Mittendringefühl" im Rahmen von Serious Games ermöglicht werden.
Software process improvement (SPI) has been around for decades: frameworks are proposed, success factors are studied, and experiences have been reported. However, the sheer mass of concepts, approaches, and standards published over the years overwhelms practitioners as well as researchers. What is out there? Are there new trends and emerging approaches? What are open issues? Still, we struggle to answer these questions about the current state of SPI and related research. In this article, we present results from an updated systematic mapping study to shed light on the field of SPI, to develop a big picture of the state of the art, and to draw conclusions for future research directions. An analysis of 769 publications draws a big picture of SPI-related research of the past quarter-century. Our study shows a high number of solution proposals, experience reports, and secondary studies, but only few theories and models on SPI in general. In particular, standard SPI models like CMMI and ISO/IEC 15,504 are analyzed, enhanced, and evaluated for applicability in practice, but these standards are also critically discussed, e.g., from the perspective of SPI in small to-medium-sized companies, which leads to new specialized frameworks. New and specialized frameworks account for the majority of the contributions found (approx. 38%). Furthermore, we find a growing interest in success factors (approx. 16%) to aid companies in conducting SPI and in adapting agile principles and practices for SPI (approx. 10%). Beyond these specific topics, the study results also show an increasing interest into secondary studies with the purpose of aggregating and structuring SPI-related knowledge. Finally, the present study helps directing future research by identifying under-researched topics awaiting further investigation.
Software development consists to a large extend of humanbased processes with continuously increasing demands regarding interdisciplinary team work. Understanding the dynamics of software teams can be seen as highly important to successful project execution. Hence, for future project managers, knowledge about non-technical processes in teams is significant. In this paper, we present a course unit that provides an environment in which students can learn and experience the impact of group dynamics on project performance and quality. The course unit uses the Tuckman model as theoretical framework, and borrows from controlled experiments to organize and implement its practical parts in which students then experience the effects of, e.g., time pressure, resource bottlenecks, staff turnover, loss of key personnel, and other stress factors. We provide a detailed design of the course unit to allow for implementation in further software project management courses. Furthermore, we provide experiences obtained from two instances of this unit conducted in Munich and Karlskrona with 36 graduate students. We observed students building awareness of stress factors and developing counter measures to reduce impact of those factors. Moreover, students experienced what problems occur when teams work under stress and how to form a performing team despite exceptional situations.
For decades, Software Process Improvement (SPI) programs have been implemented, inter alia, to improve quality and speed of software development. To set up, guide, and carry out SPI projects, and to measure SPI state, impact, and success, a multitude of different SPI approaches and considerable experience are available. SPI addresses many aspects ranging from individual developer skills to entire organizations. It comprises for instance the optimization of specific activities in the software lifecycle as well as the creation of organization awareness and project culture. In the course of conducting a systematic mapping study on the state-of-the-art in SPI from a general perspective, we observed Global Software Engineering (GSE) becoming a topic of interest in recent years. Therefore, in this paper, we provide a detailed investigation of those papers from the overall systematic mapping study that were classified as addressing SPI in the context of GSE. From the main study’s result set, a set of 30 papers dealing with GSE was selected for an in-depth analysis using the systematic review instrument to study the contributions and to develop an initial picture of how GSE is considered from the perspective of SPI. Our findings show the analyzed papers delivering a substantial discussion of cultural models and how such models can be used to better address and align SPI programs with multi-national environments. Furthermore, experience is shared discussing how agile approaches can be implemented in companies working at the global scale. Finally, success factors and barriers are studied to help companies implementing SPI in a GSE context.
