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The basic idea behind a wearable robotic grasp assistancesystem is to support people that suffer from severe motor impairments in daily activities. Such a system needs to act mostly autonomously and according to the user’s intent. Vision-based hand pose estimation could be an integral part of a larger control and assistance framework. In this paper we evaluate the performance of egocentric monocular hand pose estimation for a robot-controlled hand exoskeleton in a simulation. For hand pose estimation we adopt a Convolutional Neural Network (CNN). We train and evaluate this network with computer graphics, created by our own data generator. In order to guide further design decisions we focus in our experiments on two egocentric camera viewpoints tested on synthetic data with the help of a 3D-scanned hand model, with and without an exoskeleton attached to it.We observe that hand pose estimation with a wrist-mounted camera performs more accurate than with a head-mounted camera in the context of our simulation. Further, a grasp assistance system attached to the hand alters visual appearance and can improve hand pose estimation. Our experiment provides useful insights for the integration of sensors into a context sensitive analysis framework for intelligent assistance.
The Internet of Things, enterprise social networks, adaptive case management, mobility systems, analytics for big data, and cloud services environments are emerging to support smart connected products and services and the digital transformation. Biological metaphors of living and adaptable ecosystems provide the logical foundation for self-optimizing and resilient run-time environments for intelligent business services and related distributed information systems with service-oriented enterprise architectures. We are investigating mechanisms for flexible adaptation and evolution for the next digital enterprise architecture systems in the context of the digital transformation. Our aim is to support flexibility and agile transformation for both business and related enterprise systems through adaptation and dynamical evolution of digital enterprise architectures. The present research paper investigates digital transformations of business and IT and integrates fundamental mappings between adaptable digital enterprise architectures and service-oriented information systems. We are putting a spotlight with the example domain – Internet of Things.
Ambush Marketing im Sport : wie Nicht-Sponsoren Sportveranstaltungen zur Markenkommunikation nutzen
(2014)
Insbesondere internationale sportliche Großereignisse wie Fußball-Welt- und Europameisterschaften oder Olympische Spiele bilden für zahlreiche Unternehmen die ideale Plattform, um ihr Markenmanagement und ihre kommunikative Zielgruppenansprache in ein attraktives sportliches Umfeld einzubetten. Sport-Event-Veranstalter verkaufen deshalb privilegierte Vermarktungsrechte ihres Events an offizielle Sponsoren, die im Gegenzug exklusive Möglichkeiten erwerben, das Event werblich für sich zu nutzen. Ambush Marketing dagegen kennzeichnet die Vorgehensweise von Unternehmen, die keine Vermarktungsrechte an einer Veranstaltung besitzen, aber dennoch durch ihre Marketingmaßnahmen in unterschiedlicher Art und Weise eine Verbindung zu diesem Event aufbauen. Der Grat zwischen der Verletzung von Sponsorenrechten und kreativ-innovativer Kommunikationspolitik ist dabei oft sehr schmal, weswegen Ambush Marketing kontrovers diskutiert…diskutiert wird.
Due to digitalization, constant technological progress and ever shorter product life cycles, enterprises are currently facing major challenges. In order to succeed in the market, business models have to be adapted more often and more quickly to changing market conditions than they used to be. Fast adaptability, also called agility, is a decisive competitive factor in today’s world. Because of the ever-growing IT part of products and the fact that they are manufactured using IT, changing the business model has a major impact on the enterprise architecture (EA). However, developing EAs is a very complex task, because many stakeholders with conflicting interests are involved in the decision-making process. Therefore, a lot of collaboration is required. To support organizations in developing their EA, this article introduces a novel integrative method that systematically integrates stakeholder interests into decision-making activities. By using the method, collaboration between stakeholders involved is improved by identifying points of contact between them. Furthermore, standardized activities make decision-making more transparent and comparable without limiting creativity.
An interactive clothing design and a personalized virtual display with user’s own face are presented in this paper to meet the requirement of personalized clothing customization. A customer interactive clothing design approach based on genetic engineering ideas is analyzed by taking suit as an example. Thus, customers could rearrange the clothing style elements, chose available color, fabric and come up with their own personalized suit style. A web 3D customization prototype system of personalized clothing is developed based on the Unity3D and VR technology. The layout of the structure and functions combined with the flow of the system are given. Practical issues such as 3D face scanning, suit style design, fabric selection, and accessory choices are addressed also. Tests to the prototype system indicate that it could show realistic clothing and fabric effect and offer effective visual and customization experience to users.
