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Rare but extreme events, such as pandemics, terror attacks, and stock market collapses, pose a risk that could undermine cooperation in societies and groups. We extend the public goods game (PGG) to investigate the relationship between rare but extreme external risks and cooperation in a laboratory experiment. By incorporating risk as an external random variable in the PGG, independent of the participants’ contributions, we preserve the economic equilibrium of non-cooperation in the original game. Furthermore, we examine whether cooperation can be restored by the relatively simple intervention of informing about countermeasures while keeping the actual risk constant. Our experimental results reveal that on average extreme risks indeed decrease contributions by about 20%; however, countermeasure information increases contributions by about 10%. Specifically, in the first interactions, cooperation levels can even reach those observed in the riskless baseline. Our results suggest that countermeasure information could help reinforce social cohesion and resilience in the face of rare but extreme risks.
Acting like a startup - using corporate startup structures to manage the digital transformation
(2023)
Digital transformation is proving to be a significant challenge for firms and companies when it comes to maintaining their market position. It is evident that many companies are struggling to find their particular way through this transformation. A corporate startup structure is one way to find a suitable solution quickly. Therefore, we are presenting a model for corporate startup activities, which we will instantiate in an appropriate tool to support the management of corporate startups by their parent firms. We have derived the first requirements and design principles from a comprehensive problem analysis and literature study. In addition to this,we are presenting a first artifact, which should realize the design principles by implementing a practical tool. Forming a cooperation with an automotive firm has enabled us to gain access to real-world data for the design and evaluation of the artifact.
Framework for integrating intelligent product structures into a flexible manufacturing system
(2023)
Increasing individualisation of products with a high variety and shorter product lifecycles result in smaller lot sizes, increasing order numbers, and rising data and information processing for manufacturing companies. To cope with these trends, integrated management of the products and manufacturing information is necessary through a “product-driven” manufacturing system. Intelligent products that are integrated as an active element within the controlling and planning of the manufacturing process can represent flexibility advantages for the system. However, there are still challenges regarding system integration and evaluation of product intel-ligence structures. In light of these trends, this paper proposes a conceptual frame-work for defining, analysing, and evaluating intelligent products using the example of an assembly system. This paper begins with a classification of the existing problems in the assembly and a definition of the intelligence level. In contrast to previous approaches, the analysis of products is expanded to five dimensions. Based on this, a structured evaluation method for a use case is presented. The structure of solving the assembly problem is provided by the use case-specific ontology model. Results are presented in terms of an assignment of different application areas, linking the problem with the target intelligence class and, depending on the intelligence class of the product, suggesting requirements for implementation. The conceptual frame-work is evaluated by utilising a case study in a learning factory. Here, the model-mix assembly is controlled actively by the workpiece carrier in terms of transferring the variant-specific work instructions to the operator and the collaborative robot (cobot) at the workstations. The resulting system thus enables better exploitation of the poten-tials through less frequent errors and shorter search times. Such an implementation has demonstrated that the intelligent workpiece carrier represents an additional part for realising a cyber-physical production system (CPPS).
Das Thema des Direktvertriebs (Direct-to-Customer oder kurz D-to-C) in der Automobilindustrie ist en vogue, denn nach Valtech (2023, S. 2) ist die Umstellung der Vertriebsmodelle in dieser Branche unumgänglich. Die Covid-19-Pandemie hat zudem noch als Katalysator für den D-to-C fungiert und die digitale Transformation sowie die Akzeptanz virtueller Verkaufsprozesse beschleunigt.
Tech hubs (THs) and cognate structures are nowadays ubiquitous in the innovation ecosystem of Sub-Saharan African (SSA) countries. However, the concept of THs is fuzzy due to the lack of a clear and universally accepted definition. This ambiguity is further compounded by the diverse range of organizations that self-identify as hubs, or are categorized as such by others. As a result, research on THs in SSA remained limited. Against the backdrop of established research on the interconnectedness of technology, innovation and entrepreneurship in different organizational forms, this paper is meant to provide fresh insights into the study of THs in SSA. To advance future research, first, it reveals what is special about THs in SSA and how they are related to existing concepts. I particularly argue that they contour a fourth-wave model of incubation. Second, four main categories are unfolded to delineate THs in SSA which is the cornerstone for future research.
Purpose – This paper aims to determine the affecting factors of the brand authenticity of startups in social media.
Design/methodology/approach – Using a qualitative method based on a grounded theory approach, this research specifies and classifies the affecting factors of brand authenticity of startups in social media through in-depth semi-structured interviews.
Findings – Multiple factors affecting the brand authenticity of startups in social media are determined and categorized as indexical, iconic and existential cues through this research. Connection to heritage and having credible support are determined as indexical cues. Founder intellectuality, brand intellectuality, commitment toward customers and proactive clear and interesting communications are identified as iconic cues. Having self-confidence and self-satisfaction, having intimacy with the brand and a joyful feeling for interactions with the community around the brand are determined as existential cues in this research. This research furthers previous arguments on a multiplicity of brand authenticity by shedding light on the relationship between the different aspects of authenticity and the form that different affecting factors can be organized together. Consumers eventually evaluate a strengthened perception of brand authenticity through existential cues that reflect the cues of other aspects (iconic and indexical) which passed through the goal-based assessment and self-authentication filter.