Software development consists to a large extent of human-based processes with continuously increasing demands regarding interdisciplinary team work. Understanding the dynamics of software teams can be seen as highly important to successful project execution. Hence, for future project managers, knowledge about non-technical processes in teams is significant. In this paper, we present a course unit that provides an environment in which students can learn and experience the role of different communication patterns in distributed agile software development. In particular, students gain awareness about the importance of communication by experiencing the impact of limitations of communication channels and the effects on collaboration and team performance. The course unit presented uses the controlled experiment instrument to provide the basic organization of a small software project carried out in virtual teams. We provide a detailed design of the course unit to allow for implementation in further courses. Furthermore, we provide experiences obtained from implementing this course unit with 16 graduate students. We observed students struggling with technical aspects and team coordination in general, while not realizing the importance of communication channels (or their absence). Furthermore, we could show the students that lacking communication protocols impact team coordination and performance regardless of the communication channels used.
The internet of things, enterprise social networks, adaptive case management, mobility systems, analytics for big data, and cloud environments are emerging to support smart connected i.e. digital products and services and the digital transformation. Biological metaphors for living and adaptable ecosystems are currently providing the logical foundation for resilient run-time environments with serviceoriented digitization architectures and for self-optimizing intelligent business services and related distributed information systems. We are investigating mechanisms for flexible adaptation and evolution of information systems with digital architecture in the context of the ongoing digital transformation. The goal is to support flexible and agile transformations for both business and related information systems through adaptation and dynamical evolution of their digital architectures. The present research paper investigates mechanisms of decision analytics for digitization architectures, putting a spotlight to internet of things micro-granular architectures, by extending original enterprise architecture reference models with digitization architectures and their multi-perspective architectural decision management.
The digitization of our society changes the way we live, work, learn, communicate, and collaborate. This disruptive change interacts with all information processes and systems that are important business enablers for the context of digitization since years. Our aim is to support flexibility and agile transformations for both business domains and related information technology with more flexible enterprise information systems through adaptation and evolution of digital enterprise architectures. The present research paper investigates the continuous bottom-up integration of micro-granular architectures for a huge amount of dynamically growing systems and services, like microservices and the Internet of Things, as part of a new digital enterprise architecture. To integrate micro granular architecture models to living architectural model versions we are extending more traditional enterprise architecture reference models with state of art elements for agile architectural engineering to support the digitization of products, services, and processes.
In its 100+ years of company history, IBM reinvented itself multiple times. In the last 20 years, IBM had shifted from individual products to integrated solutions and moved to become a globally integrated enterprise with standardized processes. In 2014, the expanding adoption of social, mobile, analytics, and cloud (SMAC) technologies generated excitement in the industry. IBM believed these technologies presented a huge growth opportunity. Simultaneously, management viewed SMAC technologies as disruptive forces demanding transformative changes to how IBM worked. And introducing new ways of working to 400,000 employees in 175 countries was a daunting task.
Based on personal interviews with 17 IBM business and IT executives, the case illustrates organizational challenges of introducing current technologies that even providers of these technologies face – in other words, when they “eat their own cooking.” It demonstrates the difficulties large companies face when implementing technologies that students use daily and take for granted.
The digital economy poses existential threats to — and game-changing opportunities for — companies that were successful in the pre-digital economy. What will distinguish those companies that successfully transform from those that become historical footnotes? This is the question a group of six researchers and consultants from Boston Consulting Group set out to examine. The team conducted in-depth interviews with senior executives at twenty-seven companies in different industries to explore the strategies and organizational initiatives they relied on to seize the opportunities associated with new, readily accessible digital technologies. This paper summarizes findings from this research and offers recommendations to business leaders responsible for digital business success.
This book presents emerging trends in the evolution of service-oriented and enterprise architectures. New architectures and methods of both business and IT are integrating services to support mobility systems, internet of things, ubiquitous computing, collaborative and adaptive business processes, big data, and cloud ecosystems. They inspire current and future digital strategies and create new opportunities for the digital transformation of next digital products and services. Services Oriented Architectures (SOA) and Enterprise Architectures (EA) have emerged as a useful framework for developing interoperable, large-scale systems, typically implementing various standards, like web services, REST, and microservices. Managing the adaptation and evolution of such systems presents a great challenge. Service-Oriented Architecture enables flexibility through loose coupling, both between the services themselves and between the IT organizations that manage them. Enterprises evolve continuously by transforming and extending their services, processes and information systems. Enterprise Architectures provide a holistic blueprint to help define the structure and operation of an organization with the goal of determining how an organization can most effectively achieve its objectives. The book proposes several approaches to address the challenges of the service-oriented evolution of digital enterprise and software architectures.