The purpose of this paper is to give an overview about the links between fashion businesses and film from a fashion business perspective. It focuses on the idea that digitalization brought much more film use for the fashion industry and that this development has just begun and not ended. This change finally also has an intense impact on the fashion industry, as fashion companies nowadays are content producers with films, too. The resulting closer connection with viewers via social media exposes fashion companies, gives on the other hand new influence potential to the fashion system. An in-depth future research about the fashion and film system is therefore required to develop answers for the current situation. This article should be interpreted more as a personal viewpoint of the author to this topic rather than a research paper based on the usual methodological criteria.
The purpose of this paper is to give an overview about the links between the fashion and music industry. It focuses on the idea that digitalization has broken the rules of the traditional music industry value chain. This touches both the production and the consumption side of music. This change finally also has an intense impact on the fashion industry, as the music industry has been big supplier of fashion trends itself. The absence of this supplier plus the changes within the fashion industry itself by the fast-fashion development are considered as a reason for more competition and therefore price pressure. An in-depth future research about the fashion and music system is therefore required to develop answers for the current situation. This article should be interpreted more as a personal viewpoint of the author to this topic rather than a research paper based on the usual methodological criteria.
Fragestellung: Das klinische Standardverfahren und Referenz der Schlafmessung und der Klassifizierung der einzelnen Schlafstadien ist die Polysomnographie (PSG). Alternative Ansätze zu diesem aufwändigen Verfahren könnten einige Vorteile bieten, wenn die Messungen auf eine komfortablere Weise durchgeführt werden. Das Hauptziel dieser Forschung Studie ist es, einen Algorithmus für die automatische Klassifizierung von Schlafstadien zu entwickeln, der ausschließlich Bewegungs- und Atmungssignale verwendet [1].
Patienten und Methoden: Nach der Analyse der aktuellen Forschungsarbeiten haben wir multinomiale logistische Regression als Grundlage für den Ansatz gewählt [2]. Um die Genauigkeit der Auswertung zu erhöhen, wurden vier Features entwickelt, die aus Bewegungs- und Atemsignalen abgeleitet wurden. Für die Auswertung wurden die nächtlichen Aufzeichnungen von 35 Personen verwendet, die von der Charité-Universitätsmedizin Berlin zur Verfügung gestellt wurden. Das Durchschnittsalter der Teilnehmer betrug 38,6 +/– 14,5 Jahre und der BMI lag bei durchschnittlich 24,4 +/– 4,9 kg/m2. Da der Algorithmus mit drei Stadien arbeitet, wurden die Stadien N1, N2 und N3 zum NREM-Stadium zusammengeführt. Der verfügbare Datensatz wurde strikt aufgeteilt: in einen Trainingsdatensatz von etwa 100 h und in einen Testdatensatz mit etwa 160 h nächtlicher Aufzeichnungen. Beide Datensätze wiesen ein ähnliches Verhältnis zwischen Männern und Frauen auf, und der durchschnittliche BMI wies keine signifikante Abweichung auf.
Ergebnisse: Der Algorithmus wurde implementiert und lieferte erfolgreiche Ergebnisse: die Genauigkeit der Erkennung von Wach-/NREM-/REM-Phasen liegt bei 73 %, mit einem Cohen’s Kappa von 0,44 für die analysierten 19.324 Schlafepochen von jeweils 30 s. Die beobachtete gewisse Überschätzung der NREM-Phase lässt sich teilweise durch ihre Prävalenz in einem typischen Schlafmuster erklären. Selbst die Verwendung eines ausbalancierten Trainingsdatensatzes konnte dieses Problem nicht vollständig lösen.
Schlussfolgerungen: Die erreichten Ergebnisse haben die Tauglichkeit des Ansatzes prinzipiell bestätigt. Dieser hat den Vorteil, dass nur Bewegungs- und Atemsignale verwendet werden, die mit weniger Aufwand und komfortabler für Benutzer aufgezeichnet werden können als z. B. Herz- oder EEG-Signale. Daher stellt das neue System eine deutliche Verbesserung im Vergleich zu bestehenden Ansätzen dar. Die Zusammenführung der beschriebenen algorithmischen Software mit dem in [1] beschriebenen Hardwaresystem zur Messung von Atem- und Körperbewegungssignalen zu einem autonomen, berührungslosen System zur kontinuierlichen Schlafüberwachung ist eine mögliche Richtung zukünftiger Arbeiten.
Today, digitalization is firmly anchored in society and business. It is also recognized to have significant impact on the retailing sector. The in-store display of moving images has so far, however, gained little attention by researchers. The aim of this research is to provide a first estimation on the current state of moving images distribution in stationary retail stores. A store check was the basis for analysis and evaluation. In sum, 152 stores were analyzed in Stuttgart, Germany. Out of 152 observed stores, 62 stores showed 177 moving images. Detailed analyses about content, mood, color and the actors of motion pictures showed that all aspects are very well harmonized with the target group of the store. The chapter provides a basic estimation of the in-store diffusion of moving images. Thereby, avenues for further research are opened up.
