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Decision-making in the field of Enterprise Architecture (EA) is a complex task. Many organizations establish a set of complex processes and hierarchical structures to enable strategy-driven development of their EA. This leads to slow and inefficient decision-making entailing bad time-to-market and discontented stakeholders. Collaborative EA delineates a lightweight approach to enable EA decisions but often neglects strategic alignment. In this paper, we present an approach to integrate the concept of collaborative EA and goal-driven decision-making through collaborative modeling of goal-oriented information demands based on ArchiMate’s motivation extension to reach a goal-oriented EA decision support in a collaborative EA environment.
The digital transformation of our society changes the way we live, work, learn, communicate, and collaborate. This disruptive change interacts with all information processes and systems that are important business enablers for the digital transformation since years. The Internet of Things, social collaboration systems for adaptive case management, mobility systems and services for Big Data in cloud services environments are emerging to support intelligent user-centered and social community systems. They will shape future trends of business innovation and the next wave of information and communication technology. Biological metaphors of living and adaptable ecosystems provide the logical foundation for self-optimizing and resilient run-time environments for intelligent business services and related distributed information systems with service-oriented enterprise architectures. The present research investigates mechanisms for flexible adaptation and evolution of digital enterprise architectures in the context of integrated synergistic disciplines like distributed service-oriented architectures and information systems, EAM - Enterprise Architecture and Management, metamodeling, semantic echnologies, web services, cloud computing and Big Data technology. Our aim is to support flexibility and agile transformations for both business domains and related enterprise systems through adaptation and evolution of digital enterprise architectures. The present research paper investigates digital transformations of business and IT and integrates fundamental mappings between adaptable digital enterprise architectures and service-oriented information systems.
EAM ist ein holistischer Ansatz, um komplexe IT- und Unternehmensstrukturen darzustellen. Dabei ist es von zentraler Bedeutung, diese Strukturen möglichst komplett und übersichtlich zu visualisieren. Ein Ansatz, dies zu erreichen, ist eine multiperspektivische Darstellung von mehreren Views in einem Architekturcockpit. Dabei können mehrere Views simultan betrachtet und analysiert werden. Dadurch ist es möglich, die Auswirkungen einer Analyse des Views eines Stakeholders simultan aus den Views anderer Stakeholder betrachten zu können, um eventuelle Wechselwirkungen zu erkennen und einen allgemeinen Überblick über die Unternehmensarchitektur zu behalten. In dieser Arbeit zeigen wir, von der Konzeption über die Umsetzung bis zu einem Anwendungsbeispiel, wie ein solches Architekturcockpit realisiert werden kann.
Business processes are important knowledge resources of a company. The knowledge contained in business processes impart procedures used to create products and services. However, modelling and application of business processes are affected by problems connected to knowledge transfer. This paper presents and implements a layered model to improve the knowledge transfer. Thus modelling and understanding of business process models is supported. An evaluation of the approach is presented and results and other areas of application are discussed.
The character of knowledge-intense processes is that participants decide the next process activities on base of the present information and their expert knowledge. The decisions of these knowledge workers are in general non-deterministic. It is not possible to model these processes in advance and to automate them using a process engine of a BPM system. Hence, in this context a process instance is called a case, because there is no predefined model that could be instantiated. Domain-specific or general case management systems are used to support the knowledge workers. These systems provide all case information and enable users to define the next activities, but they have no or only limited activity recommendation capabilities. In the following paper, we present a general concept for a self-learning system based on process mining that suggests the next best activity on quantitative and qualitative data for a given case. As a proof of concept, it was applied to the area of insurance claims settlement.
In a world with rapidly changing customer requirements and the increased role of technology, companies need more flexible systems to adapt their processes and react dynamically to changes. Adaptive Case Management (ACM) comes into consideration by providing a concept to adapt to changing business conditions. Within our research project we did a first foundational evaluation of the potential of ACM in supporting unpredictable sales processes. Based on a set of criteria we tested the concept of ACM with the open source tool Cognoscenti. The evaluation gave us the possibility to experience the concept of ACM. Hence we were able to provide a statement about the potential of ACM within the context of an unpredictable sales process, setting the path to further research and discussion of ACM in the area of sales processes.
A sequence of transactions represents a complex and multi dimensional type of data. Feature construction can be used to reduce the data´s dimensionality to find behavioural patterns within such sequences. The patterns can be expressed using the blue prints of the constructed relevant features. These blue prints can then be used for real time classification on other sequences.
Das Provisioning Tool automaIT wurde prototypisch um die Möglichkeit eines Data Discovery erweitert, mit dem Ziel, nicht durch automaIT verwaltete Systeme anbinden und steuern zu können. Daten aus dem Data Discovery werden mittels dem Tool Facter gesammelt und können dynamisch in ausführbare Modelle von automaIT integriert und ausgewertet werden. Dadurch kann der Verlauf weiterer Provisionierungsschritte gesteuert werden, ohne dass es eines manuellen Eingriffs bedarf.
Die DGCH registriert vermehrt Klagen aus der klinischen Praxis hinsichtlich der nicht vollständigen Vernetzung bzw. Integration von Gerätesystemen im Chirurgischen OP. Die Anzahl, der Funktionsumfang und der Komplexitätsgrad der verwendeten Geräte nehmen ständig zu und machen die Bedienung immer aufwendiger und damit schwieriger und fehleranfälliger, sodass eine Verbesserung bei der Unterstützung im Ablauf wünschenswert ist. Die Sektion Computer- und telematikassistierte Chirurgie (CTAC) der DGCH hat es auf Veranlassung des Generalsekretärs deshalb übernommen, eine aktuelle Bestandsaufnahme vorzunehmen und mögliche Ansätze zur Verbesserung des derzeitigen Status zu bewerten.
An operating room is a stressful work environment. Nevertheless, all involved persons have to work safely as there is no space for mistakes. To ensure a high level of concentration and seamless interaction, all involved persons have to know their own tasks and the tasks of their colleagues. The entire team must work synchronously at all times. To optimize the overall workflow, a task manager supporting the team was developed. In parallel, a common conceptual design of a business process visualization was developed, which makes all relevant information accessible in real-time during a surgery. In this context an overview of all processes in the operating room was created and different concepts for the graphical representation of these user-dependent processes were developed. This paper describes the concept of the task manager as well as the general concept in the field of surgery.
The proposed approach applies current unsupervised clustering approaches in a different dynamic manner. Instead of taking all the data as input and finding clusters among them, the given approach clusters Holter ECG data (longterm electrocardiography data from a holter monitor) on a given interval which enables a dynamic clustering approach (DCA). Therefore advanced clustering techniques based on the well known Dynamic TimeWarping algorithm are used. Having clusters e.g. on a daily basis, clusters can be compared by defining cluster shape properties. Doing this gives a measure for variation in unsupervised cluster shapes and may reveal unknown changes in healthiness. Embedding this approach into wearable devices offers advantages over the current techniques. On the one hand users get feedback if their ECG data characteristic changes unforeseeable over time which makes early detection possible. On the other hand cluster properties like biggest or smallest cluster may help a doctor in making diagnoses or observing several patients. Further, on found clusters known processing techniques like stress detection or arrhythmia classification may be applied.
New business concepts such as Enterprise 2.0 foster the use of social software in enterprises. Especially social production significantly increases the amount of data in the context of business processes. Unfortunately, these data are still an unearthed treasure in many enterprises. Due to advances in data processing such as Big Data, the exploitation of context data becomes feasible. To provide a foundation for the methodical exploitation of context data, this paper introduces a classification, based on two classes, intrinsic and extrinsic data.
Modern enterprises reshape and transform continuously by a multitude of management processes with different perspectives. They range from business process management to IT service management and the management of the information systems. Enterprise Architecture (EA) management seeks to provide such a perspective and to align the diverse management perspectives. Therefore, EA management cannot rely on hierarchic - in a tayloristic manner designed - management processes to achieve and promote this alignment. It, conversely, has to apply bottom-up, information-centered coordination mechanisms to ensure that different management processes are aligned with each other and enterprise strategy. Social software provides such a bottom-up mechanism for providing support within EAM-processes. Consequently, challenges of EA management processes are investigated, and contributions of social software presented. A cockpit provides interactive functions and visualization methods to cope with this complexity and enable the practical use of social software in enterprise architecture management processes.
Leveraging textual information for improving decision making in the business process lifecycle
(2015)
Business process implementations fail, because requirements are elicited incompletely. At the same time, a huge amount of unstructured data is not used for decision-making during the business process lifecycle. Data from questionnaires and interviews is collected but not exploited because the effort doing so is too high. Therefore, this paper shows how to leverage textual information for improving decision making in the business process lifecycle. To do so, text mining is used for analyzing questionnaires and interviews.
The digitization of our society changes the way we live, work, learn, communicate, and collaborate. This disruptive change interacts with all information processes and systems that are important business enablers for the context of digitization since years. Our aim is to support flexibility and agile transformations for both business domains and related information technology and enterprise systems through adaptation and evolution of digital enterprise architectures. The present research paper investigates collaborative decision mechanisms for adaptive digital enterprise architectures by extending original architecture reference models with state of art elements for agile architectural engineering for the digitization and collaborative architectural decision support.
The Seventh International Conference on Advances in Databases, Knowledge, and Data Applications (DBKDA 2015), held between May 24-29, 2015 in Rome, Italy, continued a series of international events covering a large spectrum of topics related to advances in fundamentals on databases, evolution of relation between databases and other domains, data base Technologies and content processing, as well as specifics in applications domains databases. Advances in different technologies and domains related to databases triggered substantial improvements for content processing, information indexing, and data, process and knowledge mining. The push came from Web services, artificial intelligence, and Agent technologies, as well as from the generalization of the XML adoption. High-speed communications and computations, large storage capacities, and loadbalancing for distributed databases access allow new approaches for content processing with incomplete patterns, advanced ranking algorithms and advanced indexing methods. Evolution on e-business, e-health and telemedicine, bioinformatics, finance and marketing, geographical positioning systems put pressure on database communities to push the ‘de facto’ methods to support new requirements in terms of scalability, privacy, performance, indexing, and heterogeneity of both content and technology.