Research limitations/implications – The research sampling population can be more diversified in terms of sociodemographic attributes. Due to the qualitative methodology of this research, assessment of the findings through quantitative methods can be considered in future research. Practical implications – Using the findings of this research, startup managers can properly build a perception of authenticity in their consumers’ minds by using alternate factors while lacking major indexical cues such as heritage. This research helps startup businesses to design their brand communications better to convey their authenticity to their audiences.
Originality/value – This research determines the factors affecting the authenticity of startup brands in social media. It also defines the process of authenticity perception through different aspects of brand authenticity.
Human Digital Twin
(2022)
Man stelle sich vor, man könnte mit Unterstützung von künstlicher Intelligenz Spielabläufe von Bundesligaspielen oder sogar ganze WM-Partien simulieren. Oder der Trainer würde die Mannschaft im Endspiel anhand von Daten über den Gegner aufstellen und entsprechend psychologisch und physiologisch verschiedene Spielertypen auf den Platz schicken (vgl. Jahn). Ist das reine Fiktion? Nicht wirklich. Bereits heute werden die Leistungen von Sportlern immer häufiger digital analysiert und bewertet. Beispielsweise hat SAP eine Plattform entwickelt, die ein digitales Datenbild von Fußballspielern erstellt (vgl. SAP). Bei der letzten WM erhielt jeder Spieler über die neue Fifa Player App kurz nach der Begegnung präzise Statistiken zu seinen Leistungen während des Spiels (vgl. FIFA). Noch bessere Informationen sollen in Zukunft virtuelle Abbilder der Fußballspieler, digitale Zwillinge, liefern. Die dafür notwendigen Daten werden mithilfe von Sensoren im Trikot, in den Schuhen oder im Ball gewonnen. Durch erfassten Bewegungs- und Positionsdaten sowie Ballkontakten entsteht ein präzises Datenbild des Spielers. Solche Simulationen, die auf einem Modell des Menschen in der digitalen Welt beruhen, erfahren derzeit große Aufmerksamkeit in Wissenschaft und Praxis (vgl. van der Valk et al.). Nicht nur in der Fußballwelt, auch in der Medizin und im Kontext von Industrie 4.0 und Produktdesign, haben digitale menschliche Zwillinge das Potenzial, zu einer Schlüsseltechnologie zu werden.
Digitalization and enterprise architecture management: a perspective on benefits and challenges
(2023)
Many companies digitally transform their business models, processes, and services. They have also been using Enterprise Architecture Management approaches for a long time to synchronize corporate strategy and information technology. Such digitalization projects bring different challenges for Enterprise Architecture Management. Without understanding and addressing them, Enterprise Architecture Management projects will fail or not deliver the expected value. Since existing research has not yet addressed these challenges, they were investigated based on a qualitative expert study with leading industry experts from Europe. Furthermore, potential benefits of digitalization projects for Enterprise Architecture Management were researched. Our results provide a theoretical framework consisting of five identified challenges, triggers and a number of benefits. Furthermore, we discuss in what ways digitalization and EAM is a promising topic for future research.
Vor mehr als einem Jahrzehnt stellten die Autoren dieses Beitrags die folgende Denkaufgabe:
“Imagine the business of sports without fans. No spectators at sports matches, no buyers of merchandising, no potential customers for sponsoring companies, no recipients for the sports media. Such a scenario would be unthinkable.“ (Bühler & Nufer, 2010, S. 63)
Während der Corona-Pandemie 2020/21 wurde das Undenkbare dann aber doch Realität, als Zuschauer auf der ganzen Welt keine Sportveranstaltungen mehr besuchen durften. Das größte Sportevent der Welt, die Olympischen Spiele in Tokio 2020, mussten verschoben werden und fanden ein Jahr später unter nicht wirklich besseren Bedingungen vor so gut wie leeren Rängen statt. Das Gleiche galt für die UEFA EURO 2020, die ebenfalls um ein Jahr verschoben werden musste, dann aber zumindest (bis auf wenige Ausnahmen wie beispielsweise das Finale in Wembley) mit reduzierter Zuschauerzulassung stattfinden konnte. Hintergrund der Überlegungen sowohl des Internationalen Olympischen Komitees wie auch der Europäischen Fußballunion war damals die Befürchtung, dass ihre jeweiligen Premiumprodukte ohne Fans in den Stadien leiden würden. Natürlich gab es immer noch Millionen von Menschen, die Live-Streams von Sportveranstaltungen verfolgten oder in diesen schwierigen Corona-Zeiten allerhand Merchandise ihrer Lieblingsmannschaften kauften. Doch die Pandemie bestätigte einmal mehr die Grundregel im Sportbusiness: Der Wirtschaftsmarkt Sport im Allgemeinen und professionelle Sportorganisationen im Besonderen brauchen Fans, die bereit sind, ihre Zeit, ihre Emotionen und ihr Geld für ihren Lieblingssport und ihre Lieblingsmannschaften zu investieren. Zuschauer sind die primären – und wohl wichtigsten – Kunden eines Sportunternehmens. Daher ist es für jede professionelle Sportorganisation unerlässlich, eine nachhaltige Beziehung zu ihren Fans aufzubauen und aufrechtzuerhalten und sie auf jede mögliche Weise einzubeziehen. Vor diesem Hintergrund wird die Bedeutung des Fan-Engagements deutlich.