Data analysis is becoming increasingly important to pursue organizational goals, especially in the context of Industry 4.0, where a wide variety of data is available. Here numerous challenges arise, especially when using unstructured data. However, this subject has not been focused by research so far. This research paper addresses this gap, which is interesting for science and practice as well. In a study three major challenges of using unstructured data has been identified: analytical know-how, data issues, variety. Additionally, measures how to improve the analysis of unstructured data in the industry 4.0 context are described. Therefore, the paper provides empirical insights about challenges and potential measures when analyzing unstructured data. The findings are presented in a framework, too. Hence, next steps of the research project and future research points become apparent.
In this paper a method for the generation of gSPM with ontology-based generalization was presented. The resulting gSPM was modeled with BPMN/BPMNsix in an efficient way and could be executed with BPMN workflow engines. In the next step the implementation of resource concepts, anatomical structures, and transition probabilities for workflow execution will be realized.
To illustrate the power and the pitfalls of Bionic Optimization, we will show some examples spanning classes of applications and employing various strategies. These applications cover a broad range of engineering tasks. Nevertheless, there is no guarantee that our experiences and our examples will be sufficient to deal with all questions and issues in a comprehensive way. As general rule it might be stated, that for each class of problems, novices should begin with a learning phase. So, in this introductory phase, we use simple and quick examples, e.g., using small FE-models, linear load cases, short time intervals and simple material models. Here beginners within the Bionic Optimization community can learn which parameter combinations to use. In Sect. 3.3 we discuss strategies for optimization study acceleration. Making use of these parameters as starting points is one way to set the specific ranges, e.g., number of parents and kids, crossing, mutation radii and, numbers of generations. On the other hand, these trial runs will doubtless indicate that Bionic Optimization needs large numbers of individual designs, and considerable time and computing power. We recommend investing enough time preparing each task in order to avoid the frustration should large jobs fail after long calculation times.
Application to CAE systems
(2016)
Due to the broad acceptance of CAD-systems based on 3D solids, the geometric data of all common CAE (Computer-Aided Engineering) software, at least in mechanical engineering, are based on these solids. We use solid models, where the space filled by material is defined in a simple and easily useable way. Solid models allow for the development of automated meshers that transform solid volumes into finite elements. Even after some unacceptable initial trials, users are able to generate meshes of non-trivial geometries within minutes to hours, instead of days or weeks. Once meshing had no longer been the cost limiting factor of finite element studies, numerical simulation became a tool for smaller industries as well.
Due to the broad acceptance of CAD-systems based on 3D solids , the geometric data of all common CAE (Computer-Aided Engineering) software, at least in mechanical engineering, are based on these solids. We use solid models , where the space filled by material is defined in a simple and easily useable way. Solid models allow for the development of automated meshers that transform solid volumes into finite elements. Even after some unacceptable initial trials, users are able to generate meshes of non-trivial geometries within minutes to hours, instead of days or weeks. Once meshing had no longer been the cost limiting factor of finite element studies, numerical simulation became a tool for smaller industries as well.
In the early days of automated meshing development, there were discussions over the use of tetragonal (Fig. 4.1) or hexagonal based meshes. But, after a short period of time, it became evident, that there were and will always be many problems using automated meshers to generate hexagonal elements . So today nearly all automated 3D-meshing systems use tetragonal elements .
Enterprises and societies currently face essential challenges, and digital transformation can contribute to their resolution. Enterprise architecture (EA) is useful for promoting digital transformation in global companies and information societies covering ecosystem partners. The advancement of new business models can be promoted with digital platforms and architectures for Industry 4.0 and Society 5.0. Therefore, products from the sector of healthcare, manufacturing and energy, etc. can increase in value. The adaptive integrated digital architecture framework (AIDAF) for Industry 4.0 and the design thinking approach is expected to promote and implement the digital platforms and digital products for healthcare, manufacturing and energy communities more efficiently. In this paper, we propose various cases of digital transformation where digital platforms and products are designed and evaluated for digital IT, digital manufacturing and digital healthcare with Industry 4.0 and Society 5.0. The vision of AIDAF applications to perform digital transformation in global companies is explained and referenced, extended toward the digitalized ecosystems such as Society 5.0 and Industry 4.0.