Enterprise Architectures (EA) consist of a multitude of architecture elements, which relate in manifold ways to each other. As the change of a single element hence impacts various other elements, mechanisms for architecture analysis are important to stakeholders. The high number of relationships aggravates architecture analysis and makes it a complex yet important task. In practice EAs are often analyzed using visualizations. This article contributes to the field of visual analytics in enterprise architecture management (EAM) by reviewing how state-of-the-art software platforms in EAM support stakeholders with respect to providing and visualizing the “right” information for decision-making tasks. We investigate the collaborative decision-making process in an experiment with master students using professional EAM tools by developing a research study. We evaluate the students’ findings by comparing them with the experience of an enterprise architect.
This paper presents a concurrency control mechanism that does not follow a ‘one concurrency control mechanism fits all needs’ strategy. With the presented mechanism a transaction runs under several concurrency control mechanisms and the appropriate one is chosen based on the accessed data. For this purpose, the data is divided into four classes based on its access type and usage (semantics). Class O (the optimistic class) implements a first-committer-wins strategy, class R (the reconciliation class) implements a first-n-committers-win strategy, class P (the pessimistic class) implements a first reader-wins strategy, and class E (the escrow class) implements a firsnreaderswin strategy. Accordingly, the model is called OjRjPjE. Under this model the TPC-C benchmark outperforms other CC mechanisms like optimistic Snapshot Isolation.
Delivering value to customers in real-time requires companies to utilize real-time deployment of software to expose features to users faster, and to shorten the feedback loop. This allows for faster reaction and helps to ensure that the development is focused on features providing real value. Continuous delivery is a development practice where the software functionality is deployed continuously to customer environment. Although this practice has been established in some domains such as B2C mobile software, the B2B domain imposes specific challenges. This article presents a case study that is conducted in a medium-sized software company operating in the B2B domain. The objective of this study is to analyze the challenges and benefits of continuous delivery in this domain. The results suggest that technical challenges are only one part of the challenges a company encounters in this transition. The company must also address challenges related to the customer and procedures. The core challenges are caused by having multiple customers with diverse environments and unique properties, whose business depends on the software product. Some customers require to perform manual acceptance testing, while some are reluctant towards new versions. By utilizing continuous delivery, it is possible for the case company to shorten the feedback cycles, increase the reliability of new versions, and reduce the amount of resources required for deploying and testing new releases.
Software development as an experiment system : a qualitative survey on the state of the practice
(2015)
An experiment-driven approach to software product and service development is gaining increasing attention as a way to channel limited resources to the efficient creation of customer value. In this approach, software functionalities are developed incrementally and validated in continuous experiments with stakeholders such as customers and users. The experiments provide factual feedback for guiding subsequent development. Although case studies on experimentation in industry exist, the understanding of the state of the practice and the encountered obstacles is incomplete. This paper presents an interview-based qualitative survey exploring the experimentation experiences of ten software development companies. The study found that although the principles of continuous experimentation resonated with industry practitioners, the state of the practice is not yet mature. In particular, experimentation is rarely systematic and continuous. Key challenges relate to changing organizational culture, accelerating development cycle speed, and measuring customer value and product
success.
Rapid value delivery requires a company to utilize empirical evaluation of new features and products in order to avoid unnecessary product risks. This helps to make data-driven decisions and to ensure that the development is focused on features that provide real value for customers. Short feedback loops are a prerequisite as they allow for fast learning and reduced reaction times. Continuous experimentation is a development practice where the entire R&D process is guided by constantly conducting experiments and collecting feedback. Although principles of continuous experimentation have been successfully applied in domains such as game software or SAAS, it is not obvious how to transfer continuous experimentation to the business to-business domain. In this article, a case study from a medium-sized software company in the B2B domain is presented. The study objective is to analyze the challenges, benefits and organizational aspects of continuous experimentation in the B2B domain. The results suggest that technical challenges are only one part of the challenges a company encounters in this transition. The company also has to address challenges related to the customer and organizational culture. Unique properties in each customers business play a major role and need to be considered when designing experiments. Additionally, the speed by which experiments can be conducted is relative to the speed by which production deployments can be made. Finally, the article shows how the study results can be used to modify the development in the case company in a way that more feedback and data is used instead of opinions.
This is a report from a one-day fourth international workshop on "Information Systems in Distributed Environments" (ISDE), which was organized in conjunction with the OnTheMove Federated Conferences & Workshops (OTM 2014) October 29-30, 2014, Amantea, Calabria, Italy. The main focus of this event was to provide a venue for the discussion of challenges related to the development, operation, and maintenance of distributed information systems, and their creation in the context of global development projects. Further dissemination of research results will lead to an improvement of distributed information system development and deployment across the globe.
For years, agile methods are considered the most promising route toward successful software development, and a considerable number of published studies the (successful) use of agile methods and reports on the benefits companies have from adopting agile methods. Yet, since the world is not black or white, the question for what happened to the traditional models arises. Are traditional models replaced by agile methods? How is the transformation toward Agile managed, and, moreover, where did it start? With this paper we close a gap in literature by studying the general process use over time to investigate how traditional and agile methods are used. Is there coexistence or do agile methods accelerate the traditional processes’ extinction? The findings of our literature study comprise two major results: First, studies and reliable numbers on the general process model use are rare, i.e., we lack quantitative data on the actual process use and, thus, we often lack the ability to ground process-related research in practically relevant issues. Second, despite the assumed dominance of agile methods, our results clearly show that companies enact context-specific hybrid solutions in which traditional and agile development approaches are used in combination.
Managers recognize that software development project teams need to be developed and guided. Although technical skills are necessary, non-technical (NT) skills are equally, if not more, necessary for project success. Currently, there are no proven tools to measure the NT skills of software developers or software development teams. Behavioral markers (observable behaviors that have positive or negative impacts on individual or team performance) are beginning to be successfully used by airline and medical industries to measure NT skill performance. The purpose of this research is to develop and validate the behavior marker system tool that can be used by different managers or coaches to measure the NT skills of software development individuals and teams. This paper presents an empirical study conducted at the Software Factory where users of the behavior marker tool rated video clips of software development teams. The initial results show that the behavior marker tool can be reliably used with minimal training.
Software process improvement (SPI) is around for decades: frameworks are proposed, success factors are studied, and experiences have been reported. However, the sheer mass of concepts, approaches, and standards published over the years overwhelms practitioners as well as researchers. What is out there? Are there new emerging approaches? What are open issues? Still, we struggle to answer the question for what is the current state of SPI and related research? In this paper, we present initial results from a systematic mapping study to shed light on the field of SPI and to draw conclusions for future research directions. An analysis of 635 publications draws a big picture of SPI-related research of the past 25 years. Our study shows a high number of solution proposals, experience reports, and secondary studies, but only few theories. In particular, standard SPI models like CMMI and ISO/IEC 15504 are analyzed, enhanced, and evaluated for applicability, whereas these standards are critically discussed from the perspective of SPI in small-to- medium-sized companies, which leads to new specialized frameworks. Furthermore, we find a growing interest in success factors to aid companies in conducting SPI.
Entrepreneurs and small and medium enterprises usually have issues on developing new prototypes, new ideas or testing new techniques. In order to help them, in the last years, academic Software Factories, a new concept of collaboration between universities and companies have been developed. Software Factories provide a unique environment for students and companies. Students benefit from the possibility of working in a real work environment learning how to apply the state of the art of the existing techniques and showing their skills to entrepreneurs. Companies benefit from the risk-free environment where they can develop new ideas, in a protected environment. Universities finally benefit from this setup as a perfect environment for empirical studies in industrial-like environment. In this paper, we present the network of academic Software Factories in Europe, showing how companies had already benefit from existing Software Factories and reporting success stories. The results of this paper can increase the network of the factories and help other universities and companies to setup similar environment to boost the local economy.
Small and medium-sized enterprises (SMEs) play a fundamental role in the economic system of the European Union: SMEs represent over 99 percent of all companies and provide two-thirds of the jobs in the private sector. Their innovativeness and economic success have significant influence on growth, jobs and prosperity in Europe.
Information technologies are regarded as key drivers of innovation in small and medium-sized enterprises (SME). Modern information technologies (IT) offer SMEs today many opportunities to improve their competitiveness and market position. Thus, business processes can be designed efficiently, open up new market segments and strengthen the innovation capacity significantly. However, many SMEs still have difficulties in utilizing these new technologies efficiently in order to foster process and product innovation. This is partly due to the fact that many SMEs don’t use IT Service Management and waste resources in running basic IT-functions like the maintenance of printers, software or servers.
Information Technology Service Management (ITSM) is a discipline for managing IT systems centred on the customer’s perspective of IT’s contribution to the business. Thus, by strengthening the performance of SME’s IT departments, ITSM enables process innovation (e.g. eProcurement) and product innovations (e.g. client services) can be promoted. The EU-funded project "IT Service Management for small and medium-sized Enterprises of the Danube Region" (ITSM4SME) aims to make SMEs in the Danube Region aware of the potential of ITSM, to inspire SMEs about the use of information technology and to allow IT-enabled innovations. The aims of the project have been achieved inter alia through a simplified method for IT service management for small IT organisations, practical case studies, a "do-it-yourself" service management modelling tool, an eLearning portal and by training more than 300 participants from SMEs in pilot training courses in Bulgaria, Romania and Slovenia.
Information systems, which support the workflow in the clinical area, are currently limited to organizational processes. This work shows a first approach of an information system supporting all actors in the perioperative area. The first prototype and proof of concept was a task manager, giving all actors information about their task and the task of all other actors during an intervention. Based on this initial task manager, we implemented an information system based on a workflow engine controlling all processes and all information necessary for the intervention. A second part was the development of a perioperative process visualization which was developed based on a user centered approach jointly with clinicians and OR members.