The evolution of Services Oriented Architectures (SOA) presents many challenges due to their complex, dynamic and heterogeneous nature. We describe how SOA design principles can facilitate SOA evolvability and examine several approaches to support SOA evolution. SOA evolution approaches can be classified based on the level of granularity they address, namely, service code level, service interaction level and model level. We also discuss emerging trends, such as microservices and knowledge-based support, which can enhance the evolution of future SOA systems.
The digital transformation of our society changes the way we live, work, learn, communicate, and collaborate. The digitization of software-intensive products and services is enabled basically by four megatrends: Cloud computing, big data mobile systems, and social technologies. This disruptive change interacts with all information processes and systems that are important business enablers for the current digital transformation. The internet of things, social collaboration systems for adaptive case management, mobility systems and services for big data in cloud services environments are emerging to support intelligent user-centered and social community systems. Modern enterprises see themselves confronted with an ever growing design space to engineer business models of the future as well as their IT support, respectively. The decision analytics in this field becomes increasingly complex and decision support, particularly for the development and evolution of sustainable enterprise architectures (EA), is duly needed. With the advent of intelligent user-centered and social community systems, the challenging decision processes can be supported in more flexible and intuitive ways. Tapping into these systems and techniques, the engineers and managers of the enterprise architecture become part of a viable enterprise, i.e. a resilient and continuously evolving system that develops innovative business models.
The Internet of Things (IoT), enterprise social networks, adaptive case management, mobility systems, analytics for big data, and cloud services environments are emerging to support smart connected products and services and the digital transformation. Biological metaphors of living and adaptable ecosystems with service oriented enterprise architectures provide the foundation for self-optimizing and resilient run-time environments for intelligent business services and related distributed information systems. We are investigating mechanisms for flexible adaptation and evolution for the next digital enterprise architecture systems in the context of the digital transformation. Our aim is to support flexibility and agile transformation for both business and related enterprise systems through adaptation and dynamical evolution of digital enterprise architectures. The present research paper investigates mechanisms for decision case management in the context of multi-perspective explorations of enterprise services and Internet of Things architectures by extending original enterprise architecture reference models with state of art elements for architectural engineering for the digitization and architectural decision support.
An enormous amount of data in the context of business processes is stored as images. They contain valuable information for business process management. Up to now this data had to be integrated manually into the business process. By advances of capturing it is possible to extract information from an increasing number of images. Therefore, we systematically investigate the potentials of Image Mining for business process management by a literature research and an in-depth analysis of the business process lifecycle. As a first step to evaluate our research, we developed a prototype for recovering process model information from drawings using Rapidminer.
Preface of IDEA 2015
(2016)
Digitization is more than using digital technologies to transfer data and perform computations and tasks. Digitization embraces disruptive effects of digital technologies on economy and society. To capture these effects, two perspectives are introduced, the product and the value-creation perspective. In the product perspective, digitization enables the transition from material, static products to interactive and configurable services. In the value-creation perspective, digitization facilitates the transition from centralized, isolated models of value creation, to bidirectional, co-creation oriented approaches of value creation.
The Internet of Things, enterprise social networks, adaptive case management, mobility systems, analytics for big data, and cloud services environments are emerging to support smart connected products and services and the digital transformation. Biological metaphors of living and adaptable ecosystems provide the logical foundation for self-optimizing and resilient run-time environments for intelligent business services and related distributed information systems with service-oriented enterprise architectures. We are investigating mechanisms for flexible adaptation and evolution for the next digital enterprise architecture systems in the context of the digital transformation. Our aim is to support flexibility and agile transformation for both business and related enterprise systems through adaptation and dynamical evolution of digital enterprise architectures. The present research paper investigates digital transformations of business and IT and integrates fundamental mappings between adaptable digital enterprise architectures and service-oriented information systems. We are putting a spotlight with the example domain – Internet of Things.