Enterprises and societies currently face crucial challenges, while Industry 4.0 becomes important in the global manufacturing industry all the more. Industry 4.0 offers a range of opportunities for companies to increase the flexibility and efficiency of production processes. The development of new business models can be promoted with digital platforms and architectures for Industry 4.0. Therefore, products from the healthcare sector can increase in value. The adaptive integrated digital architecture framework (AIDAF) for Industry 4.0 is expected to promote and implement the digital platforms and robotics for healthcare and medical communities efficiently. In this paper, we propose that various digital platforms and robotics are designed and evaluated for digital healthcare as for manufacturing industry with Industry 4.0. We argue that the design of an open healthcare platform “Open Healthcare Platform 2030 - OHP2030” for medical product design and robotics can be developed with AIDAF. The vision of AIDAF applications to enable Industry 4.0 in the OHP2030 research initiative is explained and referenced, extended in the context of Society 5.0.
Military organizations have special features like following different organizational laws in times of peace and war and their specific embeddedness in society and politics. Especially the latter aspect has made the military an important object of study since the beginnings of modern sociology. In the wake of establishing specific sociological accounts, military sociology has been developed, dedicated to the different facets of the military. This research is based on different theoretical perspectives, but has hardly embraced the frameworks from economics and sociology of conventions (EC/SC) so far. The aim of the chapter is to explore and demonstrate the potentials of this approach. In a first step, the state of the art of military sociology research is outlined, and potential avenues for analyzing military forces based on EC/SC are identified. It is argued that especially the connection to organizational theory (military as organization) and civil-military relations, including leadership and professionalism, offer starting points. After introducing existing studies addressing military-related topics with reference to EC/SC, relevant concepts and approaches of convention theory that prove to be particularly enriching for military research are discussed. An outlook on possible further fields and topics of research is given to concretize how an inclusion of the perspective of EC/SC could look like.
The evolution of Services Oriented Architectures (SOA) presents many challenges due to their complex, dynamic and heterogeneous nature. We describe how SOA design principles can facilitate SOA evolvability and examine several approaches to support SOA evolution. SOA evolution approaches can be classified based on the level of granularity they address, namely, service code level, service interaction level and model level. We also discuss emerging trends, such as microservices and knowledge-based support, which can enhance the evolution of future SOA systems.
Arbeitswelten strategisch entwicklen: mit den DigiTraIn-Instrumenten zur digitalen Transformation
(2021)
Der Weg in die digitale Arbeitswelt ist für viele Unternehmen eine herausfordernde und komplexe Transformation. Um diesen Weg erfolgreich zu beschreiten, benötigen Unternehmen funktionierende Managementinstrumente. Im Projekt DigiTraIn 4.0 wurden vier Instrumente für eine gelingende Transformation in das digitale Arbeiten entwickelt und in der Unternehmenspraxis erprobt. Diese Instrumente werden im vorliegenden Beitrag, ausgehend von der Zielsetzung des Projekts, einführend dargestellt. Zudem wird ein Überblick über die weiteren Beiträge in diesem Buch gegeben, in denen die Instrumente im Detail erläutert werden und spezifische Aspekte des Wandels in die digitale Arbeitswelt im Fokus stehen.
Enterprises are currently transforming their strategy, processes, and their information systems to extend their degree of digitalization. The potential of the Internet and related digital technologies, like Internet of Things, services computing, cloud computing, artificial intelligence, big data with analytics, mobile systems, collaboration networks, and cyber physical systems both drives and enables new business designs. Digitalization deeply disrupts existing businesses, technologies and economies and fosters the architecture of digital environments with many rather small and distributed structures. This has a strong impact for new value producing opportunities and architecting digital services and products guiding their design through exploiting a Service-Dominant Logic. The main result of the book chapter extends methods for integral digital strategies with value-oriented models for digital products and services which are defined in the framework of a multi-perspective digital enterprise architecture reference model.
Our paper gives first answers on a fundamental question: how can the design of architectures of intelligent digital systems and services be accomplished methodologically? Intelligent systems and services are the goals of many current digitalization efforts today and part of massive digital transformation efforts based on digital technologies. Digital systems and services are the foundation of digital platforms and ecosystems. Digtalization disrupts existing businesses, technologies, and economies and promotes the architecture of open environments. This has a strong impact on new value-added opportunities and the development of intelligent digital systems and services. Digital technologies such as artificial intelligence, the Internet of Things, services computing, cloud computing, big data with analytics, mobile systems, and social enterprise networks systems are important enablers of digitalization. The current publication presents our research on the architecture of intelligent digital ecosystems and products and services influenced by the service-dominant logic. We present original methodological extensions and a new reference model for digital architectures with an integral service and value perspective to model intelligent systems and services that effectively align digital strategies and architectures with artificial intelligence as main elements to support intelligent digitalization.