We investigated the influence of body shape and pose on the perception of physical strength and social power for male virtual characters. In the first experiment, participants judged the physical strength of varying body shapes, derived from a statistical 3D body model. Based on these ratings, we determined three body shapes (weak, average, and strong) and animated them with a set of power poses for the second experiment. Participants rated how strong or powerful they perceived virtual characters of varying body shapes that were displayed in different poses. Our results show that perception of physical strength was mainly driven by the shape of the body. However, the social attribute of power was influenced by an interaction between pose and shape. Specifically, the effect of pose on power ratings was greater for weak body shapes. These results demonstrate that a character with a weak shape can be perceived as more powerful when in a high-power pose.
To evaluate the quality of a person´s sleep it is essential to identify the sleep stages and their durations. Currently, the gold standard in terms of sleep analysis is overnight polysomnography (PSG), during which several techniques like EEG (eletroencephalogram), EOG (electrooculogram), EMG (electromyogram), ECG (electrocardiogram), SpO2 (blood oxygen saturation) and for example respiratory airflow and respiratory effort are recorded. These expensive and complex procedures, applied in sleep laboratories, are invasive and unfamiliar for the subjects and it is a reason why it might have an impact on the recorded data. These are the main reasons why low-cost home diagnostic systems are likely to be advantageous. Their aim is to reach a larger population by reducing the number of parameters recorded. Nowadays, many wearable devices promise to measure sleep quality using only the ECG and body-movement signals. This work presents an android application developed in order to proof the accuracy of an algorithm published in the sleep literature. The algorithm uses ECG and body movement recordings to estimate sleep stages. The pre-recorded signals fed into the algorithm have been taken from physionet1 online database. The obtained results have been compared with those of the standard method used in PSG. The mean agreement ratios between the sleep stages REM, Wake, NREM-1, NREM-2 and NREM-3 were 38.1%, 14%, 16%, 75% and 54.3%.
A behavior marker for measuring non-technical skills of software professionals : an empirical study
(2015)
Managers recognize that software development teams need to be developed. Although technical skills are necessary, non-technical (NT) skills are equally, if not more, necessary for project success. Currently, there are no proven tools to measure the NT skills of software developers or software development teams. Behavioral markers (observable behaviors that have positive or negative impacts on individual or team performance) are successfully used by airline and medical industries to measure NT skill performance. This research developed and validated a behavior marker tool rated video clips of software development teams. The initial results show that the behavior marker tool can be reliably used with minimal training.
Real Time Charging (RTC) applications that reside in the telecommunications domain have the need for extremely fast database transactions. Today´s providers rely mostly on in-memory databases for this kind of information processing. A flexible and modular benchmark suite specifically designed for this domain provides a valuable framework to test the performance of different DB candidates. Besides a data and a load generator, the suite also includes decoupled database connectors and use case components for convenient customization and extension. Such easily produced test results can be used as guidance for choosing a subset of candidates for further tuning/testing and finally evaluating the database most suited to the chosen use cases. This is why our benchmark suite can be of value for choosing databases for RTC use cases.
In the present tutorial we perform a cross-cut analysis of database systems from the perspective of modern storage technology, namely Flash memory. We argue that neither the design of modern DBMS, nor the architecture of flash storage technologies are aligned with each other. The result is needlessly suboptimal DBMS performance and inefficient flash utilisation as well as low flash storage endurance and reliability. We showcase new DBMS approaches with improved algorithms and leaner architectures, designed to leverage the properties of modern storage technologies. We cover the area of transaction management and multi-versioning, putting a special emphasis on: (i) version organisation models and invalidation mechanisms in multi-versioning DBMS; (ii) Flash storage management especially on append-based storage in tuple granularity; (iii) Flash-friendly buffer management; as well as (iv) improvements in the searching and indexing models. Furthermore, we present our NoFTL approach to native Flash access that integrates parts of the flash-management functionality into the DBMS yielding significant performance increase and simplification of the I/O stack. In addition, we cover the basics of building large Flash storage for DBMS and revisit some of the RAID techniques and principles.
Flash SSDs are omnipresent as database storage. HDD replacement is seamless since Flash SSDs implement the same legacy hardware and software interfaces to enable backward compatibility. Yet, the price paid is high as backward compatibility masks the native behaviour, incurs significant complexity and decreases I/O performance, making it non-robust and unpredictable. Flash SSDs are black-boxes. Although DBMS have ample mechanisms to control hardware directly and utilize the performance potential of Flash memory, the legacy interfaces and black-box architecture of Flash devices prevent them from doing so.
In this paper we demonstrate NoFTL, an approach that enables native Flash access and integrates parts of the Flashmanagement functionality into the DBMS yielding significant performance increase and simplification of the I/O stack. NoFTL is implemented on real hardware based on the OpenSSD research platform. The contributions of this paper include: (i) a description of the NoFTL native Flash storage architecture; (ii) its integration in Shore-MT and (iii) performance evaluation of NoFTL on a real Flash SSD and on an on-line data-driven Flash emulator under TPCB, C,E and H workloads. The performance evaluation results indicate an improvement of at least 2.4x on real hardware over conventional Flash storage; as well as better utilisation of native Flash parallelism.
Distraction of the driver is one of the most frequent causes for car accidents. We aim for a computational cognitive model predicting the driver’s degree of distraction during driving while performing a secondary task, such as talking with co-passengers. The secondary task might cognitively involve the driver to differing degrees depending on the topic of the conversation or the number of co-passengers. In order to detect these subtle differences in everyday driving situations, we aim to analyse in-car audio signals and combine this information with head pose and face tracking information. In the first step, we will assess driving, video and audio parameters reliably predicting cognitive distraction of the driver. These parameters will be used to train the cognitive model in estimating the degree of the driver’s distraction. In the second step, we will train and test the cognitive model during conversations of the driver with co-passengers during active driving. This paper describes the work in progress of our first experiment with preliminary results concerning driving parameters corresponding to the driver’s degree of distraction. In addition, the technical implementation of our experiment combining driving, video and audio data and first methodological results concerning the auditory analysis will be presented. The overall aim for the application of the cognitive distraction model is the development of a mobile user profile computing the individual distraction degree and being applicable also to other systems.
Excellence in IT is both a driver and a key enabler of the digital transformation. The digital transformation changes the way we live, work, learn, communicate, and collaborate. The Internet of Things (IoT) fundamentally influences today’s digital strategies with disruptive business operating models and fast changing markets. New business information systems are integrating emerging Internet of Things infrastructures and components. With the huge diversity of Internet of Things technologies and products organizations have to leverage and extend previous Enterprise Architecture efforts to enable business value by integrating Internet of Things architectures. Both architecture engineering and management of current information systems and business models are complex and currently integrating beside the Internet of Things synergistic subjects, like Enterprise Architecture in context with services & cloud computing, semantic-based decision support through ontologies and knowledge-based systems, big data management, as well as mobility and collaboration networks. To provide adequate decision support for complex business/IT environments, we have to make transparent the impact of business and IT changes over the integral landscape of affected architectural capabilities, like directly and transitively impacted IoT-objects, business categories, processes, applications, services, platforms and infrastructures. The paper describes a new metamodel-based approach for integrating Internet of Things architectural objects, which are semi-automatically federated into a holistic Digital Enterprise Architecture environment.
Excellence in IT is a key enabler for the digital transformation of enterprises. To realize the vision of digital enterprises it is necessary to cope with changing business requirements and to align business and IT. In order to evaluate the contribution of enterprise architecture management to these goals, our paper explores the impact of various factors to the perceived benefit of EAM in enterprises. Based on literature, we build an empirical research model. It is tested with empirical data of European EAM experts using a structural equation modelling approach. It is shown that changing business requirements, IT business alignment, the complexity of information technology infrastructure as well as enterprise architecture knowledge of information technology employees are crucial impact factors to the perceived benefit of EAM in enterprises.
Neue Modelle für digitale Unternehmensarchitekturen mit Big Data, Services & Cloud Computing, mobilen Systemen, Internet of Things sowie Industrie 4.0 Ökosystemen machen eine enge Kooperation verschiedener Partner aus Wissenschaft, Anwendungsunternehmen, öffentlichen Organisationen, Softwarehersteller und IT- Dienstleister notwendig. Ziel dieser Zusammenarbeit ist die Zusammenführung neuer Konzepte und Möglichkeiten der Informationstechnologie zur bestmöglichen Unterstützung sich verändernder Unternehmensziele und -strategien. Software- und Unternehmensarchitekturen spielen hierbei eine zentrale Rolle. So werden Anforderungen bezüglich Flexibilität und Agilität in digitalen Unternehmen wesentlich durch serviceorientierte Ansätze unterstützt. Der Ordnungsgrad und die kosteneffiziente Gestaltung komplexer IT-Landschaften soll durch Digital Enterprise Architecture Management deutlich verbessert werden – passend zu neuen Möglichkeiten von Services & Cloud Computing, Big Data, sowie kollaborativen Geschäftsprozessen.
Das digitale Unternehmen erfordert neue Konzepte des Digital Enterprise Computing. Dieses umfasst eine interdisziplinäre Verbindung von Vorgehensweisen aus der Informatik, der Ökonomie und weiteren relevanten Wissenschaftsdisziplinen. Neue Architekturen mit integrierten Mobility-Systemen, kollaborativen Geschäftsprozessen, Big Data und Cloud-Ökosystemen beflügeln aktuelle und künftige Geschäftsstrategien und machen die digitale Transformation zu neuen Geschäftsfeldern erst möglich. Dafür ist eine enge Kooperation verschiedener Partner aus Wissenschaft, Wirtschaft und Gesellschaft notwendig. Die Jahreskonferenz Digital Enterprise Computing positioniert die Gesellschaft für Informatik als wissenschaftlichen Mitveranstalter und vertieft Erfahrungen aus dem Arbeitskreis Enterprise Architecture Management der Fachgruppe Architekturen im Fachbereich Softwaretechnik der Gesellschaft für Informatik.
Im Fokus der Arbeit steht die Unterstützung der Stentgraftauswahl bei endovaskulärer Versorgung eines infrarenalen Aortenaneurysmas. Im Rahmen der Arbeit wurde eine Methode zur Auswertung von Ergebnissen einer Finite Elemente-Analyse zum Stentgraftverhalten konzipiert, implementiert und im Rahmen einer deutschlandweiten Benutzerstudie mit 16 Chirurgen diskutiert. Die entwickelte Mensch-Maschine-Schnittstelle ermöglicht dem Gefäßmediziner eine interaktive Analyse berechneter Fixierungskräfte und Kontaktzustände mehrerer Stentgrafts im Kontext mit dem zu behandelnden Aortenabschnitt. Die entwickelte Methode ermöglicht eine tiefergehende Auseinandersetzung der Mediziner mit numerischen Simulationen und Stentgraftbewertungsgrößen. Hierdurch konnte im Rahmen der Benutzerstudie das Einsatzpotenzial numerischer Simulationen zur Unterstützung der Stentgraftauswahl ermittelt und eine Anforderungsspezifikation an ein System zur simulationsbasierten Stentgraftplanung definiert werden. Im Ergebnis wurde als wesentliches Einsatzpotenzial die Festlegung eines Mindestmaßes an Überdimensionierung, die Optimierung der Schenkellänge von bifurkativen Stentgrafts sowie der Vergleich unterschiedlicher Stentgraftdesigns ermittelt. Zu den wesentlichen Funktionen eines Systems zur simulationsbasierten Stentgraftauswahl gehören eine Übersichtskarte zu farbkodiertem Migrationsrisiko pro Stentgraft und Landungszone, die Visualisierung des Abdichtungszustandes der Stentkomponenten sowie die Darstellung von Stentgraft- und Gefäßdeformationen im 3D-Modell.
Workshop Java EE 7 : ein praktischer Einstieg in die Java Enterprise Edition mit dem Web Profile
(2015)
Dieses Arbeitsbuch bietet Ihnen eine praktische Einführung in die Entwicklung von Business- Anwendungen mit Java EE 7. Schrittweise erstellen Sie eine einfach nachvollziehbare Beispielanwendung auf Grundlage des Web Profile. Dabei lernen Sie alle wichtigen Technologien und Konzepte von Java EE 7 kennen, u.a.: Grafische Oberflächen mit JavaServer Faces und HTML5; Business-Logik mit CDI und EJB; Persistenz mit JPA; Kommunikation mit REST, SOAP und WebSockets; Erweiterte Konzepte wie Resource Library Contracts, Interceptors, Transaktionen, Timer und Security. Über Java EE 7 hinaus wird auch auf weitere praxisrelevante Themen wie Build Management und Testing eingegangen. Das Deployment wird auf den Applikationsservern WildFly 8 und Glassfish 4 sowie über das Cloud-Angebot OpenShift durchgeführt. Am Ende einer jeden Entwicklungsphase finden Sie Übungen und Fragen zur Lernkontrolle.Nach der erfolgreichen Lektüre sind Sie in der Lage, Java-EE-7-Anwendungen selbständig aufzusetzen, zu entwickeln und auf einem Anwendungsserver zu verteilen. Kenntnisse in der Entwicklung mit Java werden vorausgesetzt. Grundlagen von HTML und der Architektur von Webanwendungen sind hilfreich. In der 2. Auflage wird nun auch die Internationalisierung sowie die Erstellung funktionaler Tests mit Graphene behandelt.
The Seventh International Conferences on Pervasive Patterns and Applications (PATTERNS 2015), held between March 22-27, 2015 in Nice, France, continued a series of events targeting the application of advanced patterns, at-large. In addition to support for patterns and pattern processing, special categories of patterns covering ubiquity, software, security, communications, discovery and decision were considered. It is believed that patterns play an important role on cognition, automation, and service computation and orchestration areas. Antipatterns come as a normal output as needed lessons learned.
Die digitale Transformation bezieht sich auf die zunehmende Digitalisierung von Inhalten und Prozessen und die steigende Bedeutung digitaler Medien in Wirtschaft und Gesellschaft. Dabei wird der Wandel u. a. durch die Evolution in der Nutzung des Internets getrieben. Während in der Phase des so genannten Web 1.0 die Publikation und Verbreitung statischer Inhalte im Fokus stand, werden durch das Web 2.0 überwiegend Prozesse der dezentralen Erzeugung und einfachen Verbreitung von User Generated Content stimuliert. Unternehmen müssen auf diese Veränderungen reagieren, um die eigene Wettbewerbsfähigkeit nachhaltig abzusichern. Der vorliegende Beitrag konzentriert sich auf die Weiterentwicklung des Kundenservice. Dieser wurde in den zurückliegenden Jahren von vielen Unternehmen überwiegend als Kostenfaktor mit geringer strategischer Bedeutung eingestuft. Diese Sichtweise hat sich in der digitalen Transformation grundlegend geändert. Kunden können heute Mängel an Produkten und Dienstleistungen durch Foren und Social Media Kanäle sofort und mit hoher Reichweite adressieren. Unternehmen müssen auf den gleichen Kanälen reagieren, um die Multiplikation negativer Sichtweisen einzudämmen und Übertragungseffekte auf traditionelle Medien zu vermeiden. Gleichzeitig entstehen durch digitale Kanäle völlig neue Serviceangebote, die sich nachhaltig auf die unternehmerische Wettbewerbsfähigkeit auswirken. Der vorliegende Beitrag gibt zunächst einen Überblick zu wesentlichen Entwicklungslinien der digitalen Transformation. Auf dieser Grundlage werden die Perspektiven für Unternehmen zur Integration digitaler Medien in die eigene Wertschöpfungskette skizziert. Darüber hinaus steht v. a. die Veränderung des Kundenservice im so genannten Web 2.0 zur Diskussion. Ein Ausblick auf zukünftige Entwicklungen der Digitalisierung rundet den Beitrag entsprechend ab.
Social media usage in business-to-business sales : conceptualization, antecedents, and outcomes
(2015)
In recent years, the rise of social media received significant importance in marketing research. Social media applications now provide executives with a raft of new options. Consequently, interfaces to social media platforms have also been integrated into Business to-Business (B2B) salesforce applications, although very little is as yet known about their usage and general impact on B2B sales performance. This paper evaluates 1) the conceptualization of social media usage in a dyadic B2B relationship; 2) the effects of a more differentiated usage construct on customer satisfaction; 3) antecedents of social media usage on multiple levels; and 4) the effectiveness of social media usage for different types of customers. The framework presented here is tested cross-industry against data collected from dyadic buyer seller relationships in the IT service industry. The results elucidate the preconditions and the impact of social media usage strategies in B2B sales relations.
Im Kundenbeziehungsmanagement besteht ein großes Interesse an der Nutzung von Social Media. Allerdings finden sich aktuell kaum konzeptionell durchdachte und empirisch überprüfte Lösungen für Social CRM.
Social Media bieten innovative Perspektiven für das Management der Kundenbeziehung. Die Nutzung dieser Möglichkeiten ist jedoch mit hohen Anforderungen an die Marketingstrategie verbunden, was zuweilen vernachlässigt wird.
In recent years, the rise of social media received significant importance in marketing research and practice. Consequently, interfaces to social media platforms have also been integrated into Business-to-Business (B2B) salesforce applications, although very little is as yet known about their usage and general impact on B2B sales performance. This paper evaluates 1) the conceptualization of social media usage in dyadic B2B relationships; 2) the effects of a more differentiated usage construct on customer satisfaction; 3) antecedents of social media usage on multiple levels; and 4) the effectiveness of social media usage for different types of cus-tomers. The framework presented here is tested cross-industry against data collected from dyadic buyer-seller relationships in the IT service industry. The results elucidate the precondi-tions and the impact of social media usage strategies in B2B sales relations.
Die einzelne, allumfassende Managementmethode für ein ganzheitliches Leistungsmanagement gibt es nicht. Vielmehr ist das Zusammenspiel aller erfolgskritischen Managementdisziplinen im Rahmen eines integrativen Managementsystems wichtig, bei dem alle Akteure und Beteiligten auch bei unterschiedlichem Fokus und Sichtweise koordiniert an einem Strang ziehen. Erfolgskritisch ist es jedoch, dass eine unternehmensindividuelle Anpassung mit einem ganzheitlichen Erfahrungshintergrund geplant, komponiert und verzahnt wird. Management Cockpits können als Stufenlösung einen wertvollen Beitrag erbringen, indem sie als Integrationsebene eine Transparenz und Kommunikationsplattform für ein ganzheitliches Leistungsmanagement generieren, selbst wenn die vollständige, fachliche, methodische, prozessuale und technische Integration noch nicht komplett vollzogen bzw. erreicht ist.
Unternehmen benötigen heutzutage im globalen Wettbewerb ein effektives und effizientes Leistungsmanagement, um ihren Erfolg langfristig absichern zu können. Ein solches ganzheitliches und langfristiges Performance Managment kann nur dann die Erwartungen erfüllen, wenn alle erfolgskritischen Management-Disziplinen im Rahmen eines integrativen Managementsystems optimal aufeinander abgestimmt sind.
Der Beitrag zeigt, welche grundlegenden Managementmethoden und -instrumente sich identifizieren lassen, um den Unterschied zwischen dauerhaft erfolgreichen und nicht erfolgreichen Unternehmen zu erklären. In diesem Kontext wird ein Ansatz für einen Leistungsmanagement-Gesamtprozess entwickelt, in dem die zentralen Problemquellen bei der Einführung von Performance Management eingeordnet und erläutert werden.
In order to explore an image, the human eye functions like a spotlight, scanning the content from one object to the next. This visual search behavior is implemented with the help of attention control. The following work surveys the visual search behavior in "Wimmelpictures", a special type of busy pictures. The research objective is to analyze different search strategies and to work out possible differences concerning age and gender. The university experiment is carried out by an eye tracker that records the fixations and saccades of the test persons. The results indicate three forms of search strategy: based on a pattern, based on feature selection, or a mixture of both. Our data shows the search for special features of the target is the most successful. Furthermore there are no differences concerning gender but some concerning age. All age groups need more time to locate the target with an increasing number of distractors in the image. The size of the target is also relevant as a larger target is found more quickly than the smaller one.
Viele Unternehmen befassen sich in jüngster Zeit mit der Nutzung von Social Media für die interne Kommunikation und Zusammenarbeit. So genannte Enterprise Social Networks bieten integrierte Plattformen mit Profilen, Blogs, Gruppen- und Kommentarfunktionen für die unternehmensinterne Anwendung. Sehr häufig sind damit umfangreiche Investitionen verbunden. Die Budgets werden im Kern für die IT verwendet, "weiche Faktoren" bleiben häufig außen vor. Ein schwerer Fehler, wie aktuelle Marktstudien zeigen. Etliche der ambitionierten Projekte drohen daher zu scheitern.
Wo treffe ich meine Kunden? Was lerne ich aus dem Feedback meiner User? Wie messe ich Erfolg? Im Sozialnetzwerk muss man die richtigen Fragen stellen, sagt Internet-Forscher Prof. Alexander Rossmann. Seine Studie Auf der Suche nach dem Return on Social Media an der Uni St. Gallen sorgte einst für Furore.
Saving energy and protecting the environment became fundamental for society and politics, why several laws were enacted to increase the energy-efficiency. Furthermore, the growing number of vehicles and drivers leaded to more accidents and fatalities on the roads, why road safety became an important factor as well. Due to the increasing importance of energy-efficiency and safety, car manufacturers started to optimise the vehicle in terms of energy-effciency and safety. However, energy-efficiency and road safety can be also increased by adapting the driving behaviour to the given driving situation. This thesis presents a concept of an adaptive and rule based driving system that tries to educate the driver in energy-efficient and safe driving by showing recommendations on time. Unlike existing driving-systems, the presented driving system considers energy-efficiency and safety relevant driving rules, the individual driving behaviour and the driver condition. This allows to avoid the distraction of the driver and to increase the acceptance of the driving system, while improving the driving behaviour in terms of energy-efficiency and safety. A prototype of the driving system was developed and evaluated. The evaluation was done on a driving simulator using 42 test drivers, who tested the effect of the driving system on the driving behaviour and the effect of the adaptiveness of the driving system on the user acceptance. It has been proven during the evaluation that the energy-efficiency and safety can be increased, when the driving system was used. Furthermore, it has been proven that the user acceptance of the driving system increases when the adaptive feature was turned on. A high user acceptance of the driving system allows a steady usage of the driving system and, thus, a steady improvement of the driving behaviour in terms of energy-efficiency and safety.
Knowledge is an important resource, whose transfer is still not completely understood. The underlying belief of this thesis is that knowledge cannot be transferred directly from one person to another but must be converted for the transfer and therefore is subject to loss of knowledge and misunderstanding. This thesis proposes a new model for knowledge transfer and empirically evaluates this model. The model is based on the belief that knowledge must be encoded by the sender to transfer it to the receiver, who has to decode the message to obtain knowledge.
To prepare for the model this thesis provides an overview about models for knowledge transfer and factors that influence knowledge transfer. The proposed theoretical model for knowledge transfer is implemented in a prototype to demonstrate its applicability. The model describes the influence of the four layers, namely code, syntactic, semantic, and pragmatic layers, on the encoding and decoding of the message. The precise description of the influencing factors and the overlapping knowledge from sender and receiver facilitate its implementation.
The application area of the layered model for knowledge transfer was chosen to be business process modelling. Business processes incorporate an important knowledge resource of an organisation as they describe the procedures for the production of products and services. The implementation in a software prototype allows a precise description of the process by adding semantic to the simple business process modelling language used.
This thesis contributes to the body of knowledge by providing a new model for knowledge transfer, which shows the process of knowledge transfer in greater detail and highlights influencing factors. The implementation in the area of business process modelling reveals the support provided by the model. An expert evaluation indicates that the implementation of the proposed model supports knowledge transfer in business process modelling. The results of the qualitative evaluation are supported by the findings of a qualitative evaluation, performed as a quasi-experiment with a pre-test/post-test design and two experimental groups and one control group. Mann-Whitney U tests indicated that the group that used the tool that implemented the layered model performed significantly better in terms of completeness (the degree of completeness achieved in the transfer) in comparison with the group that used a standard BPM tool (Z = 3.057, p = 0.002, r = 0.59) and the control group that used pen and paper (Z = 3.859, p < 0.001, r = 0.72). The experiment indicates that the implementation of the layered model supports the creation of a business process and facilitates a more precise representation.
Interdisziplinarität ist zwar in aller Munde, ist allerdings häufig schwer praktizierbar. Jedoch erfolgt interessante Forschung häufig an den Schnittstellen einzelner Gebiete. Als Besucher der Konferenz erwarten Sie Beiträge aus unterschiedlichsten Bereichen, wie zum Beispiel e-Learning, automatische Emotionserkennung und -animation, der Mensch-Roboter Interaktion, Fahrerassistenzsysteme, Mechanismen der Wahrnehmung in Virtuellen Welten und der Verarbeitung von digitalen Menschmodellen. Die vorgestellten Arbeiten sind entweder an der Informatik-Fakultät selbst oder extern in Zusammenarbeit mit einem forschenden Unternehmen bzw. mit einem Forschungsinstitut entstanden. Darüber hinaus werden Arbeiten von anderen Fakultäten präsentiert.
Gescannte Menschmodelle werden zunehmend für Experimente im VR-Bereich verwendet. Doch realistische Bewegungsabläufe bereitzustellen, ist eine zeitaufwendige Arbeit. Ziel der Ausarbeitung ist es, einen Workflow zu finden, der es ermöglicht, eine große Anzahl solcher Modelle innerhalb kürzester Zeit zu verarbeiten. Dafür betrachtet die Arbeit unterschiedliche Methoden zum Automatisieren von Skinning und Rigging, um Modelle in virtuellen Umgebungen auf Basis von Motion Tracking einsetzen zu können. Die Qualität der verarbeiteten Modelle wird anhand von Scans in unterschiedlichen Posen geprüft.
Scroll-activated animations eröffnen Webentwicklern neue Möglichkeiten der Interaktion und Präsentation von Inhalten. Durch die Animation von Bildern, Texten und weiteren Elementen einer Website soll der Nutzer durch die neue Darstellungsart positiv überrascht werden. Ziel ist es, dem Nutzer die Inhalte interessanter und möglichst gezielt zu vermitteln. Es stellt sich jedoch die Frage, ob die dadurch gesteigerte User Experience zulasten der Usability erfolgt. Unter Umständen führen die Animationen beim Nutzer zwar zu einem Aha-Effekt, setzen jedoch die Benutzerfreundlichkeit herab. Aus diesem Grund geht die Arbeit auf den Aspekt der Usability und User Experience dieser Animationen ein und untersucht den tatsächlichen Mehrwert des Einsatzes von Scroll-Animationen mithilfe von Webanalysetools. Durch den Vergleich mit einer inhaltlich identischen Seite sollen die oben genannten Effekte untersucht werden. Zusätzlich sollen die Ergebnisse nach Gerätetypen aufgeschlüsselt werden, um mögliche Unterschiede aufzudecken.
Die Wahrnehmung unermesslicher Weite kann Ehrfurcht beim Menschen auslösen. Dies kann positive Reaktionen im Menschen zur Folge haben. Während Ehrfurcht theoretisch und praktisch bereits gut erforscht ist, gibt es nur sehr wenig Forschung zum Thema der unermesslichen Weite. Dieses Wissen wäre nützlich, um gezielt Ehrfurcht beim Menschen auszulösen. Aus diesem Grunde wurde eine Studie durchgeführt, mit der festgestellt werden soll, in wie weit sich ein Gefühl unermesslicher Weite in virtueller Realität unter Verwendung eines Head-Mounted Displays erzeugen lässt und ob dadurch Ehrfurcht entsteht.
Ziel der wissenschaftlichen Vertiefung ist es, ein Konzept einer Benutzeroberfläche für ein Fahrassistenzsystem zu entwickeln und zu evaluieren. Das Fahrassistensystem soll dem Fahrer dabei helfen, sicher und energieeffizient zu fahren. Aufgabe ist es, ein Darstellungskonzept zu erstellen und zu evaluieren. Dabei sind die besonderen Anforderungen an Sekundärinteraktionen im Fahrzeug zu berücksichtigen. Ziel der konzeptionellen Phase ist es, eine möglichst ablenkungsfreihe Darstellung zu entwickeln. Dazu werden Normen, Guidelines und Standards der In-Car Interaction zusammenfassend beschrieben und angewendet. Ergebnis ist ein modular umsetzbares Darstellungskonzept, dessen Ablenkungsfreiheit durch einen Lane- Change-Test evaluiert wird.
Two Stream Hypothesis: Adaptationseffekte bei sozialen Interaktionen mit Avataren in Virtual Reality
(2015)
In diesem Paper wird ein Experiment zur Two-Streams-Hypothese vorgestellt. Dabei werden zunächst die psychologischen und technischen Grundlagen erarbeitet, welche für das Experiment benötigt werden. Anschließend wird die Forschungsfrage definiert und der Versuchsaufbau erörtert. Im Experiment soll getestet werden, ob es unterschiedliche Adaptationseffekte bei der Erkennung und dem Ausführen von nicht-eindeutigen sozialen Handlungen gibt. Es wird ein Versuchsaufbau entwickelt, bei welchem Probanden entweder aktiv durch komplementäre Handlungen auf die Handlungen von virtuellen Avataren reagieren sollen oder passiv durch das Drücken von Buttons. Abschließend werden die Ergebnisse ausgewertet und ein Fazit
gezogen.
Mit dem Kunstbegriff "Virtuelle Realität" beschreibt man die Darstellung von künstlichen Welten und die Interaktion mit den selbigen. Meist verbindet man damit teure Spiel- und Filmproduktionen. Doch durch derzeitige Entwicklungen können auch kleine Entwicklerstudios und Endanwender auf Bewegungserkennungssysteme zurückgreifen. In dieser Ausarbeitung werden zwei Prototypen vorgestellt, die auf eben diese Systeme zurückgreifen. In den Prototypen soll eine Interaktion mit der Umwelt und ein "Mittendringefühl" im Rahmen von Serious Games ermöglicht werden.
Context: An experiment-driven approach to software product and service development is gaining increasing attention as a way to channel limited resources to the efficient creation of customer value. In this approach, software capabilities are developed incrementally and validated in continuous experiments with stakeholders such as customers and users. The experiments provide factual feedback for guiding subsequent development.
Objective: This paper explores the state of the practice of experimentation in the software industry. It also identifies the key challenges and success factors that practitioners associate with the approach.
Method: A qualitative survey based on semi-structured interviews and thematic coding analysis was conducted. Ten Finnish software development companies, represented by thirteen interviewees, participated in the study.
Results: The study found that although the principles of continuous experimentation resonated with industry practitioners, the state of the practice is not yet mature. In particular, experimentation is rarely systematic and continuous. Key challenges relate to changing the organizational culture, accelerating the development cycle speed, and finding the right measures for customer value and product success. Success factors include a supportive organizational culture, deep customer and domain knowledge, and the availability of the relevant skills and tools to conduct experiments.
Conclusions: It is concluded that the major issues in moving towards continuous experimentation are on an organizational level; most significant technical challenges have been solved. An evolutionary approach is proposed as a way to transition towards experiment-driven development.
Software process improvement (SPI) has been around for decades: frameworks are proposed, success factors are studied, and experiences have been reported. However, the sheer mass of concepts, approaches, and standards published over the years overwhelms practitioners as well as researchers. What is out there? Are there new trends and emerging approaches? What are open issues? Still, we struggle to answer these questions about the current state of SPI and related research. In this article, we present results from an updated systematic mapping study to shed light on the field of SPI, to develop a big picture of the state of the art, and to draw conclusions for future research directions. An analysis of 769 publications draws a big picture of SPI-related research of the past quarter-century. Our study shows a high number of solution proposals, experience reports, and secondary studies, but only few theories and models on SPI in general. In particular, standard SPI models like CMMI and ISO/IEC 15,504 are analyzed, enhanced, and evaluated for applicability in practice, but these standards are also critically discussed, e.g., from the perspective of SPI in small to-medium-sized companies, which leads to new specialized frameworks. New and specialized frameworks account for the majority of the contributions found (approx. 38%). Furthermore, we find a growing interest in success factors (approx. 16%) to aid companies in conducting SPI and in adapting agile principles and practices for SPI (approx. 10%). Beyond these specific topics, the study results also show an increasing interest into secondary studies with the purpose of aggregating and structuring SPI-related knowledge. Finally, the present study helps directing future research by identifying under-researched topics awaiting further investigation.
Software development consists to a large extend of humanbased processes with continuously increasing demands regarding interdisciplinary team work. Understanding the dynamics of software teams can be seen as highly important to successful project execution. Hence, for future project managers, knowledge about non-technical processes in teams is significant. In this paper, we present a course unit that provides an environment in which students can learn and experience the impact of group dynamics on project performance and quality. The course unit uses the Tuckman model as theoretical framework, and borrows from controlled experiments to organize and implement its practical parts in which students then experience the effects of, e.g., time pressure, resource bottlenecks, staff turnover, loss of key personnel, and other stress factors. We provide a detailed design of the course unit to allow for implementation in further software project management courses. Furthermore, we provide experiences obtained from two instances of this unit conducted in Munich and Karlskrona with 36 graduate students. We observed students building awareness of stress factors and developing counter measures to reduce impact of those factors. Moreover, students experienced what problems occur when teams work under stress and how to form a performing team despite exceptional situations.
For decades, Software Process Improvement (SPI) programs have been implemented, inter alia, to improve quality and speed of software development. To set up, guide, and carry out SPI projects, and to measure SPI state, impact, and success, a multitude of different SPI approaches and considerable experience are available. SPI addresses many aspects ranging from individual developer skills to entire organizations. It comprises for instance the optimization of specific activities in the software lifecycle as well as the creation of organization awareness and project culture. In the course of conducting a systematic mapping study on the state-of-the-art in SPI from a general perspective, we observed Global Software Engineering (GSE) becoming a topic of interest in recent years. Therefore, in this paper, we provide a detailed investigation of those papers from the overall systematic mapping study that were classified as addressing SPI in the context of GSE. From the main study’s result set, a set of 30 papers dealing with GSE was selected for an in-depth analysis using the systematic review instrument to study the contributions and to develop an initial picture of how GSE is considered from the perspective of SPI. Our findings show the analyzed papers delivering a substantial discussion of cultural models and how such models can be used to better address and align SPI programs with multi-national environments. Furthermore, experience is shared discussing how agile approaches can be implemented in companies working at the global scale. Finally, success factors and barriers are studied to help companies implementing SPI in a GSE context.
Software development consists to a large extent of human-based processes with continuously increasing demands regarding interdisciplinary team work. Understanding the dynamics of software teams can be seen as highly important to successful project execution. Hence, for future project managers, knowledge about non-technical processes in teams is significant. In this paper, we present a course unit that provides an environment in which students can learn and experience the role of different communication patterns in distributed agile software development. In particular, students gain awareness about the importance of communication by experiencing the impact of limitations of communication channels and the effects on collaboration and team performance. The course unit presented uses the controlled experiment instrument to provide the basic organization of a small software project carried out in virtual teams. We provide a detailed design of the course unit to allow for implementation in further courses. Furthermore, we provide experiences obtained from implementing this course unit with 16 graduate students. We observed students struggling with technical aspects and team coordination in general, while not realizing the importance of communication channels (or their absence). Furthermore, we could show the students that lacking communication protocols impact team coordination and performance regardless of the communication channels used.
The internet of things, enterprise social networks, adaptive case management, mobility systems, analytics for big data, and cloud environments are emerging to support smart connected i.e. digital products and services and the digital transformation. Biological metaphors for living and adaptable ecosystems are currently providing the logical foundation for resilient run-time environments with serviceoriented digitization architectures and for self-optimizing intelligent business services and related distributed information systems. We are investigating mechanisms for flexible adaptation and evolution of information systems with digital architecture in the context of the ongoing digital transformation. The goal is to support flexible and agile transformations for both business and related information systems through adaptation and dynamical evolution of their digital architectures. The present research paper investigates mechanisms of decision analytics for digitization architectures, putting a spotlight to internet of things micro-granular architectures, by extending original enterprise architecture reference models with digitization architectures and their multi-perspective architectural decision management.
The digitization of our society changes the way we live, work, learn, communicate, and collaborate. This disruptive change interacts with all information processes and systems that are important business enablers for the context of digitization since years. Our aim is to support flexibility and agile transformations for both business domains and related information technology with more flexible enterprise information systems through adaptation and evolution of digital enterprise architectures. The present research paper investigates the continuous bottom-up integration of micro-granular architectures for a huge amount of dynamically growing systems and services, like microservices and the Internet of Things, as part of a new digital enterprise architecture. To integrate micro granular architecture models to living architectural model versions we are extending more traditional enterprise architecture reference models with state of art elements for agile architectural engineering to support the digitization of products, services, and processes.
Wie digital ist ein Unternehmen aufgestellt? Wie weit ist es im Vergleich mit anderen Unternehmen der Branche? Um dies zu eruieren, eignen sich digitale Reifegradmodelle. Sie bieten eine Beschreibung der Ist-Situation, regen zur Reflexion über die wichtigen Fragen der Digitalisierung an und zeigen, welche Faktoren sich beeinflussen. Kontinuierlich eingesetzt lassen sie sich als Monitoring des digitalen Transformationsprozesses nutzen.
On the way to achieving higher degrees of autonomy for vehicles in complicated, ever changing scenarios, the localization problem poses a very important role. Especially the Simultaneous Localization and Mapping (SLAM) problem has been studied greatly in the past. For an autonomous system in the real world, we present a very cost-efficient, robust and very precise localization approach based on GraphSLAM and graph optimization using radar sensors. We are able to prove on a dynamically changing parking lot layout that both mapping and localization accuracy are very high. To evaluate the performance of the mapping algorithm, a highly accurate ground truth map generated from a total station was used. Localization results are compared to a high precision DGPS/INS system. Utilizing these methods, we can show the strong performance of our algorithm.
Reliable and accurate car driver head pose estimation is an important function for the next generation of advanced driver assistance systems that need to consider the driver state in their analysis. For optimal performance, head pose estimation needs to be non-invasive, calibration-free and accurate for varying driving and illumination conditions. In this pilot study we investigate a 3D head pose estimation system that automatically fits a statistical 3D face model to measurements of a driver’s face, acquired with a low-cost depth sensor on challenging real-world data. We evaluate the results of our sensor-independent, driver-adaptive approach to those of a state-of-the-art camera-based 2D face tracking system as well as a non-adaptive 3D model relative to own ground-truth data, and compare to other 3D benchmarks. We find large accuracy benefits of the adaptive 3D approach.
This book presents emerging trends in the evolution of service-oriented and enterprise architectures. New architectures and methods of both business and IT are integrating services to support mobility systems, internet of things, ubiquitous computing, collaborative and adaptive business processes, big data, and cloud ecosystems. They inspire current and future digital strategies and create new opportunities for the digital transformation of next digital products and services. Services Oriented Architectures (SOA) and Enterprise Architectures (EA) have emerged as a useful framework for developing interoperable, large-scale systems, typically implementing various standards, like web services, REST, and microservices. Managing the adaptation and evolution of such systems presents a great challenge. Service-Oriented Architecture enables flexibility through loose coupling, both between the services themselves and between the IT organizations that manage them. Enterprises evolve continuously by transforming and extending their services, processes and information systems. Enterprise Architectures provide a holistic blueprint to help define the structure and operation of an organization with the goal of determining how an organization can most effectively achieve its objectives. The book proposes several approaches to address the challenges of the service-oriented evolution of digital enterprise and software architectures.
The evolution of Services Oriented Architectures (SOA) presents many challenges due to their complex, dynamic and heterogeneous nature. We describe how SOA design principles can facilitate SOA evolvability and examine several approaches to support SOA evolution. SOA evolution approaches can be classified based on the level of granularity they address, namely, service code level, service interaction level and model level. We also discuss emerging trends, such as microservices and knowledge-based support, which can enhance the evolution of future SOA systems.
The digital transformation of our society changes the way we live, work, learn, communicate, and collaborate. The digitization of software-intensive products and services is enabled basically by four megatrends: Cloud computing, big data mobile systems, and social technologies. This disruptive change interacts with all information processes and systems that are important business enablers for the current digital transformation. The internet of things, social collaboration systems for adaptive case management, mobility systems and services for big data in cloud services environments are emerging to support intelligent user-centered and social community systems. Modern enterprises see themselves confronted with an ever growing design space to engineer business models of the future as well as their IT support, respectively. The decision analytics in this field becomes increasingly complex and decision support, particularly for the development and evolution of sustainable enterprise architectures (EA), is duly needed. With the advent of intelligent user-centered and social community systems, the challenging decision processes can be supported in more flexible and intuitive ways. Tapping into these systems and techniques, the engineers and managers of the enterprise architecture become part of a viable enterprise, i.e. a resilient and continuously evolving system that develops innovative business models.
The Internet of Things (IoT), enterprise social networks, adaptive case management, mobility systems, analytics for big data, and cloud services environments are emerging to support smart connected products and services and the digital transformation. Biological metaphors of living and adaptable ecosystems with service oriented enterprise architectures provide the foundation for self-optimizing and resilient run-time environments for intelligent business services and related distributed information systems. We are investigating mechanisms for flexible adaptation and evolution for the next digital enterprise architecture systems in the context of the digital transformation. Our aim is to support flexibility and agile transformation for both business and related enterprise systems through adaptation and dynamical evolution of digital enterprise architectures. The present research paper investigates mechanisms for decision case management in the context of multi-perspective explorations of enterprise services and Internet of Things architectures by extending original enterprise architecture reference models with state of art elements for architectural engineering for the digitization and architectural decision support.
An enormous amount of data in the context of business processes is stored as images. They contain valuable information for business process management. Up to now this data had to be integrated manually into the business process. By advances of capturing it is possible to extract information from an increasing number of images. Therefore, we systematically investigate the potentials of Image Mining for business process management by a literature research and an in-depth analysis of the business process lifecycle. As a first step to evaluate our research, we developed a prototype for recovering process model information from drawings using Rapidminer.
Preface of IDEA 2015
(2016)
Digitization is more than using digital technologies to transfer data and perform computations and tasks. Digitization embraces disruptive effects of digital technologies on economy and society. To capture these effects, two perspectives are introduced, the product and the value-creation perspective. In the product perspective, digitization enables the transition from material, static products to interactive and configurable services. In the value-creation perspective, digitization facilitates the transition from centralized, isolated models of value creation, to bidirectional, co-creation oriented approaches of value creation.
The Internet of Things, enterprise social networks, adaptive case management, mobility systems, analytics for big data, and cloud services environments are emerging to support smart connected products and services and the digital transformation. Biological metaphors of living and adaptable ecosystems provide the logical foundation for self-optimizing and resilient run-time environments for intelligent business services and related distributed information systems with service-oriented enterprise architectures. We are investigating mechanisms for flexible adaptation and evolution for the next digital enterprise architecture systems in the context of the digital transformation. Our aim is to support flexibility and agile transformation for both business and related enterprise systems through adaptation and dynamical evolution of digital enterprise architectures. The present research paper investigates digital transformations of business and IT and integrates fundamental mappings between adaptable digital enterprise architectures and service-oriented information systems. We are putting a spotlight with the example domain – Internet of Things.
IT environments that consist of a very large number of rather small structures like microservices, Internet of Things (IoT) components, or mobility systems are emerging to support flexible and agile products and services in the age of digital transformation. Biological metaphors of living and adaptable ecosystems with service-oriented enterprise architectures provide the foundation for self-optimizing, resilient run-time environments and distributed information systems. We are extending Enterprise Architecture (EA) methodologies and models that cover a high degree of heterogeneity and distribution to support the digital transformation and related information systems with micro-granular architectures. Our aim is to support flexibility and agile transformation for both IT and business capabilities within adaptable digital enterprise architectures. The present research paper investigates mechanisms for integrating Microservice Architectures (MSA) by extending original enterprise architecture reference models with elements for more flexible architectural metamodels and EA-mini-descriptions.
Background and purpose: Transapical aortic valve replacement (TAVR) is a recent minimally invasive surgical treatment technique for elderly and high-risk patients with severe aortic stenosis. In this paper,a simple and accurate image-based method is introduced to aid the intra-operative guidance of TAVR procedure under 2-D X-ray fluoroscopy.
Methods: The proposed method fuses a 3-D aortic mesh model and anatomical valve landmarks with live 2-D fluoroscopic images. The 3-D aortic mesh model and landmarks are reconstructed from interventional X-ray C-arm CT system, and a target area for valve implantation is automatically estimated using these aortic mesh models.Based on template-based tracking approach, the overlay of visualized 3-D aortic mesh model, land-marks and target area of implantation is updated onto fluoroscopic images by approximating the aortic root motion from a pigtail catheter motion without contrast agent. Also, a rigid intensity-based registration algorithm is used to track continuously the aortic root motion in the presence of contrast agent.Furthermore, a sensorless tracking of the aortic valve prosthesis is provided to guide the physician to perform the appropriate placement of prosthesis into the estimated target area of implantation.
Results: Retrospective experiments were carried out on fifteen patient datasets from the clinical routine of the TAVR. The maximum displacement errors were less than 2.0 mm for both the dynamic overlay of aortic mesh models and image-based tracking of the prosthesis, and within the clinically accepted ranges. Moreover, high success rates of the proposed method were obtained above 91.0% for all tested patient datasets.
Conclusion: The results showed that the proposed method for computer-aided TAVR is potentially a helpful tool for physicians by automatically defining the accurate placement position of the prosthesis during the surgical procedure.
This paper presents a concurrency control mechanism that does not follow a "one concurrency control mechanism fits all needs" strategy. With the presented mechanism a transaction runs under several concurrency control mechanisms and the appropriate one is chosen based on the accessed data. For this purpose, the data is divided into four classes based on its access type and usage (semantics). Class O (the optimistic class) implements a first-committer-wins strategy, class R (the reconciliation class) implements a first-n-committers-win strategy, class P (the pessimistic class) implements a first-reader-wins strategy, and class E (the escrow class) implements a first-n-readers-win strategy. Accordingly, the model is called OjRjPjE. The selected concurrency control mechanism may be automatically adapted at run-time according to the current load or a known usage profile. This run-time adaptation allows OjRjPjE to balance the commit rate and the response time even under changing conditions. OjRjPjE outperforms the Snapshot Isolation concurrency control in terms of response time by a factor of approximately 4.5 under heavy transactional load (4000 concurrent transactions). As consequence, the degree of concurrency is 3.2 times higher.
Dieser Herausgeberband beleuchtet die Erfolgsfaktoren für die Implementierung und den Betrieb von ESN. Der erste Teil des Bandes umfasst akademische Beiträge zur aktuellen Forschung und beinhaltet fundierte wissenschaftliche Konzepte für den Einsatz von ESN. In den Beiträgen des zweiten Teils stehen Konzepte aus der Praxis im Fokus, bevor im dritten Teil Anwendererfahrungen in Form von Fallstudien betrachtet werden. In der digitalen Transformation setzen Unternehmen verstärkt Social Software ein, um positive Wirkungseffekte in den Bereichen Mitarbeiterzufriedenheit, Wissenstransfer, Innovationsdynamik, Produktivität oder Führungsakzeptanz zu erzielen. Diese Enterprise Social Networks (ESN) verändern die interne Kommunikation und erlauben einen ungebremsten Informationsfluss und überwinden organisationale Silos. Jedoch werden die in ESN gesetzten Erwartungen in der Praxis oft nicht erfüllt. Geringe Nutzungsgrade, mangelnde Einbindung in Geschäftsprozesse und unklare Wirkungszusammenhänge induzieren die Frage, ob sich eine Investition in ESN lohnt. Spitzenforschung, Thought Leader in der Unternehmenspraxis und führende Experten beschreiben wesentliche Strategien, Konzepte und Impulse für das Management der Enterprise Social Networks.
Enterprise Social Networks : Einführung in die Thematik und Ableitung relevanter Forschungsfelder
(2016)
Die Relevanz von Enterprise Social Networks (ESN) für den Arbeitsalltag in Wissensorganisationen steigt. Diese Netzwerke unterstützen die Kommunikation, Zusammenarbeit und das Wissensmanagement in Unternehmen. Der vorliegende Beitrag beinhaltet eine Einführung in das Themengebiet ESN und skizziert Einsatzmöglichkeiten, Potenziale und Herausforderungen. Er gibt einen Überblick zu wesentlichen Fachartikeln, die eine Übersicht zu Forschungsarbeiten im Bereich ESN beinhalten. Anschließend werden einzelne Forschungsbeiträge analysiert und weitere Forschungspotenziale abgeleitet. Dies führt zu acht Erfolg versprechenden Bereichen für die weitere Forschung: 1) Nutzerverhalten, 2) Effekte des Einsatzes von ESN, 3) Management, Leadership und Governance für ESN, 4) Wertbestimmung und Erfolgsmessung, 5) kulturelle Auswirkungen, 6) Architektur und Design von ESN, 7) Theorien, Forschungsdesigns und Methoden, sowie 8) weitere Herausforderungen in Bezug auf ESN. Der Beitrag charakterisiert diese Bereiche und formuliert exemplarisch offene Fragestellungen für die zukünftige Forschung.
Digital companies need information systems to implement their business processes end-to-end. BPM systems are promising candidates for that, because they are highly adaptable due to their business process model-driven operation mode. End-to-end processes contain different types of sub-processes that are either procedural, data-driven or business rule-based. Modern BPM systems support modeling notations for all these types of sub-processes. Moreover, end-to-end processes contain parts of shadow processing, so consequently, they must be supported in a performant way, too. BPMN seems to be the adequate notation for modeling these parts due to its procedural nature. Further, BPMN provides several elements that enable the modeling of parallel executions which are very interesting for accelerating shadow processing parts of the process. The present paper will observe the limitations and potentials of BPM systems for a high-performance execution of BPMN models representing shadow processing parts of a business process.
Reality mining refers to an application of data mining, using sensor data to drive behavioral patterns in the real world. However, research in this field started a decade ago when technology was far behind today's state of the art. This paper discusses which requirements are now posed to applications in the context of reality mining. A survey has shown which sensors are available in state-of-the-art smartphones and usable to gather data for reality mining. As another contribution of this paper, a reality mining application architecture is proposed to facilitate the implementation of such applications. A proof of concept verifies the assumptions made on reality mining and the presented architecture.
Nowadays almost every major company has a monitoring system and produces log data to analyse their systems. To perform analysation on the log data and to extract experience for future decisions it is important to transform and synchronize different time series. For synchronizing multiple time series several methods are provided so that they are leading to a synchronized uniform time series. This is achieved by using discretisation and approximation methodics. Furthermore the discretisation through ticks is demonstrated, as well as the respectivly illustrated results.
Many organizations identified the opportunities of big data analytics to support the business with problem-specific insights through the exploitation of generated data. Socio-technical solutions are developed in big data projects to reach competitive advantage. Although these projects are aligned to specific business needs, common architectural challenges are not addressed in a comprehensive manner. Enterprise architecture management is a holistic approach to tackle the complex business and IT architecture. The transformation of an organization's EA is influenced by big data projects and their data-driven approach on all layers. To enable strategy oriented development of the EA it is essential to synchronize these projects supported by EA management. In
this paper, we conduct a systematic review of big data literature to analyze which requirements for the EA management discipline are proposed. Thereby, a broad overview about existing research is presented to facilitate a more detailed exploration and to foster the evolution o the EA management discipline.
Rapidly growing data volumes push today's analytical systems close to the feasible processing limit. Massive parallelism is one possible solution to reduce the computational time of analytical algorithms. However, data transfer becomes a significant bottleneck since it blocks system resources moving data-to-code. Technological advances allow to economically place compute units close to storage and perform data processing operations close to data, minimizing data transfers and increasing scalability. Hence the principle of Near Data Processing (NDP) and the shift towards code-to-data. In the present paper we claim that the development of NDP-system architectures becomes an inevitable task in the future. Analytical DBMS like HPE Vertica have multiple points of impact with major advantages which are presented within this paper.
The second Digital Enterprise Computing Conference DEC 16 at the Herman Hollerith Center in Böblingen brings together students, researchers, and practitioners to discuss solutions, experiences, and future developments for the digital transformation. Digitization of business and IT defines the conference agenda: technology acceptance, digital transformation, digital business & administration, digital process challenges, analytics, and big data & data processing.
The question of why individuals adopt information technology has been present in the information systems research since the past quarter century. One of the most used models for predicting the technology usage was introduced by Fred David: The Technology Acceptance Model (TAM). It describes the influence of perceived usefulness and perceived ease of use on attitude, behavioral intention and system usage. The first two mentioned factors in turn are influenced by external variables. Although a plethora of papers exists about the TAM , an extensive analysis of the role of the external variables in the model is still missing. This paper aims to give an overview ove the most important variables. In an extensive literature review, we identified 763 relevant papers, found 552 unique single extenal variables, characterized the most important of them, and described the frequency of their appearance. Additionally, we grouped these variables into four categories (organizational characteristis, system characteristics, user personal characteristics, and other variables). Afterwards we discuss the results and show implications for theory and practice.
The Internet of Things (IoT) refers to the interconnectedness of physical objects, and works by equipping the latter with sensors and actuators as a means to connect to the internet. The number of connected things has increased threefold over the past five years. Consequently, firms expect the IoT to become a source of new business models driven by technology. However, only a few early adopters have started to install and use IoT appliances on a frequent basis. So it is still unclear which factors drive technological acceptance of IoT appliances. Confronting this gap in current research, the present paper explores how IoT appliances are conceptually defined, which factors drive technological acceptance of IoT appliances, and how firms can use results in order to improve value propositions in corresponding business models. lt is discovered that IoT appliance vendors need to support a broad focus as the potential buyers expose a large variety. As conclusions from this insight, the paper illustrates some flexible marketing strategies.
The acquisition of data for reality mining applications is a critical factor, since many mobile devices, e.g. smartphones, must be capable of capturing the required data. Otherwise, only a small target group would be able to use the reality mining application. In the course of a survey, we have identified smartphone features which might be relevant for various reality mining applications. The survey classifies these features and shows how the support of each feature has changed over the years by analyzing 143 smartphones released between 2004 and 2015. All analyzed devices can be ranked by their number of provided features. Furthermore, this paper deals with quality issues which have occurred during carrying out the survey.
Converting users into customers : the role of user profile information and customer journey analysis
(2016)
Due to the digital transformation, the importance of web analysis and user profiling for enterprises is increasing rapidly as customers focus on digital channels to obtain information about products and brands. While there exists a lot research on these topics, only a minority of firms use them to their advantage. This study aims to tighten the link between research and business such that experimental methods can be used for the improvement of communication strategies in practice. Therefore, a systematic literature analysis is conducted, workshops are observed and documented and an empirical study is used to integrate single steps into a framework for the
practical usage of user profiling and customer journey analysis.
The amount of image data has been rising exponentially over the last decades due to numerous trends like social networks, smartphones, automotive, biology, medicine and robotics. Traditionally, file systems are used as storage. Although they are easy to use and can handle large data volumes, they are suboptimal for efficient sequential image processing due to the limitation of data organisation on single images. Database systems and especially column-stores support more stuctured storage and access methods on the raw data level for entiere series.
In this paper we propose definitions of various layouts for an efficient storage of raw image data and metadata in a column store. These schemes are designed to improve the runtime behaviour of image processing operations. We present a tool called column-store Image Processing Toolbox (cIPT) allowing to easily combine the data layouts and operations for different image processing scenarios.
The experimental evaluation of a classification task on a real world image dataset indicates a performance increase of up to 15x on a column store compared to a traditional row-store (PostgreSQL) while the space consumption is reduced 7x. With these results cIPT provides the basis for a future mature database feature.
Unternehmen befassen sich in jüngster Zeit verstärkt mit der Nutzung von Social Media in der internen Kommunikation und Zusammenarbeit. So genannte Enterprise Social Networks (ESN) bieten integrierte Plattformen mit Profilen, Blogs, gemeinsamer Dokumentenverwaltung, Wikis, Chats, Gruppen- und Kommentarfunktionen für die unternehmensinterne Anwendung. Sehr häufig sind damit umfangreiche Investitionen verbunden. Die Budgets werden im Kern für die IT verwendet – „weiche Faktoren“ bleiben häufig außen vor. Dies kann zu erheblichen Problemen bei der Akzeptanz entsprechender Plattformen führen. Daher sind weitere Maßnahmen im Bereich der Steuerung der Einführung und des Betriebs von ESN erforderlich, die sich unter dem Begriff der Governance zusammenfassen lassen. Das Konstrukt Governance bezieht sich auf Art und Umfang der Rollen und Aufgaben zur Steuerung der Nutzung von ESN. Der vorliegende Beitrag beleuchtet mögliche Governancemodelle für die Einführung und Weiterentwicklung von ESN. Die Resultate der vorliegenden Forschung wurden auf der Grundlage einer fundierten Literaturanalyse sowie der explorativen Befragung verantwortlicher Executives für die Nutzung von ESN in deutschen Großunternehmen erzielt. Dabei weisen die Implikationen der qualitativen Datenanalyse auf Zusammenhänge hin, die sich als Ausgangshypothesen für weitere Forschungsarbeiten nutzen lassen.
Bei der Bayer AG wird als Lösung für das Enterprise Social Network IBM Connections eingesetzt. Bayer verfolgt das Ziel, die Mitarbeiter/innen weltweit zu vernetzen, die Kommunikation über Bereichsgrenzen hinweg zu unterstützen und um einen Wissens- und Expertenpool bereitzustellen. Im Rahmen eines Relaunches wurde 2012 Connections@Bayer, das vorher nur in Teilkonzernen verfügbar war, auf das gesamte Unternehmen ausgerollt. In einem weiteren Relaunch 2014 führte das Unternehmen ein Update auf die Version 4.5 und eine umfangreiche Kommunikationskampagne durch, die unter den Mitarbeiter/innen Aufmerksamkeit für die Kommunikationsplattform schuf und Neugier weckte. Darin wurde eine Analyse der Schlüsselvorteile der Nutzung von Connections durchgeführt, acht Kernnachrichten erarbeitet und diese auf diversen Kommunikationskanälen im Unternehmen verbreitet. Zudem ließen sich durch die Verwendung von Testimonials die Vorteile für alle Mitarbeitergruppen darstellen. Dieser Relaunch war erfolgreich: Die Nutzerzahlen konnten erweitert werden, die Mitarbeiterzufriedenheit stieg an. Die vorliegende Fallstudie stellt anschaulich dar, dass ein von einer effektiven Kommunikationskampagne begleiteter Relaunch eines Enterprise Social Networks einen nachhaltigen Erfolg herbeiführen kann.
In this paper we present our work in progress on revisiting traditional DBMS mechanisms to manage space on native Flash and how it is administered by the DBA. Our observations and initial results show that: the standard logical database structures can be used for physical organization of data on native Flash; at the same time higher DBMS performance is achieved without incurring extra DBA overhead. Initial experimental evaluation indicates a 20% increase in transactional throughput under TPC-C, by performing intelligent data placement on Flash, less erase operations and thus better Flash longevity.